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By callodus
Almost Lucky Block v14 is a one-use block that produces unpredictable random outcomes when activated, expanded to 140 possible results including a variety of new almost-good backfires that use newer Minecraft items, mobs, blocks, and status effects, with a refreshed yellow question-mark look and updated in-game tooltip. Place the block and right-click to activate — it is consumed immediately and triggers its effect with no extra controls; Almost Lucky Blocks can also very rarely generate naturally in abandoned mineshaft corridors.

By callodus
The Blooming Creeper is a floral-themed creeper covered in blossoms that gives off a springlike vibe; it behaves like a normal creeper but its explosions scatter petals and leave colorful flowers behind, making its presence more decorative than destructive. Adult blooming creepers now have a very rare chance to cause a baby creeper to appear nearby, and the mod ensures only one naturally spawned baby will be allowed close to an adult at a time.

By callodus
This mod adds the Chest Cow, a friendly bovine with a chest-like hide you can right-click to open and use as a 27-slot portable storage while it peacefully wanders the world. Chest Cows cannot be bred, milked, or fed and will drop their stored items if killed, though their inventory is saved when you exit the world; they can occasionally spawn near village houses and meeting points and sometimes roam alone in plains and forests.

By callodus
Chime Chaser quietly adds a broad set of one-time micro-advancements for everyday actions, using the vanilla advancement system to announce short, meaningful chimes and subtle chat/Advancements tab messages without noisy popups or extra setup. These micro-advancements trigger automatically as you play—for things like equipping armor or shields, filling your inventory, getting low on health, riding vehicles, entering the Nether or End, placing blocks, eating, using ranged items or buckets, opening barrels, inspecting hoppers, ringing bells, and interacting with other utility blocks—so just play normally and watch the Advancements tab and chat for discoverable notifications. In version 11, an extra You Got Mail audio can now also play alongside the normal achievement sound with a 5% chance whenever an advancement sound event occurs, giving rare, fun variety to the notifications.

By callodus
Coca Cola Sip is a consumable soda that grants temporary effects—Darkness, Glowing, Slow Falling, and a randomized chance of either Levitation or Speed—while playing a fizzy sound and applying a dark/red sky tint and vignette for quirky visuals. To use, right-click while holding the bottle to drink (drink milk to clear any active effects), and the item can also now rarely be found in village chests.

By callodus
Adds a rare Creeper Cake — a detailed, placeable creeper-themed cake that occupies a single vanilla-cake block with an improved 3D model and matching inventory icon; the top features green frosting with a raised creeper face (no side texture bleed), the sides show vertical green-to-brown cake layers, and the bottom is brown cake breading. Shift-right-click to place the cake (it now faces away from you on placement like a normal cake), right-click to eat slices like a normal cake, and right-click a creeper while holding a cake slice to make it boogie briefly then flee for a randomized 5–10 seconds for a fun tactical interaction.

By callodus
Doritos are a filling snack that restores 5 full drumsticks of hunger and provides a generous amount of saturation, but require a full 18 seconds to consume. To use them, hold right-click to begin the eating animation for the entire duration; a single crunch sound plays once per eating attempt and stops immediately if you release or are interrupted, and starting to eat again will replay the crunch without overlapping. They spawn rarely in village house and villager profession chests (about a 5% chance), and the in-game item display name now appears as Doritos.

By callodus
Adds a command-driven Terms & Conditions prompt system: use /T&C <targets> to open a scrollable Accept/Decline paper menu (the menu blocks Esc so players must choose), and use /T&C enable, /T&C disable, /T&C enable-all and /T&C disable-all to toggle prompts; new admin commands /T&C help, /T&C status [targets], and /T&C reset <targets> provide guidance, status reports, and per-player cleanup. Declining summons a relentless Terms & Conditions boss that pursues its assigned player (ignoring line-of-sight and long distances) and, at 50% health, releases Paperwork minions; both the boss and minions stop targeting players who switch to creative or spectator and the white boss bar is cleared when the entity is removed, defeated, or prompts are accepted or globally disabled. Players who have declined now receive action-bar audit feedback showing active Terms health and tracked Paperwork count or the next paperwork audit countdown, and Paperwork minions are reliably tracked and removed per-player on accept, reset, disable, death, or global cleanup.

By callodus
Adds the Diamond Battle Axe — a single versatile tool with multiple modes: right-click to use its primary function, sneak + right-click to cycle through modes, and left-click for normal attacks and basic interactions. It uses diamond-grade durability equal to a standard diamond tool, includes the lore line "Pixel Gun 3d Ahh Weapon" in its tooltip, and does not add any creative-mode menu entries.

