July 2, 2026
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By guns67
Adds the Blazeforge Peaks, a new volcanic mountain-top biome that generates on warm, dry inland mountain peaks in the Overworld with rivers of lava, magma blocks, netherrack, blackstone, and a crater-style lava lake rimmed with magma. Blazes and piglins now naturally spawn on the biome’s exposed blackstone surfaces (with magma remaining below and in crater features), making it a dangerous, high-reward area to explore, build on, or raid for loot. It’s integrated into normal world generation—just head into warm mountain ranges to find towering, fiery peaks to conquer.

By zouheir0
Bubblegum Arsenal adds an ultra-rare Bubblegum Ore deep in the Overworld that you smelt into Netherite Bubblegum and use in a two-step Bubblegum Press to craft modular Netherite-based gear: combine a Netherite base with Netherite Bubblegum to make a Bubblegum-native item, then fit trait parts one at a time in the Press (shift-right-click to open the Press, shift-click to transfer parts). Assembled gear keeps active abilities with per-item cooldowns, action-bar timers and durability costs — weapons get clearer particles, sounds and HUD feedback, armor traits like Snapback reduce fall and elytra crash damage, and the Bubblegum Elytra grants a Bubble Dive that plunges and bounces you up to double your starting height (Sugar Rush amplifies the bounce); equip the elytra by right-clicking, trigger abilities with a configurable key, and chestplate swaps return your previous chest item to the same hand. All visuals have been reworked into crisp, vanilla-style pixel art (sharper icons, Netherite-like armor silhouettes and more conventional elytra proportions), and recent polish fixes include the Bubblegum Sword now using normal handheld sizing to match other weapons and the Bubblegum Press title nudged up to sit properly centered.

By csmith23
The Corruption adds a new, naturally generating Overworld biome: a dark, Nether‑inspired region of black-and-purple terrain, gloomy skies and fog, and a hostile, ominous ambience that players can discover simply by exploring any newly generated world. The biome is filled with custom terrain and vegetation—Corrupted Ash, Corruptstone, Corruption Stem and Leaves, and patches of Gloom Fungus—that spawn as twisted trees and ground cover and drop mod items and loot when harvested, providing unique decorative and building materials. It’s designed for exploration and survival play: expect dangerous encounters and a distinct atmosphere, with everything ready to use out of the box so you just install the mod and seek out the corrupted regions.

By phoenix92
The Ember Fortune Pickaxe is a netherite-tier mining tool that combines netherite-level speed and durability with automatic Fortune III and auto-smelt—so ores like iron drop ingots with increased yields and ancient debris auto-smelts into 1–4 netherite scrap. Auto-smelted drops now also award the matching smelting experience immediately, spawning XP orbs at the mined block as if you had smelted the items in a furnace. Simply equip the pickaxe and mine as normal; all Fortune, auto-smelt, and XP-drop effects activate automatically.

By romtys
The Void Emerald Gauntlet lets you scoop up a targeted block with a right-click and then fling that stored block by right-clicking while not targeting a block; swinging the gauntlet in melee also applies the stored block’s weight-based bonus damage. Thrown blocks now travel on a light, egg-like arc with improved collision detection, deal damage based on block weight (light < medium < heavy), and slam hit targets away with a strong horizontal knockback of roughly ten blocks; if you miss the throw the block will either place back into the world or drop as an item so nothing is lost.

By maccy0804
Hundredfold Arsenal adds 100 new weapons created by combining ten elemental aspects—Ember, Frost, Storm, Shadow, Verdant, Crystal, Tidal, Solar, Void, and Echo—with ten weapon forms, each with unique on-hit effects and a cooldowned right-click special that can cost durability and produce particles, buffs, movement effects, area damage, crowd control, or healing so you can build melee, ranged, support, or utility loadouts. Every one of the 100 weapons is craftable in survival: ten new ores spawn in the Overworld and are mineable with a pickaxe, and each weapon is made with a simple shapeless recipe that pairs the matching elemental ore with a weapon-form core; the Hundredfold Arsenal creative tab (now including the ores) keeps testing and planning easy. For creative testing and convenience the built-in commands /hundredfoldarsenal give_all and /hundredfoldarsenal give_number remain available, and the mod is updated to version 5.0.0.

