Copperstrike Longshot — a black, scoped sniper rifle with suppressor, extended stock and a 6-round detachable magazine that fires high-velocity Copperstrike Bullets (craftable from iron + copper); headshots or critical hits instantly kill while body shots deal about half damage. Hold the use button to enter a spyglass-style scoped aim (movement is slowed while scoped) and release the use/attack to fire — the rifle only shoots on release. New rifles start with an empty magazine; keep Copperstrike Bullets in your inventory to reload (consumes up to six bullets to fill the magazine) and the weapon will not reload or fire without the special ammo.

Mjolnir — a mighty melee hammer (Attack Damage: 9.0) that channels storms: while in rain or when wet, hits have a chance to call lightning down on struck targets. Hold right-click to channel and gain Resistance while summoning a localized storm that repeatedly strikes nearby enemies; the ability plays a sound when activated, now has a 30 second cooldown, and the hammer no longer shows the enchanted glint.
Placeable slot machine block; right-click to open a polished custom UI with three-item reel animations and choose a bet (1,000; 10,000; or 100,000) using the server money scoreboard—the bet amount is deducted when you spin and outcomes pay 1.5× for two matching items, 3× for three matches, and nothing for no match. The machine now advances spins and reel-locks automatically through timed HUD/action-bar animation frames (no Next/Stop buttons) and features machine hum, reel acceleration, light flash, and coin-shower sounds plus particle flashes and camera shake for richer, outcome-specific celebrations. Wins send you a message and three-match jackpots broadcast a server announcement; payouts, spin-again flow, and scoreboard money handling remain intact for smooth gameplay.

Hey guys, look what I made this time... I brought the Glaive from Krull into Minecraft. So now you can have your own fidget spinner... with blades... that kills... and kind of has it's own brain. It’s basically a sentient, homing fidget spinner of death. Toss it into a crowd, and it’ll shred your bad guys within a 30-block radius like high-voltage chain lightning with a boomerang feel all while Dealing 80 damage to each enemy... man it's almost like it’s checking off a grocery list. Best part? It’s got stage-five attachment issues, so it comes zipping right back to Papa the second the room stops screaming.
Adds two coal-themed consumables: the Miners Apple and the Enchanted Miners Apple. Eating a Miners Apple grants Haste I and Night Vision for 30 seconds, while the Enchanted Miners Apple grants Haste III, Night Vision, and Conduit Power for 60 seconds—consume them by holding use/right-click to gain the temporary mining, vision, and underwater benefits.
Divine Forge Hammer is a godlike multi-tool and melee weapon that functions as a universal tool for mining and harvesting while doubling as a powerful hammer in combat, pre-enchanted with Mending, Unbreaking III, Efficiency V, and Fortune III for exceptional durability, speed, and yield. Use it like any tool to mine blocks faster and harvest more, or swing to deliver heavy hammer attacks with extra knockback and a brief strength burst on hit. The built-in enchantments now appear in the item tooltip and are active for any Divine Forge Hammer in your inventory, not just the one you are holding.
Cloud Walker is a toggleable magical item. When activated it gains an enchanted appearance and generates a temporary 10x10 soft cloud platform beneath the player (similar to Frost Walker). When deactivated the item returns to its normal appearance and stops creating cloud blocks.
Lucky Enchanted Vending Machine is a placeable, illuminated vending-machine block that opens a confirmation UI when used, showing the 1000 cost, your current balance (uses the server money scoreboard), and the pull odds. Choose Purchase Random Book to confirm the 1000 payment and receive one or more random enchanted books (1% chance to get 2 books, 0.1% chance to get 3 books), or choose Cancel/close to abort with no cost. Purchases play particle and sound effects, give a purchase confirmation message to the buyer, and broadcast a server announcement for the rare three-book jackpot.
Golden Roulette Table: a placeable interactive block that opens a roulette UI. Players bet using the scoreboard 'money' with options 1000, 5000, 10000, 50000, and 100000. After a bet the player selects 1 of 16 slots; the table randomly selects 3 winning slots (one designated golden). Regular wins pay 1.5x the bet; golden wins pay 2x and broadcast a server-wide jackpot message. Winners and losers are notified in chat with amounts. Plays sound and particle effects for spins, wins, and losses.

