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By soularcher6758
Annihilation Beam: orbital railgun — use the beam to target a point; when activated it posts "WARNING" in chat as the 2-second charge-up begins, then launches a 50-second orbital strike sequence of five cinematic phases (target scan, energy formation, implosion, detonation, and final impact) with dramatic visuals, sounds and chat messages. The final impact (equivalent to ~400,000 TNT) carves a perfect downward semi-spherical crater open to the sky and lines the walls and floor at or below the target Y with magma, crying obsidian, and obsidian; all other phases, effects, messages, and crafting remain unchanged.

By tommy1995
The Flamewatch Turret is an automated defensive block that detects nearby hostile mobs and fires faster, higher-origin flaming arrows with distance-compensated drop and short in-flight tracking to reliably ignite threats while you focus on other tasks. Simply place the turret where you want defense and it will automatically target and burn enemies—no micromanagement required. A recent fix ensures placed turrets now reconnect their firing logic after re-entering a world (Overworld, Nether, and End), so they resume firing instead of behaving like inert blocks.

By awesomearmordude
The Laser Minigun is an unbreakable, rapid-fire hitscan ranged weapon that uses arrows as ammo and fires instant laser shots with a visible particle beam and impact effects that stop at solid blocks and do no melee damage; each laser hit now deals 2 damage. Hold right-click to begin firing immediately and continuously (it fires an instant shot on start and will keep firing while held; release to stop); it has a very high fire rate with randomized spread that increases with range, is compatible with bow enchantments, and shows a bow-style durability bar while taking no durability damage, and mobs hit by its shots will recognize the player as the attacker and can become aggressive in response.

By soularcher6758
Place the surface activator and right-click it to teleport into a fully furnished, hidden underground survival base; use the internal exit block to return to the linked surface location. Each activator preserves and binds its own pocket base so you can deploy multiple independent bases, breaking an activator safely stores that specific base and returns the activator item while deployed bases are placed in collision-aware, non-overlapping hidden locations and their contents sync on exit or break. This update adds a dedicated extra storage room to the base layout — newly created bases include it automatically and existing bases are migrated to the new layout when redeployed while legacy migration logic keeps older bases working.

By awesomearmordude
Scarbeam Rifle — A SCAR-style energy rifle that fires instant-hit laser beams with a visible trail, custom gunshot sound, and strong impact particles while consuming arrows from your inventory as ammo; the weapon is unbreakable, deals no melee damage, and cannot be enchanted. Hold right-click to fire continuously (one arrow per shot) and note the firing cadence is intentionally slower now due to an increased cooldown between shots, preserving the laser visuals and ammo behavior.

By pizzarma
Upon firing this anomalous weapon, you become the bullet yourself. Special containment procedures: All recovered instances (designated SCP-2818-2 through SCP-2818-17) must be kept inside a high-security storage locker at Site-71, The rifles are strictly forbidden from leaving storage unless explicitly checked out for authorized testing purposes. Any live-fire testing must take place exclusively at a specialized, heavily modified firing range. The test range must feature custom lead impact points designed to safely catch, decelerate, and collect the fired human-mass projectiles (SCP-2818-A) without shattering them. Thanks to DJ Cactus for such a cool SCP. Also, most of the procedures listed won’t be able to be done. And for some reason the projectile doesn’t do any damage no matter what I say.

By shadow86
A handheld Triple Barrel Minigun appears in your hotbar with nine spinning barrels that visibly spin up and, when you right-click and hold, fire tagged vanilla arrows every tick with no cooldown—each arrow deals 4 damage and flies like a normal arrow. Release right-click (or switch items) to stop firing immediately; arrows are tagged as minigun shots for interactions and any arrows that land and stop moving will despawn after two seconds to prevent lag.