
This mod adds the Evil One, a massive red-caped boss you summon by placing an emerald block on top of soul sand; it consumes the blocks and appears with a red boss bar and 200 hearts, relentlessly pursuing players with deadly melee and two magical attacks — a crimson fang barrage at range and a Soul Fire Nova up close — both of which now hit much harder, while striking it from behind deals extra damage. Its missing texture has been fixed so it properly shows a red evoker-style cape, and defeating it yields valuable rewards like emerald blocks, totems of undying, and diamond blocks.

This mod adds Guard Villagers — armored villager defenders who wear iron armor and wield iron swords to automatically fend off zombies, skeletons, creepers, spiders and other hostile mobs while remaining friendly to players and other villagers. Guard Villagers naturally appear in villages to keep populations guarded and will occasionally show up in rare wilderness caravans of a few guards accompanied by 1 or 2 trader llamas, and you can right-click a Guard Villager to toggle Patrol, Follow, or Stay modes.
This mod adds the Art Deco Relic Skeleton, an ancient guardian statue that spawns across the Overworld and can be awakened by using bone meal on it four times to become a powerful, loyal companion roughly twice the size of a normal skeleton with high health and strength; it follows and defends you from hostile mobs, can be equipped with weapons and armor, has a toggleable support mode for PvP, and never despawns or burns in daylight. It features a restored, cleaner Art Deco appearance with pale white and grey relic bone tones, emerald inlays, a clearer skull face and complete arms and legs, and includes a matching spawn egg.

This mod adds the Ender Merchant, a peaceful tall dark figure resembling an Enderman that wanders without becoming aggressive and opens a trading interface when right-clicked, offering various currencies like diamonds, emeralds, ender pearls, and lapis in exchange for rare End-themed goods. The Ender Merchant is immune to rain and water damage and will not randomly teleport while touching or submerged in water, so it can safely stand in rain or water without fleeing or drowning.
The Shadow Silk Spider is a small, fluffy, tameable spider with gentle shadowy eyes and subtle leopard-like spots that prefers cozy, shady hiding spots and will defend you by attacking hostile mobs while leaving friendly creatures alone. They come in a streamlined set of colorful, fluffy variants—the sun-patterned versions have been removed—so each spider keeps its color family, soft fur, and classic spider face, and tamed spiders will automatically seek out and attack nearby built-in hostile mobs but will only target modded creatures if their owner has directly attacked them first.

The Void Chitin Trader is a peaceful, towering merchant with a striking chitinous exoskeleton of dark green, black, and iridescent purple armor plating and compound eyes, silently roaming the Overworld and offering exotic trades like Dragon's Breath, End Crystals, Phantom Membranes, and Ghast Tears in exchange for emeralds. This friendly wanderer never attacks, teleports away, or despawns, and in version 2 it is immune to rain, water, and drowning so it can safely stand or wander in wet weather and underwater.

This mod adds The Grey, a peaceful extraterrestrial visitor inspired by classic alien encounters. This tall, slender creature hovers eerily above the ground and wanders the Overworld both day and night, observing players with quiet curiosity and offering mysterious trades like Ender Pearls, End Crystals, Elytra, and enchanted artifacts. The Grey is now safe in rain and water — it will not teleport away or drown and can remain in wet weather or water without harm.

The Astral Sage Wanderer is a peaceful, tall wandering mystic resembling a gentle Enderman who roams Overworld biomes with an ethereal blue-teal glow, flowing robes, and soothing amethyst chimes. It never attacks or teleports away aggressively; when you right-click it, it gifts rotating valuable items like Ender Pearls, Enchanted Golden Apples, Totems of Undying, and even Nether Stars, and it can safely stand in rain or water without taking damage or fleeing.

