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Description:
The Yellow Megaphone is a unique weapon that combines melee combat with ranged sonic attacks and powerful gambling-themed limit break abilities. Left-click while aiming at air to fire a devastating sonic blast projectile with a 4-second cooldown, or use it as a standard melee weapon in close combat. Defeat enemies to charge up limit breaks—right-click when fully charged to unleash abilities like DICE (damage based on dice rolls), TOY SOLDIER (arrow barrage), or MOG DANCE (health restoration), though each has a chance to backfire with negative effects. Crouch and right-click to cycle through unlocked limit breaks, which you earn by accumulating total kills or using previous abilities multiple times, with a secret ultimate ability unlocked by maintaining a 17-kill streak without taking damage.
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This will create a new mod based on "Yellow Megaphone" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Yellow Megaphone" for Minecraft Java 1.20.1. The original mod will remain unchanged.
3
Oct 21, 2025, 01:04 PM
User request: Yellow Megaphone "Used by a catty puppet...this repurposed megaphone unleashes very weak sonic blasts with attacks. With both hands wielding at once, utilize this weapon's very random yet powerful Limit Breaks with right click (charged by enough kills, and can switch between them)." What it does: A new weapon that has the same attack speed and damage as a Wooden Sword, but when left clicking the air, it unleashes a sonic blast towards your crosshair similar to the Warden's Sonic Blast, but it only deals the damage of a Wooden Sword (4 damage), before going on cooldown for 4 seconds. You can also repair it to full by combining it with a Netherite Ingot while crafting. However, this weapon has a special function, as when you kill a mob, you will have a Kill Counter that when charged up, allows you to unleash a selected Limit Break by right clicking (there'll be a pop-up when a Limit Break is ready to use)! You can switch between your unlocked Limit Breaks by crouching and right clicking at the same time, but your Kill Counter will be reset by doing this. There are 4 levels of Limit Breaks, with 2 in each level (except the last one), with the first Limit in each level being unlocked either automatically for the first one or through total kills with the Yellow Megaphone, and the second Limit in each level requiring uses with the first Limit (only show a message the first time you unlock the x-2 Limits, to prevent spamming while using the x-1 Limits). The final Limit Break is special, requiring you to do a specific task and unlocking all previous Limit Breaks before unlocking it. If a Limit Break has 2 different results, only 1 can activate at a time per use. In Creative Mode, all Limit Breaks will automatically be learned, and can be used without filling up the Kill Counter. Limit Break #1-1: Dice (unlocked automatically, needs 10 kills to unleash). Roll 2 dice, and all nearby enemies (hostile and/or neutral mobs) will get dealt damage based off of that result. If you roll 2 of the same number, the damage is doubled. Limit Break #1-2: Toy Soldier / Mutiny (unlocked by using Dice 5 times, needs 7 kills to unleash). 75% chance to use Toy Soldier, which manifests several powerful arrows which rapidly launch at nearby enemies. 25% chance to instead use Mutiny, which manifests several weak arrows which rapidly launch at yourself. Limit Break #2-1: Mog Dance / Fumble (unlocked by defeating 40 hostile mobs with the Yellow Megaphone, needs 7 kills to unleash). 75% to use Mod Dance, which instantly refills your health and hunger. 25% chance to instead use Fumble, which HALVES your health and hunger. Limit Break #2-2: Lucky Girl / Unlucky Guy (unlocked by using Mog Dance and/or Fumble 6 times, needs 7 kills to unleash). 75% chance to use Lucky Girl, which gives yourself Strength IV and Haste IV for 2 minutes. 25% chance to use Unlucky Guy instead, which gives yourself Weakness IV and Mining Fatigue IV for 1 minute. Limit Break #3-1: Multi Dice (unlocked by defeating 80 hostile mobs with the Yellow Megaphone, needs 10 kills to unleash). Roll 2-10 dice randomly (with the amount of dice also being random), and all nearby enemies (hostile and/or neutral mobs) will get dealt damage based off of that result. If you roll 2 of the same number, the damage is doubled, which can happen multiple times per use. Limit Break #3-2: Toy Box / Mother's Wrath (unlocked by using Multi Dice 7 times, needs 7 kills to unleash). 75% chance to use Toy Box, which gives you 7 random powerful items, which can be anything from combat related to riches. 25% chance to instead use Mother's Wrath, which randomly removes 3 items from your inventory/hotbar. This CANNOT remove Yellow Megaphone. Limit Break #4: GAME OVER / JOKER'S DEATH (unlocked by killing 17 enemies in a row without getting damaged, which also has a special unlock and use SFX and is hidden until unlocked, needs 20 kills to unleash). 90% chance to use GAME OVER, which instantly kills all enemies in a large radius around you. 10% chance to use JOKER'S DEATH, which instantly kills yourself. If you're in Hardcore Mode, JOKER'S DEATH will instead bring you down to 1 HP. What it looks like: A relatively simple yellow megaphone, with a metal ring around the middle with holes in it, and leather strips around the holding area to make holding it a bit comfier.
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This mod is licensed under the CreativeMode Mods License.