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Description:
Magic Tent is a throwable portable shelter that deploys a protected 3x3 ground tent linked to an editable 15x15 upper room — throw to place, step on the centered white banner to teleport between ground and upper levels, decorate wool walls and the upper room normally, and press the polished blackstone button on the outside front-right to dismantle and save your custom layout (it will be reapplied and rotated to match the tent’s facing on redeploy). Banners placed inside the bottom tent footprint or anywhere in the 15x15 upper room retain their full designs when you dismantle and redeploy, with saved layouts and banner designs stored per-player per-world; use the crimson reset button on the back to perform a factory reset for the current dimension, and teleporter banners remain indestructible and unclickable. This update fixes a respawn soft-lock so dying and respawning works normally again, while the Magic Tent bed still will not set your spawn point.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Magic Tent" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Magic Tent" for Minecraft Java 1.20.1. The original mod will remain unchanged.
1
Dec 13, 2025, 05:02 AM
User request: create a throwable item that spawns a small tent when it lands Edit v2: remove the carpet and fence posts. the lay out should be 3x3 area. the walls(sides) should be 2 blocks tall and the middle row should have a block 3 blocks above the ground to create the roof Edit v5: lower all the blocks by 1, add 2 blocks to the back of the middle row to make a back wall Edit v6: make it so that the front of the tent faces towards the player when spawning. Add a white banner on the ground in the doorway of the tent(front middle block) Edit v7: make the banner spawn in facing the direction of the player like how the rest of the tent does Edit v8: generate a second structure to spawn when the tent does, but have the floor of it spawn in 20 blocks above the first trent. the second structure should solely be focus on the interior(dont worry about the exterior) and make it a 10x10 area Edit v9: add walls, and interior decorations to the top structure like in the photo and make the base 10 blocks wide and 15 blocks long Edit v10: MAKE IT 15 BY 15, add more decorations and useful blocks like furnace, enchanting table surrounded by bookshelves, armor stands, ender chests ect... add a white banner at the front of the room like in the image. add an angled roof that peaks in the middle Edit v11: make the doorway only 1 block wide and 2 blocks tall, place the banner in the in the doorway, move the bloacks to the sides and corners of the room, add more colors and block variations to the top structure and more decortations Edit v12: remove all current bookshelves from the structure and place a single bookshelf in the back left corner of the room where the barrel block is currently at Edit v18: now place 2 more bookshelves on top of the single book shelf so its 3 bookshelves tall, then add 2 more stacks of 3 bookshelves next the first stack along the wall and then another 2 stacks running along the back wall Edit v19: the 2 bookshelves on the back wall should be within 2 blocks of the corner bookshelve so they are alligned 3 in a row Edit v20: now extend each side of the wall of bookshelves by 1 stack of 3 on the side and back wall and add an enchanting table where the lantern is next the bookshelves, place lanterns on celling Edit v21: ADD 1 MORE stack of bookshelves to either side but make them 2 blocks tall, replace the floor blocks inbetween the bookshelves with bookshelves Edit v22: add 2 more barrels onto the barrel thats in the corner Edit v24: add 2 droppers next the stack of barrels Edit v26: place the droppers on the other side of the barrels and the droppers should be stacked ontop of eachother Edit v27: rotate the droppers so they are facing towards the middle of the room Edit v28: now place a stone button on the side of the top dropper Edit v29: place an iron door on the block infront of the dropper. ensure that an iron door is in the structure Edit v33: place an end rod 2 blocks away from the dropper. ensure that an end rod is placed down Edit v35: move the rod so it is to the left of the droppers and not infront of it Edit v36: PLACE A heavy weighted pressure plate on top of the end rod Edit v37: remove the crafting table, furnace, smithing table, and anvil Edit v38: place two cauldrons to the right of the end rod along the side wall, the cauldrons should be side by side Edit v40: fill one of the cauldrons with water Edit v41: PLACE 2 seperate tripwires, they will both be places on teh wall above the 2 cauldrons. ensure that 2 tripwires are placed onto the wall above the two cauldrons Edit v44: PLACE another end rod with a heavy weighted pressure plate on top of it to the right of the cauldrons Edit v45: place 2 smokers to the right of the end rod Edit v46: replace the 2 blocks under the smokers with campfire blocks Edit v47: place 2 polished andesite stairs above the smokers and have the stairs facing away from eachother Edit v51: move the polished andesite stairs up by 1 block Edit v52: REMOVE THE CAULDRON THAT IS NEXT TO THE BREWING STAND and also remove the brewing stand and remove the enchanting table next to cauldron and remove all armor stands and remove the lectern Edit v53: move the enchanting table into the corner of the bookshelves Edit v54: make it so that when you touch the banner on the bottom structure you get teleported to banner on the top structure Edit v56: make it so that walking into the banner in the top structure teleports you to the bottom banner Edit v57: WEHN TELEPORTING FROM THE TOP banner to the bottom banner, move the spawning location to the other side of the bottom banner Edit v58: REMOVE THE SOUND THAT IS PLAYED WHEN YOU TELEPORT Edit v59: make it so that the teleportation mechanic is permanent even if the world is closed and re-opened. right now the issue is that when i leave the world and join back in, the banner teleportaion does work Edit v68: there is currently one wool block above the banner in the top structure, add another block on top of that block Edit v69: place 4 wool blocks on the left and right side of the previously generated wool block thats above the banner in the top structure Edit v70: ADD two more blocks to both sides of the row(4 more blocks total Edit v71: i want you to copy the row of 9 blocks you just created that are above the banner and put it on the back wall Edit v72: ADD ANOTHER WOOL BLOCK ABOVE THE ROW YOU JUST CREATED Edit v73: ADD 2 MORE BLOCKS ON