Studio can create reusable audio for mods. Choose Sound Effect for noises and ambience or Speech for a spoken line.
Describe what the sound should resemble, how intense it should be, and how long it should last.
Examples:
When using the sound in a mod, explain when it should play, such as on hit, when placed, while active, or when a player approaches.
Enter the exact dialogue you want spoken. You can also describe the voice, such as:
When creating the mod, explain which character speaks and what triggers the line.
See also: Sound and Dialogue in Mods and Using Studio Assets.