The Ruin Staff is a powerful magical weapon that fires a destructive beam up to 50 blocks, shattering blocks in a 5-block radius on impact and dealing massive damage to nearby creatures; right-click to unleash ruin, mindful of the 2‑second cooldown and the staff's limited durability. This update reduces the staff's memory footprint and avoids forcing extra chunk loads during use, so it runs more smoothly on lower-memory systems. The mod also logs your JVM heap at startup and will warn if your launcher memory settings could cause startup problems, with guidance to lower Xmx or increase your Windows paging file.

This mod adds scalable tornadoes with five strength tiers, with EMF5 storms now rendering a much larger funnel, wider cloud and particle effects, and an expanded environmental damage radius for truly catastrophic weather. Use the /Tornado or /tornado command followed by emf1–emf5, ef1–ef5, or 1–5 to spawn the desired tornado at your location; running the command with no argument spawns an EMF5. The command also triggers sirens, lightning, and synchronized visual effects while respecting the server's active tornado cap.

Adds an Echolocation-Manipulation chaos power obtainable via syringe that grants seismic sensing while applying Blindness; hold K to emit repeated vibration pulses (release to stop) that produce a resonant sound, briefly outline detected mobs and players with a glowing effect, report detection counts in the action bar, and extend detection out to 1,000 feet (about 305 blocks) with the HUD/action bar showing the 1,000-foot range—no visual particles are spawned around the player, targets, or nearby surfaces. It also provides a Gravity Manipulation ability bound to Z: press Z once to toggle the gravity power on and press Z again to toggle it off, and the input handling has been improved so holding Z or key-repeat will not accidentally retrigger the toggle.

Adds a 0–20 thirst system displayed as ten small water-bottle icons above your hunger bar that drains using the same exhaustion rules as hunger. Drink any potion or water bottle to refill thirst: plain water bottles restore 10 points (half), while other potions restore 6 points, and you can right-click the Thirst Bar item to display your current thirst in chat. If thirst reaches 0 in survival, you will continuously receive Slowness I and Hunger I until you raise thirst above 0, after which the effects stop refreshing and expire shortly after.

The Netherite Plated Elytra combines elytra flight with netherite-grade protection: when worn in the chest slot it allows gliding while granting 10 armor points, 3.0 toughness, and 1.0 knockback resistance, provides fire and lava resistance, and has its own durability. Right-click while holding the item to equip it in the chest slot, then jump while falling to glide as with a standard elytra; it uses the vanilla elytra model and texture, plays the normal equip sound, and preserves slightly reduced rocket boost behavior.

The Windfire Staff is a dual-mode magical weapon that alternates between Fire and Wind modes—right-click to cast its mode-specific projectile (1 second cooldown) and sneak + right-click to toggle modes; the current mode appears in the item name, tooltip, and durability/focus bar so you always know which charge is active. Fire Mode deals direct-hit damage and sets targets ablaze while optionally igniting nearby air blocks, and Wind Mode delivers strong knockback to entities and produces a small knockback burst with extra wind particles when projectiles hit blocks. Casting, cooldowns, and mode switches are announced with localized action-bar messages and a toggle chime for clear feedback, projectiles persist their selected mode when saved, and the staff model stays synchronized in inventories so crafted or loaded staffs keep the correct appearance; the recipe advancement now unlocks when you collect the required ingredients.

The Miners Lantern is a mystical soul lantern that, when placed in your off-hand, passively grants Haste I to speed up mining; if you stand within range of a beacon configured to provide Haste II, the lantern intelligently upgrades your buff to Haste III while you remain in range. The effect refreshes automatically as long as the lantern stays in your off-hand, the item tooltip explains the beacon interaction, and the lantern now appears as a proper 3D soul lantern in both first- and third-person with its familiar blue flame for a more immersive look.
The Electric Fence is a placeable multiblock structure that electrocutes any mob that enters its area. Once placed, it continuously damages, immobilizes, and weakens any nearby mobs, making them glow so you can spot them through walls. Right-click any part of the structure to toggle it on or off, with a status message and sound confirming the current state.

The Enderbound Bundle is a magical portable Ender Chest that lets you access your Ender Chest from anywhere—right-click while holding the bundle to open your Ender Chest and store or retrieve items on the go. It sports a custom purple enchanted texture with a shimmer and glint, is now located in the Tools/gear creative tab for easier discovery, and its model has been adjusted so it is held upright and naturally in both first- and third-person views.