both side of the block so there are 4 more added blocks Edit v74: place 4 wool blocks on the left and right side of the previously generated wool block thats above the banner in the top structure Edit v75: there is a single wool block on the back wall of the top structure that is 5 blocks above the floor. place 2 more wool blocks on both the right and left side of the of the wool block so that there are 4 additional blocks being added Edit v76: take the row of 5 wool blocks that you just created on the back wall and copy it and paste in on the front wall Edit v77: ADD MORE LANTERNS INTO THE TOP STRUCTURE AND PLACE A TORCH ON TOP OF THE BOTTOM STRUCTURE Edit v78: MOVE THE bed to the center of the top structure and make it so that it does change your respawn point, it should only let you sleep Edit v79: make it so that when you left click on the bed in the top structure it doesn't set respawn location, make it a priority and ensure that bed in the top structure does not change respawn location. make Edit v80: move the location of all items and blocks in the top structure by 200 blocks up Edit v81: add 4 armor stands along the back wall of the top structure Edit v82: make the armor stands side by side Edit v83: move the armor stands two blocks to the right Edit v85: move the armor stands 1 block back Edit v86: ADD a full set of armor to each of the armor stands. add each of the following sets of armor to the 4 srmor stands: leather, chainmail, iron, gold Edit v87: along the left wall, place a cherry trap door Edit v88: move the cherry trapdoor 1 block down and 1 block towards the front Edit v89: place another cherry trap door 2 blocks closer for the front Edit v90: MAKE A LINE OF 4 CHERRY TRAPDOORS LINED NEXT TO EACHOTHER STARTING FROM THE POSITION OF THE FIRST CHERRY TRAPDOOR Edit v91: place a cherry trap door on the ground next the row of cherry trapdoors in the top structure Edit v93: PLACE THE CHERRY TRAP DOOR THAT IS IN THE GROUND 1 BLOCK HIEGHER AND FILL IN PREVIOUS SPOT WITH WOOL Edit v94: move the cherry trap door 2 blocks towards the back and 1 block to the left Edit v95: rotate the cherry trapdoor 90 degrees counter clockwise and spawn it in the open position Edit v96: spawn in another cherry trapdoor next to the frist one on the floor in the open position but rotated 180 degrees Edit v97: MOVE IT 6 BLOCKS FORWARD Edit v98: there are currently a row of 4 cherry trapped doors placed on the wall, place a flower pot on the 2 trap doors that are at the ends of the row, so the flower pots should be on trap door number 1 and 4 Edit v99: place a cherry sapling in each flower pot Edit v100: place the painting "sunset_dense" on the wall in-between the 2 pots Edit v101: PLACE THIS PAINTING ON THE MAKE, make it a priority that is spawns in on the wall Edit v102: REMOVE THE CHEST by the front wall and move the enderchest tot the left by blocks and rotate it 180 degrees Edit v103: MORE THE ENDER CHEST TO LEFT BY SEVEN BLOCKS Edit v105: place an anvil 6 blocks to the right of the ender chest, then pplace a smithing table 1 block to the right of the anvil, and then place a grind stone to the of the smithing table, and then place a stone cutter to the right of the grindstone Edit v106: move the anvil, smithing table, grindstone and stone cutter 1 blocker to the left Edit v107: place 2 blocks of black concrete on the out side of the top structure next to the banner Edit v108: THE black concrete blocks should be stacked ontop of eachother and and directly infornt of the banner Edit v109: make it so that when the droppers in the top structure spawn in, the top dropper has a full stack of chicken and the bottom dropper has a full stack of beef Edit v110: place a polished blackstone button on to the front of the bottom structure. the button should be placed on the block to the right of the banner Edit v112: place the button 1 block higher Edit v113: make it so that when you press the button, the entire bottom structure disapears, i dont want the blocks to break just vanish Edit v115: make it so that when teh button is pressed, all of the blocks and items(including torches and buttons) disappear. everything that gets spawned in when placing the tent should disapear when pressing the button without leaving any trace that it was there Edit v116: ensure that all items vanish, this includes all the items in the top structure like the bed, iron door, and pressure plates. make it a priority to make all it items and blocks vanish Edit v117: pressing the button will drop a tent item for the player to pick up Edit v118: make it so that the second structure spawns at y= -73. it should spawn below bedrock. make it so all of the blocks and items and entities arent effected by the build limits and make it so the teleporation works Edit v121: make it so that all of the blocks and items in area that disappears when the structure spawns in is remembered and reassembled and when pressing the button to remove the structures Edit v122: when the button is pressed to make all of the structure vanish, fill the hole that is left from the bottom structure that spawns at bedrock with bedrock Edit v123: make it so that the player cant break any of the blocks that get spawned in when spawning in the structures Edit v124: also make it so that none of the structure blocks can be destroyed by fire or tnt Edit v125: make it so that when a tnt blows up any spawned blocks, the blocks dont drop any items Edit v126: PLACE A CRAFTING TABLE TO THE LEFT OF THE ENDER CHEST Edit v127: ensure that a tent item is dropped when pressing the polished blackstone button on the tent Edit v129: change the texture of the tent to resemble more of a tent Edit v130: change the crafting recipe to be like the image Edit v131: the crafting recipe will be the following going from left to right then up to down: top row: smoker, armor stand, enchanting table. middle row: anvil, white bed, bookshelf. bottom row: polished blackstone button, white banner, ender chest Edit v132: change the name of the mod to "Magic Tent" Edit v133: make the item in game say Magic Tent Edit v134: make it so that the small structure breaks any blocks that will get in the way of the structure spawning, ensuring that the struct wont break when spawning if there is alrealy a block there Edit v135: make it so that any block or item a player places in the structure is saved when pressing the blackstone button so that it can be placed/generated when spawning in the structures later Edit v136: MAKE ARMOR STANDS INDESTREUCTABLE. ENSURE THAT LEFT CLICKING ON AN AROMOR STANDS IN THE STRUCTURES CAN BE BROKEN. REMEMBER WHAT ITEMS ARE IN ALL OF THE