By callodus
The Emotion Engine is a placeable single-block blue console that projects one of twelve moods (Neutral, Joy, Anger, Fear, Sad, Calm, Love, Surprise, Focus, Courage, Dream, and Mischief), affecting nearby environment, mobs, weather, particles, sounds, crop growth and player buffs while keeping the compact vibrant console and smiley display. Right-click the placed block to open the new enlarged animated GUI — a wider, taller three-column mood panel with pulsing face, scanline and waveform visualizer and live resonance label — where you can pick any mood, adjust effect radius and intensity, toggle player buffs, mob effects, weather changes, particles and ambience, enable random mood selection, or reset the console; sneak-right-click quick-cycles to the next mood without opening the screen. The active mood and each engine’s customization persist per console, world and dimension, appear on nearby players’ action bars and as sky tint within the configured radius, and survive reloads, with intensity scaling particle output and overall effect strength.

By callodus
Exodus Index is an in-game, operator-gated browser for installed mod items (vanilla items excluded) opened with Shift+M — type or scroll to find items and click an entry to add it to your inventory (Shift+click to add a full stack); navigate with the mouse wheel or arrow keys and close with M or Esc. The revamped UI features animated panels, category chips (now including a general Items chip), a Favorites tab and markers, clearer status/footer hints, improved empty-state messaging, configurable themes and sound packs, and multiple sorting and search modes. Updated to version 14, category sorting has been fixed so modded entries are placed into the correct sections (Blocks, Combat, Tools, Armor, Consumables, Items, Favorites), and the server will still reject give requests for minecraft namespace items so operators retain control over access.

By callodus
The Fatal Broccoli Pizza is a cursed item that instantly plays a loud, ominous audio clip whenever it enters your inventory (including when you pick it up), and when the clip finishes your character is killed with the custom death message "killed themselves." If you're holding the pizza and no curse audio/death timer is active, right-click to eat it — this starts a normal eating animation and, when finished, kills you the same way; if the audio is currently playing, consumption is blocked. Because the curse also triggers on successful insertion into your inventory, avoid picking up or moving the pizza if you want to stay alive; the curse audio now plays at a louder volume to make the effect more noticeable.

By callodus
The Fatebound Die is a mysterious, usable trinket you right-click to roll a fate number from 1 to 20; each roll plays an enhanced prelude of runic, spark, enchantment, clack and charge-style particles and sounds, announces the result in chat, and triggers one extra fate event chosen from a 200-entry list (shown as X/200 with tier-colored text). Rolls have a 30-second cooldown, consume one point of the die’s diamond-tool durability (1561 total) and will eventually break; the tooltip shows the cooldown, the 200 echoes and current durability, and the die can occasionally be found as rare loot in vanilla chests.

By callodus
Forgotten Springs adds ten mysterious, placeable fluids — Ember Syrup, Prism Gel, Verdant Mistwater, Obsidian Oil, Solar Nectar, Frostbite Brine, Amethyst Plasma, Crimson Vaporflux, Azure Driftmilk and Gloom Sludge — that spawn in tiny underground vents, geodes, fractures and rare surface pools; scoop them with an empty bucket to obtain filled spring buckets and place them to create flowing source blocks. Five springs behave water-like and five behave lava-like, giving predictable downward columns, horizontal spread and decay you can use for traps, farms, decorative builds and exploration tricks, and any two different springs (plus vanilla water and lava) transform on contact into themed solid products so you can intentionally mix liquids to craft or discover combinations. Each Forgotten Springs bucket now plays a unique custom spawn sound with matching subtitles when its liquid is placed, making it easier to identify and enjoy mixing effects; the fluids still generate naturally, are obtainable with buckets or creative search, and all drops, buckets, reactions and worldgen work as before.

By callodus
The Heart-Shaped Cookie is a consumable that restores 2 hunger and, when eaten, causes all nearby animals within 10 blocks to enter love mode directed at you for 30 to 60 seconds. Use it like any food (right-click/use) to trigger the effect; the item’s behavior remains the same across updates.

By callodus
The 3D Fern is a decorative, optimized 1x1 plant block with richer foliage detail and cutout rendering; place it by clicking the top face of a valid supporting block (side placement, floating, and vertical offsets are prevented), and breaking it removes the fern and drops the item while correctly persisting across world reloads. The first time you look directly at a placed fern while within about 6 blocks, a short audio cue will play once for you at normal volume and pitch. If you keep the fern anywhere in your inventory for 10 continuous minutes you will be granted 3 experience bottles and receive only the message "The Fern has granted you 3 xp bottles"; this repeats every 10 minutes while the fern remains in your inventory and the timer resets if you remove it.

