
Cave Of Wonders carves a large, natural-looking vertical cave network with irregular offshoots and ore-rich pockets using a vanilla-style cave pattern. To use, place the glossy black Cave Of Wonders block (torch emblem on each face) where you want it to begin; on placement it removes the trigger block, plays a low thunder-like sound, carves the underground network beneath you, then all you have to do is dig to see what wonders await!
This mod adds a steel progression including a Compressed Iron Steel Ingot, a Steel Pickaxe as a mid-step, and the Infused Tungsten Bedrock Pickaxe; use the tools like normal pickaxes (left-click to mine or attack) — both the Steel Pickaxe and the Infused Tungsten Bedrock Pickaxe can break bedrock in survival (the steel pickaxe does so much more slowly while the infused pickaxe is significantly faster) and both also mine obsidian and ancient debris quickly, with the new ingot used in crafting stronger gear. The steel ingot artwork has been reworked to present a fully filled, non-transparent metallic appearance that matches the mod’s visual style, and the update has been validated for use.

This mod adds a suite of explosive and utility items: one‑use Nuke and Stab Shot rods (right‑click to cast), a reusable dual‑mode Orbital Remote, a one‑use Teleport Rod, a one‑use Wolf Command Rod, a one‑use Wolf Cleanup Rod, and the Orbital Railgun. The Stab Shot carves a full 12‑block‑wide shaft down to bedrock and is lethal to anything inside (an offhand Totem will be consumed instead of death); the Teleport Rod launches you up to 300 blocks and then breaks; the Wolf Command spawns 100 combat‑buffed tamed wolves and the Cleanup rod removes them. The Orbital Remote is handheld — right‑click to call strikes, sneak + right‑click to cycle modes (you must use it again to actually fire after switching), and hitting a target in Stab mode locks them for the next strike; all special activations share a short 0.5‑second cooldown. The Orbital Railgun is used like a bow (hold and release) to fire its tightly stacked high‑speed volley, but now requires a full stack of 64 arrows to activate (it will not fire without one) and causes a fatal backlash to the user unless you have two Totems in your offhand, in which case both are consumed and you survive.

This mod preserves any mobs or animals that were inside an arena before a challenge starts by temporarily moving them out of harm’s way and reliably returning only those original creatures when the arena ends. Arena-spawned fight mobs are still cleared as normal, and restoration now waits until the arena has finished restoring (with a short delay) to prevent losses—no extra setup needed, just start arena challenges as usual.

The Over-Pass is an unbreakable golden tool that generates an ornate wooden bridge one block above water, keeping a straight, level path from its starting elevation as it spans bodies of water. It now stops immediately when it reaches solid land on the far side and automatically places paired torches every six blocks along the left and right edges above the rails for consistent lighting and visibility. Hold the tool and right-click (use) to place the bridge instantly in front of you.

The Orbital Strike Remote now has three modes—Nuke → Stab Shot → Coordinate—which you cycle with crouch + use (the active mode label appears above the item name). Use triggers the current mode: Nuke fires a devastating orbital strike at the block you’re aiming at (up to 250 blocks), while Stab Shot fires a vertical “drill” strike at the targeted block (up to 250 blocks) that spawns a stacked line of TNT with a fast 10‑tick fuse to blast a shaft down toward bedrock. Coordinate mode opens a UI where you pick Nuke or Stab Shot and enter X Y Z to call that exact strike at precise coordinates; there is no cooldown and the core behavior of the strikes is preserved.

Builder's Toolbox is an in-game toolbox that opens a build menu to automatically create preset structures for you, and it runs entirely inside Minecraft using the toolbox UI. Open the toolbox, pick a structure preset — Secret Base, Trap, Town, Castle, Island, or City + Castle — choose a Biome Style (Auto, Plains, Desert, Snow, Jungle, Swamp, Ocean, Nether, End), then confirm to have the toolbox spawn the structure using materials that match your selected style. Note that Auto reliably detects Nether and End, but for accurate Overworld biome matching you should pick the biome style manually.

Placeable Password Chest that you lock with a player-set password and that stores items per chest location; entering the password unlocks the chest for that player until you press Lock Again. When unlocked it opens an actions menu where you can Deposit Held Item (takes items from your currently selected hotbar slot and prompts for an amount), Withdraw Item (choose a stored stack and amount; withdrawn items go to your inventory or drop next to the chest if your inventory is full), Lock Again to require the password next time, or Close. Breaking the chest drops all stored contents and the chest block and clears its stored data.

Repulsor Flight Armor adds a full Iron Man–style armor set: the charged chestplate grants creative‑style flight (press Space to take off), R fires a powerful repulsor beam and X launches explosive rockets, leggings give Speed V and Jump Boost II while sprinting (charged), boots negate fall damage (charged), and all pieces slowly deplete charge while worn; restore armor charge by right‑clicking an Armor Charger while wearing damaged pieces. Press Y to conjure a Nano Blade directly into your selected main hand (left‑click to attack); pressing Y again or scrolling away makes the blade vanish and it will also be removed immediately if the chestpiece decharges or is taken off. The blade can only ever exist in your currently selected main‑hand slot (any copies elsewhere are removed), conjuring will move whatever is in your main hand into your inventory (or drop it if full), and a 1‑second cooldown is applied whenever the blade is toggled off, scrolled away, or removed so it cannot be spammed or duplicated.

``` Orbital Railgun Cataclysm ├── 🎯 Activation │ ├── ⏱️ 2s charge-up (green energy surge) │ └── 🚀 Launches full 20s orbital sequence │ ├── 🛰️ Phase 1: Target Scan │ ├── 🔄 Rotating white rings (r=30) │ ├── 🌐 Adaptive green laser grid │ └── 📡 Deep hum + radar tones │ ├── ☄️ Phase 2: Energy Formation │ ├── 🔆 Green/blue energy sphere forms │ ├── ⚡ Lightning arcs & halo rotation │ └── 🎶 Rising power sound buildup │ ├── 🌪️ Phase 3: Implosion │ ├── 🌀 Energy compression vortex │ ├── 💫 Space distortion effect │ └── 🔕 Short silence before impact │ ├── 💥 Phase 4: Detonation │ ├── 🌋 Expanding shockwave sphere │ ├── 🔮 Green fireball + mushroom cloud │ └── 📢 Massive explosion (audible range 400+) │ └── 🛠️ System Notes ├── 🧠 GPU particles + server validation ├── 🛡️ Safe tick-based spawning & pooling └── 🎧 Cinematic 25s audio + spatial effects ``` by 7klow for ModJam competition.