100 downloads




Description:
Wardens Wheel is a skulk wheel that, when right‑clicked, conjures a 15‑second skulk domain centered on you with a solid skulk floor beneath your feet and six heavily‑slowed, stunned wolves placed around the floor as visual set pieces; every living entity inside the domain at cast time (except you) is stunned and marked as a target while the summoned Warden remains pacified and will not attack until the domain collapses. After the domain ends the skulk shell, floor, and wolves disappear and the Warden will pursue and attack the marked targets (it never screeches, breaks blocks, or emits roar pulses) until all marked targets are dead, at which point the Warden despawns and the Wheel becomes usable again. The Wheel has a 10‑second cooldown, is locked while your summoned Warden is alive, and the Warden still gains damage‑immunity progression (becoming immune to a specific damage cause 30 seconds after first taking that type of damage).
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100
Oct 14, 2025, 02:34 AM
User request: The item is called “Wardens wheel” And looks like a divine wheel made of skulk The item has a ten second cooldown And when the item is used it conjured a domain made of skulk around you and the target stunning you both. Then a Warden that only attacks the target inside the domain appears The domain disappears after 15 seconds Edit v2: The warden does not disappear until after the target is killed The target is the last person the user attacked Edit v3: The target can also be a entity if the player hits them Edit v4: The warden that is summoned does 2 times more damage but has its health divided by 1.5 The item is crafted with 4 skulk blocks and 1 skulk catalyst The wardens screech breaks blocks inside of its range The player who uses the item is not stunned The Warden will not attack the target until the domain disappears The domain now disappears after 8 seconds Edit v5: The Warden that is summoned does not have lessened health The warden that is summoned will not do two times the normal damage The warden will do it’s block breaking screech every 7 seconds and will do 8 damage When the Warden that is summoned takes any damage it will become immune to that specific source of damage after 30 seconds Edit v6: The item will first be inactive until used The warden summoned will not use a screech attack Anyone caught it the domain excluding the player will be stunned and be a target When the Warden will disappear after all the targets in the domain are dead While the warden summoned is still alive the item will be marked as active and cannot be used until the warden disappears Edit v7: Make the domain have its own floor make stunned wolfs appear on the domain floor that disappear with the domain Make the domain disappear after 15
0
Oct 14, 2025, 02:00 AM
User request: The item is called “Wardens wheel” And looks like a divine wheel made of skulk The item has a ten second cooldown And when the item is used it conjured a domain made of skulk around you and the target stunning you both. Then a Warden that only attacks the target inside the domain appears The domain disappears after 15 seconds Edit v2: The warden does not disappear until after the target is killed The target is the last person the user attacked Edit v3: The target can also be a entity if the player hits them Edit v4: The warden that is summoned does 2 times more damage but has its health divided by 1.5 The item is crafted with 4 skulk blocks and 1 skulk catalyst The wardens screech breaks blocks inside of its range The player who uses the item is not stunned The Warden will not attack the target until the domain disappears The domain now disappears after 8 seconds Edit v5: The Warden that is summoned does not have lessened health The warden that is summoned will not do two times the normal damage The warden will do it’s block breaking screech every 7 seconds and will do 8 damage When the Warden that is summoned takes any damage it will become immune to that specific source of damage after 30 seconds Edit v6: The item will first be inactive until used The warden summoned will not use a screech attack Anyone caught it the domain excluding the player will be stunned and be a target When the Warden will disappear after all the targets in the domain are dead While the warden summoned is still alive the item will be marked as active and cannot be used until the warden disappears
1
Oct 14, 2025, 01:45 AM
User request: The item is called “Wardens wheel” And looks like a divine wheel made of skulk The item has a ten second cooldown And when the item is used it conjured a domain made of skulk around you and the target stunning you both. Then a Warden that only attacks the target inside the domain appears The domain disappears after 15 seconds Edit v2: The warden does not disappear until after the target is killed The target is the last person the user attacked Edit v3: The target can also be a entity if the player hits them Edit v4: The warden that is summoned does 2 times more damage but has its health divided by 1.5 The item is crafted with 4 skulk blocks and 1 skulk catalyst The wardens screech breaks blocks inside of its range The player who uses the item is not stunned The Warden will not attack the target until the domain disappears The domain now disappears after 8 seconds Edit v5: The Warden that is summoned does not have lessened health The warden that is summoned will not do two times the normal damage The warden will do it’s block breaking screech every 7 seconds and will do 8 damage When the Warden that is summoned takes any damage it will become immune to that specific source of damage after 30 seconds
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This mod is licensed under the CreativeMode Mods License.