Copperstrike Longshot — a black, scoped sniper rifle with suppressor, extended stock and a 6-round detachable magazine that fires high-velocity Copperstrike Bullets (craftable from iron + copper); headshots or critical hits instantly kill while body shots deal about half damage. Hold the use button to enter a spyglass-style scoped aim (movement is slowed while scoped) and release the use/attack to fire — the rifle only shoots on release. New rifles start with an empty magazine; keep Copperstrike Bullets in your inventory to reload (consumes up to six bullets to fill the magazine) and the weapon will not reload or fire without the special ammo.
The Ruin Staff is a powerful magical weapon that fires a destructive beam up to 50 blocks, shattering blocks in a 5-block radius on impact and dealing massive damage to nearby creatures; right-click to unleash ruin, mindful of the 2‑second cooldown and the staff's limited durability. This update reduces the staff's memory footprint and avoids forcing extra chunk loads during use, so it runs more smoothly on lower-memory systems. The mod also logs your JVM heap at startup and will warn if your launcher memory settings could cause startup problems, with guidance to lower Xmx or increase your Windows paging file.

This mod adds scalable tornadoes with five strength tiers, with EMF5 storms now rendering a much larger funnel, wider cloud and particle effects, and an expanded environmental damage radius for truly catastrophic weather. Use the /Tornado or /tornado command followed by emf1–emf5, ef1–ef5, or 1–5 to spawn the desired tornado at your location; running the command with no argument spawns an EMF5. The command also triggers sirens, lightning, and synchronized visual effects while respecting the server's active tornado cap.

Mjolnir — a mighty melee hammer (Attack Damage: 9.0) that channels storms: while in rain or when wet, hits have a chance to call lightning down on struck targets. Hold right-click to channel and gain Resistance while summoning a localized storm that repeatedly strikes nearby enemies; the ability plays a sound when activated, now has a 30 second cooldown, and the hammer no longer shows the enchanted glint.

Adds an Echolocation-Manipulation chaos power obtainable via syringe that grants seismic sensing while applying Blindness; hold K to emit repeated vibration pulses (release to stop) that produce a resonant sound, briefly outline detected mobs and players with a glowing effect, report detection counts in the action bar, and extend detection out to 1,000 feet (about 305 blocks) with the HUD/action bar showing the 1,000-foot range—no visual particles are spawned around the player, targets, or nearby surfaces. It also provides a Gravity Manipulation ability bound to Z: press Z once to toggle the gravity power on and press Z again to toggle it off, and the input handling has been improved so holding Z or key-repeat will not accidentally retrigger the toggle.

Adds a 0–20 thirst system displayed as ten small water-bottle icons above your hunger bar that drains using the same exhaustion rules as hunger. Drink any potion or water bottle to refill thirst: plain water bottles restore 10 points (half), while other potions restore 6 points, and you can right-click the Thirst Bar item to display your current thirst in chat. If thirst reaches 0 in survival, you will continuously receive Slowness I and Hunger I until you raise thirst above 0, after which the effects stop refreshing and expire shortly after.
Placeable slot machine block; right-click to open a polished custom UI with three-item reel animations and choose a bet (1,000; 10,000; or 100,000) using the server money scoreboard—the bet amount is deducted when you spin and outcomes pay 1.5× for two matching items, 3× for three matches, and nothing for no match. The machine now advances spins and reel-locks automatically through timed HUD/action-bar animation frames (no Next/Stop buttons) and features machine hum, reel acceleration, light flash, and coin-shower sounds plus particle flashes and camera shake for richer, outcome-specific celebrations. Wins send you a message and three-match jackpots broadcast a server announcement; payouts, spin-again flow, and scoreboard money handling remain intact for smooth gameplay.

The Netherite Plated Elytra combines elytra flight with netherite-grade protection: when worn in the chest slot it allows gliding while granting 10 armor points, 3.0 toughness, and 1.0 knockback resistance, provides fire and lava resistance, and has its own durability. Right-click while holding the item to equip it in the chest slot, then jump while falling to glide as with a standard elytra; it uses the vanilla elytra model and texture, plays the normal equip sound, and preserves slightly reduced rocket boost behavior.

The Windfire Staff is a dual-mode magical weapon that alternates between Fire and Wind modes—right-click to cast its mode-specific projectile (1 second cooldown) and sneak + right-click to toggle modes; the current mode appears in the item name, tooltip, and durability/focus bar so you always know which charge is active. Fire Mode deals direct-hit damage and sets targets ablaze while optionally igniting nearby air blocks, and Wind Mode delivers strong knockback to entities and produces a small knockback burst with extra wind particles when projectiles hit blocks. Casting, cooldowns, and mode switches are announced with localized action-bar messages and a toggle chime for clear feedback, projectiles persist their selected mode when saved, and the staff model stays synchronized in inventories so crafted or loaded staffs keep the correct appearance; the recipe advancement now unlocks when you collect the required ingredients.