The Skyhawk Gunship is a rideable military helicopter that you can place as a multiblock structure and then mount by right-clicking any part of it. Once inside, you fly using WASD to move horizontally, Space to ascend, and Shift to descend, with the helicopter facing the direction you look. Press Ctrl to dismount and leave the helicopter parked in the world, ready to be boarded again later. While piloting, left-click to fire rapid machine gun bursts and right-click to launch explosive missiles at your targets. A full cockpit HUD displays your speed, altitude, heading, and weapon status to keep you informed mid-flight.

The Skyfeather Aegis is a 4-piece alien avian armor set that grants creative-style flight when all four pieces are worn together. Equip the full set, then double-tap jump to take to the skies -- you have 1 minute of flight fuel, displayed as a visual bar above your hotbar showing remaining charge. When fuel runs out mid-air, a Slow Falling effect kicks in so you drift down safely like a feather instead of plummeting. Your fuel recharges automatically while standing on the ground, taking about 30 seconds for a full refill. The full set also grants permanent Night Vision, Speed II, and Jump Boost II, making the Skyfeather Aegis a powerful choice for both aerial exploration and fast ground traversal.

The Lava Sponge is a placeable block that absorbs lava in a 4-block radius, up to 32 lava blocks, and becomes a Wet Lava Sponge when full (the wet state shows molten drips in its texture). To restore it, right-click the Wet Lava Sponge with any ice block (Ice, Packed Ice, or Blue Ice) — this consumes one ice in Survival (not in Creative) and plays a short glass-place sound.

The Short Bow is an ultra-fast, lightweight alternative to the regular bow that reaches full draw in just 5 ticks, sacrificing raw damage and range for exceptional rapid-fire performance. Use it like a normal bow—hold right-click to draw and release to fire—but it now begins firing at an even lower pull threshold so you can spam quick shots in rapid succession or hold to achieve the full-power shot.
The Torrent Launcher is a placeable multiblock turret that automatically targets and attacks hostile mobs within 32 blocks, firing a projectile every 2 seconds. Place it on the ground to deploy the structure, then right-click any part of it to cycle between its two firing modes — Arrows and TNT — with the current mode shown on your action bar. Arrows now fire as accurate shots that predict target movement and compensate for gravity with no spread, while TNT launches explosive rounds in a short-fuse arc so position the turret carefully; firing effects use crit particles instead of fireballs.
Adds five Art Deco–styled hopper variants (Wooden Plank, Copper, Gold, Diamond, and Netherite) that behave like vanilla hoppers: they pull from above, collect nearby item drops, and push into the block they face; right-click a placed hopper to open its inventory and sneak + right-click to pick it back up as an item (if your inventory is full the hopper item will drop nearby). The Netherite variant records the placing player as its owner and routes overflow pickups to the first placed valid Netherite Hopper owned by that player in the same dimension (placement order matters), sneak+picking up another player’s Netherite Hopper is blocked and displays the message This Netherite Hopper belongs to another player, and Netherite Hopper items now stack up to 64 for easier carrying.
The Chrono Freeze Watch M2 is a stopwatch-like item that, when toggled with right-click (M2), freezes all living creatures, in-flight projectiles, and the world’s time; while frozen you can walk into and collect most frozen projectiles and recover their proper item stacks when possible. While time is frozen, crouch + right-click grabs the looked-at mob’s held item, weapon, armor piece, or block into your inventory (or drops it if your inventory is full), and pressing Mouse Button 4 will also grab the looked-at mob’s equipment while the freeze is active; normal right-click toggling still works when you are not crouching. Additionally, double-press the jump key within one second while the watch is anywhere in your inventory to toggle a granted flight mode (double-jump again to turn it off), and while the watch is in your inventory you will not take fall damage.

The Phantom Door is a two-block-tall dark oak door that looks, sounds, and functions like a vanilla door but acts as a random teleporter: walking through it (it has no collision) instantly teleports you to a randomly chosen valid door lower-half in the same dimension, including vanilla doors, with no distance limit or required pairing. Right-click toggles the door as normal and will show portal particles if any valid destination exists or smoke if none, and a same-tick teleport guard prevents immediate double-teleports. The mod keeps door appearance and behavior unchanged, automatically validates and cleans stale destination entries, and requires only that at least one other door exist in the dimension for teleportation to work.

Equip the full Prime Commander armor set to replace your third-person player model with a large, fully animated Optimus Prime–inspired mech; when the full set is worn and you are not in truck mode the mech renderer takes over and the camera automatically switches to a backed-up third-person back view so the oversized mech no longer fills or overlaps the screen. The mech uses a slightly reduced render scale and smoother, calmer animations (stride, arms, hips, knees and forward-lean) to minimize clipping and choppy motion; remove any piece or switch to truck mode to return to the normal player render, and first-person view hides the empty hand for immersion.
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The Ruin Staff is a powerful magical weapon that fires a destructive beam up to 50 blocks, shattering blocks in a 5-block radius on impact and dealing massive damage to nearby creatures; right-click to unleash ruin, mindful of the 2‑second cooldown and the staff's limited durability. This update reduces the staff's memory footprint and avoids forcing extra chunk loads during use, so it runs more smoothly on lower-memory systems. The mod also logs your JVM heap at startup and will warn if your launcher memory settings could cause startup problems, with guidance to lower Xmx or increase your Windows paging file.

