July 17, 2026
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A Modpack That Adds Werid And Cool Mobs And Stuff

By 7dollar25cent
Butterbloom Hollows reshapes parts of the Overworld into lush purple‑grassed meadows and buttery caves with darker blue–purple water and fog, adds Butterbloom and Purple trees with saplings plus a full Butterbloom wood set (including a proper Butterbloom boat) whose planks work in all vanilla wood recipes, and fills Hollows biomes with harvestable Butterstone and Purple Stone, grape vines and grape blocks (craft 2 grape seeds from 1 grape; grape blocks drop themselves and unpack into 9 grapes). The mod adds margarine chunk/block compression recipes to craft margarine items and armor, lets you convert an elytra into Margarine Wings with enchants preserved, and provides a toggleable Slippery bounce flight mode (crouch+glide) that redirects and launches you off walls with an extra outward push and cooldown — the bounce speed and behavior remain the same, but camera turns are now smooth and free of teleporty stutter; the yellow vine flowered and unflowered textures have also been corrected. It also supplies Butterbloom and Purple Stone Bricks with matching stairs, slabs, and walls, restores vanilla ore spawning and lively creature populations, and preserves the bright yellow Buttered Up screen while submerged for cohesive exploration and building. p.s. there were a few bugs and textures that i meant to fix or redo but i got locked out of my subscription before i thought i was supposed to so i guess not. margarine wings are pretty cool but have this harsh bug of the special effect only working when you aren't moving you mouse AT ALL. so keep that in mind lol

By jerkwaterfiber
Cotton Candy Frostlands adds two new themed biomes—the pastel Cotton Candy biome and the frosty Ice biome—along with about 20 themed blocks, 50 new items, and three unique mobs: Cotton Candy Sheep, Ice Man, and Caramel Cow. You can build and decorate with sugary terrain blocks, caramel and frosted stones, crystals, glacier glass, cloud blocks and a host of treats, tools, wands, charms and a biome compass, and the new mobs come with spawn eggs and full render assets for use in creative or survival play. The biomes are included as game resources and the mobs are configured to spawn there, but natural Overworld placement and custom surface generation are not fully wired in this version—until worldgen support is added you can access content via the creative inventory, spawn eggs, or external world-editing/seed tools.
By hellojwj
This mod adds the Diamond Wolf, a stunning crystalline variant of Minecraft's beloved companion that appears to be crafted from sparkling diamonds. With an impressive 40 HP (20 hearts) compared to the regular wolf's mere 8 HP, this majestic creature is built to survive the toughest adventures at your side, though it moves slightly slower due to its hefty diamond composition. The Diamond Wolf retains all the classic wolf behaviors you know and love—it can be tamed with bones, will loyally follow and protect you, can sit on command, and even breed with other wolves.

By captainshrimpy
The Garden Gnome Farmer is a tiny, chicken-sized peaceful gnome that wanders your farm, tills dirt and grass into moist farmland, and plants crops like wheat, carrots, potatoes, beetroots, and melon and pumpkin stems — it even plants a random seed after fertilizing or on empty farmland and is immune to explosions, fire, and lightning. Tame one with any seeds to have it follow or sit; tamed gnomes speed up nearby crop growth, harvest mature crops (including melons and pumpkins), store harvests in a persistent 27-slot chest-sized inventory, will walk to and deposit items into nearby chests or barrels, and a Creative spawn egg that looks like a villager egg with a red pointed hat and blue overalls lets you spawn them directly.

By jerkwaterfiber
This mod adds the Icer, a frozen cousin of the Strider that thrives in water instead of lava. With its icy blue appearance and sniffer-like sounds, this passive mob feels right at home swimming through rivers and oceans, but shivers uncomfortably when on land. You can tame an Icer by feeding it ice blocks, and once befriended, it will defend itself if attacked by anything other than its owner.

