Items or Blocks
The Cluster Slimeball is a throwable item you right-click to hurl (consumed on use, stacks to 16, short cooldown). Wherever it lands it creates a circular patch of slime blocks on the surface layer, replacing surface-level soft terrain like grass, dirt, sand, and snow rather than forming one block lower. A direct hit deals about 1 heart and launches the target upward and along the orb’s travel direction instead of pushing them backward, and this bounce ignores armor and shield blocking so it will still knock targets while they are defending.
The Resistant Hookshot is an upgraded, enchanted grappling tool: right-click to fire the hook, hold right-click to reel yourself in and release to stop; it deals heavy damage on hit, has an enchanted glow with a blue name, and will safely teleport you back if you fall out of the world. While held it continuously grants powerful protections and buffs (regeneration, resistance, fire and water protection, night vision, speed, strength, jump boost, haste, and absorption), refreshes your air, extinguishes fire, soaks incoming damage, restores health with temporary extra hearts, keeps hunger and saturation full, makes creepers detonate with amplified blasts, and also functions as an ultra-fast, unbreakable mining tool that instantly breaks blocks while preserving drops. The crafting has been updated: the Resistant Hookshot is now made with a shapeless recipe that combines the base Hookshot plus exactly one of each resistant variant (Heat, Drown, Fall, and Block Resistant Hookshots).
The Flashlight is a handheld directional light that casts a beam for about 5 blocks where you are looking; right-click toggles it on or off, and an action-bar message confirms the change. While on it consumes battery charge over time and the beam gradually dims as charge runs out, with a color-coded battery meter appearing in the top-right when the flashlight is held. To recharge, hold a Battery item and right-click to instantly refill the flashlight using the lowest-charge battery; batteries stack up to 16, and batteries can now be crafted from an iron ingot, a lightning rod, and redstone.
The Vortex Charge is a throwable item that creates a powerful suction vortex on impact. Right-click to throw the charge, which travels quickly through the air like a wind charge. When it hits a block or entity, it activates a 3-second vortex that pulls all nearby mobs within a 5-block radius toward the center, accompanied by mesmerizing light blue spinning particle effects that form a tornado-like spiral.

This mod adds a suite of explosive and utility items: one‑use Nuke and Stab Shot rods, a reusable dual‑mode Orbital Remote, one‑use Teleport Rod, one‑use Wolf Command Rod, one‑use Wolf Cleanup Rod, and the Orbital Railgun. Right‑click to cast the Nuke or Stab Shot rods—the Stab Shot still creates a massive circular shaft down to bedrock (about 12 blocks wide) and deals heavy area damage (75), but hitting entities directly with the Stab Shot in melee no longer applies that 75 damage; both rods are consumed on use. Use the Orbital Railgun like a bow (hold and release) to fire a tightly stacked volley of 100 arrows while consuming one arrow; the Teleport Rod launches you up to 300 blocks and breaks; the Wolf Command Rod summons 100 combat‑buffed tamed wolves and is consumed while the Wolf Cleanup Rod only removes wolves spawned by that command rod; the Orbital Remote appears as a handheld remote—right‑click to call strikes and sneak + right‑click to cycle modes, and switching modes requires a follow‑up use to actually fire (a brief notification appears if you try to fire immediately after switching).

Bob The Overpowered Trader is a stationary villager-like trader that offers absurdly cheap, never-depleting trades across five tiers that unlock as you gain XP, including powerful late-game items like a Fortune III, Mending diamond pickaxe at the highest tier. He wears ornate blue and burgundy robes with gold trim and an emerald brooch, and his spawn egg can be obtained by smelting a gold nugget in a furnace.

Placeable Password Chest that you lock with a player-set password and that stores items per chest location; entering the password unlocks the chest for that player until you press Lock Again. When unlocked it opens an actions menu where you can Deposit Held Item (takes items from your currently selected hotbar slot and prompts for an amount), Withdraw Item (choose a stored stack and amount; withdrawn items go to your inventory or drop next to the chest if your inventory is full), Lock Again to require the password next time, or Close. Breaking the chest drops all stored contents and the chest block and clears its stored data.

A set of pitch-black armor infused with the power of the void. When worn, it grants all beneficial status effects permanently and prevents death, allowing the wearer to transcend mortality. The armor whispers secrets of the universe to its chosen bearer.

Repulsor Flight Armor adds a full Iron Man–style armor set: the charged chestplate grants creative‑style flight (press Space to take off), R fires a powerful repulsor beam and X launches explosive rockets, leggings give Speed V and Jump Boost II while sprinting (charged), boots negate fall damage (charged), and all pieces slowly deplete charge while worn; restore armor charge by right‑clicking an Armor Charger while wearing damaged pieces. Press Y to conjure a Nano Blade directly into your selected main hand (left‑click to attack); pressing Y again or scrolling away makes the blade vanish and it will also be removed immediately if the chestpiece decharges or is taken off. The blade can only ever exist in your currently selected main‑hand slot (any copies elsewhere are removed), conjuring will move whatever is in your main hand into your inventory (or drop it if full), and a 1‑second cooldown is applied whenever the blade is toggled off, scrolled away, or removed so it cannot be spammed or duplicated.

``` Orbital Railgun Cataclysm ├── 🎯 Activation │ ├── ⏱️ 2s charge-up (green energy surge) │ └── 🚀 Launches full 20s orbital sequence │ ├── 🛰️ Phase 1: Target Scan │ ├── 🔄 Rotating white rings (r=30) │ ├── 🌐 Adaptive green laser grid │ └── 📡 Deep hum + radar tones │ ├── ☄️ Phase 2: Energy Formation │ ├── 🔆 Green/blue energy sphere forms │ ├── ⚡ Lightning arcs & halo rotation │ └── 🎶 Rising power sound buildup │ ├── 🌪️ Phase 3: Implosion │ ├── 🌀 Energy compression vortex │ ├── 💫 Space distortion effect │ └── 🔕 Short silence before impact │ ├── 💥 Phase 4: Detonation │ ├── 🌋 Expanding shockwave sphere │ ├── 🔮 Green fireball + mushroom cloud │ └── 📢 Massive explosion (audible range 400+) │ └── 🛠️ System Notes ├── 🧠 GPU particles + server validation ├── 🛡️ Safe tick-based spawning & pooling └── 🎧 Cinematic 25s audio + spatial effects ``` by 7klow for ModJam competition.