
Never fall again... When equipped in your hand this tool automatically builds a five-block-long crying obsidian walkway in front of you whenever you step off a ledge. It follows the direction you’re facing, never breaks normal blocks, you cannot fall off of it, and stops when it meets solid terrain or walls. When you return to natural ground or unequip it, the bridge retracts so your world stays clean and tidy.
Copperstrike Longshot — a black, scoped sniper rifle with suppressor, extended stock and a 6-round detachable magazine that fires high-velocity Copperstrike Bullets (craftable from iron + copper); headshots or critical hits instantly kill while body shots deal about half damage. Hold the use button to enter a spyglass-style scoped aim (movement is slowed while scoped) and release the use/attack to fire — the rifle only shoots on release. New rifles start with an empty magazine; keep Copperstrike Bullets in your inventory to reload (consumes up to six bullets to fill the magazine) and the weapon will not reload or fire without the special ammo.
This horror addon adds 16 new horror themed mobs to your Minecraft world as well as creepy sounds, jump scares and more. Will you survive the terrors?.. WARNING This addon was designed to be relatively difficult. Some mobs and encounters may require better gear or different ways of fighting.
Ever wanted more realism? This add on adds a new thirst bar element as well as a whole list of new foods and drinks all prepared by the player! Drinks will regenerate your thirst bar, and some will even regenerate both hunger and thirst! This add on also boasts a large variety of new foods to try making. Enjoy this mod with your friends, create your own fast food places, diners, drink shops, or just enjoy this mod with vanilla Minecraft!
Gojo Inventory Interface is a GUI-driven inventory item that applies a Gojo-themed background to your inventory and opens a custom interface when viewed or activated. From the interface select the Hollow Purple technique and activate it to launch an upgraded Hollow Purple: a large purple/magenta energy sphere forms far ahead (built from temporary blocks that auto-cleanup), then detonates with multiple TNT explosions, intense particles, lightning, screen shake, and stronger crowd-control debuffs to nearby enemies. The effect reaches farther and hits much wider than before, making Hollow Purple an unmistakable, high-impact crowd-control option.
Nexus Horizon is a placeable multiblock launch console—interact with any part to open its GUI, enter world coordinates, choose a size (small, medium, large, catastrophic) and press Launch; the console has a 15-second cooldown. Activating triggers an epic animated sequence with rotating lightning, spark and flame rings, vertical pulse columns and inward spiral particles — now enhanced with bright vertical columns that orbit the target and trail inward during the contracting beam phase — plays dramatic launch audio and broadcasts "void nexus sequence launched", then spawns contracting concentric beams and lightning that culminate in a 7-second black hole which pulls in and heavily damages entities, creates layered explosions and wither effects, destroys blocks inside the chosen radius and converts the ring just outside the radius to obsidian while skipping non-solid spaces. For reliability at long distances and huge radii, the launch temporarily creates safe ticking-area segments covering the target zone (radius plus 5 blocks, split into manageable rectangles) so the sequence runs consistently, and those temporary ticking areas are automatically removed when the effect finishes.

Mjolnir — a mighty melee hammer (Attack Damage: 9.0) that channels storms: while in rain or when wet, hits have a chance to call lightning down on struck targets. Hold right-click to channel and gain Resistance while summoning a localized storm that repeatedly strikes nearby enemies; the ability plays a sound when activated, now has a 30 second cooldown, and the hammer no longer shows the enchanted glint.
This mod adds a complete Alchemical Exchange system in which every item has an EMC value — existing explicit EMC values are preserved and any item without one receives an automatic, deterministic EMC so it can be learned, converted, and transmuted. Players craft and use a Transmutation Tablet to convert items into EMC and learn item patterns; the tablet shows your personal EMC when held and can now be placed as a tablet block that opens the tablet UI when interacted with and returns the item when broken. You can convert selected inventory stacks (not just the held item) into your personal EMC or deposit them into placeable machines like Transmutation Tables and Alchemical Condensers to store EMC at block positions, pull items back when you have enough EMC, and trade EMC with others via simple menus, so progression comes from crafting the tablet and machines, converting items to build EMC, learning recipes, and transmuting items back into existence.