BLOCKS IN THE STRUCTURE AND ENSURE THAT THE SAME NUMBER AND TYPES OF ITEMS IN THE BLOCKS ARE REMEMBERED WHEN PRESSING THE BLACKSTONE BUTTON ADN HAVE THOSE SAME ITEMS AND NUMBER OF THEM SPAWN IN WHEN GENERATING STRUCTURES Edit v138: ensure that the orientation of the blocks placed by the players in the structures are the same from the perspective of the satructures direction, for example, if a sign is placed in the structure facing the banner, then regardless of what direction the structure is generated in the future, it should always face towards the banner Edit v142: right now, if i add place a block in the strucutre in one world and then generate a new structure in a different world, it will use the place the structure and all blocks placed in it from the first world in it. i dont want the structures to remember the items and blocks placed in the in them in one world and paste them into a new world, each world should have its own unique memory for the layout of the structure Edit v143: ADD A Crimson BUTTON TO THE MIDDLE OF THE BACK OF THE SMALL STUCTURE. pressing the crimson button will reset and break all structures as a back up incase the structures are to glitch and need to be reset Edit v144: make it so that when the crimson button is pressed, a magic tent item drops out of it Edit v145: make it so that each world remembers its own unique structures with player placed blocks and items so that everytime the player quits the world and rejoins, all of the blocks and items placed in the structures in each world are remembered Edit v146: make it so that any placeable item that can be placed on walls like paintings, signs, banners, ect, are persistent like the other blocks placed in the structure Edit v147: ENSURE THAT THE DIRECTION THE BLOCKS PLACED BY teh player maintain their orientation relative to the structures Edit v158: the direction/orientation of the blocks placed by the player relative the direction the structure is facing, for example if i have stairs with the steps facing away from the bigger structures banner, then regardless of where the structure spawns, the stairs will always spawn ub facing away from the structures banner. Edit v159: the block orientation logic for the player placed blocks should be the same as the way game remembers the block orientation for the default blocks Edit v160: replace all blocks on the floor of the big structure with wool blocks(the camp fires and bookshelves Edit v161: excluding the bed, make it so that any block in the bigger structure can be broken Edit v162: make it so the structure blocks(wool and banners) are unclickable Edit v163: ensure that all the wool blocks that make up both structures are unclickable and indestructible Edit v164: make it so that when the Blackstone button is pressed to dismantle the tent, it remembers the layout of the structure including the current location of all blocks and items in structure and and spawns them in when deploying the tent again Edit v165: REMEMBER ALL BLOCKS THAT ARE CREATED OR DESTROYED THAT ARE IN THE BIG STRUCTURE AND MAKE SURE THEY APPEAR CONSITANTLY BETWEEN SPAWNS, make sure that any blocks that are destroyed stay destroyed no matter what Edit v166: fix it so that blocks can be placed by players in the structure Edit v167: make it so that the banner int he structures that teleports indestructible. make it so that paintings can be hung on the wall. make it so that the aromor stands can be broken Edit v168: MAKE IT SO that armor stands that are broken in the structure stay broken no matter what and do resewn when tent structure is generated after it the broken Edit v169: make it so that the defualt painting that spawns in will not spawn in after it is broken. allow armor stants to be placed int he structure by player Edit v170: pressing the reset buttonon the back deleteles all structures in the workld and makes it so that the next time a structure is spawned in, everything is reset to teh default as if it was the first time using the tent item in that world Edit v171: ALLOW ITME FRames to be placed on the walls of the structure Edit v172: when a player breaks the default droppers in structure that contain the stack of chick and beef, make it so that the chicken and beef items don't drop when ther droppers are broken Edit v173: im still having the issue when i break the droppers in the structre, they drop their items, ensure that the items in the droppers do appear when the the droppers are broken Edit v174: right now when i break the droppers, teh beed and chicken dont drop items which is good, but when i dismantle and then respawn the tent, the items appear, make it so that the chick and beef items are perminatley gone Edit v175: when an item frame is placed in teh structure, when dismantling the tent and deploying a new one, the item frame and any item in it will drop so it essentially duplicates the item frame and the item in the item frame while keeping the original on the wall. fix it so that a duplicated item frame and item in item frame dont drop when redeploying tent Edit v176: make it so that the banners placed in the structures designs are persistent. any designs on banners need to stay consistent when a tent is dismantled and redeployed Edit v177: there is a bug when the player dies, you cant respawn, pressing the respawn button doesnt work, fix this
52
Dec 7, 2025, 08:03 PM
User request: create a throwable item that spawns a small tent when it lands Edit v2: remove the carpet and fence posts. the lay out should be 3x3 area. the walls(sides) should be 2 blocks tall and the middle row should have a block 3 blocks above the ground to create the roof Edit v5: lower all the blocks by 1, add 2 blocks to the back of the middle row to make a back wall Edit v6: make it so that the front of the tent faces towards the player when spawning. Add a white banner on the ground in the doorway of the tent(front middle block) Edit v7: make the banner spawn in facing the direction of the player like how the rest of the tent does Edit v8: generate a second structure to spawn when the tent does, but have the floor of it spawn in 20 blocks above the first trent. the second structure should solely be focus on the interior(dont worry about the exterior) and make it a 10x10 area Edit v9: add walls, and interior decorations to the top structure like in the photo and make the base 10 blocks wide and 15 blocks long Edit v10: MAKE IT 15 BY 15, add more decorations and useful blocks like furnace, enchanting table surrounded by bookshelves, armor stands, ender chests ect... add a white banner at the front of the room like in the image. add an angled roof that