The Miners Lantern is a mystical soul lantern that, when placed in your off-hand, passively grants Haste I to speed up mining; if you stand within range of a beacon configured to provide Haste II, the lantern intelligently upgrades your buff to Haste III while you remain in range. The effect refreshes automatically as long as the lantern stays in your off-hand, the item tooltip explains the beacon interaction, and the lantern now appears as a proper 3D soul lantern in both first- and third-person with its familiar blue flame for a more immersive look.
The Electric Fence is a placeable multiblock structure that electrocutes any mob that enters its area. Once placed, it continuously damages, immobilizes, and weakens any nearby mobs, making them glow so you can spot them through walls. Right-click any part of the structure to toggle it on or off, with a status message and sound confirming the current state.

The Enderbound Bundle is a magical portable Ender Chest that lets you access your Ender Chest from anywhere—right-click while holding the bundle to open your Ender Chest and store or retrieve items on the go. It sports a custom purple enchanted texture with a shimmer and glint, is now located in the Tools/gear creative tab for easier discovery, and its model has been adjusted so it is held upright and naturally in both first- and third-person views.

Hey guys, look what I made this time... I brought the Glaive from Krull into Minecraft. So now you can have your own fidget spinner... with blades... that kills... and kind of has it's own brain. It’s basically a sentient, homing fidget spinner of death. Toss it into a crowd, and it’ll shred your bad guys within a 30-block radius like high-voltage chain lightning with a boomerang feel all while Dealing 80 damage to each enemy... man it's almost like it’s checking off a grocery list. Best part? It’s got stage-five attachment issues, so it comes zipping right back to Papa the second the room stops screaming.
Adds two coal-themed consumables: the Miners Apple and the Enchanted Miners Apple. Eating a Miners Apple grants Haste I and Night Vision for 30 seconds, while the Enchanted Miners Apple grants Haste III, Night Vision, and Conduit Power for 60 seconds—consume them by holding use/right-click to gain the temporary mining, vision, and underwater benefits.
Divine Forge Hammer is a godlike multi-tool and melee weapon that functions as a universal tool for mining and harvesting while doubling as a powerful hammer in combat, pre-enchanted with Mending, Unbreaking III, Efficiency V, and Fortune III for exceptional durability, speed, and yield. Use it like any tool to mine blocks faster and harvest more, or swing to deliver heavy hammer attacks with extra knockback and a brief strength burst on hit. The built-in enchantments now appear in the item tooltip and are active for any Divine Forge Hammer in your inventory, not just the one you are holding.
Cloud Walker is a toggleable magical item. When activated it gains an enchanted appearance and generates a temporary 10x10 soft cloud platform beneath the player (similar to Frost Walker). When deactivated the item returns to its normal appearance and stops creating cloud blocks.
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Copperstrike Longshot — a black, scoped sniper rifle with suppressor, extended stock and a 6-round detachable magazine that fires high-velocity Copperstrike Bullets (craftable from iron + copper); headshots or critical hits instantly kill while body shots deal about half damage. Hold the use button to enter a spyglass-style scoped aim (movement is slowed while scoped) and release the use/attack to fire — the rifle only shoots on release. New rifles start with an empty magazine; keep Copperstrike Bullets in your inventory to reload (consumes up to six bullets to fill the magazine) and the weapon will not reload or fire without the special ammo.
The Ruin Staff is a powerful magical weapon that fires a destructive beam up to 50 blocks, shattering blocks in a 5-block radius on impact and dealing massive damage to nearby creatures; right-click to unleash ruin, mindful of the 2‑second cooldown and the staff's limited durability. This update reduces the staff's memory footprint and avoids forcing extra chunk loads during use, so it runs more smoothly on lower-memory systems. The mod also logs your JVM heap at startup and will warn if your launcher memory settings could cause startup problems, with guidance to lower Xmx or increase your Windows paging file.

This mod adds scalable tornadoes with five strength tiers, with EMF5 storms now rendering a much larger funnel, wider cloud and particle effects, and an expanded environmental damage radius for truly catastrophic weather. Use the /Tornado or /tornado command followed by emf1–emf5, ef1–ef5, or 1–5 to spawn the desired tornado at your location; running the command with no argument spawns an EMF5. The command also triggers sirens, lightning, and synchronized visual effects while respecting the server's active tornado cap.

Mjolnir — a mighty melee hammer (Attack Damage: 9.0) that channels storms: while in rain or when wet, hits have a chance to call lightning down on struck targets. Hold right-click to channel and gain Resistance while summoning a localized storm that repeatedly strikes nearby enemies; the ability plays a sound when activated, now has a 30 second cooldown, and the hammer no longer shows the enchanted glint.

Adds an Echolocation-Manipulation chaos power obtainable via syringe that grants seismic sensing while applying Blindness; hold K to emit repeated vibration pulses (release to stop) that produce a resonant sound, briefly outline detected mobs and players with a glowing effect, report detection counts in the action bar, and extend detection out to 1,000 feet (about 305 blocks) with the HUD/action bar showing the 1,000-foot range—no visual particles are spawned around the player, targets, or nearby surfaces. It also provides a Gravity Manipulation ability bound to Z: press Z once to toggle the gravity power on and press Z again to toggle it off, and the input handling has been improved so holding Z or key-repeat will not accidentally retrigger the toggle.

