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Wardens Wheel is a skulk wheel that, when right‑clicked, conjures a 15‑second skulk domain centered on you with a solid skulk floor beneath your feet and six heavily‑slowed, stunned wolves placed around the floor as visual set pieces; every living entity inside the domain at cast time (except you) is stunned and marked as a target while the summoned Warden remains pacified and will not attack until the domain collapses. After the domain ends the skulk shell, floor, and wolves disappear and the Warden will pursue and attack the marked targets (it never screeches, breaks blocks, or emits roar pulses) until all marked targets are dead, at which point the Warden despawns and the Wheel becomes usable again. The Wheel has a 10‑second cooldown, is locked while your summoned Warden is alive, and the Warden still gains damage‑immunity progression (becoming immune to a specific damage cause 30 seconds after first taking that type of damage).