peaks in the middle Edit v11: make the doorway only 1 block wide and 2 blocks tall, place the banner in the in the doorway, move the bloacks to the sides and corners of the room, add more colors and block variations to the top structure and more decortations Edit v12: remove all current bookshelves from the structure and place a single bookshelf in the back left corner of the room where the barrel block is currently at Edit v18: now place 2 more bookshelves on top of the single book shelf so its 3 bookshelves tall, then add 2 more stacks of 3 bookshelves next the first stack along the wall and then another 2 stacks running along the back wall Edit v19: the 2 bookshelves on the back wall should be within 2 blocks of the corner bookshelve so they are alligned 3 in a row Edit v20: now extend each side of the wall of bookshelves by 1 stack of 3 on the side and back wall and add an enchanting table where the lantern is next the bookshelves, place lanterns on celling Edit v21: ADD 1 MORE stack of bookshelves to either side but make them 2 blocks tall, replace the floor blocks inbetween the bookshelves with bookshelves Edit v22: add 2 more barrels onto the barrel thats in the corner Edit v24: add 2 droppers next the stack of barrels Edit v26: place the droppers on the other side of the barrels and the droppers should be stacked ontop of eachother Edit v27: rotate the droppers so they are facing towards the middle of the room Edit v28: now place a stone button on the side of the top dropper Edit v29: place an iron door on the block infront of the dropper. ensure that an iron door is in the structure Edit v33: place an end rod 2 blocks away from the dropper. ensure that an end rod is placed down Edit v35: move the rod so it is to the left of the droppers and not infront of it Edit v36: PLACE A heavy weighted pressure plate on top of the end rod Edit v37: remove the crafting table, furnace, smithing table, and anvil Edit v38: place two cauldrons to the right of the end rod along the side wall, the cauldrons should be side by side Edit v40: fill one of the cauldrons with water Edit v41: PLACE 2 seperate tripwires, they will both be places on teh wall above the 2 cauldrons. ensure that 2 tripwires are placed onto the wall above the two cauldrons Edit v44: PLACE another end rod with a heavy weighted pressure plate on top of it to the right of the cauldrons Edit v45: place 2 smokers to the right of the end rod Edit v46: replace the 2 blocks under the smokers with campfire blocks Edit v47: place 2 polished andesite stairs above the smokers and have the stairs facing away from eachother Edit v51: move the polished andesite stairs up by 1 block Edit v52: REMOVE THE CAULDRON THAT IS NEXT TO THE BREWING STAND and also remove the brewing stand and remove the enchanting table next to cauldron and remove all armor stands and remove the lectern Edit v53: move the enchanting table into the corner of the bookshelves Edit v54: make it so that when you touch the banner on the bottom structure you get teleported to banner on the top structure Edit v56: make it so that walking into the banner in the top structure teleports you to the bottom banner Edit v57: WEHN TELEPORTING FROM THE TOP banner to the bottom banner, move the spawning location to the other side of the bottom banner Edit v58: REMOVE THE SOUND THAT IS PLAYED WHEN YOU TELEPORT Edit v59: make it so that the teleportation mechanic is permanent even if the world is closed and re-opened. right now the issue is that when i leave the world and join back in, the banner teleportaion does work Edit v68: there is currently one wool block above the banner in the top structure, add another block on top of that block Edit v69: place 4 wool blocks on the left and right side of the previously generated wool block thats above the banner in the top structure Edit v70: ADD two more blocks to both sides of the row(4 more blocks total Edit v71: i want you to copy the row of 9 blocks you just created that are above the banner and put it on the back wall Edit v72: ADD ANOTHER WOOL BLOCK ABOVE THE ROW YOU JUST CREATED Edit v73: ADD 2 MORE BLOCKS ON both side of the block so there are 4 more added blocks Edit v74: place 4 wool blocks on the left and right side of the previously generated wool block thats above the banner in the top structure Edit v75: there is a single wool block on the back wall of the top structure that is 5 blocks above the floor. place 2 more wool blocks on both the right and left side of the of the wool block so that there are 4 additional blocks being added Edit v76: take the row of 5 wool blocks that you just created on the back wall and copy it and paste in on the front wall Edit v77: ADD MORE LANTERNS INTO THE TOP STRUCTURE AND PLACE A TORCH ON TOP OF THE BOTTOM STRUCTURE Edit v78: MOVE THE bed to the center of the top structure and make it so that it does change your respawn point, it should only let you sleep Edit v79: make it so that when you left click on the bed in the top structure it doesn't set respawn location, make it a priority and ensure that bed in the top structure does not change respawn location. make Edit v80: move the location of all items and blocks in the top structure by 200 blocks up Edit v81: add 4 armor stands along the back wall of the top structure Edit v82: make the armor stands side by side Edit v83: move the armor stands two blocks to the right Edit v85: move the armor stands 1 block back Edit v86: ADD a full set of armor to each of the armor stands. add each of the following sets of armor to the 4 srmor stands: leather, chainmail, iron, gold Edit v87: along the left wall, place a cherry trap door Edit v88: move the cherry trapdoor 1 block down and 1 block towards the front Edit v89: place another cherry trap door 2 blocks closer for the front Edit v90: MAKE A LINE OF 4 CHERRY TRAPDOORS LINED NEXT TO EACHOTHER STARTING FROM THE POSITION OF THE FIRST CHERRY TRAPDOOR Edit v91: place a cherry trap door on the ground next the row of cherry trapdoors in the top structure Edit v93: PLACE THE CHERRY TRAP DOOR THAT IS IN THE GROUND 1 BLOCK HIEGHER AND FILL IN PREVIOUS SPOT WITH WOOL Edit v94: move the cherry trap door 2 blocks towards the back and 1 block to the left Edit v95: rotate the cherry trapdoor 90 degrees counter clockwise and spawn it in the open position Edit v96: spawn in another cherry trapdoor next to the frist one on the floor in the open position but rotated 180 degrees Edit v97: MOVE IT 6 BLOCKS FORWARD Edit v98: there are currently a row of 4 cherry trapped doors placed on the wall, place a flower pot on the 2 trap doors that are at the ends of the row, so the flower