Adds a 0–20 thirst system displayed as ten small water-bottle icons above your hunger bar that drains using the same exhaustion rules as hunger. Drink any potion or water bottle to refill thirst: plain water bottles restore 10 points (half), while other potions restore 6 points, and you can right-click the Thirst Bar item to display your current thirst in chat. If thirst reaches 0 in survival, you will continuously receive Slowness I and Hunger I until you raise thirst above 0, after which the effects stop refreshing and expire shortly after.
Placeable slot machine block; right-click to open a polished custom UI with three-item reel animations and choose a bet (1,000; 10,000; or 100,000) using the server money scoreboard—the bet amount is deducted when you spin and outcomes pay 1.5× for two matching items, 3× for three matches, and nothing for no match. The machine now advances spins and reel-locks automatically through timed HUD/action-bar animation frames (no Next/Stop buttons) and features machine hum, reel acceleration, light flash, and coin-shower sounds plus particle flashes and camera shake for richer, outcome-specific celebrations. Wins send you a message and three-match jackpots broadcast a server announcement; payouts, spin-again flow, and scoreboard money handling remain intact for smooth gameplay.

The Netherite Plated Elytra combines elytra flight with netherite-grade protection: when worn in the chest slot it allows gliding while granting 10 armor points, 3.0 toughness, and 1.0 knockback resistance, provides fire and lava resistance, and has its own durability. Right-click while holding the item to equip it in the chest slot, then jump while falling to glide as with a standard elytra; it uses the vanilla elytra model and texture, plays the normal equip sound, and preserves slightly reduced rocket boost behavior.

The Windfire Staff is a dual-mode magical weapon that alternates between Fire and Wind modes—right-click to cast its mode-specific projectile (1 second cooldown) and sneak + right-click to toggle modes; the current mode appears in the item name, tooltip, and durability/focus bar so you always know which charge is active. Fire Mode deals direct-hit damage and sets targets ablaze while optionally igniting nearby air blocks, and Wind Mode delivers strong knockback to entities and produces a small knockback burst with extra wind particles when projectiles hit blocks. Casting, cooldowns, and mode switches are announced with localized action-bar messages and a toggle chime for clear feedback, projectiles persist their selected mode when saved, and the staff model stays synchronized in inventories so crafted or loaded staffs keep the correct appearance; the recipe advancement now unlocks when you collect the required ingredients.

The Miners Lantern is a mystical soul lantern that, when placed in your off-hand, passively grants Haste I to speed up mining; if you stand within range of a beacon configured to provide Haste II, the lantern intelligently upgrades your buff to Haste III while you remain in range. The effect refreshes automatically as long as the lantern stays in your off-hand, the item tooltip explains the beacon interaction, and the lantern now appears as a proper 3D soul lantern in both first- and third-person with its familiar blue flame for a more immersive look.
The Electric Fence is a placeable multiblock structure that electrocutes any mob that enters its area. Once placed, it continuously damages, immobilizes, and weakens any nearby mobs, making them glow so you can spot them through walls. Right-click any part of the structure to toggle it on or off, with a status message and sound confirming the current state.

The Enderbound Bundle is a magical portable Ender Chest that lets you access your Ender Chest from anywhere—right-click while holding the bundle to open your Ender Chest and store or retrieve items on the go. It sports a custom purple enchanted texture with a shimmer and glint, is now located in the Tools/gear creative tab for easier discovery, and its model has been adjusted so it is held upright and naturally in both first- and third-person views.

Hey guys, look what I made this time... I brought the Glaive from Krull into Minecraft. So now you can have your own fidget spinner... with blades... that kills... and kind of has it's own brain. It’s basically a sentient, homing fidget spinner of death. Toss it into a crowd, and it’ll shred your bad guys within a 30-block radius like high-voltage chain lightning with a boomerang feel all while Dealing 80 damage to each enemy... man it's almost like it’s checking off a grocery list. Best part? It’s got stage-five attachment issues, so it comes zipping right back to Papa the second the room stops screaming.
Adds two coal-themed consumables: the Miners Apple and the Enchanted Miners Apple. Eating a Miners Apple grants Haste I and Night Vision for 30 seconds, while the Enchanted Miners Apple grants Haste III, Night Vision, and Conduit Power for 60 seconds—consume them by holding use/right-click to gain the temporary mining, vision, and underwater benefits.
Divine Forge Hammer is a godlike multi-tool and melee weapon that functions as a universal tool for mining and harvesting while doubling as a powerful hammer in combat, pre-enchanted with Mending, Unbreaking III, Efficiency V, and Fortune III for exceptional durability, speed, and yield. Use it like any tool to mine blocks faster and harvest more, or swing to deliver heavy hammer attacks with extra knockback and a brief strength burst on hit. The built-in enchantments now appear in the item tooltip and are active for any Divine Forge Hammer in your inventory, not just the one you are holding.
Cloud Walker is a toggleable magical item. When activated it gains an enchanted appearance and generates a temporary 10x10 soft cloud platform beneath the player (similar to Frost Walker). When deactivated the item returns to its normal appearance and stops creating cloud blocks.
Only the first 28 pages are available while signed out. Sign in to browse deeper results.