By callodus
The Infinity Gauntlet is a wearable gold artifact—now updated in v51.0.0 with a refreshed polished gold mod icon—you can equip it in either hand to avoid being targeted by your own Snap and open the power and customization menus to select and tune powers, power level, Cooldown Trim, particle and sound intensity, and personality. Right-click to activate the selected power (the tooltip or HUD shows each power’s control type); many abilities—like invisibility, flight, speed, strength, fire resistance, water movement, regeneration, shielding, phase effects, absolute zero, and infinity vision—are hold-to-sustain while you hold right-click and no longer slow your movement when channeling. Cooldowns have been greatly reduced: standard power cooldowns are now much shorter (around 8 ticks with a 3-tick minimum), held/released powers recover faster, Infinity Snap’s cooldown is shortened to 45 seconds, and the Cooldown Trim setting can further reduce standard cooldowns.

By callodus
The Item Sorter is a headless, iron-golem-like creature you can right-click to open a 27-slot inventory; place items inside and close it to start a short animated sorting routine that converts each non-empty slot into a different valid survival item while preserving stack sizes, avoiding spawn eggs or identical replacements, and finishing its sort very quickly (about two seconds). It spawns rarely in dark underground areas near dungeon spawners but can also be summoned with an Item Sorter Spawn Egg or by building a double chest over two hoppers with sticky pistons; usually peaceful unless attacked, it can be calmed by placing a flower in its container, makes chest-like sounds, has high health, drops a chest, sticky piston, iron block, or hopper when killed, ignores players in creative mode, and does not attract other mobs as if it were an iron golem.

By callodus
A Totally Accurate Capybara is a gentle, passive creature that wanders wetlands and melon marshes, adding a calm, natural presence to those biomes. It sports warm brown fur with a muddy muzzle and underside, soft ear shading and relaxed eyes, spawns in small groups of up to two, and can be summoned using a capybara-themed spawn egg labeled A Totally Accurate Capybara Spawn Egg.

By callodus
This mod adds the Miller Lite item to village chest loot tables, giving roughly an 8% chance for Miller Lite to appear when looting village chests. Simply loot village chests to collect Miller Lite and treat it like a normal inventory item—store, trade, or use according to its in-game behavior; compatible with Fabric for Minecraft 1.21.5 and updated to version 5.0.0.

By callodus
Extra Disclaimer is a lightweight client-side mod that presents a mandatory three-step disclaimer flow the first time you open the main menu each game launch: an initial Okay dialog, a second warning about potentially explicit content with an Ok button, and a third noting AI elements with options "I'll try it" to proceed to the menu or "Nevermind" to close the game; each dialog appears on a fully opaque backdrop and cannot be dismissed with Escape. The mod also intercepts any Mods/Mod Menu button presses—now from both the pause menu and the title screen—and shows a blocking popup reading "This will not work well with the mod, so it will not be included. Sorry" with a single Okay button; acknowledging it returns you to the game from pause or back to the title screen when opened there, and the disclaimer popup is intentionally hidden from the in-game mods list. It also replaces the normal end credits music with a custom streamed track and is purely client-side, making no changes to gameplay, items, entities, dimensions, controls, or world systems.

By callodus
The Operator Nexus is a placeable control block that opens a compact multi-tab interface when right-clicked; the revamped version 17 now opens to a streamlined Dashboard for quick access to Phase Shift, Rift Tear, Time Bubble, random events, gravity and weather controls, Item Gen, and anchor management. Opening the menu no longer automatically triggers Phase Shift — you must activate Phase Shift explicitly from the Dashboard or via its dedicated interaction; shift-right-clicking the block still unleashes a short Rift Tear, and right-clicking the block while holding a Nexus Anchor lets you store up to five anchors you can teleport to, rename, recolor, and lock from the Spatial tab. Other tabs preserve utilities like time and environment overrides, player snapshots, a regenerating energy meter and Logbook with per-player cooldowns, and a 24-entry Item Gen that grants enchanted or custom-item kits directly to your inventory (or drops them nearby if your inventory is full).

By callodus
Adds a set of prismatic Rainbow tools — sword, pickaxe, axe, shovel, and hoe — that are stronger than diamond but below netherite in durability, mining speed, and damage, and are crafted and repaired using the Prismatic Patience Rock dropped by Gay Ore and Deepslate Gay Ore. Gay Ore generates rarely in underground stone and Deepslate Gay Ore spawns deeper and somewhat more commonly; mining either ore gives 3 XP to non-creative players and mining the ore or killing an entity with a Rainbow tool plays a distinctive rock sound. Use the tools like vanilla ones (left-click to attack or break, right-click for tool-specific actions such as hoe tilling, axe stripping, or shovel path-making); the new ores now appear in the Natural creative inventory tab alongside vanilla ores (inserted after Deepslate Diamond Ore) and their items show proper readable names.

