
Voltage Mullet is a helmet-mounted cannon: equip it in your helmet slot and hold sneak while aiming to fire a focused forward laser up to 55 blocks that deals greatly amplified damage and consumes the mod’s mana while interacting with its overheat/backfire and HUD mechanics. When two players’ beams meet the mod now performs a server-authoritative clash: both beams freeze at the exact impact midpoint and the duel becomes a push contest. During a clash, rapidly tap your sprint key (default Ctrl) to push the point toward your opponent—releasing the key no longer cancels the beam—and the side that reaches the limit or outlasts the timer wins, shutting down the loser’s laser and triggering an explosion plus direct damage; stopping firing or running out of mana also counts as a loss.
The Ruin Staff is a powerful magical weapon that fires a destructive beam up to 50 blocks, shattering blocks in a 5-block radius on impact and dealing massive damage to nearby creatures; right-click to unleash ruin, mindful of the 2‑second cooldown and the staff's limited durability. This update reduces the staff's memory footprint and avoids forcing extra chunk loads during use, so it runs more smoothly on lower-memory systems. The mod also logs your JVM heap at startup and will warn if your launcher memory settings could cause startup problems, with guidance to lower Xmx or increase your Windows paging file.

This mod transforms Minecraft into a Naruto-style ninja RPG. Somewhat working, hopefully. Use /guide or /Guide for more information in game. Somewhat grindy, every chakra nature has Jutsu also all Kekkei Genkai have at least 3 Jutsu. Tailed beasts and the Ten-Tails with the Gedo Statue sealing. yes, Rinnegan is in the game, also the Rinne Sharingan. I tried to make it multiplayer friendly for servers if you want. Please do give feedback on bugs, maybe I'll fix it. A big maybe. Eight Gates also works with all Eight different gates. Some Eight Gates techniques and such. Become a god and rule the world by becoming a Ten-Tails Jinchuriki and gaining the Rinne Sharingan because their quite OP.
Automated Item Sorter gives you a networked Central Storage Chest and configurable Filter Antennas to automatically route, sort, and recall items across your base. Place a Central Storage Chest as your shared storage and put Filter Antennas next to local inventories, then open a Filter Antenna UI to set and lock filter slots; the antenna will push and pull matching items between adjacent inventories and the Central Storage Chest and offers a search/recall function to fetch requested items. The system respects sided insertion rules and works with vanilla automation and many mods, and it maintains compatibility with Prominence 2 and Craft to Exile 2 via the Fabric Transfer API. Note that the Crafting Antenna feature has been removed and is no longer available.

This mod expands the Trickster Spirit into a full environmental menace and toolkit: small prank‑biomes (Prankmoss, Tricksterwood, Heckleflowers, Snickerbushes, Jester Stone) slowly convert nearby terrain and drop Trickster Essence, berries and craftable prank materials you can use for decorative placeables or unpredictable consumables. Trickster Spirits now drift among all nearby living targets and execute a balanced variety of pranks—player, mob and block chaos, mob jolts/renames/effect storms and sound choirs, flashy block mirages and disco effects, weather shifts, timed random summons of entities or items, and self‑mutations like random changes to size and speed—most summoned things and pranks are temporary to keep the mayhem controlled. To start, seek spirits at night or near prank patches, harvest essence and materials, experiment with recipes and berries, and manage or encourage trickster activity while watching spirit counts and nearby mobs since spirits now roam and target any living creature.

Adds a new Overworld Farmlands biome with lush grass and foliage, large hydrated chunk-local crop fields that grow wheat, carrots, potatoes, and beetroots roughly three times faster, cozy three-floor villager-style houses stocked with chests, crafting stations, loot, and peaceful animals and villagers offering extra cheap or free food trades. Villager population is strictly tied to usable unclaimed beds in the biome so villagers spawn naturally only near available beds (and will not appear bedless in open areas); spawning has been made more reliable and frequent with larger search areas, higher per-scan spawn caps, shorter per-bed cooldowns, exact bed-home assignment, normalized bed-head handling, and a bounded fallback bed-block scan so freshly generated or deed-placed homes register correctly. Farmlands houses now contain ten usable beds spread across all three floors, and players can instantly place a decorated Farmlands house with a House Deed or locate/teleport to the nearest Farmlands using a right-clickable Farmlands Teleporter, making the biome ideal for fast food production and farming-based progression.

