Description:
/hundredfoldarsenal give_all to receive every weapon at once, or /hundredfoldarsenal give_number <1–100> for a specific one.Hundredfold Arsenal adds exactly 100 weapons to survival Minecraft, built from a matrix of 10 elemental aspects and 10 weapon forms. Every weapon has two layers of gameplay: a passive on-hit effect that triggers automatically when you strike enemies, and a right-click special ability on a cooldown. Weapons vary in attack damage, attack speed, and durability depending on their aspect and form, letting you build toward melee brawler, ranged, support, or utility playstyles.
| Aspect | Passive On-Hit | Right-Click Special | Crafting Material |
|---|---|---|---|
| Ember | Brands targets with fire; heat burst on hit | Flame Ring – burn nearby enemies | Ember Ore (mod ore) |
| Frost | Slows targets with freezing cuts; chill damage | Ice Guard – gain resistance, slow nearby enemies | Frost Ore (mod ore) |
| Storm | Shocks nearby enemies with arcing lightning | Storm Dash – launch forward, zap surrounding foes | Copper Ingot |
| Shadow | Weakens targets; steals a little health | Shadow Step – blink forward, gain invisibility | Coal |
| Verdant | Poisons targets; mends the wielder slightly | Grove Mend – heal and gain regeneration | Emerald |
| Crystal | Pierces armor with crystalline magic damage | Crystal Ward – gain absorption, scatter magic shards | Amethyst Shard |
| Tidal | Knocks targets back on a wave of water | Tide Push – shove nearby enemies away | Prismarine Crystals |
| Solar | Scorches undead; grants a brief strength spark | Solar Flare – blind and burn surrounding enemies | Glowstone Dust |
| Void | Wither-marks targets with unstable void energy | Void Pulse – pull in and damage nearby enemies | Ender Pearl |
| Echo | Creates an echo strike that repeats bonus damage | Echo Rally – gain speed, repeat a small area strike | Echo Shard |
| Form | Base Style | Core Item |
|---|---|---|
| Blade | Balanced sword | Iron Sword |
| Axe | High damage, slower swing | Iron Axe |
| Hammer | Heavy, area-leaning | Iron Pickaxe |
| Spear | Reach-oriented | Iron Shovel |
| Dagger | Fast, low damage | Flint (Shears for Ember & Frost) |
| Staff | Utility/support focus | Stick |
| Bow | Ranged | Bow |
| Scythe | Wide-sweep style | Iron Hoe |
| Mace | Crushing blows | Iron Axe (Vanilla Mace for Ember & Frost) |
| Rapier | Quick, precise thrusts | Iron Sword |
The form you choose adjusts the range, cooldown, and power of the right-click special, as well as base attack speed and durability.
Two custom ores — Ember Ore and Frost Ore — generate in the Overworld and are mineable with any pickaxe. Both appear in the Hundredfold Arsenal creative tab alongside all weapons.
Every weapon uses a shapeless crafting recipe: combine the aspect's elemental material with the weapon form's core item in any arrangement on a crafting table. No specific grid pattern is required.
General formula:
Elemental Material + Weapon-Form Core → Aspect Form Weapon
Example combinations:
| Weapon | Material | Core |
|---|---|---|
| Shadow Blade | Coal | Iron Sword |
| Storm Bow | Copper Ingot | Bow |
| Verdant Staff | Emerald | Stick |
| Crystal Scythe | Amethyst Shard | Iron Hoe |
| Void Dagger | Ender Pearl | Flint |
| Ember Mace | Ember Ore | Mace |
| Frost Hammer | Frost Ore | Iron Pickaxe |
| Solar Rapier | Glowstone Dust | Iron Sword |
| Tidal Spear | Prismarine Crystals | Iron Shovel |
| Echo Axe | Echo Shard | Iron Axe |
The same pattern extends to all 100 combinations. Refer to the Hundredfold Arsenal creative tab for a full in-game listing.
Every weapon automatically applies its aspect's effect when it damages an entity. The exact strength and area of the effect is tuned by the weapon's form — for example, a Scythe's wide-sweep style extends the area of Ember's heat burst, while a Dagger's fast attack rate makes Shadow's health steal more frequent.
Right-clicking with any Hundredfold Arsenal weapon activates the aspect's special ability. Specials go on cooldown after use and may consume a small amount of durability. Visual particles accompany most specials. Effects include:
The form modifies the cooldown duration, area of effect radius, and power of the special — a Staff special tends to be broader and more powerful while a Dagger special is quicker but more limited.
Early game (coal, copper, emerald): Shadow, Storm, and Verdant weapons are craftable as soon as you have basic iron tools. Shadow's health-stealing passive and Grove Mend healing make Verdant weapons strong for solo survival. Storm Dash provides early mobility.
Mid game (glowstone, prismarine, amethyst, ender pearls): Solar, Tidal, Crystal, and Void weapons require Nether or ocean exploration. Solar weapons are especially effective against undead. Void weapons' wither effect and Void Pulse pull combo are strong for crowd control.
Mod-ore tier (Ember, Frost): Mining Ember Ore and Frost Ore unlocks the two aspects with dedicated ores. Their weapons offer the deepest crafting investment in survival and use the Vanilla Mace or Shears as their Mace and Dagger cores, suggesting high-impact playstyles.
Echo weapons (using echo shards from Deep Dark) scale well in group fights thanks to echo-strike bonus damage stacking with repeated hits.
Loadout building:
Durability scales with both aspect and form (higher aspect index and heavier forms last longer), so plan repairs for fast-swinging Dagger builds especially.
This mod is licensed under the CreativeMode Mods License.