By callodus
Ranked Ascension turns every kill into persistent competitive progression: mobs and bosses award points, players climb tier ranks (Copper, Iron, Gold, Emerald, Diamond, Netherite, Ender), and PvP kills steal the victim’s points and reset them to zero. Ranked Points now appear in a compact client HUD at the top-right of the screen instead of the scoreboard sidebar, while Ranked Kills still use the player list slot when available and all progression remains server-authoritative and saved to the world. Kill results, point gains or steals, rank-ups, resets, operator point updates, and join status are shown as temporary action-bar overlays so everyone gets instant feedback without chat clutter, and you can manage and view rankings with /ranked, /ranked stats <player>, /ranked top and use operator commands /ranked reset <player> and /rankedascension set <player> <points>.

By callodus
The Reality Patch Notes Book is an enchanted tome that opens an animated, scrollable console of 160 whimsical, world‑altering patch notes—from temporary player effects and item grants to weather changes and new mob spawns—which you can toggle on or off to change gameplay. Right‑click the book to open the console, hover an entry for details and click a patch row to enable or disable it; use the rebuilt filters, search box, and category buttons to find patches, use the Add Random Patch button to enable a random inactive patch, and press Rollback All to disable every active patch and trigger their rollback behavior. Changes take effect immediately and are saved and synced to clients; most stateful patches roll back when turned off, removing status effects and despawning any tagged entities.

By callodus
Adds the Redstone Wither, a fearsome boss that looks like a Wither with glowing redstone parts and dispenser-like heads, summonable by building a T of cobblestone with a redstone block in the center and three dispensers on top or by command; it fires unpredictable dispenser-style projectiles like arrows, splash poison, fireballs and launched TNT, can spawn a temporary piston to shove players, and unleashes redstone pulses and charged contraption bursts with electric particles, loud mechanical noises, knockback and debuffs while always dropping glowstone dust along with its usual loot. Much tougher than a normal Wither with extra health, armor and resistance, it seeks out and periodically blasts nearby vanilla Withers (and can be fought by them) but ignores other Redstone Withers, and during duels it keeps a controlled distance and limits vertical drift so it no longer continuously climbs.

By callodus
This mod adds a Roguelike Upgrade Draft System that tracks your player level and opens a three-card upgrade draft whenever your level reaches a multiple of five, letting you pick from a curated 31-upgrade pool across Offensive, Defensive, Utility, Chaos and Meta categories; each card shows name, tier, icon, clear description, numerical effects and exact apply/remove behavior, with weighted rarities, stacking, level scaling, blacklisting when maxed, and infinite progression. Drafts and progression persist server-side and are applied server-side, with a compact, responsive draft UI that fits small client windows; rogue effects are managed by the mod (not shown as standard Minecraft effect icons) and do not clutter your normal HUD. Press the apostrophe key (') to open a closeable Rogue Ascension menu that lists all active rogue effects, chosen upgrades, stack counts, your level, total stacks and any pending draft status on demand, and use management commands like add, set, draft, stats, reset and upgrades to control progression.

By callodus
Adds the Sculk Boom Creeper and a Deep Dark–style underground biome that fills deep caves with dense sculk patches, shriekers, sensors, and eerie ambience. The sculk cave content is confined to deep underground between Y -64 and Y -8 and uses safe sky and fog colors so surface trees, plants, and visibility are preserved and you won't encounter sculk or its effects above ground. The Sculk Boom Creeper is a blind, sculk-themed creeper that hunts by homing in on the last detected vibration from sensors and shriekers, preferring sculk alerts over directly chasing crouching players.

By callodus
The Storage Crate is a placeable container block that functions like a chest, offering 27 inventory slots in a clean 3x9 grid and automatically facing you when placed. It features distinct front, back, side, top, and bottom textures with subtle 3D detailing — inset body, raised corner posts, top/bottom rails, side bands, and center braces — and the model now includes complete bottom/underside faces and restored lower side rails so the crate looks solid from every angle. Place the crate and right-click to open and manage your items; when broken it drops all contents so nothing is lost.

By callodus
The Dream Machine is a placeable 1x2 bed-like structure you right-click at night to enter a separate, procedurally generated Dreamscape; it places and behaves like a normal bed, the clicked block becomes the foot, the head faces the direction you’re looking, and either half can be mined to pick it up. Your inventory, armor, and offhand are snapshotted and cleared while you dream and restored when you return, while any rewards you earn inside are kept — right-click again at night to re-enter the Dreamscape. The Dreamscape plays a looping dream soundtrack while you’re inside and now suppresses vanilla Minecraft music so the two tracks never overlap; the custom music stops immediately when you leave for any reason (waking, death, interruption, or reconnect).