This mod adds a thin 1x1 ceiling-mounted glow panel that you place on the underside of solid blocks; each powered panel creates an invisible 3x3 light field directly beneath it to brightly illuminate rooms. Panels only emit light while a flat electric panel is mounted on a nearby wall within 15 blocks, so you must install wall-mounted electric panels to power ceiling lights — lights will automatically switch off and clean up their light when out of range or removed. All parts are available in survival (crafting recipes, drops, and creative inventory entries included) so you can build, power, and arrange lighting systems with normal gameplay.

This mod adds scalable tornadoes with five strength tiers, with EMF5 storms now rendering a much larger funnel, wider cloud and particle effects, and an expanded environmental damage radius for truly catastrophic weather. Use the /Tornado or /tornado command followed by emf1–emf5, ef1–ef5, or 1–5 to spawn the desired tornado at your location; running the command with no argument spawns an EMF5. The command also triggers sirens, lightning, and synchronized visual effects while respecting the server's active tornado cap.

Steam Power layers full steampunk energy into survival: start by gathering water and fuel to build boilers, route steam through copper pipes into Steam Tanks, and use the Filling Station to craft or charge Portable Steam Tanks that power machines, vehicles, pistons and wearable gear. The mod also adds a pneumatic-style item network (Steam Transferers and Steam Item Transfer Pipes), scaffold-style Steam Conveyor Belts, copper construction pieces with snap-on panels, Steam Lamps, a Steam Rain Generator, a chest-mounted Steam Jetpack, merged steam boots and pants, a Steam Rifle, Steam Powered Fan, Copper Panel Door, a transparent-textured copper-panel ladder, and a 27-slot Streamers Chest for brass/copper storage. Steamboats spawn and behave like chest boats (keeping inventory interaction, open/sound behavior, steam boost, fuel and riding mechanics) but now render with a plain boat hull plus a steam boiler visually replacing the chest.
Plant a single Treehouse Sapling to instantly grow a themed, fully furnished treehouse that matches the local wood type, complete with massive tapered trunks, abundant branches, leaf clusters, hanging lanterns and vine access. Explore and loot the generated treehouse, then gather materials to craft upgrade modules and a Treehouse Key to attach modules to the side-mounted Treehouse Core; available modules add Storage (corner chests), Enchanting areas, Smelting workspaces, an Animal Pen, and Roofing segments that physically expand the structure. Lighting behaves realistically—hanging lanterns only appear when supported and standing lanterns require valid floor support—and the system integrates seamlessly into survival or creative worlds with no extra commands or setup. note that the edits to the tree house if you see lantern kind of floating I did craft fences to add with chain metal and lanterns so once you have put the upgrades in the tree house core once all upgrades have been implemented then you can make all the edits I would also break items like the anvil any furnaces when applying all the upgrades some of the items will take the place of another so the crafting table the anvil and the chest from that side so that the other items will spawn in their place unless you want to upgrade its up to you but I recommend the roof upgrade and the balcony Upgrade my favorite is the treehouse key to be able to teleport directly to the tree house without having to climb it the rest you can decorate it the way you want it. just like i did it may not be 100% but i really wanted something like this for a long time. I'm just glad i got it to work.

Capture the creatures of Minecraft with a Magical Camera: craft it (or find it in the mod creative tab), then right-click any living mob to store that mob inside a new Captured Photograph item and remove the mob from the world. Each Photograph is named after the captured mob and shows the contained creature in its tooltip, and if your inventory is full the photo will simply drop on the ground. To release a captured mob, right-click the ground with the Photograph and the mob will be spawned back with its stored data; the mod also provides item models, textures, a recipe, and in-game sounds and messages for clear feedback.