Annihilation Beam: orbital railgun — use the beam to target a point; when activated it posts "WARNING" in chat as the 2-second charge-up begins, then launches a 50-second orbital strike sequence of five cinematic phases (target scan, energy formation, implosion, detonation, and final impact) with dramatic visuals, sounds and chat messages. The final impact (equivalent to ~400,000 TNT) carves a perfect downward semi-spherical crater open to the sky and lines the walls and floor at or below the target Y with magma, crying obsidian, and obsidian; all other phases, effects, messages, and crafting remain unchanged.
Place the "Higher Or Lower" poker table and interact with it to open the betting UI, choose a bid (100, 1,000, 10,000, or 50,000) and pick whether the roll will be higher or lower than 10. The table draws a random number from 1–20: a correct pick wins 1.3× your bet, an incorrect pick loses your bet, and rolling exactly 10 is a draw that returns your wager; outcomes and your updated money balance (tracked by the money scoreboard objective) are shown in chat. The UI uses colored elements and plays appropriate sounds for interaction, win, loss, and draw.
Homes: a teleportation tool that lets you set up to five personal home warp points plus a spawn warp and quickly teleport between them. Use the Homes item to open a button-based menu showing each saved home slot (with coordinates and dimension) and spawn warp status; tap a teleport button to warp instantly, use set/replace to save your current location to an empty slot or replace an existing one, and delete a warp with a confirmation button. The menu also displays how many personal homes are used out of 5 and total warps used out of 6 including spawn.
Placeable custom-model poker table block that functions as an in-game poker machine; interact to open the poker UI where you pick a bid increment, then play rounds where you can Fold (forfeit bet and end), Stand (draw an extra card), or Call (place the selected additional bet) until you have five cards and the table determines a winner using standard poker hand rankings. All bets, calls, folds, refunds and payouts are tracked through the Bedrock scoreboard objective named money (players are auto-initialized if needed), winners receive exactly 2x the total combined session bet, and immersive sounds and particle effects play for opening, dealing/drawing, actions, wins, losses, ties and errors.
Scoreboard UI is a craftable admin-only tool that opens a scoreboard management menu when used (right-click); only players with the admin tag or operator permission can open the admin interface. Use the Manage Scoreboard option to edit up to 10 persistent scoreboard lines, and include the placeholders player, money, and coins to show dynamic values. The configured scoreboard is displayed on the bottom action bar for online players and refreshes automatically, and the item has its own icon and in-game name.

I know you are thinking "Didn't someone already make a mod like this?" and you would be right, there is a mod "like this", but that one lays down a flat area of grass blocks... and this one... Well, you know that little pink rectangle on the end of a pencil that you violently drag across paper when you've made a catastrophic mistake and just need it to not exist anymore? Someone made that (not trying to shine my own boots, but it was this guy right here... me in other words). Into a block. For Minecraft. And it works on reality itself. The Eraser is exactly what it sounds like and absolutely should not exist, and yet here we are. You place it down, it looks you dead in the eyes, and starts counting down from 10. Ten. Nine. Eight. Like a movie bomb, except instead of blowing things up it does something arguably more unhinged — it just deletes them. Peacefully. Efficiently. With zero remorse. What it actually DOES: Place it down facing whatever direction you want obliterated — the block sits at the back-center edge of the zone it's about to murder, like a polite little apocalypse that wants you to know exactly where ground zero is 10-second countdown begins immediately upon placement, giving you just enough time to either run, reconsider all your life choices, or stand there and watch like the chaotic gremlin you are At zero it nukes a 64 blocks wide, 32 blocks tall, 32 blocks deep volume of pure, raw, unfiltered nothing — every block in that zone replaced with air, gone, bye, it was never there To keep your game from having an existential crisis during the process, it sweeps through the volume in progressive layers over 3 seconds, rolling forward like a slow-motion wave of void that eats the world one slice at a time It's the "select all, delete" of Minecraft. It's ctrl+Z for people who hate what they built and refuse to mine it out block by boring block like some kind of peasant. Place it, walk away, let the countdown do its therapy. Whatever was there? Gone. Whatever you were building? Fresh start, baby. No questions asked, no survivors, no refunds. Use responsibly. Or don't. I'm a description, not a cop.
Placeable Blackjack Table: a custom-modeled block that runs an interactive blackjack game—right-click the table to open the betting UI and choose from fixed bet buttons (100, 1,000, 10,000, 100,000 coins); the selected bet is validated against your scoreboard money before the round begins and you are then dealt two cards with on-screen Hit and Stay buttons. The dealer gets two cards and will hit if its total is under 15; the closest total to 21 wins, winning pays 1.5x your bet while losing forfeits the bet, and the result is messaged to you with the amount won or lost.
Copperstrike Longshot — a black, scoped sniper rifle with suppressor, extended stock and a 6-round detachable magazine that fires high-velocity Copperstrike Bullets (craftable from iron + copper); headshots or critical hits instantly kill while body shots deal about half damage. Hold the use button to enter a spyglass-style scoped aim (movement is slowed while scoped) and release the use/attack to fire — the rifle only shoots on release. New rifles start with an empty magazine; keep Copperstrike Bullets in your inventory to reload (consumes up to six bullets to fill the magazine) and the weapon will not reload or fire without the special ammo.

