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    Goat Stalker And Something Creatures – image 1
    New
    720Java 1.21.5v22

    Goat Stalker And Something Creatures

    Profile picture for lka0718lka0718CreativeMode Pro

    This mod fills the Overworld with uncanny horror: Goat Stalkers and Something apparitions silently spawn near active players to stalk, hunt, and terrify — Goat Stalkers keep an unsettling portrait and right-look apparition, can materialize from behind blocks and pause/slide/fade before an active chase, while Somethings favor dark, enclosed spaces, climb into view to stare then drop or fade into a melee charge, lurk around corners, vanish if looked at or pursue if ignored, and some Somethings can spawn up to three temporary minions that pursue the same target and can break soft obstructing blocks if mob griefing is enabled. Natural horror events run at night every three minutes with audio cues building from distant bass into tense music and include a Bed Peeker that appears at the foot of your bed while you sleep, rare tunnel events that drop you into a torch-lined pitch-black passage and return you, a Door Peeker that opens a nearby closed door to peek and slide away, and a new Window Head & Hand event that can occur when you're sheltered: an uncanny head will appear at a nearby window, stare, then slowly slide downward, shattering up to four nearby glass/window blocks before the same hand reaches in, withdraws, fades and drifts down. If killed by a Goat Stalker, Something, or a Something minion you respawn in a newly generated mineshaft-style tunnel near your death site with Blindness for five minutes to recover (creative players are no longer immune; spectators remain ignored), and all events can be forced with the mod commands /stalkermod or the typo-compatible /stalkemod plus event-specific triggers such as event_window_head_hand_event and event_window_head_event.

    Core City Pathway – image 1
    New
    124Java 1.21.5v67

    Core City Pathway

    Profile picture for nexrorunnexrorunCreativeMode Pro

    Core City Pathway turns Agentic into a city-and-tower exploration-adventure: follow visible spark-trails left by Pathway Towers and a roaming Pathway Director to locate Advanced Cities, claim a one-time starter item called The Pathway Sketch with guided objectives, clear segmented reactor arenas, and push toward THE CORE. THE CORE is a cinematic multi-phase boss with a dramatic 20-second spawn sequence, brief invulnerability while it charges, periodic horn warnings, and a unique entry ritual that requires feeding ignited TNT and tossing an ender pearl into its healed eye — expect long, strategic fights in a polished circular reactor chamber with obsidian and blackstone flooring, purple glass reactor walls, illuminated pillars, escalating debris, and a staged 20-step damage presentation with huge cinematic HP readouts. On brand-new worlds a one-time intro now uses Minecraft’s external-link warning and will open the provided intro video in your browser if you confirm; the Pathway Sketch starter book still appears in your inventory and opens to the Demo Paper image in-game, and players already tagged as having the starter will not see the intro again.

    3D Model · Fun · Structure · +1
    Holo Trickster – image 1
    Staff Pick
    113Java 1.21.5v5

    Holo Trickster

    Profile picture for dragonborn1202dragonborn1202CreativeMode Pro

    The Holo Trickster is a deception gadget that, when held and activated with X, spawns a glowing holographic decoy three blocks ahead that immediately walks forward in your facing direction and draws hostile mob attention within 12 blocks. Press Z to toggle control mode — when active the decoy uses your skin and mirrors your movement and view by staying three blocks ahead, or can be anchored and piloted remotely by mirroring your movement delta; uncontrolled decoys face their own movement direction and stop if they run into a block. If a hostile strikes the decoy it detonates in a firework burst and grants the attacker Glowing for three seconds, but if you as the creating player destroy your own primary decoy (for example by pressing X on it) it instead triggers a yellow particle burst and spawns three temporary owner-skinned decoys that walk off in separate directions while you become invisible for five seconds; after five seconds the split decoys vanish and you become visible again.

    Simple Tech – image 1
    Staff Pick
    461Java 1.21.5v33

    Simple Tech

    Profile picture for nocubenocubeCreativeMode Pro

    Este mod adiciona três máquinas automáticas — Wood Farm, Stone Generator e Growth Pot — que geram recursos e fazem crescer árvores e cultivos dentro do bloco, consumindo energia do Gerador a Carvão (clique direito com carvão para abastecer); as máquinas mostram barras de energia e progresso na GUI, se conectam por Cabos de Energia finos e Cabos de Itens, aceitam upgrades (segure Shift e clique direito com o upgrade) e pausam automaticamente quando a saída ou um inventário conectado está cheio. Inclui também a Bateria de Energia (capacidade 1.000.000) que carrega as peças da armadura Technology na sua GUI — cada peça armazena 1.000.000, brilha quando cheia e exibe o valor no tooltip; ao equipar o conjunto completo você ganha Velocidade, Haste e Visão Noturna, a Technology Compass mostra na action bar as coordenadas do Technology Ore mais próximo dentro de 96 blocos, e a progressão adiciona o bioma Technological Mountains com Technology Ore, nuggets, ingots e Upgraded Netherite Ingot para melhorar equipamentos. O Magic Technology Staff funciona como espada, picareta, machado, pá e enxada (indestrutível e encantável): clique esquerdo para atacar ou quebrar blocos e clique direito para executar interações de ferramenta (por exemplo, transformar grama em caminho e apagar campfires com a pá, arar terra e converter coarse/rooted dirt com a enxada, descascar troncos com o machado); as ferramentas Technology também realizam essas interações, e o modelo 3D do cajado foi refeito para ser uma peça contínua e conectada quando segurado, dropado ou exibido fora do inventário, mantendo o ícone 2D original no inventário e no crafting. Versão do mod: 33.0.0.