This mod adds scalable tornadoes with five strength tiers, with EMF5 storms now rendering a much larger funnel, wider cloud and particle effects, and an expanded environmental damage radius for truly catastrophic weather. Use the /Tornado or /tornado command followed by emf1–emf5, ef1–ef5, or 1–5 to spawn the desired tornado at your location; running the command with no argument spawns an EMF5. The command also triggers sirens, lightning, and synchronized visual effects while respecting the server's active tornado cap.

Adds an Echolocation-Manipulation chaos power obtainable via syringe that grants seismic sensing while applying Blindness; hold K to emit repeated vibration pulses (release to stop) that produce a resonant sound, briefly outline detected mobs and players with a glowing effect, report detection counts in the action bar, and extend detection out to 1,000 feet (about 305 blocks) with the HUD/action bar showing the 1,000-foot range—no visual particles are spawned around the player, targets, or nearby surfaces. It also provides a Gravity Manipulation ability bound to Z: press Z once to toggle the gravity power on and press Z again to toggle it off, and the input handling has been improved so holding Z or key-repeat will not accidentally retrigger the toggle.

Adds a 0–20 thirst system displayed as ten small water-bottle icons above your hunger bar that drains using the same exhaustion rules as hunger. Drink any potion or water bottle to refill thirst: plain water bottles restore 10 points (half), while other potions restore 6 points, and you can right-click the Thirst Bar item to display your current thirst in chat. If thirst reaches 0 in survival, you will continuously receive Slowness I and Hunger I until you raise thirst above 0, after which the effects stop refreshing and expire shortly after.

The Netherite Plated Elytra combines elytra flight with netherite-grade protection: when worn in the chest slot it allows gliding while granting 10 armor points, 3.0 toughness, and 1.0 knockback resistance, provides fire and lava resistance, and has its own durability. Right-click while holding the item to equip it in the chest slot, then jump while falling to glide as with a standard elytra; it uses the vanilla elytra model and texture, plays the normal equip sound, and preserves slightly reduced rocket boost behavior.

The Windfire Staff is a dual-mode magical weapon that alternates between Fire and Wind modes—right-click to cast its mode-specific projectile (1 second cooldown) and sneak + right-click to toggle modes; the current mode appears in the item name, tooltip, and durability/focus bar so you always know which charge is active. Fire Mode deals direct-hit damage and sets targets ablaze while optionally igniting nearby air blocks, and Wind Mode delivers strong knockback to entities and produces a small knockback burst with extra wind particles when projectiles hit blocks. Casting, cooldowns, and mode switches are announced with localized action-bar messages and a toggle chime for clear feedback, projectiles persist their selected mode when saved, and the staff model stays synchronized in inventories so crafted or loaded staffs keep the correct appearance; the recipe advancement now unlocks when you collect the required ingredients.

The Miners Lantern is a mystical soul lantern that, when placed in your off-hand, passively grants Haste I to speed up mining; if you stand within range of a beacon configured to provide Haste II, the lantern intelligently upgrades your buff to Haste III while you remain in range. The effect refreshes automatically as long as the lantern stays in your off-hand, the item tooltip explains the beacon interaction, and the lantern now appears as a proper 3D soul lantern in both first- and third-person with its familiar blue flame for a more immersive look.
The Electric Fence is a placeable multiblock structure that electrocutes any mob that enters its area. Once placed, it continuously damages, immobilizes, and weakens any nearby mobs, making them glow so you can spot them through walls. Right-click any part of the structure to toggle it on or off, with a status message and sound confirming the current state.

The Enderbound Bundle is a magical portable Ender Chest that lets you access your Ender Chest from anywhere—right-click while holding the bundle to open your Ender Chest and store or retrieve items on the go. It sports a custom purple enchanted texture with a shimmer and glint, is now located in the Tools/gear creative tab for easier discovery, and its model has been adjusted so it is held upright and naturally in both first- and third-person views.

