Gemstone Mage Staffs adds craftable, bindable crystal staves—slot a crystal into an empty staff to bind it, then right-click/use to cast that crystal’s magic (left-click only deals 1 melee damage). Casting consumes wooden‑sword durability and a broken staff returns its crystal with a small durability loss; place Crystal Enhancement Dust in your offhand or inventory to add up to 8 dust levels (shown as Dust Power) which reduce cooldown and boost effects, and at 8 dust you may wield the staff in your offhand for an extra cooldown reduction. Reinforced, diamond‑plated, netherite‑plated and Redstone/Copper reinforced variants increase durability and power, all staff variations can be wielded in the offhand where applicable, and every staff type and material tier now has its own unique inventory texture (no sprite‑sheets), with completed recipes and corrected item names.
Realitybreaker Godblade is a legendary sword (50 damage, 9999 durability) that lets you switch between five cinematic world‑altering abilities — Dimensional Rift, Gravity Collapse, Time Fracture, Tidal Wave, and Void Supernova. Crouch + right‑click cycles modes (current mode shown in the action bar) and standing right‑click activates the selected mode with a 5‑second cooldown and on‑screen readiness/countdown cues; Void Supernova gains a purple/black scope‑lock when you aim at a block center or point, then right‑click to fire a devastating black/purple supernova that deals massive area damage, debuffs, heavy knockback, camera shake, and carves a true spherical crater. All abilities now affect nearby players as well as mobs (the wielder is excluded from their own effects), and holding the Godblade in your main hand for the first time triggers a one‑time in‑game tutorial explaining mode cycling, activation, cooldowns, and aiming.
The Holo Trickster is a deception gadget that, when held and activated with X, spawns a glowing holographic decoy three blocks ahead that immediately walks forward in your facing direction and draws hostile mob attention within 12 blocks. Press Z to toggle control mode — when active the decoy uses your skin and mirrors your movement and view by staying three blocks ahead, or can be anchored and piloted remotely by mirroring your movement delta; uncontrolled decoys face their own movement direction and stop if they run into a block. If a hostile strikes the decoy it detonates in a firework burst and grants the attacker Glowing for three seconds, but if you as the creating player destroy your own primary decoy (for example by pressing X on it) it instead triggers a yellow particle burst and spawns three temporary owner-skinned decoys that walk off in separate directions while you become invisible for five seconds; after five seconds the split decoys vanish and you become visible again.
Este mod adiciona três máquinas automáticas — Wood Farm, Stone Generator e Growth Pot — que geram recursos e fazem crescer árvores e cultivos dentro do bloco, consumindo energia do Gerador a Carvão (clique direito com carvão para abastecer); as máquinas mostram barras de energia e progresso na GUI, se conectam por Cabos de Energia finos e Cabos de Itens, aceitam upgrades (segure Shift e clique direito com o upgrade) e pausam automaticamente quando a saída ou um inventário conectado está cheio. Inclui também a Bateria de Energia (capacidade 1.000.000) que carrega as peças da armadura Technology na sua GUI — cada peça armazena 1.000.000, brilha quando cheia e exibe o valor no tooltip; ao equipar o conjunto completo você ganha Velocidade, Haste e Visão Noturna, a Technology Compass mostra na action bar as coordenadas do Technology Ore mais próximo dentro de 96 blocos, e a progressão adiciona o bioma Technological Mountains com Technology Ore, nuggets, ingots e Upgraded Netherite Ingot para melhorar equipamentos. O Magic Technology Staff funciona como espada, picareta, machado, pá e enxada (indestrutível e encantável): clique esquerdo para atacar ou quebrar blocos e clique direito para executar interações de ferramenta (por exemplo, transformar grama em caminho e apagar campfires com a pá, arar terra e converter coarse/rooted dirt com a enxada, descascar troncos com o machado); as ferramentas Technology também realizam essas interações, e o modelo 3D do cajado foi refeito para ser uma peça contínua e conectada quando segurado, dropado ou exibido fora do inventário, mantendo o ícone 2D original no inventário e no crafting. Versão do mod: 33.0.0.