    Functional
    Power Maces – image 1
    Staff Pick
    63Java 26.1v26

    Power Maces

    Profile picture for adamid_play_ytadamid_play_ytCreativeMode Pro

    Elemental Maces adds craftable, powerful melee maces you prime with right‑click and unleash with a charged smash to trigger spectacular, weapon‑specific effects. Notable weapons include the TNT Mace, which makes a centered "safe" explosion that damages foes and breaks nearby destructible blocks without harming you; the Void Mace, whose charged smash deals massive triple damage; the Wind Mace, which grants a quick dash and prevents fall damage while held; and the Netherite Mace, which offers a dense clearing effect—each mace has clear tooltips, sounds, and consistent server‑side behavior for multiplayer. Updated to version 26.0.0, the mod now reliably loads via its Fabric main entrypoint and makes all mace combat and passive logic safe for any living entity (not just players), so mobs or other entities holding or being affected by maces behave correctly while player‑only mechanics like right‑click cooldowns remain unchanged.

    Infinity Stone Gauntlet – image 1
    Staff Pick
    1.8kJava 1.21.5v35

    Infinity Stone Gauntlet

    Profile picture for bedae4569bedae4569CreativeMode Pro

    The Infinity Stone Gauntlet lets you channel seven stones — Space (teleportation and anchors), Soul (soul‑harvesting and Soulworld banishment), Reality (large‑area edits plus a Projectile Bubble Field that converts hostile projectiles into harmless bubbles), Power (destructive modes including the updated Blue Hellfire), Time (tick/world control), Mind (mass control), and the Power of All Stones (Omniscience Scan, Universal Shield Burst, and a Creator spawn‑egg inventory); Temporal Air‑Crush Launch and the Absolute Infinity Command are no longer present. Use sneak + right‑click to cycle stones (current stone appears in the tooltip and action bar), press the comma key to open stone‑specific sub‑options and use the mouse wheel to adjust values, hold right‑click to charge certain powers, melee strikes deal 10 damage, and hold Shift while hovering the gauntlet in your inventory for an expanded controls overview. The Power Stone’s Blue Hellfire, when selected from its sub‑options, now visibly ignites about 80% of eligible solid block tops within a 40×20×40 radius using real fire (like flint‑and‑steel) without replacing blocks, and the wearer gains short, continuously refreshed Fire Resistance while standing in or on either that soul fire or normal fire; the Shadowfire black‑concrete replacement will now only replace existing non‑air blocks so air spaces remain untouched.

    Functional
    Limbo Beyond – image 1
    Staff PickNew
    57Java 26.1v32

    Limbo Beyond

    Profile picture for lepus_tclepus_tc100 Downloads

    When you die you're not returned to the Overworld but deposited onto natural terrain in a vast, endless grayscale Limbo realm — thick gray fog, eerie skies, drifting lantern ambience, strange Void Roots, rolling monochrome biomes, and large leafless twisted Limbo trees. Your core loop is exploration and survival: follow sparse, winding lantern-marked pathways (use Limbo Pathway blocks and slabs to smooth transitions and speed travel), loot chests that spawn beside those paths — each has a 50% chance to contain a Revival Soul — and right-click a Revival Soul to instantly teleport back to your valid Overworld respawn point (falling back to world spawn if none); on arrival you are explicitly told to look for a Revival Soul to return. Vanilla passive mobs won’t spawn and your hunger is suspended while exploring; unsettling ambient layers include paranormal tones, whispering winds, occasional distant heartbeat, the rare Watcher with glowing eyes, and subtle smoke-like particle bursts that drift up from random spots on the ground to heighten the eerie atmosphere.

    Chestbound Conveyors – image 1
    Staff PickNew
    63Java 1.21.5v3

    Chestbound Conveyors

    Profile picture for editnameeditname15 Published Mods

    Chestbound Conveyors adds two simple conveyor belt blocks that carry dropped items across the ground: the Left-to-Right Conveyor moves items east, while the Right-to-Left Conveyor moves items west — place a conveyor, drop items onto it, and they'll slide along the belt into any chest or compatible inventory at the output edge (including partial insertion when space is limited). Both conveyors have crafting recipes, appear in the Creative inventory with models and textures, and are usable in Survival for straightforward item transport and basic automation. The conveyors and their inventory items now display clear English names (Left-to-Right Conveyor and Right-to-Left Conveyor) for easier identification in hand and in menus.

