Copperstrike Longshot — a black, scoped sniper rifle with suppressor, extended stock and a 6-round detachable magazine that fires high-velocity Copperstrike Bullets (craftable from iron + copper); headshots or critical hits instantly kill while body shots deal about half damage. Hold the use button to enter a spyglass-style scoped aim (movement is slowed while scoped) and release the use/attack to fire — the rifle only shoots on release. New rifles start with an empty magazine; keep Copperstrike Bullets in your inventory to reload (consumes up to six bullets to fill the magazine) and the weapon will not reload or fire without the special ammo.
The Ruin Staff is a powerful magical weapon that fires a destructive beam up to 50 blocks, shattering blocks in a 5-block radius on impact and dealing massive damage to nearby creatures; right-click to unleash ruin, mindful of the 2‑second cooldown and the staff's limited durability. This update reduces the staff's memory footprint and avoids forcing extra chunk loads during use, so it runs more smoothly on lower-memory systems. The mod also logs your JVM heap at startup and will warn if your launcher memory settings could cause startup problems, with guidance to lower Xmx or increase your Windows paging file.

Never fall again... When equipped in your hand this tool automatically builds a five-block-long crying obsidian walkway in front of you whenever you step off a ledge. It follows the direction you’re facing, never breaks normal blocks, you cannot fall off of it, and stops when it meets solid terrain or walls. When you return to natural ground or unequip it, the bridge retracts so your world stays clean and tidy.

This mod transforms Minecraft into a Naruto-style ninja RPG. Somewhat working, hopefully. Use /guide or /Guide for more information in game. Somewhat grindy, every chakra nature has Jutsu also all Kekkei Genkai have at least 3 Jutsu. Tailed beasts and the Ten-Tails with the Gedo Statue sealing. yes, Rinnegan is in the game, also the Rinne Sharingan. I tried to make it multiplayer friendly for servers if you want. Please do give feedback on bugs, maybe I'll fix it. A big maybe. Eight Gates also works with all Eight different gates. Some Eight Gates techniques and such. Become a god and rule the world by becoming a Ten-Tails Jinchuriki and gaining the Rinne Sharingan because their quite OP.
Automated Item Sorter gives you a networked Central Storage Chest and configurable Filter Antennas to automatically route, sort, and recall items across your base. Place a Central Storage Chest as your shared storage and put Filter Antennas next to local inventories, then open a Filter Antenna UI to set and lock filter slots; the antenna will push and pull matching items between adjacent inventories and the Central Storage Chest and offers a search/recall function to fetch requested items. The system respects sided insertion rules and works with vanilla automation and many mods, and it maintains compatibility with Prominence 2 and Craft to Exile 2 via the Fabric Transfer API. Note that the Crafting Antenna feature has been removed and is no longer available.
This horror addon adds 16 new horror themed mobs to your Minecraft world as well as creepy sounds, jump scares and more. Will you survive the terrors?.. WARNING This addon was designed to be relatively difficult. Some mobs and encounters may require better gear or different ways of fighting.
Ever wanted more realism? This add on adds a new thirst bar element as well as a whole list of new foods and drinks all prepared by the player! Drinks will regenerate your thirst bar, and some will even regenerate both hunger and thirst! This add on also boasts a large variety of new foods to try making. Enjoy this mod with your friends, create your own fast food places, diners, drink shops, or just enjoy this mod with vanilla Minecraft!

Adds a new Overworld Farmlands biome with lush grass and foliage, large hydrated chunk-local crop fields that grow wheat, carrots, potatoes, and beetroots roughly three times faster, cozy three-floor villager-style houses stocked with chests, crafting stations, loot, and peaceful animals and villagers offering extra cheap or free food trades. Villager population is strictly tied to usable unclaimed beds in the biome so villagers spawn naturally only near available beds (and will not appear bedless in open areas); spawning has been made more reliable and frequent with larger search areas, higher per-scan spawn caps, shorter per-bed cooldowns, exact bed-home assignment, normalized bed-head handling, and a bounded fallback bed-block scan so freshly generated or deed-placed homes register correctly. Farmlands houses now contain ten usable beds spread across all three floors, and players can instantly place a decorated Farmlands house with a House Deed or locate/teleport to the nearest Farmlands using a right-clickable Farmlands Teleporter, making the biome ideal for fast food production and farming-based progression.

