This mod adds a complete teleportation network built around personal Waystones, portable Warp Stones and placeable Warp Plates: craft and place Waystones to register them to your personal list and use a Warp Stone to open that list and teleport (Warp Stones are consumed in Survival but free in Creative). For shared travel, place Warp Plates which eject a Warp Plate Shard shortly after placement; shards store a plate’s position and dimension and inserting a shard into another plate creates a one‑way link (inserting the matching shard back makes it two‑way), while players can also be detected standing on plates and sent to linked plates without using Warp Stones. All teleports are server‑validated for dimension, safety and a short cooldown (60 ticks, about 3 seconds) to prevent looping, arrivals are centered above the target with sound and particles, missing links are cleaned up with player notifications, and recipes have been simplified for easier access (Waystone: stone bricks + ender pearl; Warp Stone: shapeless ender pearl + amethyst shard; Warp Plate: smooth stone around an ender pearl; Warp Plate Shard: shapeless glass + amethyst shard).
Spells for Dummies gives you an off‑hand Spellbook magic system where you learn spells by combining Spell Scrolls with your Spellbook at the Spell Forge, cycle learned spells with R (Sneak+R to cycle backward) and cast with Z while managing a regenerating mana bar that grows by finding Mana Crystal ore; spells are organized into tiers and obtained through scroll drops, crafting, and commands so you unlock more powerful effects as you explore and use your magic. New high‑end options include two Tier 4 spells — Wave of the Void (1000 mana, 80s cooldown) that expands a 2→20 block black dome dealing massive magic damage and applying Weakness II, and Electric Typhoon (900 mana, 80s cooldown) which summons four ground‑skimming electric tornadoes that orbit you and independently pull nearby mobs toward each tornado funnel while shocking them; there is also a Tier 3 Pyro Missile (400 mana, 25s cooldown) that homes in on targets and explodes in flame, and Incinerate now spawns at the point you are looking at rather than at your feet. All spells are integrated into scroll pools, command suggestions, spell lists and the in‑game progression so your arsenal grows naturally as you craft, explore, and master your magic.
this mod will consist of ores that can be found in the nether besides gold.{and a new kind of ore that will be quite rare to find only exclusive to the nether is the Nether Star ore.} you want resources like iron you can mine it and it will already be smelted to ingots you will get 4 of them in one ore block apply fortune on a pickaxe get better bonus drops you will find different ores from coal all the way to Emerald, gold is not changed because it is a natural source in the nether
Throwable Spinning Blades adds a family of throwable melee weapons—wood, stone, iron, golden, diamond, and netherite blades—that act like boomerangs with increasing damage, durability, range, and hit count as you progress. Right-click to throw a spinning blade that damages multiple targets, consumes durability on hits, returns to and auto-inserts into your inventory (or hovers nearby if your inventory is full), and will drop if its owner is gone; returning blades use the item model and continuously spin in flight for clear visual feedback. Each blade is crafted from eight matching swords in an SSS / S S / SSS ring pattern and appears in the Combat creative tab, letting you quickly craft, test, and upgrade blades to change your midrange combat playstyle.
Spinning Axes adds six throwable axe-wheel weapons—wood, stone, iron, golden, diamond, and netherite—crafted by surrounding an empty center slot with eight matching vanilla axes, with each tier offering different durability, range, block‑breaking capacity, mining strength, and damage. Right‑click to launch a boomerang‑style projectile that flies outward, damages entities, chops through logs and leaves as it travels, then returns to its owner; returning wheels attempt to re‑enter your inventory and will hover nearby and keep retrying if your inventory is full. Items wear down with use, behave naturally in survival (leaving your hand when thrown), appear in the creative tab, and feature unique spinning visuals—perfect for ranged woodcutting, foliage clearing, and reusable combat tools.
Spinning Pickaxes adds six throwable pickaxes (wood→stone→iron→gold→diamond→Netherite) you craft by placing eight matching pickaxes around the crafting grid; right-click to throw the pickaxe as a boomerang that flies out of your hand, breaks blocks along its path, can strike mobs, and returns to you (it will hover nearby if your inventory is full). Each tier has its own durability, throw distance, mining strength, and per-throw block capacity so higher tiers travel farther and break tougher blocks—bedrock and protected/unbreakable blocks remain unaffected—and thrown pickaxes consume durability when mining. The thrown weapon plays unique sounds and animations and now visually appears as a centered radial wheel made from eight matching pickaxes both in your inventory and in flight, giving a clear spinning sawblade silhouette that matches the item icon and projectile.
