Description:


Not a Real Block adds a single special block that is completely invisible once placed. It looks and behaves like a normal solid cube — mobs and players collide with it, ladders can attach to its sides, and rails can sit on top — but it cannot be seen. In your inventory it appears as a bright green icon so you can always find it. It is the perfect tool for hidden structures, secret passages, concealed ladder shafts, and stealth rail lines.
| Block | Appearance In World | Appearance In Inventory |
|---|---|---|
| Not a Real Block | Fully invisible | Bright green item icon |
Place and break Not a Real Block exactly like any other block in both Survival and Creative mode. It drops itself when broken (unless destroyed by an explosion by chance). It makes glass sounds when placed or broken.
Right-click a placed Not a Real Block while holding a Stick to turn it into a bright light source. When activated:
If the block is already lit and you right-click it with a Stick again, the action bar will tell you it is already giving off bright light. The lit state is permanent until the block is broken.
Craft Not a Real Block at a crafting table by filling the entire 3×3 grid with Glass. One block is produced per craft.
Not a Real Block can also be found in the Functional creative inventory tab.
| Property | Value |
|---|---|
| Hardness | 0.3 (same as glass) |
| Sound | Glass |
| Light (default) | 0 |
| Light (after stick activation) | 15 (maximum) |
| Piston behaviour | Normal (can be pushed) |
| Ladder attachment | ✅ Supported |
| Rail placement on top | ✅ Supported |

Repulsor Flight Armor adds a full Iron Man–style armor set: the charged chestplate grants creative‑style flight (press Space to take off), R fires a powerful repulsor beam and X launches explosive rockets, leggings give Speed V and Jump Boost II while sprinting (charged), boots negate fall damage (charged), and all pieces slowly deplete charge while worn; restore armor charge by right‑clicking an Armor Charger while wearing damaged pieces. Press Y to conjure a Nano Blade directly into your selected main hand (left‑click to attack); pressing Y again or scrolling away makes the blade vanish and it will also be removed immediately if the chestpiece decharges or is taken off. The blade can only ever exist in your currently selected main‑hand slot (any copies elsewhere are removed), conjuring will move whatever is in your main hand into your inventory (or drop it if full), and a 1‑second cooldown is applied whenever the blade is toggled off, scrolled away, or removed so it cannot be spammed or duplicated.

``` Orbital Railgun Cataclysm ├── 🎯 Activation │ ├── ⏱️ 2s charge-up (green energy surge) │ └── 🚀 Launches full 20s orbital sequence │ ├── 🛰️ Phase 1: Target Scan │ ├── 🔄 Rotating white rings (r=30) │ ├── 🌐 Adaptive green laser grid │ └── 📡 Deep hum + radar tones │ ├── ☄️ Phase 2: Energy Formation │ ├── 🔆 Green/blue energy sphere forms │ ├── ⚡ Lightning arcs & halo rotation │ └── 🎶 Rising power sound buildup │ ├── 🌪️ Phase 3: Implosion │ ├── 🌀 Energy compression vortex │ ├── 💫 Space distortion effect │ └── 🔕 Short silence before impact │ ├── 💥 Phase 4: Detonation │ ├── 🌋 Expanding shockwave sphere │ ├── 🔮 Green fireball + mushroom cloud │ └── 📢 Massive explosion (audible range 400+) │ └── 🛠️ System Notes ├── 🧠 GPU particles + server validation ├── 🛡️ Safe tick-based spawning & pooling └── 🎧 Cinematic 25s audio + spatial effects ``` by 7klow for ModJam competition.
This mod is licensed under the CreativeMode Mods License.