Description:
Download the mod and follow the step-by-step installation guide.
This mod depends on TerraBlender v26.1.0.2. If installing manually, download and add TerraBlender v26.1.0.2 too.

Coalspike Barrens is a harsh new Overworld biome of stark stone where jagged cobblestone and stone spikes — up to 30 blocks high — rise from the ground; giant towers are a bit rarer while shorter multi-block spikes are noticeably more common, and spike columns are always supported down to nearby solid ground so they stay connected across slopes and pits (single-block pillars are absent). The surface and near-subsurface are solid stone with abundant coal (including larger and deepslate veins) and dramatic pits, plus vanilla-rate copper veins underground; when ore generates there is a rare 0.8% chance for a coal ore or a copper ore placement to instead be a Block of Coal or a Raw Copper Block respectively. There is no vegetation or passive wildlife, so come prepared with food, wood, and careful footing — this biome is excellent for coal harvesting but hazardous to traverse, simply find it in the Overworld to begin exploring.

Adds a new Moon Pastures Overworld biome with a barren lunar-rock surface, cheese-flecked terrain, and shallow craters whose basins are filled with Moon Cheese. You can mine new blocks and items—Lunar Rock, Moon Cheese Block, and Lunar Cheese Shards—which appear in loot and the creative inventory, and use them to interact with the new Space Cow mob (they spawn naturally in the biome, have a spawn egg in creative, and support breeding with the new cheese items). Start by exploring until you find the Moon Pastures, then mine resources, collect cheese shards, and breed or herd Space Cows for decorative, survival, or building uses.

Acidfire Wastes adds a hazardous wasteland biome filled with flowing green acid that behaves like lava—spreading, pooling, making lava noises, and dealing lava-like damage and fire to players and normal mobs while custom mobs such as Burn Bats and Acid Creepers remain immune. The wastes hide massive, high-density pockets and enlarged veins of emerald, gold, diamond and redstone (diamonds persist when exposed), creating a high-risk, high-reward exploration and mining loop; acid appears naturally during worldgen, can be created by creeper explosions, and is collectible and placeable only via acid buckets rather than as a normal block item. Expect aerial combat with Burn Bats, volatile Acid Creeper encounters, and a progression of gearing up with protective equipment and buckets to harvest, redirect, or avoid pools while pursuing big ore hauls for trading and advanced crafting.

Discover the Galaxy Mountains, an otherworldly TerraBlender overworld biome of purple ridges, spires, and cavernous canyons with starlit ambience to explore. Wander forests of Nebula Log and Galaxy Leaves to harvest new materials like Astral Soil and Starlit Stone, collect glowing Star Bloom flowers and dense Violet Tendrils for building and decoration, and watch for rare groups of Endermen among the luminous foliage; Galaxy Leaves behave like vanilla leaves—remaining stable after worldgen and decaying normally when their Nebula Log supports are removed. Use /locate biome galaxy-mountains-goe662x7:galaxy_mountains to find these high, alien ridges and establish a base.
This mod replaces the vanilla CreativeMode stub with an open-ended, Oblivion-style mastery and leveling system that persistently tracks XP for individual skills and for specific blocks, items, foods, entities, damage types, and actions, with no level cap and progressively increasing XP requirements — almost every action (mining, using items, eating, dealing/taking damage, moving, sprinting, jumping, etc.) grants XP so you just play normally to begin earning mastery. Mastery levels grant permanent, server-side attribute modifiers that scale movement speed, jump strength, safe-fall distance, block break speed, attack damage, armor, and armor toughness without the old amplifier caps, and bonuses begin applying immediately from the first level rather than waiting for unlock thresholds. You get action-bar XP, concise level-up notifications, persistent progress across reloads, and inspection commands like /mastery, /mastery top, and /mastery skill <name>; athletics/acrobatics scale safe-fall alongside jump boosts and fall damage reduction is capped at 85% so very large falls can still harm you.
This mod is licensed under the CreativeMode Mods License.