This mod adds the Sirian Tide Sage, a peaceful and mystical ocean-themed merchant that roams the Overworld. Resembling a tall, graceful being with shimmering deep-blue robes, the Sage is immune to rain and water, can swim and wander underwater without drowning, and will not teleport or become aggressive. Right-click the Sage to open a special trading menu offering rare oceanic and spiritual treasures like Heart of the Sea, Tridents, Totems of Undying, enchanted books, and various potions in exchange for emeralds and diamonds.

The Obsidian Envoy is a peaceful, wandering merchant that looks like a tall, slender humanoid with a dark obsidian sheen and metallic highlights, roaming the Overworld without ever attacking players; it is unaffected by rain or water and will not teleport when looked at. Right-click to open its trade interface and exchange emeralds, diamonds, gold, and obsidian for powerful endgame items like Netherite Ingots, Elytras, Totems of Undying, and Nether Stars, with the trading screen remaining open reliably until you close it or the envoy is gone.

The Verdant Mantis Merchant is a peaceful, insectoid trader that wanders the Overworld with graceful movements, resembling a tall, slender praying mantis with compound eyes and a chitinous exoskeleton. It is immune to rain and water and will not teleport away when wet; right-click to trade for nature-themed goods like Spider Eyes, Golden Apples, Moss Blocks, Spectral Arrows and other precision or potion-related items in exchange for Emeralds.
The Bold Jumping Spider is an adorable, tameable spider companion you calm with spider eyes; it loyally follows you, is passive toward players, can ride on your shoulder, remembers and defends against foes it has faced, and helps in combat by leaping at enemies and shooting slowing webs while avoiding villagers, iron golems, and other players unless provoked. Wild Bold Jumping Spiders now spawn in six permanent visual varieties — original, black-and-white, tan, white, a bright orange with cobalt-blue fangs, and a new cream-colored variant with dark green fangs and cute jumping-spider eyes — and they occasionally perform short exploratory hops while idle for extra charm.

The Starfeather Trader is a mysterious, hovering blue bird-like merchant with vivid lighter-blue plumage and bright yellow eyes that wanders the Overworld leaving soft blue soul-flame particles; approach and right-click to open a vanilla-style trading menu offering valuable potions, spectral arrows, and tipped arrows in exchange for common resources, and it can be spawned with a matching vivid blue and yellow spawn egg. This version makes the trader immune to rain, water, and drowning so it can safely swim or stand in storms, and it no longer teleports away when wet or when players look at it while keeping its original appearance, sounds, peaceful behavior, and trades.

Subaru is a unique, silent companion you tame with a book who loyally follows you and stays neutral unless either of you are threatened; he defends you by pushing back and damaging hostile mobs, can resurrect in a burst of dark purple, witch-like particles, grows tougher when injured, grants a combat strength buff, and will never target your other tamed companions. You can give Subaru the exact item you are holding by sneaking and interacting so he visibly holds and uses it in combat, he will return or drop items when needed and keeps his equipped weapon across death and reloads, and he now properly fires arrows, uses crossbows and even throws tridents when equipped.

Adds a bondable Oni maid guardian companion that you can give items to by clicking, and she visibly holds and equips the item in her hand. Gifted weapons are now actually used in battle with weapon-style effects — swords shove enemies back, tridents shove and also hamper foes' attacks, bows and crossbows slow targets, and pickaxes/shovels make enemies slower and weaker — while she keeps her normal abilities, extra damage, animations, and durability loss behavior.
This mod adds the Void Altar Villager, a mysterious End-dwelling villager with pale endstone skin and flowing purple robes that trails swirling portal particles and naturally appears inside End City structures; these supernatural villagers are tougher and faster than normal villagers, with high health, increased movement speed, and the ability to teleport away with eerie Enderman-like sounds when threatened, though they are vulnerable to water and rain which harm them and provoke short teleports to find dry ground. A Nitwit variation with simpler purple robes and glowing purple eyes also appears, and adults now often spawn with a persistent baby companion: baby Void Altar Villagers wear a simpler pale robe texture with no merchant belt, cannot trade and instead follow nearby adults, and Void Altar Villager breeding produces these modded babies rather than vanilla children.