Mjolnir — a mighty melee hammer (Attack Damage: 9.0) that channels storms: while in rain or when wet, hits have a chance to call lightning down on struck targets. Hold right-click to channel and gain Resistance while summoning a localized storm that repeatedly strikes nearby enemies; the ability plays a sound when activated, now has a 30 second cooldown, and the hammer no longer shows the enchanted glint.
Placeable slot machine block; right-click to open a polished custom UI with three-item reel animations and choose a bet (1,000; 10,000; or 100,000) using the server money scoreboard—the bet amount is deducted when you spin and outcomes pay 1.5× for two matching items, 3× for three matches, and nothing for no match. The machine now advances spins and reel-locks automatically through timed HUD/action-bar animation frames (no Next/Stop buttons) and features machine hum, reel acceleration, light flash, and coin-shower sounds plus particle flashes and camera shake for richer, outcome-specific celebrations. Wins send you a message and three-match jackpots broadcast a server announcement; payouts, spin-again flow, and scoreboard money handling remain intact for smooth gameplay.

Hey guys, look what I made this time... I brought the Glaive from Krull into Minecraft. So now you can have your own fidget spinner... with blades... that kills... and kind of has it's own brain. It’s basically a sentient, homing fidget spinner of death. Toss it into a crowd, and it’ll shred your bad guys within a 30-block radius like high-voltage chain lightning with a boomerang feel all while Dealing 80 damage to each enemy... man it's almost like it’s checking off a grocery list. Best part? It’s got stage-five attachment issues, so it comes zipping right back to Papa the second the room stops screaming.
Adds two coal-themed consumables: the Miners Apple and the Enchanted Miners Apple. Eating a Miners Apple grants Haste I and Night Vision for 30 seconds, while the Enchanted Miners Apple grants Haste III, Night Vision, and Conduit Power for 60 seconds—consume them by holding use/right-click to gain the temporary mining, vision, and underwater benefits.
Divine Forge Hammer is a godlike multi-tool and melee weapon that functions as a universal tool for mining and harvesting while doubling as a powerful hammer in combat, pre-enchanted with Mending, Unbreaking III, Efficiency V, and Fortune III for exceptional durability, speed, and yield. Use it like any tool to mine blocks faster and harvest more, or swing to deliver heavy hammer attacks with extra knockback and a brief strength burst on hit. The built-in enchantments now appear in the item tooltip and are active for any Divine Forge Hammer in your inventory, not just the one you are holding.
Cloud Walker is a toggleable magical item. When activated it gains an enchanted appearance and generates a temporary 10x10 soft cloud platform beneath the player (similar to Frost Walker). When deactivated the item returns to its normal appearance and stops creating cloud blocks.
Lucky Enchanted Vending Machine is a placeable, illuminated vending-machine block that opens a confirmation UI when used, showing the 1000 cost, your current balance (uses the server money scoreboard), and the pull odds. Choose Purchase Random Book to confirm the 1000 payment and receive one or more random enchanted books (1% chance to get 2 books, 0.1% chance to get 3 books), or choose Cancel/close to abort with no cost. Purchases play particle and sound effects, give a purchase confirmation message to the buyer, and broadcast a server announcement for the rare three-book jackpot.
Golden Roulette Table: a placeable interactive block that opens a roulette UI. Players bet using the scoreboard 'money' with options 1000, 5000, 10000, 50000, and 100000. After a bet the player selects 1 of 16 slots; the table randomly selects 3 winning slots (one designated golden). Regular wins pay 1.5x the bet; golden wins pay 2x and broadcast a server-wide jackpot message. Winners and losers are notified in chat with amounts. Plays sound and particle effects for spins, wins, and losses.

