Studio can generate reusable Minecraft-style textures from a description and optional reference images.
Available texture categories include:
Foliage can be tailored for grass, flowers, ground cover, floor cover, leaves, or flowering leaves.
For blocks, describe whether the top, bottom, and sides should match. For mobs, choose the correct edition and base model when prompted. A shield is one UV sheet holding both faces, previewed on a 3D shield, so describe the front and the back.
For armor, choose which pieces the asset covers — a full set, or any combination of helmet, chestplate, leggings and boots. The pieces you pick decide what is generated and what a mod built from the asset registers, so a helmet-only asset stays a helmet. Armor is generated as worn layers and previewed on a 3D character, and the pieces are shown individually on the asset page. It does not include inventory icons: those are item textures, so create them as Item assets, and a mod generated from an armor asset makes its own icons if you do not attach any.
Open a saved texture to download it or use the pixel editor. The editor allows you to erase, paint, and change your texture as needed to get it just right.
When you edit, it saves a new version so you can always go back to your old one if needed.
Armor opens in an editor that holds the whole set, with a list you use to move between the helmet, chestplate, leggings and boots. Edit as many pieces as you like and one save keeps them all together as a single new version.
You can also drop a piece from the set: choose Remove on it in the list, and it is marked until you save — so you can change your mind, or edit and remove in the same sitting. Saving covers fewer pieces from then on, and earlier versions keep what they had. A set always keeps at least one piece; discard the whole asset if you want none.
Select one or more textures in Studio, choose Create with selected, and pick Item/Block, Mob, Full Mod, or Biome. In the prompt, explain how you would like each texture to be used.
Updating the Studio texture later does not automatically update a mod that already used it.
See also: Using Studio Assets and the mod Texture Editor.