Awakened Armor Trims

v3MC Java 1.21.5
3 downloads

Description

Matching armor trims unlock unique abilities, including a Warden that hunts your target.

Mod Wiki

Awakened Armor Trims

Quickstart

  1. Get four pieces of armor with the same trim pattern, using Minecraft’s usual smithing-table armor-trimming process. The trim material can differ; the pattern must match.
  2. Equip the trimmed armor in your head, chest, legs, and feet slots.
  3. Sneak and use an item, interact with a block, or interact with an entity to awaken the set. Try aiming at a hostile mob when using the Silence trim.

Abilities recharge after use. Most have a 12-second cooldown; Silence, Snout, and Flow take longer.

Overview

Awakened Armor Trims gives a complete matching set a special ability based on its trim pattern. You need all four armor slots filled with trimmed armor of the same pattern; a missing piece or a different pattern prevents the set from awakening.

The ability works while you wear the set. The mod adds no armor pieces or special crafting recipes.

Abilities And Mechanics

Trim patternAbility
SentryGrants Resistance and Absorption, then knocks nearby hostile mobs back and weakens them.
VexDashes in the direction you face, with Speed, Slow Falling, and brief Invisibility. Nearby hostiles are knocked back and slowed.
WildGrants you Regeneration and Absorption, and gives nearby players a shorter boost of both. Nearby hostiles are knocked back and slowed.
CoastGrants Water Breathing, Dolphin’s Grace, and Conduit Power. Nearby hostiles are knocked back and slowed.
DuneGrants Fire Resistance and Strength. Nearby hostiles are knocked back and weakened.
WayfinderGrants Night Vision and Speed, and makes nearby hostiles glow for 12 seconds.
RaiserLaunches you upward with Jump Boost and Slow Falling. Nearby hostiles are knocked back and slowed.
ShaperGrants Haste, Strength, and Speed; nearby players also gain Haste and Strength.
WardGrants Absorption and Resistance, then knocks nearby hostiles back and weakens them.
SilenceSummons a Warden to hunt an attackable living target. Aim at a target to select it; a nearby target may be selected if your aim does not find one. The Warden lasts up to 30 seconds and disappears if it or its target dies.
TideGrants Conduit Power, Water Breathing, and Dolphin’s Grace. Nearby hostiles are knocked back and slowed.
SnoutSends a broad, 12-block-high wave in the direction you face. It launches living entities in its path; it does not place water or damage terrain.
RibGrants Resistance, Absorption, and Strength, then knocks nearby hostiles back and slows them.
EyeGrants Night Vision, Luck, and Strength, and makes nearby hostiles glow for 10 seconds.
SpireLaunches you upward with Slow Falling and Resistance. Nearby hostiles are knocked back and slowed.
HostGrants you Absorption and Speed, and gives nearby players a shorter boost of both. Nearby hostiles are knocked back and weakened.
FlowCreates a five-second updraft that lifts and carries nearby players around you.
BoltDashes in the direction you face, with Haste, Speed, and Strength. Nearby hostiles are knocked back and slowed.

Hostile-mob shockwaves push enemies away and apply the listed debuff; they do not directly deal damage. The ranges and durations vary by ability.

How To Use

Activate the ability by sneaking while using an item or interacting with a block or entity. For a dash or launch, choose a clear direction. For the Warden, aim at an attackable living entity; it can target a mob or player.

Each successful use starts a cooldown shared across your abilities. Most patterns recharge in 12 seconds; Snout takes 30 seconds, Silence 60 seconds, and Flow 20 seconds. If an ability is still recharging, you’ll see the remaining time.

Crafting And Obtaining

Use standard Minecraft armor trims: find trim templates, then apply a template and trim material to armor at a smithing table. Make a matching set by applying the same trim pattern to all four armor pieces. The trim material does not need to match.

Progression And Strategy

Choose your trim for the situation: use Coast or Tide for underwater exploration, Wayfinder or Eye to spot nearby hostiles, and Wild, Shaper, or Host to support nearby players. Sentry, Ward, and Rib help in close combat, while Vex, Raiser, Spire, and Bolt offer movement options. For Silence, keep your target in sight when you activate the set.

How to install

This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

This mod is licensed under the CreativeMode Mods License.