This mod adds scalable tornadoes with five strength tiers, with EMF5 storms now rendering a much larger funnel, wider cloud and particle effects, and an expanded environmental damage radius for truly catastrophic weather. Use the /Tornado or /tornado command followed by emf1–emf5, ef1–ef5, or 1–5 to spawn the desired tornado at your location; running the command with no argument spawns an EMF5. The command also triggers sirens, lightning, and synchronized visual effects while respecting the server's active tornado cap.

Steam Power layers full steampunk energy into survival: gather water and fuel to build boilers, route steam through copper pipes into Steam Tanks, and use a Filling Station to craft or charge Portable Steam Tanks that power machines, vehicles, pistons, and wearable devices like the chest-mounted Steam Jetpack and merged steam boots with double-jump and fall protection. New Steam Pants are wearable leggings that store steam like a Portable Steam Tank and grant a faster sprint while worn (a full refill provides roughly 512 blocks of boosted sprint); the Steam Rifle consumes steam and iron nuggets per shot, holds 128 shots per refill at a Filling Station, and now always shows remaining shots on its item bar which scales from empty to full and shifts color from red when low to green when full. The mod also adds the Steam Powered Fan, decorative copper panels, windows, support posts, and other pipe-aware construction pieces—all craftable in the Simple Steam Power creative tab—so you can start by building a boiler, hooking up pipes and Filling Stations, charging tanks and pants, and expanding your steamworks; the mod’s gallery has been simplified to a single reference image for clarity.
Capture the creatures of Minecraft with a Magical Camera: craft it (or find it in the mod creative tab), then right-click any living mob to store that mob inside a new Captured Photograph item and remove the mob from the world. Each Photograph is named after the captured mob and shows the contained creature in its tooltip, and if your inventory is full the photo will simply drop on the ground. To release a captured mob, right-click the ground with the Photograph and the mob will be spawned back with its stored data; the mod also provides item models, textures, a recipe, and in-game sounds and messages for clear feedback.

Request Boards adds freestanding 2x2 quest panels that naturally spawn across Overworld biomes with distinct biome-specific looks and act as persistent, localized retrieval quest hubs; a Creative-only Request Board Spawner is also provided. Right- or left-click a board to open a redesigned pop-up GUI with nine quest icons and quantities, a widened detail panel, submission slots that only accept the selected quest item, and your inventory along the bottom — click a quest to select it (one active quest per open session), place the required item(s) into the submission slots and press Complete to consume them and receive XP plus a randomized tiered reward; each board keeps its nine unique tasks and inventory across world loads and replaces completed tasks with new ones. Boards now emit a tall, biome-colored magical beam with extra glow and particles visible from up to 150 blocks so they’re easy to spot, and they can spawn near village centers (placement avoids nearby duplicates) as well as in ultra-rare natural locations that are slightly more common than before.
Nexus Horizon is a placeable multiblock launch console—interact with any part to open its GUI, enter world coordinates, choose a size (small, medium, large, catastrophic) and press Launch; the console has a 15-second cooldown. Activating triggers an epic animated sequence with rotating lightning, spark and flame rings, vertical pulse columns and inward spiral particles — now enhanced with bright vertical columns that orbit the target and trail inward during the contracting beam phase — plays dramatic launch audio and broadcasts "void nexus sequence launched", then spawns contracting concentric beams and lightning that culminate in a 7-second black hole which pulls in and heavily damages entities, creates layered explosions and wither effects, destroys blocks inside the chosen radius and converts the ring just outside the radius to obsidian while skipping non-solid spaces. For reliability at long distances and huge radii, the launch temporarily creates safe ticking-area segments covering the target zone (radius plus 5 blocks, split into manageable rectangles) so the sequence runs consistently, and those temporary ticking areas are automatically removed when the effect finishes.
Plant a single Treehouse Sapling to instantly grow a themed, fully furnished treehouse that matches the local wood type, complete with massive tapered trunks, abundant branches, leaf clusters, hanging lanterns and vine access. Explore and loot the generated treehouse, then gather materials to craft upgrade modules and a Treehouse Key to attach modules to the side-mounted Treehouse Core; available modules add Storage (corner chests), Enchanting areas, Smelting workspaces, an Animal Pen, and Roofing segments that physically expand the structure. Lighting behaves realistically—hanging lanterns only appear when supported and standing lanterns require valid floor support—and the system integrates seamlessly into survival or creative worlds with no extra commands or setup. note that the edits to the tree house if you see lantern kind of floating I did craft fences to add with chain metal and lanterns so once you have put the upgrades in the tree house core once all upgrades have been implemented then you can make all the edits I would also break items like the anvil any furnaces when applying all the upgrades some of the items will take the place of another so the crafting table the anvil and the chest from that side so that the other items will spawn in their place unless you want to upgrade its up to you but I recommend the roof upgrade and the balcony Upgrade my favorite is the treehouse key to be able to teleport directly to the tree house without having to climb it the rest you can decorate it the way you want it. just like i did it may not be 100% but i really wanted something like this for a long time. I'm just glad i got it to work.
This mod adds a complete Alchemical Exchange system in which every item has an EMC value — existing explicit EMC values are preserved and any item without one receives an automatic, deterministic EMC so it can be learned, converted, and transmuted. Players craft and use a Transmutation Tablet to convert items into EMC and learn item patterns; the tablet shows your personal EMC when held and can now be placed as a tablet block that opens the tablet UI when interacted with and returns the item when broken. You can convert selected inventory stacks (not just the held item) into your personal EMC or deposit them into placeable machines like Transmutation Tables and Alchemical Condensers to store EMC at block positions, pull items back when you have enough EMC, and trade EMC with others via simple menus, so progression comes from crafting the tablet and machines, converting items to build EMC, learning recipes, and transmuting items back into existence.