Pocket Arena: a compact, Pokémon Stadium–inspired circular arena with tiered spectator seating, a central raised battle platform, surrounding concourse and entrance arches, decorative lighting and scoreboard elements, colored seating bands, and a partial glass skylight. Purely decorative and non-functional—meant as a small stadium feature for builds and scenes.
Placeable slot machine block; right-click to open a polished custom UI with three-item reel animations and choose a bet (1,000; 10,000; or 100,000) using the server money scoreboard—the bet amount is deducted when you spin and outcomes pay 1.5× for two matching items, 3× for three matches, and nothing for no match. The machine now advances spins and reel-locks automatically through timed HUD/action-bar animation frames (no Next/Stop buttons) and features machine hum, reel acceleration, light flash, and coin-shower sounds plus particle flashes and camera shake for richer, outcome-specific celebrations. Wins send you a message and three-match jackpots broadcast a server announcement; payouts, spin-again flow, and scoreboard money handling remain intact for smooth gameplay.
Adds a very rare purple Oro ore that spawns in deep deepslate layers and yields an Oro resource you can compress into Oro Blocks (9-to-1 and back) or use to craft a full set of Oro tools and armor; Oro gear outclasses netherite, with armor granting two additional protection points and tools being stronger and repairable with Oro. The signature Oro Pickaxe can uniquely break and drop bedrock as an item, while the new Oro Spear is a craftable, durable melee weapon with sword-style enchantability and repairability using Oro. Oro hoe and shovel are properly placed in their creative tabs—play by hunting tiny Oro veins in the deep, gathering the resource to craft gear, tools, weapons, and storage blocks, and enjoy a high-risk, high-reward progression with distinct purple visuals.
Cloud Walker is a toggleable magical item. When activated it gains an enchanted appearance and generates a temporary 10x10 soft cloud platform beneath the player (similar to Frost Walker). When deactivated the item returns to its normal appearance and stops creating cloud blocks.
Craft the Crown of the Endless Mantis to activate a temporary Domain Expansion that engulfs a combat area in eerie particles and summons oversized mantises to assault nearby foes. While the domain is active the mantises appear behind targets and perform a sure-hit slice on the victim's most damaged limb — limbs are tracked individually (head, torso, arms, legs) and a head slice is instantly lethal — with action-bar feedback, animations, duration, cooldown, and automatic cleanup keeping the power balanced. The Crown is made from gold, emeralds, spider eyes, an ender pearl, and bone, mantises drop unique loot (and can yield a spawn egg in creative or as rare drops), and the mod integrates seamlessly into normal survival progression for risk-reward burst power.
Five Minute Death Swap is a competitive multiplayer mode where every five minutes all active players are teleported into another player's saved location, including dimension and facing direction, creating frantic rounds of survival, traps, and chaos. The mod automatically includes everyone once at least two players are online, shuffles destinations so matches with more than two players rotate fairly, and pauses with a waiting message until enough players join. Players see an action-bar countdown updating every second, chat announcements when the game begins, and a swap summary after each teleport so you always know what just happened. No setup is required beyond joining a multiplayer world — just gather friends, stay alive, and try to outwit whoever ends up in your base.
Divine Forge Hammer is a godlike multi-tool and melee weapon that functions as a universal tool for mining and harvesting while doubling as a powerful hammer in combat, pre-enchanted with Mending, Unbreaking III, Efficiency V, and Fortune III for exceptional durability, speed, and yield. Use it like any tool to mine blocks faster and harvest more, or swing to deliver heavy hammer attacks with extra knockback and a brief strength burst on hit. The built-in enchantments now appear in the item tooltip and are active for any Divine Forge Hammer in your inventory, not just the one you are holding.