    Twin Portal Launcher – image 1
    Staff Pick
    726Java 1.20.1v21

    Twin Portal Launcher

    Profile picture for spookygamer236spookygamer236CreativeMode Pro

    The Twin Portal Launcher lets you place two linked two‑block‑tall circular portals on vertical faces up to 100 blocks apart; right‑click to fire a visible orb (~12 blocks/sec) and sneak + right‑click to toggle which color will be placed before firing, with orbs that ignore floors/ceilings, fizzle on invalid surfaces or when hitting the opposite‑color portal space, and create a portal on a valid vertical wall for your personal pair. Walk into a portal to teleport instantly to the other (including across dimensions), emerging facing outward with a 1.0 second re‑entry cooldown; if one portal is destroyed the remaining portal switches to a deactivated appearance that keeps its colored ring/frame and emits half the light of a connected pair. Deactivated blue and red portals now show only their colored frames with the interior and surrounding background left empty (no white or black backdrop).

    Tool · OP · Mods · +1
    Garden Gnome Farmer – image 1
    Staff Pick
    73Java 1.21.5v4

    Garden Gnome Farmer

    Profile picture for captainshrimpycaptainshrimpyCreativeMode Pro

    The Garden Gnome Farmer is a tiny, chicken-sized peaceful gnome that wanders your farm, tills dirt and grass into moist farmland, and plants crops like wheat, carrots, potatoes, beetroots, and melon and pumpkin stems — it even plants a random seed after fertilizing or on empty farmland and is immune to explosions, fire, and lightning. Tame one with any seeds to have it follow or sit; tamed gnomes speed up nearby crop growth, harvest mature crops (including melons and pumpkins), store harvests in a persistent 27-slot chest-sized inventory, will walk to and deposit items into nearby chests or barrels, and a Creative spawn egg that looks like a villager egg with a red pointed hat and blue overalls lets you spawn them directly.

    Mob
    Backrooms – image 1
    New
    195Java 1.21.5v70

    Backrooms

    Profile picture for ragnarokchessragnarokchessCreativeMode Pro

    You begin in ROOM 0’s compact starter base — bed, chest of Almond Water variants, a VHS‑tape TV and a hazmat suit whose headlamp toggles with F — then step out to explore layered Backrooms levels while managing sanity, blackout darkness and scarce consumables; the built‑in VHS overlay has been removed so external shaders work while the in‑world VHS tape player remains as your diegetic menu. Creature behavior and level design are tuned for tense, light‑focused play (Smilers on Level 1, loud Bacteria on Level 0 that can join Level 4 chases, Lost and Bacteria move faster, Skin Dogs hunt but vanish under flashlight/UV), with Levels 2 and 3 darker and flickery and Level 4 as a long hospital run that now opens into a luxury Grand Hall and elevator. Level 5 is a procedural abandoned hotel where you first arrive into a 30×30 reception lobby with a 60‑second safe window, must collect five unique glowing Hotel Master Keys (Reception Manager Office, Ballroom Security Room, Kitchen Storage, Presidential Suite, Maintenance Control Room) that persist through death, insert them in the Grand Elevator Hall to trigger ACCESS GRANTED and power the elevator, then ride a locked descent cinematic full of machinery and haunted audio to be transferred to the next destination.

    Horror · Beta
    Butterbloom Hollows – image 1
    148Java 1.21.5v33

    Butterbloom Hollows

    Profile picture for 7dollar25cent7dollar25centCreativeMode Pro

    Butterbloom Hollows reshapes parts of the Overworld into lush purple‑grassed meadows and buttery caves with darker blue–purple water and fog, adds Butterbloom and Purple trees with saplings plus a full Butterbloom wood set (including a proper Butterbloom boat) whose planks work in all vanilla wood recipes, and fills Hollows biomes with harvestable Butterstone and Purple Stone, grape vines and grape blocks (craft 2 grape seeds from 1 grape; grape blocks drop themselves and unpack into 9 grapes). The mod adds margarine chunk/block compression recipes to craft margarine items and armor, lets you convert an elytra into Margarine Wings with enchants preserved, and provides a toggleable Slippery bounce flight mode (crouch+glide) that redirects and launches you off walls with an extra outward push and cooldown — the bounce speed and behavior remain the same, but camera turns are now smooth and free of teleporty stutter; the yellow vine flowered and unflowered textures have also been corrected. It also supplies Butterbloom and Purple Stone Bricks with matching stairs, slabs, and walls, restores vanilla ore spawning and lively creature populations, and preserves the bright yellow Buttered Up screen while submerged for cohesive exploration and building. p.s. there were a few bugs and textures that i meant to fix or redo but i got locked out of my subscription before i thought i was supposed to so i guess not. margarine wings are pretty cool but have this harsh bug of the special effect only working when you aren't moving you mouse AT ALL. so keep that in mind lol

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