Mjolnir — a mighty melee hammer (Attack Damage: 9.0) that channels storms: while in rain or when wet, hits have a chance to call lightning down on struck targets. Hold right-click to channel and gain Resistance while summoning a localized storm that repeatedly strikes nearby enemies; the ability plays a sound when activated, now has a 30 second cooldown, and the hammer no longer shows the enchanted glint.
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Copperstrike Longshot — a black, scoped sniper rifle with suppressor, extended stock and a 6-round detachable magazine that fires high-velocity Copperstrike Bullets (craftable from iron + copper); headshots or critical hits instantly kill while body shots deal about half damage. Hold the use button to enter a spyglass-style scoped aim (movement is slowed while scoped) and release the use/attack to fire — the rifle only shoots on release. New rifles start with an empty magazine; keep Copperstrike Bullets in your inventory to reload (consumes up to six bullets to fill the magazine) and the weapon will not reload or fire without the special ammo.
The Ruin Staff is a powerful magical weapon that fires a destructive beam up to 50 blocks, shattering blocks in a 5-block radius on impact and dealing massive damage to nearby creatures; right-click to unleash ruin, mindful of the 2‑second cooldown and the staff's limited durability. This update reduces the staff's memory footprint and avoids forcing extra chunk loads during use, so it runs more smoothly on lower-memory systems. The mod also logs your JVM heap at startup and will warn if your launcher memory settings could cause startup problems, with guidance to lower Xmx or increase your Windows paging file.

Never fall again... When equipped in your hand this tool automatically builds a five-block-long crying obsidian walkway in front of you whenever you step off a ledge. It follows the direction you’re facing, never breaks normal blocks, you cannot fall off of it, and stops when it meets solid terrain or walls. When you return to natural ground or unequip it, the bridge retracts so your world stays clean and tidy.

