Skyforge Ascension turns Minecraft into a SkyBlock-style RPG: you spawn on a floating starter island with chests and an autofill recipe book, then expand your base, earn persistent coins, unlock Collections, equip talismans, rings and an Accessory Bag, recruit villagers, and tackle themed mob tiers and combat/fishing bosses while building Iron Minions (up to Tier XII), reforging and recombobulating gear with a Reforge Anvil and Recombobulator 3000, using eleven Enrichments, rebirth systems, a stats shop and K-menu upgrades (like Swing Range and XP-to-heal Mending). The mod includes a versatile weapon suite (including a craftable Whip and a yoyo family), a Hypixel-style enchanting UI that accepts Books and EPIC+ items, recent balance tweaks to Mithril and bait/sea creature combat, three new fishing accessories (Bait Ring, Sea Creature Ring and Sea Creature Artifact) with new textures, and all mod items available in the creative inventory for easy access. New in this update is the placeable Socket Puncher: craft a moderately tough (but not endgame) table, right-click it with eligible armor, tools/weapons, or accessories to add up to three sockets per item, craft Gemstones and then combine a Gemstone with a socketed item on an anvil to fill a socket and grant small RPG stat bonuses.
This mod fills the Overworld with uncanny horror: Goat Stalkers and Something apparitions silently spawn near active players to stalk, hunt, and terrify — Goat Stalkers keep an unsettling portrait and right-look apparition, can materialize from behind blocks and pause/slide/fade before an active chase, while Somethings favor dark, enclosed spaces, climb into view to stare then drop or fade into a melee charge, lurk around corners, vanish if looked at or pursue if ignored, and some Somethings can spawn up to three temporary minions that pursue the same target and can break soft obstructing blocks if mob griefing is enabled. Natural horror events run at night every three minutes with audio cues building from distant bass into tense music and include a Bed Peeker that appears at the foot of your bed while you sleep, rare tunnel events that drop you into a torch-lined pitch-black passage and return you, and a new Door Peeker that will target a nearby closed door, open it, spawn a pale, uncanny smiling doorway apparition to peek inside, then slide sideways, fade away, and close the door on cleanup; the Door Peeker also appears organically in the night rotation or can be forced. If killed by a Goat Stalker, Something, or a Something minion you respawn in a newly generated mineshaft-style tunnel near your death site with Blindness for five minutes to recover (creative players are no longer immune; spectators remain ignored), and all events can be forced with the mod commands /stalkermod or the typo-compatible /stalkemod and their event-specific triggers.
Core City Pathway turns Agentic into a city-and-tower exploration-adventure: follow visible spark-trails left by Pathway Towers and a roaming Pathway Director to locate Advanced Cities, claim a one-time starter item called The Pathway Sketch with guided objectives, clear segmented reactor arenas, and push toward THE CORE. THE CORE is a cinematic multi-phase boss with a dramatic 20-second spawn sequence, brief invulnerability while it charges, periodic horn warnings, and a unique entry ritual that requires feeding ignited TNT and tossing an ender pearl into its healed eye — expect long, strategic fights in a polished circular reactor chamber with obsidian and blackstone flooring, purple glass reactor walls, illuminated pillars, escalating debris, and a staged 20-step damage presentation with huge cinematic HP readouts. On brand-new worlds a one-time intro now uses Minecraft’s external-link warning and will open the provided intro video in your browser if you confirm; the Pathway Sketch starter book still appears in your inventory and opens to the Demo Paper image in-game, and players already tagged as having the starter will not see the intro again.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Bowman Bart, Bufford and Bob are here to protect your village! Place the craftable Guard Tower block while facing any direction to instantly build a full 17×17 guard-tower compound 10 blocks in front of you: it clears a 17×17 area up to 32 blocks high, flattens to grass, removes non-player entities, erects a 16×16 oak-fence perimeter with centered openings and exterior torch lighting, and constructs a compact 9×9 three-story watchtower with a stone base, wooden upper levels, well-lit walkable floors (paired lanterns on each level) and a doorway flush with the surrounding foundation; an internal ladder column is attached to the face of the central vertical log nearest the front doorway so the ladder takes you to the second and third floors as needed, and decorative ground cover will not block spawns or movement. Five seconds after the build finishes Bowman Bart spawns three blocks in front of the tower door as the tower’s main guard, tied to that tower and patrolling a 64-block radius with the tower being it's center; when he detects hostiles he fires visible flaming crossbow bolts that burn targets and summons a temporary pair of allied helpers—Bowman Bob and Bowman Bufford—to assist once per threat before they automatically disappear so Bart can return to patrol. All addon guards share an allied relationship so they never target or retaliate against one another (friendly-fire is ignored at the damage and targeting level), and if the main Bowman Bart is killed he will be replaced at the same tower exactly 30 seconds later, resuming his normal patrol with no duplicate permanent Bart instances while helpers are cleaned up during the downtime.
Elemental Maces adds craftable, powerful melee maces you prime with right‑click and unleash with a charged smash to trigger spectacular, weapon‑specific effects. Notable weapons include the TNT Mace, which makes a centered "safe" explosion that damages foes and breaks nearby destructible blocks without harming you; the Void Mace, whose charged smash deals massive triple damage; the Wind Mace, which grants a quick dash and prevents fall damage while held; and the Netherite Mace, which offers a dense clearing effect—each mace has clear tooltips, sounds, and consistent server‑side behavior for multiplayer. Updated to version 26.0.0, the mod now reliably loads via its Fabric main entrypoint and makes all mace combat and passive logic safe for any living entity (not just players), so mobs or other entities holding or being affected by maces behave correctly while player‑only mechanics like right‑click cooldowns remain unchanged.
When you die you're not returned to the Overworld but deposited onto natural terrain in a vast, endless grayscale Limbo realm — thick gray fog, eerie skies, drifting lantern ambience, strange Void Roots, rolling monochrome biomes, and large leafless twisted Limbo trees. Your core loop is exploration and survival: follow sparse, winding lantern-marked pathways (use Limbo Pathway blocks and slabs to smooth transitions and speed travel), loot chests that spawn beside those paths — each has a 50% chance to contain a Revival Soul — and right-click a Revival Soul to instantly teleport back to your valid Overworld respawn point (falling back to world spawn if none); on arrival you are explicitly told to look for a Revival Soul to return. Vanilla passive mobs won’t spawn and your hunger is suspended while exploring; unsettling ambient layers include paranormal tones, whispering winds, occasional distant heartbeat, the rare Watcher with glowing eyes, and subtle smoke-like particle bursts that drift up from random spots on the ground to heighten the eerie atmosphere.