This mod overhauls the appearance of all vanilla ore blocks by replacing their flat textures with a raised 3D ore model so minerals visibly protrude from the host block. It includes stone and deepslate variants, Nether ores, lit redstone variants, and ancient debris for a consistent, higher-contrast look that makes ore veins easier to spot while preserving vanilla aesthetics. There are no gameplay or balance changes—install the pack/mod and load your world to see the new models applied immediately.
Quick Craft Codex adds an in-game searchable codex that lists every registered vanilla and modded item with icons, names and IDs, plus all known recipes for each item — press K to open the codex, browse or search items and view recipe variants. The recipe panel now shows visual 3x3 crafting-grid cards for each selected recipe (with ingredient icons and the output), labeling shaped recipes (including their width/height) and shapeless recipes, shown before the existing recipe text. Use the Fast Craft button to automatically craft an item from ingredients in your main inventory — results are placed or dropped and crafting is validated by the server for multiplayer integrity — and the codex caches recipes with a refresh control for fast, reliable reference in both creative and survival play.
Plant a single Treehouse Sapling to instantly grow a themed, fully furnished treehouse that matches the local wood type, complete with massive tapered trunks, abundant branches, leaf clusters, hanging lanterns and vine access. Explore and loot the generated treehouse, then gather materials to craft upgrade modules and a Treehouse Key to attach modules to the side-mounted Treehouse Core; available modules add Storage (corner chests), Enchanting areas, Smelting workspaces, an Animal Pen, and Roofing segments that physically expand the structure. Lighting behaves realistically—hanging lanterns only appear when supported and standing lanterns require valid floor support—and the system integrates seamlessly into survival or creative worlds with no extra commands or setup. note that the edits to the tree house if you see lantern kind of floating I did craft fences to add with chain metal and lanterns so once you have put the upgrades in the tree house core once all upgrades have been implemented then you can make all the edits I would also break items like the anvil any furnaces when applying all the upgrades some of the items will take the place of another so the crafting table the anvil and the chest from that side so that the other items will spawn in their place unless you want to upgrade its up to you but I recommend the roof upgrade and the balcony Upgrade my favorite is the treehouse key to be able to teleport directly to the tree house without having to climb it the rest you can decorate it the way you want it. just like i did it may not be 100% but i really wanted something like this for a long time. I'm just glad i got it to work.
This mod adds a complete teleportation network built around personal Waystones, portable Warp Stones and placeable Warp Plates: craft and place Waystones to register them to your personal list and use a Warp Stone to open that list and teleport (Warp Stones are consumed in Survival but free in Creative). For shared travel, place Warp Plates which eject a Warp Plate Shard shortly after placement; shards store a plate’s position and dimension and inserting a shard into another plate creates a one‑way link (inserting the matching shard back makes it two‑way), while players can also be detected standing on plates and sent to linked plates without using Warp Stones. All teleports are server‑validated for dimension, safety and a short cooldown (60 ticks, about 3 seconds) to prevent looping, arrivals are centered above the target with sound and particles, missing links are cleaned up with player notifications, and recipes have been simplified for easier access (Waystone: stone bricks + ender pearl; Warp Stone: shapeless ender pearl + amethyst shard; Warp Plate: smooth stone around an ender pearl; Warp Plate Shard: shapeless glass + amethyst shard).
Spells for Dummies gives you an off‑hand Spellbook magic system where you learn spells by combining Spell Scrolls with your Spellbook at the Spell Forge, cycle learned spells with R (Sneak+R to cycle backward) and cast with Z while managing a regenerating mana bar that grows by finding Mana Crystal ore; spells are organized into tiers and obtained through scroll drops, crafting, and commands so you unlock more powerful effects as you explore and use your magic. New high‑end options include two Tier 4 spells — Wave of the Void (1000 mana, 80s cooldown) that expands a 2→20 block black dome dealing massive magic damage and applying Weakness II, and Electric Typhoon (900 mana, 80s cooldown) which summons four ground‑skimming electric tornadoes that orbit you and independently pull nearby mobs toward each tornado funnel while shocking them; there is also a Tier 3 Pyro Missile (400 mana, 25s cooldown) that homes in on targets and explodes in flame, and Incinerate now spawns at the point you are looking at rather than at your feet. All spells are integrated into scroll pools, command suggestions, spell lists and the in‑game progression so your arsenal grows naturally as you craft, explore, and master your magic.