This mod transforms Minecraft into a Naruto-style ninja RPG. Somewhat working, hopefully. Use /guide or /Guide for more information in game. Somewhat grindy, every chakra nature has Jutsu also all Kekkei Genkai have at least 3 Jutsu. Tailed beasts and the Ten-Tails with the Gedo Statue sealing. yes, Rinnegan is in the game, also the Rinne Sharingan. I tried to make it multiplayer friendly for servers if you want. Please do give feedback on bugs, maybe I'll fix it. A big maybe. Eight Gates also works with all Eight different gates. Some Eight Gates techniques and such. Become a god and rule the world by becoming a Ten-Tails Jinchuriki and gaining the Rinne Sharingan because their quite OP.
Automated Item Sorter gives you a networked Central Storage Chest and configurable Filter Antennas to automatically route, sort, and recall items across your base. Place a Central Storage Chest as your shared storage and put Filter Antennas next to local inventories, then open a Filter Antenna UI to set and lock filter slots; the antenna will push and pull matching items between adjacent inventories and the Central Storage Chest and offers a search/recall function to fetch requested items. The system respects sided insertion rules and works with vanilla automation and many mods, and it maintains compatibility with Prominence 2 and Craft to Exile 2 via the Fabric Transfer API. Note that the Crafting Antenna feature has been removed and is no longer available.
This horror addon adds 16 new horror themed mobs to your Minecraft world as well as creepy sounds, jump scares and more. Will you survive the terrors?.. WARNING This addon was designed to be relatively difficult. Some mobs and encounters may require better gear or different ways of fighting.
Ever wanted more realism? This add on adds a new thirst bar element as well as a whole list of new foods and drinks all prepared by the player! Drinks will regenerate your thirst bar, and some will even regenerate both hunger and thirst! This add on also boasts a large variety of new foods to try making. Enjoy this mod with your friends, create your own fast food places, diners, drink shops, or just enjoy this mod with vanilla Minecraft!

Adds a new Overworld Farmlands biome with lush grass and foliage, large hydrated chunk-local crop fields that grow wheat, carrots, potatoes, and beetroots roughly three times faster, cozy three-floor villager-style houses stocked with chests, crafting stations, loot, and peaceful animals and villagers offering extra cheap or free food trades. Villager population is strictly tied to usable unclaimed beds in the biome so villagers spawn naturally only near available beds (and will not appear bedless in open areas); spawning has been made more reliable and frequent with larger search areas, higher per-scan spawn caps, shorter per-bed cooldowns, exact bed-home assignment, normalized bed-head handling, and a bounded fallback bed-block scan so freshly generated or deed-placed homes register correctly. Farmlands houses now contain ten usable beds spread across all three floors, and players can instantly place a decorated Farmlands house with a House Deed or locate/teleport to the nearest Farmlands using a right-clickable Farmlands Teleporter, making the biome ideal for fast food production and farming-based progression.

This mod adds scalable tornadoes with five strength tiers, with EMF5 storms now rendering a much larger funnel, wider cloud and particle effects, and an expanded environmental damage radius for truly catastrophic weather. Use the /Tornado or /tornado command followed by emf1–emf5, ef1–ef5, or 1–5 to spawn the desired tornado at your location; running the command with no argument spawns an EMF5. The command also triggers sirens, lightning, and synchronized visual effects while respecting the server's active tornado cap.

Steam Power layers full steampunk energy into survival: gather water and fuel to build boilers, route steam through copper pipes into Steam Tanks, and use a Filling Station to craft or charge Portable Steam Tanks that power machines, vehicles, pistons, and wearable devices like the chest-mounted Steam Jetpack and merged steam boots with double-jump and fall protection. New Steam Pants are wearable leggings that store steam like a Portable Steam Tank and grant a faster sprint while worn (a full refill provides roughly 512 blocks of boosted sprint); the Steam Rifle consumes steam and iron nuggets per shot, holds 128 shots per refill at a Filling Station, and now always shows remaining shots on its item bar which scales from empty to full and shifts color from red when low to green when full. The mod also adds the Steam Powered Fan, decorative copper panels, windows, support posts, and other pipe-aware construction pieces—all craftable in the Simple Steam Power creative tab—so you can start by building a boiler, hooking up pipes and Filling Stations, charging tanks and pants, and expanding your steamworks; the mod’s gallery has been simplified to a single reference image for clarity.
Capture the creatures of Minecraft with a Magical Camera: craft it (or find it in the mod creative tab), then right-click any living mob to store that mob inside a new Captured Photograph item and remove the mob from the world. Each Photograph is named after the captured mob and shows the contained creature in its tooltip, and if your inventory is full the photo will simply drop on the ground. To release a captured mob, right-click the ground with the Photograph and the mob will be spawned back with its stored data; the mod also provides item models, textures, a recipe, and in-game sounds and messages for clear feedback.

