Description:


The Voidstorm Plasma Cannon is a devastating handheld energy weapon that fires slow-moving plasma orbs. On impact, each orb anchors in place, creates a 5-second gravitational vortex that pulls in mobs and blocks from up to 15 blocks away, and then erupts in a catastrophic explosion. It is found in the Combat creative tab and behaves as a weapon item you hold and aim in first or third person.
| Item | Description |
|---|---|
| Voidstorm Plasma Cannon | The handheld weapon itself. Displays a polished 3D model with glowing crystal accents when held, and a flat 2D icon in the hotbar. |
| Voidstorm Plasma Orb | The projectile entity launched by the cannon. A large, smooth circular purple-white orb. |
The recipe unlocks automatically when you join a world. Craft it with End Crystals, Dragon's Breath, Nether Stars, and Obsidian — all late-game materials reflecting its destructive power.
Hundredfold Arsenal adds 100 new weapons created by combining ten elemental aspects—Ember, Frost, Storm, Shadow, Verdant, Crystal, Tidal, Solar, Void, and Echo—with ten weapon forms, each with unique on-hit effects and a cooldowned right-click special that can cost durability and produce particles, buffs, movement effects, area damage, crowd control, or healing so you can build melee, ranged, support, or utility loadouts. Every one of the 100 weapons is craftable in survival: ten new ores spawn in the Overworld and are mineable with a pickaxe, and each weapon is made with a simple shapeless recipe that pairs the matching elemental ore with a weapon-form core; the Hundredfold Arsenal creative tab (now including the ores) keeps testing and planning easy. For creative testing and convenience the built-in commands /hundredfoldarsenal give_all and /hundredfoldarsenal give_number remain available, and the mod is updated to version 5.0.0.
The Super Warden Mace is a warden/sculk‑themed all‑in‑one tool and weapon you spawn with (or receive on respawn) that massively raises your max health, keeps your hunger full, and grants creative‑mode flight and Speed 10 while carried. Press the Control (sprint) key while on the ground to perform a single super jump that launches you roughly 99 blocks upward with no fall damage (one jump per key press); left‑click performs a heavy mace smash with strong knockback, bonus airborne damage, tree‑felling and 3×3 stone/ore mining (including breaking bedrock where applicable), and right‑click dashes you forward — the dash has no cooldown so you can spam it by repeatedly right‑clicking. The mace returns to your inventory on death and gives a brief Speed and Jump burst to help you rejoin fights; the mod also includes the Galaxy Titan Sword for powerful melee and a craftable Bedrock Crossbow that you charge with right‑click and release to fire infinite Bedrock Sword projectiles. World features: small shelter houses with basic supplies (food and torches) are generated around players when they join or respawn, and rare large bedrock temples can generate in the Overworld — these temples are built from bedrock/obsidian and contain dispenser arrow/bow traps, lava/magma/TNT traps, and a final loot chest with Bedrock Crossbows, Bedrock Swords, bedrock, enchanted golden apples, netherite, diamond blocks, and totems.

The Cookfire Cannon is a handheld flamethrower that can fire a continuous stream, unleash repeated area blasts, or switch to a narrow high-strength Steam Jet with a 45-block reach; all modes damage and cook mobs and will cook raw meat items they hit. While holding the cannon press H to cycle modes (Single Stream, Area Blast, Steam Jet), press G to activate the tractor beam to pull in nearby cooked meat, and sneak+G to open the cannon’s internal 9-slot inventory screen for loading meat; any raw meats stored inside automatically convert to cooked when you fire, and Area Blast and Steam Jet also convert meat drops within their effect zones. The cannon is highly durable (32,768 max durability) and, outside creative mode, wears extremely slowly—losing only 1 durability per completed use/release—and the Steam Jet’s particle path now spans its much longer reach.
Blue Ember Wisp ajoute de petits esprits nocturnes au corps invisible qui émettent une lueur bleu foncé, particules et flammes : ils apparaissent naturellement en groupes de six dans les biomes Plaine, Forêt Sombre et désormais aussi dans les cavernes (grottes luxuriantes, grottes de spéléothèmes et abîmes), en groupes de deux dans le Nether, et peuvent aussi être générés par œuf de spawn/commandes. Ils se laissent apprivoiser avec du charbon ou du charbon de bois (consommés en Survie), peuvent être assis/ramassés par clic droit, orbitent et se téléportent quand ils suivent leur maître et fournissent une lumière mobile intangible ; un clic droit avec du minerai brut lance un cycle de raffinage de 10 secondes qui transforme le minerai en lingot (ou le dépose près du feu follet si le joueur est hors ligne). Les feux follets apprivoisés assis scannent et tirent des boules de feu défensives, bénéficient d’une Régénération I permanente côté serveur, de 20 % de santé supplémentaire et d’un bloc lumineux associé plus puissant (leurs boules infligent dégâts, feu et lévitation), tandis que les sauvages attaquent naturellement Blaze et Wither squelettes ; donner une potion de Régénération déclenche une aura visuelle de 2 secondes avec son d’explosion (consommée) et cette capacité a un cooldown de 60 secondes, signalé et sauvegardé, réinitialisable avec 10 poudres de blaze. Nouveauté : un feu follet sauvage blessé cherchera du minerai de charbon à proximité, le minera et consommera le charbon récolté pour se soigner, et un feu follet apprivoisé blessé mangera du charbon ou du charbon de bois posé au sol à proximité pour récupérer des points de vie.
The Annihilation Beam is a devastating orbital strike weapon that, when right-clicked, initiates a dramatic 50-second sequence of five escalating phases—charge-up, target scan, energy formation, implosion, and final detonation—each announced with colored WARNING chat messages visible to you and nearby players. When the final phase hits, it carves a perfect 60-block-radius hemispherical crater with the opening cleared to the sky and the outer shell lined with magma, crying obsidian, and obsidian; destructive follow-up blasts are replaced by harmless explosion particles, after which the item enters a cooldown before it can be used again. This release also updates the item’s icon to an Art Deco–inspired design with gold trim, black enamel geometry, and emerald energy accents, and upgrades the mod to version 3.0.0.
This mod is licensed under the CreativeMode Mods License.