By nimic77
Magic Tent is a throwable portable shelter that deploys a protected 3x3 ground tent linked to an editable 15x15 upper room — throw to place, step on the centered white banner to teleport between ground and upper levels, decorate wool walls and the upper room normally, and press the polished blackstone button on the outside front-right to dismantle and save your custom layout (it will be reapplied and rotated to match the tent’s facing on redeploy). Banners placed inside the bottom tent footprint or anywhere in the 15x15 upper room retain their full designs when you dismantle and redeploy, with saved layouts and banner designs stored per-player per-world; use the crimson reset button on the back to perform a factory reset for the current dimension, and teleporter banners remain indestructible and unclickable. This update fixes a respawn soft-lock so dying and respawning works normally again, while the Magic Tent bed still will not set your spawn point.
By jerkwaterfiber
This mod adds Magmur, a mystical flying creature with gray skin, long hair, and purplish-blue magical energy emanating from her hands. She hovers about three blocks above the ground and has a unique vendetta against all Illagers, actively seeking out and attacking Pillagers, Vindicators, Evokers, and other Illager variants with ranged fireball magic. Magmur spawns naturally throughout the Overworld and can also be summoned using her spawn egg found in the creative menu.

By loopysmods
Equip the full Prime Commander armor set to replace your third-person player model with a large, fully animated Optimus-style mech; when the full set is worn and you are not in truck mode the mech renderer takes over and the camera automatically switches to a backed-up third-person back view while first-person still hides the empty hand for immersion. The robot features the new reference-matching blue helmet, black visor with cyan eyes, silver faceplate and crest, intact transformation and movement animations, and updated armor/item icons to match the red, blue and silver look; remove any piece or switch to truck mode to return to the normal player render, and truck mode now reliably spawns only one truck shell per player. Truck-mode ramming now knocks targets back harder with a slight lift and plays a new truck crash sound on impact (with a short cooldown to prevent audio spam), and the truck’s engine start, drive, idle and rev noises have been revamped to a raw, high-power diesel sound layered with the existing road hiss for a more visceral vehicle experience.

By vilaster
The Pale Anchor is a chargeable block you right-click with Resin Clumps to add up to four charges; it glows brighter and changes texture per charge so you can tell its level at a glance. While charged, the strongest nearby Pale Anchor (within 128 blocks) grants a Resin Hearts status effect that raises your max absorption, giving 1–4 orange resin absorption hearts equal to the anchor's charge; the effect refreshes automatically while you remain in range and is removed when you leave. If you lose a resin absorption heart (for example by taking damage), the same strongest nearby charged anchor will lose one charge—so three charges give three hearts, and spending one heart will drop the anchor to two charges and two hearts—anchors now synchronize player absorption to their current charge and no longer refill spent hearts each tick, preventing instant reappearance or repeated charge drain; charged anchors persist across world reloads, and right-clicking a charged anchor no longer teleports players or consumes a charge.

By jerkwaterfiber
This mod adds the Rage Sniffer, an extremely aggressive hostile mob that resembles a regular Sniffer but with an angry appearance and behavior. The Rage Sniffer attacks everything in sight, including players and all other living creatures, making it a dangerous threat that spawns naturally in the overworld. When defeated, it drops rotten flesh and makes menacing roaring sounds during combat.

By jerkwaterfiber
The Rainbow Jelly is a magical consumable item that coats mobs in a vibrant, cycling rainbow outline when used on them. Simply right-click any mob while holding a Rainbow Jelly to apply the effect, causing it to glow with a smooth, full-spectrum color animation. Each mob glows with a slightly different color offset, so a crowd of rainbow mobs all look distinct from one another. Right-clicking a mob that already has the rainbow effect will remove it, and the item is consumed on use in survival mode.

By lielisraeli
The Sword of Slime is a powerful enchanted weapon that harnesses the bouncy power of slime blocks. Right-click to fire a barrage of three bouncing slime ball projectiles that explode on impact, dealing area damage and creating slime blocks where they land. Simply holding the sword while walking will occasionally convert the ground beneath you into slime blocks, creating a bouncy trail wherever you go, and attacking enemies with the sword spawns additional slime projectiles for devastating combo attacks.

By jerkwaterfiber
This mod adds the Taffybone Skeleton, a colorful undead mob with a distinctive laffy taffy-inspired appearance that roams the overworld. Unlike regular skeletons, the Taffybone Skeleton doesn't burn in daylight, making it a persistent threat that can attack players with its bow at any time of day. It behaves just like a normal skeleton with hostile targeting and ranged attacks, but its immunity to sunlight means you'll need to be prepared to face it around the clock.

By jerkwaterfiber
The Murmur is a hostile villager-like creature with gray skin, a sad closed-eyed face and no nose, wearing a brownish-red coat and long, unkempt hair around its head. It spawns naturally throughout the overworld, makes eerie sniffer-like sounds, and will aggressively attack players and villagers on sight. When defeated it drops the Unseting Komodo, a unique trophy item representing its coat.