Request Boards adds freestanding 2x2 quest panels that naturally spawn across Overworld biomes with distinct biome-specific looks and act as persistent, localized retrieval quest hubs; a Creative-only Request Board Spawner is also provided. Right- or left-click a board to open a redesigned pop-up GUI with nine quest icons and quantities, a widened detail panel, submission slots that only accept the selected quest item, and your inventory along the bottom — click a quest to select it (one active quest per open session), place the required item(s) into the submission slots and press Complete to consume them and receive XP plus a randomized tiered reward; each board keeps its nine unique tasks and inventory across world loads and replaces completed tasks with new ones. Boards now emit a tall, biome-colored magical beam with extra glow and particles visible from up to 150 blocks so they’re easy to spot, and they can spawn near village centers (placement avoids nearby duplicates) as well as in ultra-rare natural locations that are slightly more common than before.
Nexus Horizon is a placeable multiblock launch console—interact with any part to open its GUI, enter world coordinates, choose a size (small, medium, large, catastrophic) and press Launch; the console has a 15-second cooldown. Activating triggers an epic animated sequence with rotating lightning, spark and flame rings, vertical pulse columns and inward spiral particles — now enhanced with bright vertical columns that orbit the target and trail inward during the contracting beam phase — plays dramatic launch audio and broadcasts "void nexus sequence launched", then spawns contracting concentric beams and lightning that culminate in a 7-second black hole which pulls in and heavily damages entities, creates layered explosions and wither effects, destroys blocks inside the chosen radius and converts the ring just outside the radius to obsidian while skipping non-solid spaces. For reliability at long distances and huge radii, the launch temporarily creates safe ticking-area segments covering the target zone (radius plus 5 blocks, split into manageable rectangles) so the sequence runs consistently, and those temporary ticking areas are automatically removed when the effect finishes.
Plant a single Treehouse Sapling to instantly grow a themed, fully furnished treehouse that matches the local wood type, complete with massive tapered trunks, abundant branches, leaf clusters, hanging lanterns and vine access. Explore and loot the generated treehouse, then gather materials to craft upgrade modules and a Treehouse Key to attach modules to the side-mounted Treehouse Core; available modules add Storage (corner chests), Enchanting areas, Smelting workspaces, an Animal Pen, and Roofing segments that physically expand the structure. Lighting behaves realistically—hanging lanterns only appear when supported and standing lanterns require valid floor support—and the system integrates seamlessly into survival or creative worlds with no extra commands or setup. note that the edits to the tree house if you see lantern kind of floating I did craft fences to add with chain metal and lanterns so once you have put the upgrades in the tree house core once all upgrades have been implemented then you can make all the edits I would also break items like the anvil any furnaces when applying all the upgrades some of the items will take the place of another so the crafting table the anvil and the chest from that side so that the other items will spawn in their place unless you want to upgrade its up to you but I recommend the roof upgrade and the balcony Upgrade my favorite is the treehouse key to be able to teleport directly to the tree house without having to climb it the rest you can decorate it the way you want it. just like i did it may not be 100% but i really wanted something like this for a long time. I'm just glad i got it to work.
This mod adds a complete Alchemical Exchange system in which every item has an EMC value — existing explicit EMC values are preserved and any item without one receives an automatic, deterministic EMC so it can be learned, converted, and transmuted. Players craft and use a Transmutation Tablet to convert items into EMC and learn item patterns; the tablet shows your personal EMC when held and can now be placed as a tablet block that opens the tablet UI when interacted with and returns the item when broken. You can convert selected inventory stacks (not just the held item) into your personal EMC or deposit them into placeable machines like Transmutation Tables and Alchemical Condensers to store EMC at block positions, pull items back when you have enough EMC, and trade EMC with others via simple menus, so progression comes from crafting the tablet and machines, converting items to build EMC, learning recipes, and transmuting items back into existence.

Mjolnir — a mighty melee hammer (Attack Damage: 9.0) that channels storms: while in rain or when wet, hits have a chance to call lightning down on struck targets. Hold right-click to channel and gain Resistance while summoning a localized storm that repeatedly strikes nearby enemies; the ability plays a sound when activated, now has a 30 second cooldown, and the hammer no longer shows the enchanted glint.
Only the first 28 pages are available while signed out. Sign in to browse deeper results.