Never fall again... When equipped in your hand this tool automatically builds a five-block-long crying obsidian walkway in front of you whenever you step off a ledge. It follows the direction you’re facing, never breaks normal blocks, you cannot fall off of it, and stops when it meets solid terrain or walls. When you return to natural ground or unequip it, the bridge retracts so your world stays clean and tidy.
Copperstrike Longshot — a black, scoped sniper rifle with suppressor, extended stock and a 6-round detachable magazine that fires high-velocity Copperstrike Bullets (craftable from iron + copper); headshots or critical hits instantly kill while body shots deal about half damage. Hold the use button to enter a spyglass-style scoped aim (movement is slowed while scoped) and release the use/attack to fire — the rifle only shoots on release. New rifles start with an empty magazine; keep Copperstrike Bullets in your inventory to reload (consumes up to six bullets to fill the magazine) and the weapon will not reload or fire without the special ammo.
This horror addon adds 16 new horror themed mobs to your Minecraft world as well as creepy sounds, jump scares and more. Will you survive the terrors?.. WARNING This addon was designed to be relatively difficult. Some mobs and encounters may require better gear or different ways of fighting.
Ever wanted more realism? This add on adds a new thirst bar element as well as a whole list of new foods and drinks all prepared by the player! Drinks will regenerate your thirst bar, and some will even regenerate both hunger and thirst! This add on also boasts a large variety of new foods to try making. Enjoy this mod with your friends, create your own fast food places, diners, drink shops, or just enjoy this mod with vanilla Minecraft!
Gojo Inventory Interface is a GUI-driven inventory item that applies a Gojo-themed background to your inventory and opens a custom interface when viewed or activated. From the interface select the Hollow Purple technique and activate it to launch an upgraded Hollow Purple: a large purple/magenta energy sphere forms far ahead (built from temporary blocks that auto-cleanup), then detonates with multiple TNT explosions, intense particles, lightning, screen shake, and stronger crowd-control debuffs to nearby enemies. The effect reaches farther and hits much wider than before, making Hollow Purple an unmistakable, high-impact crowd-control option.
Nexus Horizon is a placeable multiblock launch console—interact with any part to open its GUI, enter world coordinates, choose a size (small, medium, large, catastrophic) and press Launch; the console has a 15-second cooldown. Activating triggers an epic animated sequence with rotating lightning, spark and flame rings, vertical pulse columns and inward spiral particles — now enhanced with bright vertical columns that orbit the target and trail inward during the contracting beam phase — plays dramatic launch audio and broadcasts "void nexus sequence launched", then spawns contracting concentric beams and lightning that culminate in a 7-second black hole which pulls in and heavily damages entities, creates layered explosions and wither effects, destroys blocks inside the chosen radius and converts the ring just outside the radius to obsidian while skipping non-solid spaces. For reliability at long distances and huge radii, the launch temporarily creates safe ticking-area segments covering the target zone (radius plus 5 blocks, split into manageable rectangles) so the sequence runs consistently, and those temporary ticking areas are automatically removed when the effect finishes.

Mjolnir — a mighty melee hammer (Attack Damage: 9.0) that channels storms: while in rain or when wet, hits have a chance to call lightning down on struck targets. Hold right-click to channel and gain Resistance while summoning a localized storm that repeatedly strikes nearby enemies; the ability plays a sound when activated, now has a 30 second cooldown, and the hammer no longer shows the enchanted glint.
This mod adds a complete Alchemical Exchange system in which every item has an EMC value — existing explicit EMC values are preserved and any item without one receives an automatic, deterministic EMC so it can be learned, converted, and transmuted. Players craft and use a Transmutation Tablet to convert items into EMC and learn item patterns; the tablet shows your personal EMC when held and can now be placed as a tablet block that opens the tablet UI when interacted with and returns the item when broken. You can convert selected inventory stacks (not just the held item) into your personal EMC or deposit them into placeable machines like Transmutation Tables and Alchemical Condensers to store EMC at block positions, pull items back when you have enough EMC, and trade EMC with others via simple menus, so progression comes from crafting the tablet and machines, converting items to build EMC, learning recipes, and transmuting items back into existence.