Annihilation Beam: orbital railgun — use the beam to target a point; when activated it posts "WARNING" in chat as the 2-second charge-up begins, then launches a 50-second orbital strike sequence of five cinematic phases (target scan, energy formation, implosion, detonation, and final impact) with dramatic visuals, sounds and chat messages. The final impact (equivalent to ~400,000 TNT) carves a perfect downward semi-spherical crater open to the sky and lines the walls and floor at or below the target Y with magma, crying obsidian, and obsidian; all other phases, effects, messages, and crafting remain unchanged.
Place the "Higher Or Lower" poker table and interact with it to open the betting UI, choose a bid (100, 1,000, 10,000, or 50,000) and pick whether the roll will be higher or lower than 10. The table draws a random number from 1–20: a correct pick wins 1.3× your bet, an incorrect pick loses your bet, and rolling exactly 10 is a draw that returns your wager; outcomes and your updated money balance (tracked by the money scoreboard objective) are shown in chat. The UI uses colored elements and plays appropriate sounds for interaction, win, loss, and draw.
Homes: a teleportation tool that lets you set up to five personal home warp points plus a spawn warp and quickly teleport between them. Use the Homes item to open a button-based menu showing each saved home slot (with coordinates and dimension) and spawn warp status; tap a teleport button to warp instantly, use set/replace to save your current location to an empty slot or replace an existing one, and delete a warp with a confirmation button. The menu also displays how many personal homes are used out of 5 and total warps used out of 6 including spawn.
Placeable custom-model poker table block that functions as an in-game poker machine; interact to open the poker UI where you pick a bid increment, then play rounds where you can Fold (forfeit bet and end), Stand (draw an extra card), or Call (place the selected additional bet) until you have five cards and the table determines a winner using standard poker hand rankings. All bets, calls, folds, refunds and payouts are tracked through the Bedrock scoreboard objective named money (players are auto-initialized if needed), winners receive exactly 2x the total combined session bet, and immersive sounds and particle effects play for opening, dealing/drawing, actions, wins, losses, ties and errors.
Scoreboard UI is a craftable admin-only tool that opens a scoreboard management menu when used (right-click); only players with the admin tag or operator permission can open the admin interface. Use the Manage Scoreboard option to edit up to 10 persistent scoreboard lines, and include the placeholders player, money, and coins to show dynamic values. The configured scoreboard is displayed on the bottom action bar for online players and refreshes automatically, and the item has its own icon and in-game name.

I know you are thinking "Didn't someone already make a mod like this?" and you would be right, there is a mod "like this", but that one lays down a flat area of grass blocks... and this one... Well, you know that little pink rectangle on the end of a pencil that you violently drag across paper when you've made a catastrophic mistake and just need it to not exist anymore? Someone made that (not trying to shine my own boots, but it was this guy right here... me in other words). Into a block. For Minecraft. And it works on reality itself. The Eraser is exactly what it sounds like and absolutely should not exist, and yet here we are. You place it down, it looks you dead in the eyes, and starts counting down from 10. Ten. Nine. Eight. Like a movie bomb, except instead of blowing things up it does something arguably more unhinged — it just deletes them. Peacefully. Efficiently. With zero remorse. What it actually DOES: Place it down facing whatever direction you want obliterated — the block sits at the back-center edge of the zone it's about to murder, like a polite little apocalypse that wants you to know exactly where ground zero is 10-second countdown begins immediately upon placement, giving you just enough time to either run, reconsider all your life choices, or stand there and watch like the chaotic gremlin you are At zero it nukes a 64 blocks wide, 32 blocks tall, 32 blocks deep volume of pure, raw, unfiltered nothing — every block in that zone replaced with air, gone, bye, it was never there To keep your game from having an existential crisis during the process, it sweeps through the volume in progressive layers over 3 seconds, rolling forward like a slow-motion wave of void that eats the world one slice at a time It's the "select all, delete" of Minecraft. It's ctrl+Z for people who hate what they built and refuse to mine it out block by boring block like some kind of peasant. Place it, walk away, let the countdown do its therapy. Whatever was there? Gone. Whatever you were building? Fresh start, baby. No questions asked, no survivors, no refunds. Use responsibly. Or don't. I'm a description, not a cop.
Placeable Blackjack Table: a custom-modeled block that runs an interactive blackjack game—right-click the table to open the betting UI and choose from fixed bet buttons (100, 1,000, 10,000, 100,000 coins); the selected bet is validated against your scoreboard money before the round begins and you are then dealt two cards with on-screen Hit and Stay buttons. The dealer gets two cards and will hit if its total is under 15; the closest total to 21 wins, winning pays 1.5x your bet while losing forfeits the bet, and the result is messaged to you with the amount won or lost.