this mod will consist of ores that can be found in the nether besides gold.{and a new kind of ore that will be quite rare to find only exclusive to the nether is the Nether Star ore.} you want resources like iron you can mine it and it will already be smelted to ingots you will get 4 of them in one ore block apply fortune on a pickaxe get better bonus drops you will find different ores from coal all the way to Emerald, gold is not changed because it is a natural source in the nether
Throwable Spinning Blades adds a family of throwable melee weapons—wood, stone, iron, golden, diamond, and netherite blades—that act like boomerangs with increasing damage, durability, range, and hit count as you progress. Right-click to throw a spinning blade that damages multiple targets, consumes durability on hits, returns to and auto-inserts into your inventory (or hovers nearby if your inventory is full), and will drop if its owner is gone; returning blades use the item model and continuously spin in flight for clear visual feedback. Each blade is crafted from eight matching swords in an SSS / S S / SSS ring pattern and appears in the Combat creative tab, letting you quickly craft, test, and upgrade blades to change your midrange combat playstyle.
Spinning Axes adds six throwable axe-wheel weapons—wood, stone, iron, golden, diamond, and netherite—crafted by surrounding an empty center slot with eight matching vanilla axes, with each tier offering different durability, range, block‑breaking capacity, mining strength, and damage. Right‑click to launch a boomerang‑style projectile that flies outward, damages entities, chops through logs and leaves as it travels, then returns to its owner; returning wheels attempt to re‑enter your inventory and will hover nearby and keep retrying if your inventory is full. Items wear down with use, behave naturally in survival (leaving your hand when thrown), appear in the creative tab, and feature unique spinning visuals—perfect for ranged woodcutting, foliage clearing, and reusable combat tools.
Spinning Pickaxes adds six throwable pickaxes (wood→stone→iron→gold→diamond→Netherite) you craft by placing eight matching pickaxes around the crafting grid; right-click to throw the pickaxe as a boomerang that flies out of your hand, breaks blocks along its path, can strike mobs, and returns to you (it will hover nearby if your inventory is full). Each tier has its own durability, throw distance, mining strength, and per-throw block capacity so higher tiers travel farther and break tougher blocks—bedrock and protected/unbreakable blocks remain unaffected—and thrown pickaxes consume durability when mining. The thrown weapon plays unique sounds and animations and now visually appears as a centered radial wheel made from eight matching pickaxes both in your inventory and in flight, giving a clear spinning sawblade silhouette that matches the item icon and projectile.
This mod overhauls the appearance of all vanilla ore blocks by replacing their flat textures with a raised 3D ore model so minerals visibly protrude from the host block. It includes stone and deepslate variants, Nether ores, lit redstone variants, and ancient debris for a consistent, higher-contrast look that makes ore veins easier to spot while preserving vanilla aesthetics. There are no gameplay or balance changes—install the pack/mod and load your world to see the new models applied immediately.
Quick Craft Codex adds an in-game searchable codex that lists every registered vanilla and modded item with icons, names and IDs, plus all known recipes for each item — press K to open the codex, browse or search items and view recipe variants. The recipe panel now shows visual 3x3 crafting-grid cards for each selected recipe (with ingredient icons and the output), labeling shaped recipes (including their width/height) and shapeless recipes, shown before the existing recipe text. Use the Fast Craft button to automatically craft an item from ingredients in your main inventory — results are placed or dropped and crafting is validated by the server for multiplayer integrity — and the codex caches recipes with a refresh control for fast, reliable reference in both creative and survival play.
Plant a single Treehouse Sapling to instantly grow a themed, fully furnished treehouse that matches the local wood type, complete with massive tapered trunks, abundant branches, leaf clusters, hanging lanterns and vine access. Explore and loot the generated treehouse, then gather materials to craft upgrade modules and a Treehouse Key to attach modules to the side-mounted Treehouse Core; available modules add Storage (corner chests), Enchanting areas, Smelting workspaces, an Animal Pen, and Roofing segments that physically expand the structure. Lighting behaves realistically—hanging lanterns only appear when supported and standing lanterns require valid floor support—and the system integrates seamlessly into survival or creative worlds with no extra commands or setup. note that the edits to the tree house if you see lantern kind of floating I did craft fences to add with chain metal and lanterns so once you have put the upgrades in the tree house core once all upgrades have been implemented then you can make all the edits I would also break items like the anvil any furnaces when applying all the upgrades some of the items will take the place of another so the crafting table the anvil and the chest from that side so that the other items will spawn in their place unless you want to upgrade its up to you but I recommend the roof upgrade and the balcony Upgrade my favorite is the treehouse key to be able to teleport directly to the tree house without having to climb it the rest you can decorate it the way you want it. just like i did it may not be 100% but i really wanted something like this for a long time. I'm just glad i got it to work.