The Skyhawk Gunship is a rideable military helicopter that you can place as a multiblock structure and then mount by right-clicking any part of it. Once inside, you fly using WASD to move horizontally, Space to ascend, and Shift to descend, with the helicopter facing the direction you look. Press Ctrl to dismount and leave the helicopter parked in the world, ready to be boarded again later. While piloting, left-click to fire rapid machine gun bursts and right-click to launch explosive missiles at your targets. A full cockpit HUD displays your speed, altitude, heading, and weapon status to keep you informed mid-flight.

The Skyfeather Aegis is a 4-piece alien avian armor set that grants creative-style flight when all four pieces are worn together. Equip the full set, then double-tap jump to take to the skies -- you have 1 minute of flight fuel, displayed as a visual bar above your hotbar showing remaining charge. When fuel runs out mid-air, a Slow Falling effect kicks in so you drift down safely like a feather instead of plummeting. Your fuel recharges automatically while standing on the ground, taking about 30 seconds for a full refill. The full set also grants permanent Night Vision, Speed II, and Jump Boost II, making the Skyfeather Aegis a powerful choice for both aerial exploration and fast ground traversal.

The Lava Sponge is a placeable block that absorbs lava in a 4-block radius, up to 32 lava blocks, and becomes a Wet Lava Sponge when full (the wet state shows molten drips in its texture). To restore it, right-click the Wet Lava Sponge with any ice block (Ice, Packed Ice, or Blue Ice) — this consumes one ice in Survival (not in Creative) and plays a short glass-place sound.

The Short Bow is an ultra-fast, lightweight alternative to the regular bow that reaches full draw in just 5 ticks, sacrificing raw damage and range for exceptional rapid-fire performance. Use it like a normal bow—hold right-click to draw and release to fire—but it now begins firing at an even lower pull threshold so you can spam quick shots in rapid succession or hold to achieve the full-power shot.
The Torrent Launcher is a placeable multiblock turret that automatically targets and attacks hostile mobs within 32 blocks, firing a projectile every 2 seconds. Place it on the ground to deploy the structure, then right-click any part of it to cycle between its two firing modes — Arrows and TNT — with the current mode shown on your action bar. Arrows now fire as accurate shots that predict target movement and compensate for gravity with no spread, while TNT launches explosive rounds in a short-fuse arc so position the turret carefully; firing effects use crit particles instead of fireballs.
Adds five Art Deco–styled hopper variants (Wooden Plank, Copper, Gold, Diamond, and Netherite) that behave like vanilla hoppers: they pull from above, collect nearby item drops, and push into the block they face; right-click a placed hopper to open its inventory and sneak + right-click to pick it back up as an item (if your inventory is full the hopper item will drop nearby). The Netherite variant records the placing player as its owner and routes overflow pickups to the first placed valid Netherite Hopper owned by that player in the same dimension (placement order matters), sneak+picking up another player’s Netherite Hopper is blocked and displays the message This Netherite Hopper belongs to another player, and Netherite Hopper items now stack up to 64 for easier carrying.
The Chrono Freeze Watch M2 is a stopwatch-like item that, when toggled with right-click (M2), freezes all living creatures, in-flight projectiles, and the world’s time; while frozen you can walk into and collect most frozen projectiles and recover their proper item stacks when possible. While time is frozen, crouch + right-click grabs the looked-at mob’s held item, weapon, armor piece, or block into your inventory (or drops it if your inventory is full), and pressing Mouse Button 4 will also grab the looked-at mob’s equipment while the freeze is active; normal right-click toggling still works when you are not crouching. Additionally, double-press the jump key within one second while the watch is anywhere in your inventory to toggle a granted flight mode (double-jump again to turn it off), and while the watch is in your inventory you will not take fall damage.

The Phantom Door is a two-block-tall dark oak door that looks, sounds, and functions like a vanilla door but acts as a random teleporter: walking through it (it has no collision) instantly teleports you to a randomly chosen valid door lower-half in the same dimension, including vanilla doors, with no distance limit or required pairing. Right-click toggles the door as normal and will show portal particles if any valid destination exists or smoke if none, and a same-tick teleport guard prevents immediate double-teleports. The mod keeps door appearance and behavior unchanged, automatically validates and cleans stale destination entries, and requires only that at least one other door exist in the dimension for teleportation to work.

Equip the full Prime Commander armor set to replace your third-person player model with a large, fully animated Optimus Prime–inspired mech; when the full set is worn and you are not in truck mode the mech renderer takes over and the camera automatically switches to a backed-up third-person back view so the oversized mech no longer fills or overlaps the screen. The mech uses a slightly reduced render scale and smoother, calmer animations (stride, arms, hips, knees and forward-lean) to minimize clipping and choppy motion; remove any piece or switch to truck mode to return to the normal player render, and first-person view hides the empty hand for immersion.
Only the first 28 pages are available while signed out. Sign in to browse deeper results.