This mod adds the Evil One, a massive red-caped boss you summon by placing an emerald block on top of soul sand; it consumes the blocks and appears with a red boss bar and 200 hearts, relentlessly pursuing players with deadly melee and two magical attacks — a crimson fang barrage at range and a Soul Fire Nova up close — both of which now hit much harder, while striking it from behind deals extra damage. Its missing texture has been fixed so it properly shows a red evoker-style cape, and defeating it yields valuable rewards like emerald blocks, totems of undying, and diamond blocks.

This mod adds Guard Villagers — armored villager defenders who wear iron armor and wield iron swords to automatically fend off zombies, skeletons, creepers, spiders and other hostile mobs while remaining friendly to players and other villagers. Guard Villagers naturally appear in villages to keep populations guarded and will occasionally show up in rare wilderness caravans of a few guards accompanied by 1 or 2 trader llamas, and you can right-click a Guard Villager to toggle Patrol, Follow, or Stay modes.
This mod adds the Art Deco Relic Skeleton, an ancient guardian statue that spawns across the Overworld and can be awakened by using bone meal on it four times to become a powerful, loyal companion roughly twice the size of a normal skeleton with high health and strength; it follows and defends you from hostile mobs, can be equipped with weapons and armor, has a toggleable support mode for PvP, and never despawns or burns in daylight. It features a restored, cleaner Art Deco appearance with pale white and grey relic bone tones, emerald inlays, a clearer skull face and complete arms and legs, and includes a matching spawn egg.

This mod adds the Ender Merchant, a peaceful tall dark figure resembling an Enderman that wanders without becoming aggressive and opens a trading interface when right-clicked, offering various currencies like diamonds, emeralds, ender pearls, and lapis in exchange for rare End-themed goods. The Ender Merchant is immune to rain and water damage and will not randomly teleport while touching or submerged in water, so it can safely stand in rain or water without fleeing or drowning.
The Shadow Silk Spider is a small, fluffy, tameable spider with gentle shadowy eyes and subtle leopard-like spots that prefers cozy, shady hiding spots and will defend you by attacking hostile mobs while leaving friendly creatures alone. They come in a streamlined set of colorful, fluffy variants—the sun-patterned versions have been removed—so each spider keeps its color family, soft fur, and classic spider face, and tamed spiders will automatically seek out and attack nearby built-in hostile mobs but will only target modded creatures if their owner has directly attacked them first.

The Void Chitin Trader is a peaceful, towering merchant with a striking chitinous exoskeleton of dark green, black, and iridescent purple armor plating and compound eyes, silently roaming the Overworld and offering exotic trades like Dragon's Breath, End Crystals, Phantom Membranes, and Ghast Tears in exchange for emeralds. This friendly wanderer never attacks, teleports away, or despawns, and in version 2 it is immune to rain, water, and drowning so it can safely stand or wander in wet weather and underwater.

This mod adds The Grey, a peaceful extraterrestrial visitor inspired by classic alien encounters. This tall, slender creature hovers eerily above the ground and wanders the Overworld both day and night, observing players with quiet curiosity and offering mysterious trades like Ender Pearls, End Crystals, Elytra, and enchanted artifacts. The Grey is now safe in rain and water — it will not teleport away or drown and can remain in wet weather or water without harm.

The Astral Sage Wanderer is a peaceful, tall wandering mystic resembling a gentle Enderman who roams Overworld biomes with an ethereal blue-teal glow, flowing robes, and soothing amethyst chimes. It never attacks or teleports away aggressively; when you right-click it, it gifts rotating valuable items like Ender Pearls, Enchanted Golden Apples, Totems of Undying, and even Nether Stars, and it can safely stand in rain or water without taking damage or fleeing.