pots should be on trap door number 1 and 4 Edit v99: place a cherry sapling in each flower pot Edit v100: place the painting "sunset_dense" on the wall in-between the 2 pots Edit v101: PLACE THIS PAINTING ON THE MAKE, make it a priority that is spawns in on the wall Edit v102: REMOVE THE CHEST by the front wall and move the enderchest tot the left by blocks and rotate it 180 degrees Edit v103: MORE THE ENDER CHEST TO LEFT BY SEVEN BLOCKS Edit v105: place an anvil 6 blocks to the right of the ender chest, then pplace a smithing table 1 block to the right of the anvil, and then place a grind stone to the of the smithing table, and then place a stone cutter to the right of the grindstone Edit v106: move the anvil, smithing table, grindstone and stone cutter 1 blocker to the left Edit v107: place 2 blocks of black concrete on the out side of the top structure next to the banner Edit v108: THE black concrete blocks should be stacked ontop of eachother and and directly infornt of the banner Edit v109: make it so that when the droppers in the top structure spawn in, the top dropper has a full stack of chicken and the bottom dropper has a full stack of beef Edit v110: place a polished blackstone button on to the front of the bottom structure. the button should be placed on the block to the right of the banner Edit v112: place the button 1 block higher Edit v113: make it so that when you press the button, the entire bottom structure disapears, i dont want the blocks to break just vanish Edit v115: make it so that when teh button is pressed, all of the blocks and items(including torches and buttons) disappear. everything that gets spawned in when placing the tent should disapear when pressing the button without leaving any trace that it was there Edit v116: ensure that all items vanish, this includes all the items in the top structure like the bed, iron door, and pressure plates. make it a priority to make all it items and blocks vanish Edit v117: pressing the button will drop a tent item for the player to pick up Edit v118: make it so that the second structure spawns at y= -73. it should spawn below bedrock. make it so all of the blocks and items and entities arent effected by the build limits and make it so the teleporation works Edit v121: make it so that all of the blocks and items in area that disappears when the structure spawns in is remembered and reassembled and when pressing the button to remove the structures Edit v122: when the button is pressed to make all of the structure vanish, fill the hole that is left from the bottom structure that spawns at bedrock with bedrock Edit v123: make it so that the player cant break any of the blocks that get spawned in when spawning in the structures Edit v124: also make it so that none of the structure blocks can be destroyed by fire or tnt Edit v125: make it so that when a tnt blows up any spawned blocks, the blocks dont drop any items Edit v126: PLACE A CRAFTING TABLE TO THE LEFT OF THE ENDER CHEST Edit v127: ensure that a tent item is dropped when pressing the polished blackstone button on the tent Edit v129: change the texture of the tent to resemble more of a tent Edit v130: change the crafting recipe to be like the image Edit v131: the crafting recipe will be the following going from left to right then up to down: top row: smoker, armor stand, enchanting table. middle row: anvil, white bed, bookshelf. bottom row: polished blackstone button, white banner, ender chest Edit v132: change the name of the mod to "Magic Tent" Edit v133: make the item in game say Magic Tent Edit v134: make it so that the small structure breaks any blocks that will get in the way of the structure spawning, ensuring that the struct wont break when spawning if there is alrealy a block there Edit v135: make it so that any block or item a player places in the structure is saved when pressing the blackstone button so that it can be placed/generated when spawning in the structures later Edit v136: MAKE ARMOR STANDS INDESTREUCTABLE. ENSURE THAT LEFT CLICKING ON AN AROMOR STANDS IN THE STRUCTURES CAN BE BROKEN. REMEMBER WHAT ITEMS ARE IN ALL OF THE BLOCKS IN THE STRUCTURE AND ENSURE THAT THE SAME NUMBER AND TYPES OF ITEMS IN THE BLOCKS ARE REMEMBERED WHEN PRESSING THE BLACKSTONE BUTTON ADN HAVE THOSE SAME ITEMS AND NUMBER OF THEM SPAWN IN WHEN GENERATING STRUCTURES Edit v138: ensure that the orientation of the blocks placed by the players in the structures are the same from the perspective of the satructures direction, for example, if a sign is placed in the structure facing the banner, then regardless of what direction the structure is generated in the future, it should always face towards the banner Edit v142: right now, if i add place a block in the strucutre in one world and then generate a new structure in a different world, it will use the place the structure and all blocks placed in it from the first world in it. i dont want the structures to remember the items and blocks placed in the in them in one world and paste them into a new world, each world should have its own unique memory for the layout of the structure Edit v143: ADD A Crimson BUTTON TO THE MIDDLE OF THE BACK OF THE SMALL STUCTURE. pressing the crimson button will reset and break all structures as a back up incase the structures are to glitch and need to be reset Edit v144: make it so that when the crimson button is pressed, a magic tent item drops out of it Edit v145: make it so that each world remembers its own unique structures with player placed blocks and items so that everytime the player quits the world and rejoins, all of the blocks and items placed in the structures in each world are remembered Edit v146: make it so that any placeable item that can be placed on walls like paintings, signs, banners, ect, are persistent like the other blocks placed in the structure Edit v147: ENSURE THAT THE DIRECTION THE BLOCKS PLACED BY teh player maintain their orientation relative to the structures Edit v158: the direction/orientation of the blocks placed by the player relative the direction the structure is facing, for example if i have stairs with the steps facing away from the bigger structures banner, then regardless of where the structure spawns, the stairs will always spawn ub facing away from the structures banner. Edit v159: the block orientation logic for the player placed blocks should be the same as the way game remembers the block orientation for the default blocks Edit v160: replace all blocks on the floor of the big structure with wool blocks(the camp fires and bookshelves Edit v161: excluding the bed, make it so that any block in the bigger structure