Request Boards adds freestanding 2x2 quest panels that naturally spawn across Overworld biomes with distinct biome-specific looks and act as persistent, localized retrieval quest hubs; a Creative-only Request Board Spawner is also provided. Right- or left-click a board to open a redesigned pop-up GUI with nine quest icons and quantities, a widened detail panel, submission slots that only accept the selected quest item, and your inventory along the bottom — click a quest to select it (one active quest per open session), place the required item(s) into the submission slots and press Complete to consume them and receive XP plus a randomized tiered reward; each board keeps its nine unique tasks and inventory across world loads and replaces completed tasks with new ones. Boards now emit a tall, biome-colored magical beam with extra glow and particles visible from up to 150 blocks so they’re easy to spot, and they can spawn near village centers (placement avoids nearby duplicates) as well as in ultra-rare natural locations that are slightly more common than before.

Equip the full Prime Commander armor set to replace your third-person player model with a large, fully animated Optimus Prime–style mech; when the full set is worn and you are not in truck mode the mech renderer takes over and the camera automatically switches to a backed-up third-person back view so the oversized mech no longer fills or overlaps the screen. The robot model has been updated and now features a new, reference-matching blue helmet head that replaces the old head—complete with side helmet guards, tall antenna fins, a black visor band with cyan eyes, a broad silver face mask and a stepped silver forehead crest with vent grooves—while all idle breathing, head tracking, walking/sprinting limb motion, piston movement and the transformation unfold remain intact; remove any piece or switch to truck mode to return to the normal player render, and first-person view still hides the empty hand for immersion.
Physics-lite adds lightweight, realistic physics to Minecraft so the world reacts more naturally: trees can collapse into falling, tumbling logs that push outward and loosen canopy leaves, granular blocks (sand, red sand, gravel, concrete powder) cascade and slide in avalanches, and pressurized water pockets seek escape routes and can break weak materials like dirt, mud, clay, sand, gravel, farmland, snow, and torches. You can inspect or toggle each system in-game with the built-in /physicslite status command and the trees, avalanches, and water_pressure toggles. New in this version: press R to toggle ragdoll mode (or use /physicslite ragdoll) and become a physics-driven object yourself — you’ll tumble, rotate, bounce and slide in a prone/swimming-style pose, and in first person the camera accurately follows your ragdoll’s head so you experience the full tumbling motion.

Mob Milk Creamery turns mob milking and dessert crafting into a survival loop: craft a handheld milker or press the V key to milk any targeted living mob, then combine mob milks or foods with sugar and a cone in an Ice Cream Machine block to make themed ice creams that restore double hunger and amplify status effects. Two-block-tall freezer and fridge blocks provide large ingredient and treat storage, and wandering Ice Cream Vendor villagers open a full villager-style trading menu that accepts cookies, sweet berries, honey bottles, pumpkin pie, cake and a rare golden apple trade for special ice creams. A reusable fencing tool plus rope quickly builds a one-block-high 3x3 oak fence ring for corralling or display, and every milkable mob—including villagers, horses, rare and hostile mobs—yields matching milk and ice cream with unique or amplified effects, encouraging exploration and progression by milking tougher creatures and unlocking rarer desserts.

The Netherite Plated Elytra combines elytra flight with netherite-grade protection: when worn in the chest slot it allows gliding while granting 10 armor points, 3.0 toughness, and 1.0 knockback resistance, provides fire and lava resistance, and has its own durability. Right-click while holding the item to equip it in the chest slot, then jump while falling to glide as with a standard elytra; it uses the vanilla elytra model and texture, plays the normal equip sound, and preserves slightly reduced rocket boost behavior.