By zeemanwv1995
The Lavaforge Pickaxe is a powerful mining tool that surpasses even Netherite in both durability and mining speed, boasting 2500 durability and a mining speed of 12.0. It is capable of mining any block a Netherite pickaxe can, including obsidian and ancient debris, and can be repaired using Netherite ingots. One of its standout features is its auto-smelting ability — any block you mine will automatically drop its smelted form, so iron ore yields iron ingots, gold ore yields gold ingots, cobblestone becomes stone, and so on, saving you trips to the furnace. Simply mine as you normally would and the Lavaforge Pickaxe handles the smelting for you.

By bluephoenix2002
Masterwork Tools overhauls harvesting by adding Enchanted Ore in caves and deepslate that drops Enchanted Crystals you can dye into red, orange, yellow, green, and purple variants to craft matching enchanted tools and armor or use as repair material, while preserving enchanted behaviors on vanilla and modded blocks. Enchanted Shovels clear a 3x3 top layer, Enchanted Pickaxes mine entire connected ore veins, Enchanted Axes instantly fell fully grown trees (including connected leaves), and Enchanted Hoes create permanently moist, trampling‑immune Enchanted Farmland (placeable), with all related items, ores, crystals, and farmland grouped in the Masterwork Tools creative tab. All armor sets—including the base enchanted set and five colors—now feature completely remade neon, outline‑free inventory icons and matching worn-armor textures so equipped and inventory views match the refreshed look; gameplay, stats, recipes, and mechanics are unchanged.

By romtys
The Ocean Gem is a mystical blue gem that grants powerful aquatic abilities to its bearer. Keep it anywhere in your inventory to passively receive Dolphin's Grace for much faster swimming, and strike a mob or player with the gem to grant yourself Water Breathing for one minute so you can explore underwater without worry.

By maccy0804
Sculk Frontier adds an entire new dark biomedimension full of eerie sculk terrain you can reach with a crafted Gateway Shard or instantly via the /sculkfrontier travel command (and return with /sculkfrontier return); arriving lands you on a safe arrival platform so you can explore immediately. The dimension features custom sculk trees (logs, leaves, and saplings), scattered sculk villages with huts, plazas, shriekers, soul lanterns and tree shrines, and generated sculk ore veins and setpieces to discover. Progression revolves around harvesting sculk ore and processing it into sculk ingots, using those ingots to craft a full set of sculk tools and weapons, gathering sculk wood and saplings to replant trees, and using village resources and shrieker mechanics to unlock deeper exploration and survival strategies.

By hyperbeam687
The Solar Titan Armor is a brutal full armor set you now automatically spawn and respawn with; any armor in those slots is moved to your inventory or dropped if your inventory is full. Wearing the complete set raises your max health to 60 HP and instantly refills it, grants Haste V for absurdly fast empty‑hand mining with auto‑collect, makes empty‑hand punches deal 250 damage, gives the leggings extreme Speed and Jump Boost VII, and the boots completely negate fall damage. Right‑click the chestplate to fire a giant visible laser about 5 blocks wide and up to 512 blocks long with no cooldown, and wearing the full set enables a special X ability that launches you upward and triggers a devastating Solar Explosion while instantly maxing a Solar Scare meter shown near your hotbar; each hostile mob you kill lowers the mob‑flee requirement (the hotbar shows both your current Solar Scare and the reduced flee threshold), and although the optional Solar Titan Trial remains available via /solar_titan_trial accept, /solar_titan_trial decline, or /solar_titan_trial status, the armor is no longer gated behind the trial.

By zaya630
The Voidstorm Plasma Cannon is a handheld energy weapon you hold in first or third person and fire with a right-click; it consumes one Amethyst Shard per shot in Survival/Adventure (Creative exempt) and has a 5-second cooldown. Firing launches a large, smooth circular purple-white plasma orb that drifts forward, anchors on impact, pulls in nearby entities and blocks with a 5-second vortex, then detonates in a catastrophic explosion that deals massive damage, flings mobs outward, and sends absorbed blocks flying as debris. The cannon’s in-hand model has been polished with refined details and glowing crystal accents, while the hotbar displays a flat, front-facing 2D-like icon for a classic look.