can be broken Edit v162: make it so the structure blocks(wool and banners) are unclickable Edit v163: ensure that all the wool blocks that make up both structures are unclickable and indestructible Edit v164: make it so that when the Blackstone button is pressed to dismantle the tent, it remembers the layout of the structure including the current location of all blocks and items in structure and and spawns them in when deploying the tent again Edit v165: REMEMBER ALL BLOCKS THAT ARE CREATED OR DESTROYED THAT ARE IN THE BIG STRUCTURE AND MAKE SURE THEY APPEAR CONSITANTLY BETWEEN SPAWNS, make sure that any blocks that are destroyed stay destroyed no matter what Edit v166: fix it so that blocks can be placed by players in the structure Edit v167: make it so that the banner int he structures that teleports indestructible. make it so that paintings can be hung on the wall. make it so that the aromor stands can be broken Edit v168: MAKE IT SO that armor stands that are broken in the structure stay broken no matter what and do resewn when tent structure is generated after it the broken Edit v169: make it so that the defualt painting that spawns in will not spawn in after it is broken. allow armor stants to be placed int he structure by player Edit v170: pressing the reset buttonon the back deleteles all structures in the workld and makes it so that the next time a structure is spawned in, everything is reset to teh default as if it was the first time using the tent item in that world Edit v171: ALLOW ITME FRames to be placed on the walls of the structure Edit v172: when a player breaks the default droppers in structure that contain the stack of chick and beef, make it so that the chicken and beef items don't drop when ther droppers are broken Edit v173: im still having the issue when i break the droppers in the structre, they drop their items, ensure that the items in the droppers do appear when the the droppers are broken Edit v174: right now when i break the droppers, teh beed and chicken dont drop items which is good, but when i dismantle and then respawn the tent, the items appear, make it so that the chick and beef items are perminatley gone Edit v175: when an item frame is placed in teh structure, when dismantling the tent and deploying a new one, the item frame and any item in it will drop so it essentially duplicates the item frame and the item in the item frame while keeping the original on the wall. fix it so that a duplicated item frame and item in item frame dont drop when redeploying tent Edit v176: make it so that the banners placed in the structures designs are persistent. any designs on banners need to stay consistent when a tent is dismantled and redeployed
1
Dec 7, 2025, 07:49 PM
User request: create a throwable item that spawns a small tent when it lands Edit v2: remove the carpet and fence posts. the lay out should be 3x3 area. the walls(sides) should be 2 blocks tall and the middle row should have a block 3 blocks above the ground to create the roof Edit v5: lower all the blocks by 1, add 2 blocks to the back of the middle row to make a back wall Edit v6: make it so that the front of the tent faces towards the player when spawning. Add a white banner on the ground in the doorway of the tent(front middle block) Edit v7: make the banner spawn in facing the direction of the player like how the rest of the tent does Edit v8: generate a second structure to spawn when the tent does, but have the floor of it spawn in 20 blocks above the first trent. the second structure should solely be focus on the interior(dont worry about the exterior) and make it a 10x10 area Edit v9: add walls, and interior decorations to the top structure like in the photo and make the base 10 blocks wide and 15 blocks long Edit v10: MAKE IT 15 BY 15, add more decorations and useful blocks like furnace, enchanting table surrounded by bookshelves, armor stands, ender chests ect... add a white banner at the front of the room like in the image. add an angled roof that peaks in the middle Edit v11: make the doorway only 1 block wide and 2 blocks tall, place the banner in the in the doorway, move the bloacks to the sides and corners of the room, add more colors and block variations to the top structure and more decortations Edit v12: remove all current bookshelves from the structure and place a single bookshelf in the back left corner of the room where the barrel block is currently at Edit v18: now place 2 more bookshelves on top of the single book shelf so its 3 bookshelves tall, then add 2 more stacks of 3 bookshelves next the first stack along the wall and then another 2 stacks running along the back wall Edit v19: the 2 bookshelves on the back wall should be within 2 blocks of the corner bookshelve so they are alligned 3 in a row Edit v20: now extend each side of the wall of bookshelves by 1 stack of 3 on the side and back wall and add an enchanting table where the lantern is next the bookshelves, place lanterns on celling Edit v21: ADD 1 MORE stack of bookshelves to either side but make them 2 blocks tall, replace the floor blocks inbetween the bookshelves with bookshelves Edit v22: add 2 more barrels onto the barrel thats in the corner Edit v24: add 2 droppers next the stack of barrels Edit v26: place the droppers on the other side of the barrels and the droppers should be stacked ontop of eachother Edit v27: rotate the droppers so they are facing towards the middle of the room Edit v28: now place a stone button on the side of the top dropper Edit v29: place an iron door on the block infront of the dropper. ensure that an iron door is in the structure Edit v33: place an end rod 2 blocks away from the dropper. ensure that an end rod is placed down Edit v35: move the rod so it is to the left of the droppers and not infront of it Edit v36: PLACE A heavy weighted pressure plate on top of the end rod Edit v37: remove the crafting table, furnace, smithing table, and anvil Edit v38: place two cauldrons to the right of the end rod along the side wall, the cauldrons should be side by side Edit v40: fill one of the cauldrons with water Edit v41: PLACE 2 seperate tripwires, they will both be places on teh wall above the 2 cauldrons. ensure that 2 tripwires are placed onto the wall above the two cauldrons Edit v44: PLACE another end rod with a heavy weighted pressure plate on top of it to the right of the cauldrons Edit v45: place 2 smokers to the right of the end rod Edit v46: replace the 2 blocks under the smokers with campfire blocks Edit v47: place 2 polished andesite stairs above the smokers and have the stairs facing away from eachother Edit v51: move the polished