Chestbound Conveyors adds two simple conveyor belt blocks that carry dropped items across the ground: the Left-to-Right Conveyor moves items east, while the Right-to-Left Conveyor moves items west — place a conveyor, drop items onto it, and they'll slide along the belt into any chest or compatible inventory at the output edge (including partial insertion when space is limited). Both conveyors have crafting recipes, appear in the Creative inventory with models and textures, and are usable in Survival for straightforward item transport and basic automation. The conveyors and their inventory items now display clear English names (Left-to-Right Conveyor and Right-to-Left Conveyor) for easier identification in hand and in menus.

Blueprint Builders adds a craftable Blueprint Tablet (iron, redstone, compass) and a crew of Builder Bot robots that will construct whatever you design. Use the tablet to open a simple form menu, scan a 7x7x5 area around you into a saved blueprint, inspect or clear block details, and then start construction. When a job runs the builder bots spawn and visibly move around the site placing blocks over time with an action-bar progress HUD and completion feedback; blueprints and active jobs persist across reloads and can be dismissed from the tablet.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally, Courier Carl is here to make pickups from the other workers in the Villages Alive series! Place the block to instantly spawn a 40×20 stone‑brick Storage House ten blocks in front of you. Five seconds after the house finishes building, Courier Carl appears five blocks in front of the door. There is also an completely empty attic if you need more room so you can fill it with chests to expand Carl's workspace. A Chest Pickup Marker item (available in the Creative inventory) lets you squat and mark any supported chest by using the tool on it; each marked chest is added to a first-in, first-out pickup queue (duplicate marks are prevented) so marked locations are saved and serviced in the exact order they were marked. When Carl services a marked chest he teleports instantly to the chest, waits exactly two seconds while collecting all its contents, then teleports back inside the Storage House and deposits items into the storage chests using stable category grouping (stone with stone, logs with logs, planks with planks, food with food, decoration with decoration, tools, redstone, plants, etc.), always filling the far back-right chest first and preferring to merge into existing matching stacks before opening new chests—sorting and chest selection are deterministic, repeatable, and robust so no marked chest is skipped, duplicated, or loses items.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Fishfry Fritz is here! This mod adds a craftable Fisherman Village Anchor block that, when placed, clears a 35×35×20 area and instantly generates a detailed fisherman’s courtyard: a stone-brick patio with a centered 9×9 pool six blocks deep lit by sea lanterns and planted with seagrass, raised borders, barrels, fences, a birch gate with spruce hedges, interior spruce trees with hidden lanterns, storage chests and recoverable Anchor loot. The pond is visually stocked with decorative cod, salmon and pufferfish that behave like normal Bedrock fish and respawn per structure. Five seconds after the build Fishfry Fritz spawns to fish for you, he stands and fishes at a fixed spot, follows a waypoint loop to deposit exactly one catch per trip into chests (right-to-left chest priority), idles when storage is full, wields a best‑enchanted rod, is invulnerable and ignored by hostile mobs. To use, craft and place the Fisherman Village Anchor to generate the courtyard and watch Fritz maintain the pond and store his catches.

Unknown Veil adds a mysterious mask that completely anonymizes you: when worn your overhead nametag, chat messages, join/kick/ban messages, and death announcements are replaced by rapidly changing cryptic alphanumeric identities shown in grey while surrounding message text remains plain white. Equip the Veil and right‑click to open its UI to choose Fake chat/command, Fake death announcement, Fake join message, or the new Fake ban message; Fake chat/command can send masked /say, /msg, /join, and /ban announcements, and all fake messages strip player-entered Minecraft color codes. The GUI now also includes a Change permanent fake username mode so you can save a sanitized permanent grey identity that persists across sessions and is used for your overhead nametag and all veil identities (one‑off fields in the UI still override it for individual announcements, and leaving the permanent name blank clears it to restore randomized behavior).

This addon brings dynamic light to Bedrock: wearing any lantern helmet or carrying supported light items (torches, lanterns, glowing items) emits level-15 light, dropped torches/lanterns and lantern helmets illuminate the ground, and burning mobs produce temporary light at night to brighten caves and dark areas. New lantern helmet variants for leather, chainmail, iron, golden, diamond, netherite, and copper can be crafted by combining a matching helmet, a torch, and leather (the copper helmet recipe is included); these helmets keep the same durability, can be enchanted and repaired like normal armor (craft with an unenchanted helmet if you want to avoid losing existing enchantments). To use offhand lighting, sneak-use a supported light item or any item that has the offhand lore message to swap it into your offhand and instantly light your surroundings.