Pocket Arena: a compact, Pokémon Stadium–inspired circular arena with tiered spectator seating, a central raised battle platform, surrounding concourse and entrance arches, decorative lighting and scoreboard elements, colored seating bands, and a partial glass skylight. Purely decorative and non-functional—meant as a small stadium feature for builds and scenes.
Placeable slot machine block; right-click to open a polished custom UI with three-item reel animations and choose a bet (1,000; 10,000; or 100,000) using the server money scoreboard—the bet amount is deducted when you spin and outcomes pay 1.5× for two matching items, 3× for three matches, and nothing for no match. The machine now advances spins and reel-locks automatically through timed HUD/action-bar animation frames (no Next/Stop buttons) and features machine hum, reel acceleration, light flash, and coin-shower sounds plus particle flashes and camera shake for richer, outcome-specific celebrations. Wins send you a message and three-match jackpots broadcast a server announcement; payouts, spin-again flow, and scoreboard money handling remain intact for smooth gameplay.
Adds a very rare purple Oro ore that spawns in deep deepslate layers and yields an Oro resource you can compress into Oro Blocks (9-to-1 and back) or use to craft a full set of Oro tools and armor; Oro gear outclasses netherite, with armor granting two additional protection points and tools being stronger and repairable with Oro. The signature Oro Pickaxe can uniquely break and drop bedrock as an item, while the new Oro Spear is a craftable, durable melee weapon with sword-style enchantability and repairability using Oro. Oro hoe and shovel are properly placed in their creative tabs—play by hunting tiny Oro veins in the deep, gathering the resource to craft gear, tools, weapons, and storage blocks, and enjoy a high-risk, high-reward progression with distinct purple visuals.
Cloud Walker is a toggleable magical item. When activated it gains an enchanted appearance and generates a temporary 10x10 soft cloud platform beneath the player (similar to Frost Walker). When deactivated the item returns to its normal appearance and stops creating cloud blocks.
Craft the Crown of the Endless Mantis to activate a temporary Domain Expansion that engulfs a combat area in eerie particles and summons oversized mantises to assault nearby foes. While the domain is active the mantises appear behind targets and perform a sure-hit slice on the victim's most damaged limb — limbs are tracked individually (head, torso, arms, legs) and a head slice is instantly lethal — with action-bar feedback, animations, duration, cooldown, and automatic cleanup keeping the power balanced. The Crown is made from gold, emeralds, spider eyes, an ender pearl, and bone, mantises drop unique loot (and can yield a spawn egg in creative or as rare drops), and the mod integrates seamlessly into normal survival progression for risk-reward burst power.
Five Minute Death Swap is a competitive multiplayer mode where every five minutes all active players are teleported into another player's saved location, including dimension and facing direction, creating frantic rounds of survival, traps, and chaos. The mod automatically includes everyone once at least two players are online, shuffles destinations so matches with more than two players rotate fairly, and pauses with a waiting message until enough players join. Players see an action-bar countdown updating every second, chat announcements when the game begins, and a swap summary after each teleport so you always know what just happened. No setup is required beyond joining a multiplayer world — just gather friends, stay alive, and try to outwit whoever ends up in your base.
Divine Forge Hammer is a godlike multi-tool and melee weapon that functions as a universal tool for mining and harvesting while doubling as a powerful hammer in combat, pre-enchanted with Mending, Unbreaking III, Efficiency V, and Fortune III for exceptional durability, speed, and yield. Use it like any tool to mine blocks faster and harvest more, or swing to deliver heavy hammer attacks with extra knockback and a brief strength burst on hit. The built-in enchantments now appear in the item tooltip and are active for any Divine Forge Hammer in your inventory, not just the one you are holding.