Scarbeam Rifle — A SCAR-style energy rifle that fires instant-hit laser beams with a visible trail, custom gunshot sound, and strong impact particles while consuming arrows from your inventory as ammo; the weapon is unbreakable, deals no melee damage, and cannot be enchanted. Hold right-click to fire continuously (one arrow per shot) and note the firing cadence is intentionally slower now due to an increased cooldown between shots, preserving the laser visuals and ammo behavior.
The Infinity Stone Gauntlet lets you channel seven stones — Space (teleportation and anchors), Soul (soul‑harvesting and Soulworld banishment), Reality (large‑area edits plus a Projectile Bubble Field that converts hostile projectiles into harmless bubbles), Power (destructive modes including the updated Blue Hellfire), Time (tick/world control), Mind (mass control), and the Power of All Stones (Omniscience Scan, Universal Shield Burst, and a Creator spawn‑egg inventory); Temporal Air‑Crush Launch and the Absolute Infinity Command are no longer present. Use sneak + right‑click to cycle stones (current stone appears in the tooltip and action bar), press the comma key to open stone‑specific sub‑options and use the mouse wheel to adjust values, hold right‑click to charge certain powers, melee strikes deal 10 damage, and hold Shift while hovering the gauntlet in your inventory for an expanded controls overview. The Power Stone’s Blue Hellfire, when selected from its sub‑options, now visibly ignites about 80% of eligible solid block tops within a 40×20×40 radius using real fire (like flint‑and‑steel) without replacing blocks, and the wearer gains short, continuously refreshed Fire Resistance while standing in or on either that soul fire or normal fire; the Shadowfire black‑concrete replacement will now only replace existing non‑air blocks so air spaces remain untouched.
The Twin Portal Launcher lets you place two linked two‑block‑tall circular portals on vertical faces up to 100 blocks apart; right‑click to fire a visible orb (~12 blocks/sec) and sneak + right‑click to toggle which color will be placed before firing, with orbs that ignore floors/ceilings, fizzle on invalid surfaces or when hitting the opposite‑color portal space, and create a portal on a valid vertical wall for your personal pair. Walk into a portal to teleport instantly to the other (including across dimensions), emerging facing outward with a 1.0 second re‑entry cooldown; if one portal is destroyed the remaining portal switches to a deactivated appearance that keeps its colored ring/frame and emits half the light of a connected pair. Deactivated blue and red portals now show only their colored frames with the interior and surrounding background left empty (no white or black backdrop).

The Laser Minigun is an unbreakable, rapid-fire hitscan ranged weapon that uses arrows as ammo and fires instant laser shots with a visible particle beam and impact effects that stop at solid blocks and do no melee damage; each laser hit now deals 2 damage. Hold right-click to begin firing immediately and continuously (it fires an instant shot on start and will keep firing while held; release to stop); it has a very high fire rate with randomized spread that increases with range, is compatible with bow enchantments, and shows a bow-style durability bar while taking no durability damage, and mobs hit by its shots will recognize the player as the attacker and can become aggressive in response.

Sharpshot Rifle — an unbreakable sniper-style rifle that fires a fast-traveling laser beam when right-clicked; aim and right-click to shoot (hold right-click only to aim), each shot consumes one standard arrow and the rifle will not fire if you have no arrows, with a 4-second cooldown between shots. The beam reaches up to 164 blocks with a bright-core beam, smoke trail, muzzle flash, impact burst, and sound effects, has improved hit detection on large mobs, and now deals a flat 20 direct damage per hit (undead are damaged instead of healed).
Adds a craftable Netherite Book item to the game, allowing you to obtain the new book in survival. The book is made by surrounding a vanilla book with netherite ingots in a crafting grid, and its recipe will be unlocked in your recipe book (via an advancement) once you obtain the required ingredients.

The Binding Collar addon adds a chest‑slot collar accessory that renders as a real collar, displays an owner label above collared players (rename a collar to set the displayed "Owned by" text), removes legacy slowness and mining‑fatigue effects while still letting collared players walk and curl up in Dog Beds, and makes dog bowls single solid‑color variants without visible kibble. Put a collar on someone by interacting while holding it or by standing next to them and left‑clicking/hitting them while holding the collar (the hitter becomes the owner unless you rename the collar before applying); collars can be recolored either by holding a dye in your off‑hand when applying or by combining a dye and the collar at a crafting table, and dog bowls and dog beds can now also be recolored by combining a dye with the bowl or bed at a crafting table. Any player with a Dog Whistle can target the nearest collared player to open a command menu with Follow Me, Stay Here, Come To Me, Sleep In Dog Bed and trick commands (Sit, Lay Down, Roll Over), and the Dog Leash now works like a lead for players—interact to attach or remove a leash, tethering the attached player to the leash holder with pull/teleport behavior and leash trail feedback; only the owner can remove a collar and it will auto‑restore if forced off.
The Blackstorm Greatsword is a massive two-handed blade that deals heavy damage and extreme knockback — swing it (left-click) to attack and build charge with each hit; after about 50 swings the blade will glow to show it’s charged. When charged, press R to unleash a devastating 360-degree whirlwind that strikes all enemies within ~5 blocks for high damage and sends them flying; the special now respects weapon enchantments (Sharpness boosts damage, Knockback increases the shove, Fire Aspect and other on-hit enchantments apply), then the charge resets. The special plays a spinning player-and-sword animation with visible slashing-trail and sweep/enchanted particles, the sword is enchantable like other weapons and uses durability normally, and its model and textures have been refreshed for proper display and animation.