andesite stairs up by 1 block Edit v52: REMOVE THE CAULDRON THAT IS NEXT TO THE BREWING STAND and also remove the brewing stand and remove the enchanting table next to cauldron and remove all armor stands and remove the lectern Edit v53: move the enchanting table into the corner of the bookshelves Edit v54: make it so that when you touch the banner on the bottom structure you get teleported to banner on the top structure Edit v56: make it so that walking into the banner in the top structure teleports you to the bottom banner Edit v57: WEHN TELEPORTING FROM THE TOP banner to the bottom banner, move the spawning location to the other side of the bottom banner Edit v58: REMOVE THE SOUND THAT IS PLAYED WHEN YOU TELEPORT Edit v59: make it so that the teleportation mechanic is permanent even if the world is closed and re-opened. right now the issue is that when i leave the world and join back in, the banner teleportaion does work Edit v68: there is currently one wool block above the banner in the top structure, add another block on top of that block Edit v69: place 4 wool blocks on the left and right side of the previously generated wool block thats above the banner in the top structure Edit v70: ADD two more blocks to both sides of the row(4 more blocks total Edit v71: i want you to copy the row of 9 blocks you just created that are above the banner and put it on the back wall Edit v72: ADD ANOTHER WOOL BLOCK ABOVE THE ROW YOU JUST CREATED Edit v73: ADD 2 MORE BLOCKS ON both side of the block so there are 4 more added blocks Edit v74: place 4 wool blocks on the left and right side of the previously generated wool block thats above the banner in the top structure Edit v75: there is a single wool block on the back wall of the top structure that is 5 blocks above the floor. place 2 more wool blocks on both the right and left side of the of the wool block so that there are 4 additional blocks being added Edit v76: take the row of 5 wool blocks that you just created on the back wall and copy it and paste in on the front wall Edit v77: ADD MORE LANTERNS INTO THE TOP STRUCTURE AND PLACE A TORCH ON TOP OF THE BOTTOM STRUCTURE Edit v78: MOVE THE bed to the center of the top structure and make it so that it does change your respawn point, it should only let you sleep Edit v79: make it so that when you left click on the bed in the top structure it doesn't set respawn location, make it a priority and ensure that bed in the top structure does not change respawn location. make Edit v80: move the location of all items and blocks in the top structure by 200 blocks up Edit v81: add 4 armor stands along the back wall of the top structure Edit v82: make the armor stands side by side Edit v83: move the armor stands two blocks to the right Edit v85: move the armor stands 1 block back Edit v86: ADD a full set of armor to each of the armor stands. add each of the following sets of armor to the 4 srmor stands: leather, chainmail, iron, gold Edit v87: along the left wall, place a cherry trap door Edit v88: move the cherry trapdoor 1 block down and 1 block towards the front Edit v89: place another cherry trap door 2 blocks closer for the front Edit v90: MAKE A LINE OF 4 CHERRY TRAPDOORS LINED NEXT TO EACHOTHER STARTING FROM THE POSITION OF THE FIRST CHERRY TRAPDOOR Edit v91: place a cherry trap door on the ground next the row of cherry trapdoors in the top structure Edit v93: PLACE THE CHERRY TRAP DOOR THAT IS IN THE GROUND 1 BLOCK HIEGHER AND FILL IN PREVIOUS SPOT WITH WOOL Edit v94: move the cherry trap door 2 blocks towards the back and 1 block to the left Edit v95: rotate the cherry trapdoor 90 degrees counter clockwise and spawn it in the open position Edit v96: spawn in another cherry trapdoor next to the frist one on the floor in the open position but rotated 180 degrees Edit v97: MOVE IT 6 BLOCKS FORWARD Edit v98: there are currently a row of 4 cherry trapped doors placed on the wall, place a flower pot on the 2 trap doors that are at the ends of the row, so the flower pots should be on trap door number 1 and 4 Edit v99: place a cherry sapling in each flower pot Edit v100: place the painting "sunset_dense" on the wall in-between the 2 pots Edit v101: PLACE THIS PAINTING ON THE MAKE, make it a priority that is spawns in on the wall Edit v102: REMOVE THE CHEST by the front wall and move the enderchest tot the left by blocks and rotate it 180 degrees Edit v103: MORE THE ENDER CHEST TO LEFT BY SEVEN BLOCKS Edit v105: place an anvil 6 blocks to the right of the ender chest, then pplace a smithing table 1 block to the right of the anvil, and then place a grind stone to the of the smithing table, and then place a stone cutter to the right of the grindstone Edit v106: move the anvil, smithing table, grindstone and stone cutter 1 blocker to the left Edit v107: place 2 blocks of black concrete on the out side of the top structure next to the banner Edit v108: THE black concrete blocks should be stacked ontop of eachother and and directly infornt of the banner Edit v109: make it so that when the droppers in the top structure spawn in, the top dropper has a full stack of chicken and the bottom dropper has a full stack of beef Edit v110: place a polished blackstone button on to the front of the bottom structure. the button should be placed on the block to the right of the banner Edit v112: place the button 1 block higher Edit v113: make it so that when you press the button, the entire bottom structure disapears, i dont want the blocks to break just vanish Edit v115: make it so that when teh button is pressed, all of the blocks and items(including torches and buttons) disappear. everything that gets spawned in when placing the tent should disapear when pressing the button without leaving any trace that it was there Edit v116: ensure that all items vanish, this includes all the items in the top structure like the bed, iron door, and pressure plates. make it a priority to make all it items and blocks vanish Edit v117: pressing the button will drop a tent item for the player to pick up Edit v118: make it so that the second structure spawns at y= -73. it should spawn below bedrock. make it so all of the blocks and items and entities arent effected by the build limits and make it so the teleporation works Edit v121: make it so that all of the blocks and items in area that disappears when the structure spawns in is remembered and reassembled and when pressing the button to remove the structures Edit v122: when the button is pressed to make all of the structure vanish, fill the hole that is left from the bottom structure that spawns at bedrock with bedrock Edit v123: make it so that the