Adds a 0–20 thirst system displayed as ten small water-bottle icons above your hunger bar that drains using the same exhaustion rules as hunger. Drink any potion or water bottle to refill thirst: plain water bottles restore 10 points (half), while other potions restore 6 points, and you can right-click the Thirst Bar item to display your current thirst in chat. If thirst reaches 0 in survival, you will continuously receive Slowness I and Hunger I until you raise thirst above 0, after which the effects stop refreshing and expire shortly after.
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Voltage Mullet is a helmet-mounted cannon: equip it in your helmet slot and hold sneak while aiming to fire a focused forward laser up to 55 blocks that deals greatly amplified damage and consumes the mod’s mana while interacting with its overheat/backfire and HUD mechanics. When two players’ beams meet the mod now performs a server-authoritative clash: both beams freeze at the exact impact midpoint and the duel becomes a push contest. During a clash, rapidly tap your sprint key (default Ctrl) to push the point toward your opponent—releasing the key no longer cancels the beam—and the side that reaches the limit or outlasts the timer wins, shutting down the loser’s laser and triggering an explosion plus direct damage; stopping firing or running out of mana also counts as a loss.
The Ruin Staff is a powerful magical weapon that fires a destructive beam up to 50 blocks, shattering blocks in a 5-block radius on impact and dealing massive damage to nearby creatures; right-click to unleash ruin, mindful of the 2‑second cooldown and the staff's limited durability. This update reduces the staff's memory footprint and avoids forcing extra chunk loads during use, so it runs more smoothly on lower-memory systems. The mod also logs your JVM heap at startup and will warn if your launcher memory settings could cause startup problems, with guidance to lower Xmx or increase your Windows paging file.

This mod transforms Minecraft into a Naruto-style ninja RPG. Somewhat working, hopefully. Use /guide or /Guide for more information in game. Somewhat grindy, every chakra nature has Jutsu also all Kekkei Genkai have at least 3 Jutsu. Tailed beasts and the Ten-Tails with the Gedo Statue sealing. yes, Rinnegan is in the game, also the Rinne Sharingan. I tried to make it multiplayer friendly for servers if you want. Please do give feedback on bugs, maybe I'll fix it. A big maybe. Eight Gates also works with all Eight different gates. Some Eight Gates techniques and such. Become a god and rule the world by becoming a Ten-Tails Jinchuriki and gaining the Rinne Sharingan because their quite OP.
Automated Item Sorter gives you a networked Central Storage Chest and configurable Filter Antennas to automatically route, sort, and recall items across your base. Place a Central Storage Chest as your shared storage and put Filter Antennas next to local inventories, then open a Filter Antenna UI to set and lock filter slots; the antenna will push and pull matching items between adjacent inventories and the Central Storage Chest and offers a search/recall function to fetch requested items. The system respects sided insertion rules and works with vanilla automation and many mods, and it maintains compatibility with Prominence 2 and Craft to Exile 2 via the Fabric Transfer API. Note that the Crafting Antenna feature has been removed and is no longer available.

This mod expands the Trickster Spirit into a full environmental menace and toolkit: small prank‑biomes (Prankmoss, Tricksterwood, Heckleflowers, Snickerbushes, Jester Stone) slowly convert nearby terrain and drop Trickster Essence, berries and craftable prank materials you can use for decorative placeables or unpredictable consumables. Trickster Spirits now drift among all nearby living targets and execute a balanced variety of pranks—player, mob and block chaos, mob jolts/renames/effect storms and sound choirs, flashy block mirages and disco effects, weather shifts, timed random summons of entities or items, and self‑mutations like random changes to size and speed—most summoned things and pranks are temporary to keep the mayhem controlled. To start, seek spirits at night or near prank patches, harvest essence and materials, experiment with recipes and berries, and manage or encourage trickster activity while watching spirit counts and nearby mobs since spirits now roam and target any living creature.

Adds a new Overworld Farmlands biome with lush grass and foliage, large hydrated chunk-local crop fields that grow wheat, carrots, potatoes, and beetroots roughly three times faster, cozy three-floor villager-style houses stocked with chests, crafting stations, loot, and peaceful animals and villagers offering extra cheap or free food trades. Villager population is strictly tied to usable unclaimed beds in the biome so villagers spawn naturally only near available beds (and will not appear bedless in open areas); spawning has been made more reliable and frequent with larger search areas, higher per-scan spawn caps, shorter per-bed cooldowns, exact bed-home assignment, normalized bed-head handling, and a bounded fallback bed-block scan so freshly generated or deed-placed homes register correctly. Farmlands houses now contain ten usable beds spread across all three floors, and players can instantly place a decorated Farmlands house with a House Deed or locate/teleport to the nearest Farmlands using a right-clickable Farmlands Teleporter, making the biome ideal for fast food production and farming-based progression.