This mod adds the Sirian Tide Sage, a peaceful and mystical ocean-themed merchant that roams the Overworld. Resembling a tall, graceful being with shimmering deep-blue robes, the Sage is immune to rain and water, can swim and wander underwater without drowning, and will not teleport or become aggressive. Right-click the Sage to open a special trading menu offering rare oceanic and spiritual treasures like Heart of the Sea, Tridents, Totems of Undying, enchanted books, and various potions in exchange for emeralds and diamonds.

The Obsidian Envoy is a peaceful, wandering merchant that looks like a tall, slender humanoid with a dark obsidian sheen and metallic highlights, roaming the Overworld without ever attacking players; it is unaffected by rain or water and will not teleport when looked at. Right-click to open its trade interface and exchange emeralds, diamonds, gold, and obsidian for powerful endgame items like Netherite Ingots, Elytras, Totems of Undying, and Nether Stars, with the trading screen remaining open reliably until you close it or the envoy is gone.

The Verdant Mantis Merchant is a peaceful, insectoid trader that wanders the Overworld with graceful movements, resembling a tall, slender praying mantis with compound eyes and a chitinous exoskeleton. It is immune to rain and water and will not teleport away when wet; right-click to trade for nature-themed goods like Spider Eyes, Golden Apples, Moss Blocks, Spectral Arrows and other precision or potion-related items in exchange for Emeralds.
The Bold Jumping Spider is an adorable, tameable spider companion you calm with spider eyes; it loyally follows you, is passive toward players, can ride on your shoulder, remembers and defends against foes it has faced, and helps in combat by leaping at enemies and shooting slowing webs while avoiding villagers, iron golems, and other players unless provoked. Wild Bold Jumping Spiders now spawn in six permanent visual varieties — original, black-and-white, tan, white, a bright orange with cobalt-blue fangs, and a new cream-colored variant with dark green fangs and cute jumping-spider eyes — and they occasionally perform short exploratory hops while idle for extra charm.

The Starfeather Trader is a mysterious, hovering blue bird-like merchant with vivid lighter-blue plumage and bright yellow eyes that wanders the Overworld leaving soft blue soul-flame particles; approach and right-click to open a vanilla-style trading menu offering valuable potions, spectral arrows, and tipped arrows in exchange for common resources, and it can be spawned with a matching vivid blue and yellow spawn egg. This version makes the trader immune to rain, water, and drowning so it can safely swim or stand in storms, and it no longer teleports away when wet or when players look at it while keeping its original appearance, sounds, peaceful behavior, and trades.

Subaru is a unique, silent companion you tame with a book who loyally follows you and stays neutral unless either of you are threatened; he defends you by pushing back and damaging hostile mobs, can resurrect in a burst of dark purple, witch-like particles, grows tougher when injured, grants a combat strength buff, and will never target your other tamed companions. You can give Subaru the exact item you are holding by sneaking and interacting so he visibly holds and uses it in combat, he will return or drop items when needed and keeps his equipped weapon across death and reloads, and he now properly fires arrows, uses crossbows and even throws tridents when equipped.

Adds a bondable Oni maid guardian companion that you can give items to by clicking, and she visibly holds and equips the item in her hand. Gifted weapons are now actually used in battle with weapon-style effects — swords shove enemies back, tridents shove and also hamper foes' attacks, bows and crossbows slow targets, and pickaxes/shovels make enemies slower and weaker — while she keeps her normal abilities, extra damage, animations, and durability loss behavior.
This mod adds the Void Altar Villager, a mysterious End-dwelling villager with pale endstone skin and flowing purple robes that trails swirling portal particles and naturally appears inside End City structures; these supernatural villagers are tougher and faster than normal villagers, with high health, increased movement speed, and the ability to teleport away with eerie Enderman-like sounds when threatened, though they are vulnerable to water and rain which harm them and provoke short teleports to find dry ground. A Nitwit variation with simpler purple robes and glowing purple eyes also appears, and adults now often spawn with a persistent baby companion: baby Void Altar Villagers wear a simpler pale robe texture with no merchant belt, cannot trade and instead follow nearby adults, and Void Altar Villager breeding produces these modded babies rather than vanilla children.