player cant break any of the blocks that get spawned in when spawning in the structures Edit v124: also make it so that none of the structure blocks can be destroyed by fire or tnt Edit v125: make it so that when a tnt blows up any spawned blocks, the blocks dont drop any items Edit v126: PLACE A CRAFTING TABLE TO THE LEFT OF THE ENDER CHEST Edit v127: ensure that a tent item is dropped when pressing the polished blackstone button on the tent Edit v129: change the texture of the tent to resemble more of a tent Edit v130: change the crafting recipe to be like the image Edit v131: the crafting recipe will be the following going from left to right then up to down: top row: smoker, armor stand, enchanting table. middle row: anvil, white bed, bookshelf. bottom row: polished blackstone button, white banner, ender chest Edit v132: change the name of the mod to "Magic Tent" Edit v133: make the item in game say Magic Tent Edit v134: make it so that the small structure breaks any blocks that will get in the way of the structure spawning, ensuring that the struct wont break when spawning if there is alrealy a block there Edit v135: make it so that any block or item a player places in the structure is saved when pressing the blackstone button so that it can be placed/generated when spawning in the structures later Edit v136: MAKE ARMOR STANDS INDESTREUCTABLE. ENSURE THAT LEFT CLICKING ON AN AROMOR STANDS IN THE STRUCTURES CAN BE BROKEN. REMEMBER WHAT ITEMS ARE IN ALL OF THE BLOCKS IN THE STRUCTURE AND ENSURE THAT THE SAME NUMBER AND TYPES OF ITEMS IN THE BLOCKS ARE REMEMBERED WHEN PRESSING THE BLACKSTONE BUTTON ADN HAVE THOSE SAME ITEMS AND NUMBER OF THEM SPAWN IN WHEN GENERATING STRUCTURES Edit v138: ensure that the orientation of the blocks placed by the players in the structures are the same from the perspective of the satructures direction, for example, if a sign is placed in the structure facing the banner, then regardless of what direction the structure is generated in the future, it should always face towards the banner Edit v142: right now, if i add place a block in the strucutre in one world and then generate a new structure in a different world, it will use the place the structure and all blocks placed in it from the first world in it. i dont want the structures to remember the items and blocks placed in the in them in one world and paste them into a new world, each world should have its own unique memory for the layout of the structure Edit v143: ADD A Crimson BUTTON TO THE MIDDLE OF THE BACK OF THE SMALL STUCTURE. pressing the crimson button will reset and break all structures as a back up incase the structures are to glitch and need to be reset Edit v144: make it so that when the crimson button is pressed, a magic tent item drops out of it Edit v145: make it so that each world remembers its own unique structures with player placed blocks and items so that everytime the player quits the world and rejoins, all of the blocks and items placed in the structures in each world are remembered Edit v146: make it so that any placeable item that can be placed on walls like paintings, signs, banners, ect, are persistent like the other blocks placed in the structure Edit v147: ENSURE THAT THE DIRECTION THE BLOCKS PLACED BY teh player maintain their orientation relative to the structures Edit v158: the direction/orientation of the blocks placed by the player relative the direction the structure is facing, for example if i have stairs with the steps facing away from the bigger structures banner, then regardless of where the structure spawns, the stairs will always spawn ub facing away from the structures banner. Edit v159: the block orientation logic for the player placed blocks should be the same as the way game remembers the block orientation for the default blocks Edit v160: replace all blocks on the floor of the big structure with wool blocks(the camp fires and bookshelves Edit v161: excluding the bed, make it so that any block in the bigger structure can be broken Edit v162: make it so the structure blocks(wool and banners) are unclickable Edit v163: ensure that all the wool blocks that make up both structures are unclickable and indestructible Edit v164: make it so that when the Blackstone button is pressed to dismantle the tent, it remembers the layout of the structure including the current location of all blocks and items in structure and and spawns them in when deploying the tent again Edit v165: REMEMBER ALL BLOCKS THAT ARE CREATED OR DESTROYED THAT ARE IN THE BIG STRUCTURE AND MAKE SURE THEY APPEAR CONSITANTLY BETWEEN SPAWNS, make sure that any blocks that are destroyed stay destroyed no matter what Edit v166: fix it so that blocks can be placed by players in the structure Edit v167: make it so that the banner int he structures that teleports indestructible. make it so that paintings can be hung on the wall. make it so that the aromor stands can be broken Edit v168: MAKE IT SO that armor stands that are broken in the structure stay broken no matter what and do resewn when tent structure is generated after it the broken Edit v169: make it so that the defualt painting that spawns in will not spawn in after it is broken. allow armor stants to be placed int he structure by player Edit v170: pressing the reset buttonon the back deleteles all structures in the workld and makes it so that the next time a structure is spawned in, everything is reset to teh default as if it was the first time using the tent item in that world Edit v171: ALLOW ITME FRames to be placed on the walls of the structure Edit v172: when a player breaks the default droppers in structure that contain the stack of chick and beef, make it so that the chicken and beef items don't drop when ther droppers are broken Edit v173: im still having the issue when i break the droppers in the structre, they drop their items, ensure that the items in the droppers do appear when the the droppers are broken Edit v174: right now when i break the droppers, teh beed and chicken dont drop items which is good, but when i dismantle and then respawn the tent, the items appear, make it so that the chick and beef items are perminatley gone Edit v175: when an item frame is placed in teh structure, when dismantling the tent and deploying a new one, the item frame and any item in it will drop so it essentially duplicates the item frame and the item in the item frame while keeping the original on the wall. fix it so that a duplicated item frame and item in item frame dont drop when redeploying tent
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This mod is licensed under the CreativeMode Mods License.