This mod adds a thin 1x1 ceiling-mounted glow panel that you place on the underside of solid blocks; each powered panel creates an invisible 3x3 light field directly beneath it to brightly illuminate rooms. Panels only emit light while a flat electric panel is mounted on a nearby wall within 15 blocks, so you must install wall-mounted electric panels to power ceiling lights — lights will automatically switch off and clean up their light when out of range or removed. All parts are available in survival (crafting recipes, drops, and creative inventory entries included) so you can build, power, and arrange lighting systems with normal gameplay.

This mod adds scalable tornadoes with five strength tiers, with EMF5 storms now rendering a much larger funnel, wider cloud and particle effects, and an expanded environmental damage radius for truly catastrophic weather. Use the /Tornado or /tornado command followed by emf1–emf5, ef1–ef5, or 1–5 to spawn the desired tornado at your location; running the command with no argument spawns an EMF5. The command also triggers sirens, lightning, and synchronized visual effects while respecting the server's active tornado cap.

Steam Power layers full steampunk energy into survival: start by gathering water and fuel to build boilers, route steam through copper pipes into Steam Tanks, and use the Filling Station to craft or charge Portable Steam Tanks that power machines, vehicles, pistons and wearable gear. The mod also adds a pneumatic-style item network (Steam Transferers and Steam Item Transfer Pipes), scaffold-style Steam Conveyor Belts, copper construction pieces with snap-on panels, Steam Lamps, a Steam Rain Generator, a chest-mounted Steam Jetpack, merged steam boots and pants, a Steam Rifle, Steam Powered Fan, Copper Panel Door, a transparent-textured copper-panel ladder, and a 27-slot Streamers Chest for brass/copper storage. Steamboats spawn and behave like chest boats (keeping inventory interaction, open/sound behavior, steam boost, fuel and riding mechanics) but now render with a plain boat hull plus a steam boiler visually replacing the chest.
Plant a single Treehouse Sapling to instantly grow a themed, fully furnished treehouse that matches the local wood type, complete with massive tapered trunks, abundant branches, leaf clusters, hanging lanterns and vine access. Explore and loot the generated treehouse, then gather materials to craft upgrade modules and a Treehouse Key to attach modules to the side-mounted Treehouse Core; available modules add Storage (corner chests), Enchanting areas, Smelting workspaces, an Animal Pen, and Roofing segments that physically expand the structure. Lighting behaves realistically—hanging lanterns only appear when supported and standing lanterns require valid floor support—and the system integrates seamlessly into survival or creative worlds with no extra commands or setup. note that the edits to the tree house if you see lantern kind of floating I did craft fences to add with chain metal and lanterns so once you have put the upgrades in the tree house core once all upgrades have been implemented then you can make all the edits I would also break items like the anvil any furnaces when applying all the upgrades some of the items will take the place of another so the crafting table the anvil and the chest from that side so that the other items will spawn in their place unless you want to upgrade its up to you but I recommend the roof upgrade and the balcony Upgrade my favorite is the treehouse key to be able to teleport directly to the tree house without having to climb it the rest you can decorate it the way you want it. just like i did it may not be 100% but i really wanted something like this for a long time. I'm just glad i got it to work.

Capture the creatures of Minecraft with a Magical Camera: craft it (or find it in the mod creative tab), then right-click any living mob to store that mob inside a new Captured Photograph item and remove the mob from the world. Each Photograph is named after the captured mob and shows the contained creature in its tooltip, and if your inventory is full the photo will simply drop on the ground. To release a captured mob, right-click the ground with the Photograph and the mob will be spawned back with its stored data; the mod also provides item models, textures, a recipe, and in-game sounds and messages for clear feedback.

