CreativeMode

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Mode

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CreativeMode

Creative
Mode

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Introduction
Quick Start Guide
Choosing What to Create
Supported Editions & Versions
Installation Overview
Bedrock: Windows, Mobile & Console
CreativeMode Launcher
Vanilla Launcher
Modrinth Launcher
CurseForge Launcher
Prism Launcher
Fabric Mods with Forge
Full Mods
Biomes
Items
Blocks
Mobs
Structures
Armor
Weapons
Food
3D Objects
Placeable 3D Objects
Handheld 3D Objects
Uploading Blockbench Models
Using a Texture from Blockbench
Player Skins
UI Menus and Custom GUIs
Sound and Dialogue
Using Guided Templates
Studio Overview
Textures
3D Models
Sound Effects & Speech
Using Studio Assets
Mod Edits
Texture Editor
Recipe Editor
Skin Editor
Versions & Rollback
Porting Versions
Remix
Publishing Mods
Publishing Skins
Explore & Staff Picks
Mod Wikis & Galleries
Managing Your Creations
Publishing mods on other sites
Modpacks
Multiplayer
Overview
Setup
Quickplay
Modpacks
Multiplayer
Auto-Heal
ModJams
Profiles, Following & Favorites
Creator Leaderboard
Discord
FAQ
Invites, Referrals & Rewards
Billing Support
Create
Account
Community
Resources

Create without limits.

Privacy PolicyTerms of Use

© 2026 CreativeMode. Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.

CREATIVEMODE
    Create
    Account
    Community
    Categories
    Resources

    Create without limits.

    Privacy PolicyTerms of Use

    © 2026 CreativeMode. Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.

    CREATIVEMODE

    3D Objects

    CreativeMode can make custom 3D objects for Java and Bedrock Edition. Create a model from a description or reference image in CreativeMode Studio, or upload a saved Blockbench project when creating a mod.

    Choose the Object Type#

    TypeBest forWhere it appears
    Placeable 3D ObjectFurniture, statues, machines, decorations, and interactive objectsPlaced in the world
    Handheld 3D Object
    Tools, weapons, wands, gadgets, and other equipment
    Held by the player

    Ways to Create One#

    • Generate a placeable or handheld model in Studio, then use it in a new mod.
    • Open Create Items, choose 3D Object, and describe a placeable object.
    • Upload a saved Blockbench .bbmodel project in a supported creation form.
    • Include several models in a Full Mod.

    Reference images are great if you have an example of what you want the object to look like.

    See also: Uploading Blockbench Models, Studio 3D Models, and Mod Edits.

    Still have questions?

    Join our Discord to get help from the developers!

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    Mega Artillery Gun - image 2
    Mega Artillery Gun - image 3
    Mega Artillery Gun - image 4
    Mega Artillery Gun - image 5
    Mega Artillery Gun - image 6

    Mega Artillery Gun

    Place the Artillery Gun as a 16x16x16 multiblock by right‑clicking (it needs clear space and breaking any part of the structure destroys it and returns the single gun item), and throw a Smoke Grenade (right‑click to throw) to call in an artillery strike: each Artillery Gun within 100 blocks fires three staggered TNT shells from a visible muzzle point that travel in a smooth ballistic arc with up to 10 blocks of spread. This update improves long‑range reliability by compensating muzzle velocity for distant targets, fixes ballistic timing so rounds reach their aim point, makes the TNT fuse dynamic (with a small safety buffer) so shells detonate shortly after landing, and adds a launch sound at the gun.

    643 downloads
    View Mod