By callodus
Right-click the Genie Lamp to open its enhanced GUI (top tabs: Wishes, Log, Upgrades, and Hybrids) for browsing and previewing sub-wishes, running the simulator, viewing history, and managing upgrades and hybrids. Type any free-text wish to generate a deterministic preview and cast it, or use preset phrases like "peace" to pacify nearby mobs or "universal anger" to make them hostile; Wish Crystals remain a rare loot source for accessing the lamp’s powers. The lamp tracks persistent Ascension XP and ranks, and the GUI and tooltips show mode, recharge info, charges, mood, trust, and your Ascension rank.

By callodus
Chronos adds a mystical clock item that lets you control the flow of time for the world, offering Superhot (time freezes when you stand still, runs normally while moving, speeds up while sprinting and slows while sneaking), Time Slow, Time Acceleration, and Turbo Time modes. While holding the Chronos item, sneak + right-click to cycle modes and right-click to activate the selected tempo; the effects apply safely to the world and work reliably on servers without causing performance issues. The item features a dramatic new clock texture and clear on-screen feedback so you always know which tempo is active.

By callodus
Adds a mysterious Tip system that hands out a refreshed pool of useless, vague, and obvious tips — use the Tip item in the Tools creative tab or run /tip (optionally with a player name or selector) to receive one. Tips are tracked per player so they won’t repeat for you until you’ve seen the full set, and there’s a rare fourth‑wall‑breaking secret tip that grants an advancement and teleports you when discovered; the tip history was reset with this update so everyone can explore the revamped pool from scratch. Note that only the lowercase /tip command is registered now — the uppercase /Tip alias has been removed.

By callodus
Tunnel Vision overhauls the telescopic zoom into a smooth, immersive focusing tool: hold your Focus key while the Tunnel Vision item is anywhere in your inventory to enter zoom, use the mouse wheel to fine-tune magnification (scrolling interpolates smoothly without resetting the focus timer), and rebound the Focus key as needed — removing the item from your inventory disables zoom. While focused you get a broader, softer vignette, an in-focus reticle and HUD meters for focus and strain; at extreme magnification the overlay subtly dims and applies top/bottom squeeze shading, and holding very high zoom for about seven seconds raises strain and can begin to inflict Tunnel Vision damage. Tunnel Vision now also takes priority over other active zoom effects (for example, Essential Mod’s zoom), using your configured FOV as the baseline and running after other FOV changes so its zoom reliably overrides conflicting mods while you are focusing.

By callodus
Adds the Vanishing Villager, a mysterious, silent villager that appears rarely in villages (about a 3% chance) and brings an unsettling, spooky presence—you can also summon it with an eerie custom spawn egg. It ignores invisible players entirely, so if you turn invisible it won't count you for staring or vanishing, and if no visible players are nearby it will simply wander around normally.

By callodus
The Villager Fuel Can is a jerrycan sold by Master-level Toolsmiths and Expert-level Weaponsmiths that shows a vertical fuel gauge while held; hold right-click on a placed TNT block to pour fuel gradually (fuel is consumed and partial progress is tracked while the block remains placed), and the can will not ignite if it runs out. The mod adds Fueler's TNT (which can only be primed by pouring), the Flaming Emerald ingredient, and Nuclear TNT craftable from a Fueler's TNT plus gunpowder and Flaming Emeralds; Nuclear TNT must be filled to the exact full fuel amount (one fuel per right-click while holding) before it will prime, and when properly filled it spawns a visible primed entity and can chain-prime nearby TNT across a very wide area. Nuclear detonations are now far more massive and cinematic — explosion power increased to 256, chain-priming and particle effects have been scaled up, and the extra devastation/fire pass now removes blocks out to a huge 224-block radius (with many more destruction rays and an expanded chain-prime radius of about 192 blocks), producing larger fires, heavier smoke and particle bursts, and an extended blinding flash and rumble.

By callodus
Red Bull is a consumable elixir that launches you into the sky: right-click and hold to drink, and after the drinking animation you'll gain Levitation to soar upward and Slow Falling to glide back down without taking fall damage. Each sip grants those effects for a random 1 to 3 minutes and consumes one item from your stack when finished. You can now rarely find Red Bull in loot—about a 6% chance in dungeon chests and a 3% chance in village chests—making it a valuable but uncommon treasure.