Request Boards adds freestanding 2x2 quest panels that naturally spawn across Overworld biomes with distinct biome-specific looks and act as persistent, localized retrieval quest hubs; a Creative-only Request Board Spawner is also provided. Right- or left-click a board to open a redesigned pop-up GUI with nine quest icons and quantities, a widened detail panel, submission slots that only accept the selected quest item, and your inventory along the bottom — click a quest to select it (one active quest per open session), place the required item(s) into the submission slots and press Complete to consume them and receive XP plus a randomized tiered reward; each board keeps its nine unique tasks and inventory across world loads and replaces completed tasks with new ones. Boards now emit a tall, biome-colored magical beam with extra glow and particles visible from up to 150 blocks so they’re easy to spot, and they can spawn near village centers (placement avoids nearby duplicates) as well as in ultra-rare natural locations that are slightly more common than before.

Equip the full Prime Commander armor set to replace your third-person player model with a large, fully animated Optimus Prime–style mech; when the full set is worn and you are not in truck mode the mech renderer takes over and the camera automatically switches to a backed-up third-person back view so the oversized mech no longer fills or overlaps the screen. The robot model has been updated and now features a new, reference-matching blue helmet head that replaces the old head—complete with side helmet guards, tall antenna fins, a black visor band with cyan eyes, a broad silver face mask and a stepped silver forehead crest with vent grooves—while all idle breathing, head tracking, walking/sprinting limb motion, piston movement and the transformation unfold remain intact; remove any piece or switch to truck mode to return to the normal player render, and first-person view still hides the empty hand for immersion.
Physics-lite adds lightweight, realistic physics to Minecraft so the world reacts more naturally: trees can collapse into falling, tumbling logs that push outward and loosen canopy leaves, granular blocks (sand, red sand, gravel, concrete powder) cascade and slide in avalanches, and pressurized water pockets seek escape routes and can break weak materials like dirt, mud, clay, sand, gravel, farmland, snow, and torches. You can inspect or toggle each system in-game with the built-in /physicslite status command and the trees, avalanches, and water_pressure toggles. New in this version: press R to toggle ragdoll mode (or use /physicslite ragdoll) and become a physics-driven object yourself — you’ll tumble, rotate, bounce and slide in a prone/swimming-style pose, and in first person the camera accurately follows your ragdoll’s head so you experience the full tumbling motion.

Mob Milk Creamery turns mob milking and dessert crafting into a survival loop: craft a handheld milker or press the V key to milk any targeted living mob, then combine mob milks or foods with sugar and a cone in an Ice Cream Machine block to make themed ice creams that restore double hunger and amplify status effects. Two-block-tall freezer and fridge blocks provide large ingredient and treat storage, and wandering Ice Cream Vendor villagers open a full villager-style trading menu that accepts cookies, sweet berries, honey bottles, pumpkin pie, cake and a rare golden apple trade for special ice creams. A reusable fencing tool plus rope quickly builds a one-block-high 3x3 oak fence ring for corralling or display, and every milkable mob—including villagers, horses, rare and hostile mobs—yields matching milk and ice cream with unique or amplified effects, encouraging exploration and progression by milking tougher creatures and unlocking rarer desserts.

The Netherite Plated Elytra combines elytra flight with netherite-grade protection: when worn in the chest slot it allows gliding while granting 10 armor points, 3.0 toughness, and 1.0 knockback resistance, provides fire and lava resistance, and has its own durability. Right-click while holding the item to equip it in the chest slot, then jump while falling to glide as with a standard elytra; it uses the vanilla elytra model and texture, plays the normal equip sound, and preserves slightly reduced rocket boost behavior.

Adds a 0–20 thirst system displayed as ten small water-bottle icons above your hunger bar that drains using the same exhaustion rules as hunger. Drink any potion or water bottle to refill thirst: plain water bottles restore 10 points (half), while other potions restore 6 points, and you can right-click the Thirst Bar item to display your current thirst in chat. If thirst reaches 0 in survival, you will continuously receive Slowness I and Hunger I until you raise thirst above 0, after which the effects stop refreshing and expire shortly after.
Only the first 28 pages are available while signed out. Sign in to browse deeper results.