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By tsoukkis
Right-click the Chat Command Companion Egg to spawn a loyal companion, then type chat commands in chat to control its actions — follow, stay, attack, guard, come, build, go back home, help and more, with added commands like patrol, scout, heal/eat, gear up/arm, and regroup/rally. It still auto-defends, teleports to help in combat, runs timed food and ore supply trips, and will sleep in and remember the nearest bed; when asked to build it now constructs a clean oak/birch wood house with doors, windows, lanterns, a bedroom and kitchen if you supply the required building blocks and furniture. New commands let the companion fetch oak and birch logs and drop them in the nearest chest, or locate food and coal in a chest, cook the food, and place the cooked output into the nearest furnace.

By mrbo42_
The Turret Block is a powerful automated defense structure that scans for hostile mobs within a 150-block radius and obliterates them with a devastating blue laser beam. When a target is detected, the turret charges for 3 seconds with a spiraling blue particle effect and an escalating sound before firing, instantly eliminating all living entities within 10 blocks of the impact point. The laser also destroys blocks in a massive 100-block radius sphere upon impact, and players within 50 blocks will feel a powerful shockwave from the blast. Right-click the turret to view its current status and cooldown timer, which refreshes every 60 seconds between shots. Sneak and right-click to toggle whether the turret can target other players, though those in Creative or Spectator mode are always exempt from targeting. Note that indestructible blocks such as bedrock and command blocks are unaffected by the laser's block destruction.

By ragnarokchess
You begin in ROOM 0’s compact starter base — bed, chest of Almond Water variants, a VHS‑tape TV and a hazmat suit whose headlamp toggles with F — then step out to explore layered Backrooms levels while managing sanity, blackout darkness and scarce consumables; the built‑in VHS overlay has been removed so external shaders work while the in‑world VHS tape player remains as your diegetic menu. Creature behavior and level design are tuned for tense, light‑focused play (Smilers on Level 1, loud Bacteria on Level 0 that can join Level 4 chases, Lost and Bacteria move faster, Skin Dogs hunt but vanish under flashlight/UV), with Levels 2 and 3 darker and flickery and Level 4 as a long hospital run that now opens into a luxury Grand Hall and elevator. Level 5 is a procedural abandoned hotel where you first arrive into a 30×30 reception lobby with a 60‑second safe window, must collect five unique glowing Hotel Master Keys (Reception Manager Office, Ballroom Security Room, Kitchen Storage, Presidential Suite, Maintenance Control Room) that persist through death, insert them in the Grand Elevator Hall to trigger ACCESS GRANTED and power the elevator, then ride a locked descent cinematic full of machinery and haunted audio to be transferred to the next destination.

By deadmx11
Turn your Minecraft world into a slow-burning cosmic-horror campaign: hunt for rare Ruined Churches that spawn near vanilla villages, brave their nausea-inducing yellow-screen interiors to reach the crypt and recover The Yellow Book to open a portal into Carcosa, while tall, rigid Watchers—pristine yellow coats with blood-stained hems, void-black faces under wide hats and no large noses—stalk from afar, peek around corners, hide instantly when looked at, and have a 30% chance to jumpscare by snapping into existence one block in front of you for 0.7 seconds with a loud sting before despawning. Villages also sometimes contain a single pristine Lethal Bed installed inside Plains village churches; sleeping in it causes instant, permanent death that bypasses respawn points and even the usual King’s Garb protections, so never sleep in village churches. Cross into Carcosa—a sickly, fog-choked realm of twin suns, black stars, dead yellow forests, and ruined Victorian cities with Carcosa trees/saplings and a massive grounded Grand Church where the one-time boss Hastur awaits: a towering, asymmetrical horror with tentacles and a half-void face that teleports constantly and fires Mental Power Balls (Nausea/Blindness) until you distract him by dropping an item to stun him for five seconds; loot and craft new gear like the Cursed Quill and the legendary King’s Garb (full-set bonuses include teleport-to-crosshair via H or Mouse4, cure of the yellow madness, permanent Night Vision/Regen/Resistance, and a totem-like death protection that consumes armor durability).

By klow
``` 🎰 Crazy Slots │ ├── ⚰️ Form 1: Reaper's Scythe │ └── 180° sweep arc with Wither effect │ ├── 🔨 Form 2: Madness Mace │ └── Heavy impact damage with crowd control │ ├── ✨ Form 3: Holy Scepter │ └── Healing, buffs, divine aura & smite │ ├── 🔫 Form 4: Carbine Rifle │ └── 60-block trajectory with 200 damage laser │ ├── ❄️ Form 5: Frost Bow │ └── Ice platforms with pitch-based zone system │ ├── 🏹 Form 6: Enhanced Bow │ └── Projectile mechanics with extended range │ ├── ⚔️ Form 7: Katana │ └── Iaijutsu timing with rapid slash combos │ ├── 🌙 Form 8: Arcane Staff │ └── Mana projectiles with precision hit detection │ └── 🌟 Form 9: Advanced Combat Form └── Specialized ability with unique mechanics by klow ```

By ink_and_killer
Become one of eight HTTYD-inspired dragons — Night Fury, Light Fury, Deadly Nadder, Monstrous Nightmare, Gronckle, Hideous Zippleback, Stormcutter, or Bewilderbeast — and soar through a playable aerial combat and exploration experience using each type’s signature power (plasma blast, vanish dash, spine burst, fire cloak, boulder hide, poison gas, sky lightning, and alpha frost command) while growing from baby to adult to improve flight and reduce ability cooldowns. Use /dragon choose <type> to pick a form, double-tap jump for creative-style flight, /dragon ability to trigger powers, /dragon info to view your current type, age, and cooldowns on the action-bar HUD, and /dragon release to return to normal survival with flight reset; progression and cooldowns persist while transformed. The v5 update brings fully reworked, high-contrast models and sharper silhouettes inspired by the new reference art — larger ribbed wings with wing claws, tail fins, bright accent spines and pale edging for Night Fury-style looks, plus all existing distinct features and animations (alternate Zippleback heads, crowned horns, Stormcutter hind wings, growth scaling, and animated wing beats/tail motion) and persistent customization via /dragon customize color, horns, and glow.

By hackezboy15360
The Immortal Smasher is an end‑game, unbreakable netherite mace that deals roughly 50 base melee damage with built‑in Fire Aspect, massive knockback, Wind Burst V, an enchanted glint and thunderous impact—swing normally for huge crushing blows. Strike an enemy while falling to trigger ShockStorm, a towering, wide shockwave roughly 60–66 blocks in radius/height that scorches and launches nearby foes; ShockStorm now packs three times the blue soul‑fire and sonic booms plus much more potent smoke, clouds and gusts to intensify the effect. Right‑click to activate ImmortalSlam to be blasted high and then perform a controlled, accelerated plunge into an enormous 96‑block shockwave that now fills the whole radius with dense blue fire, sonic booms, thicker smoke, clouds and gust particles, and that stronger post‑slam rebound visibly propels you back upward so you can keep chaining aerial attacks.

By bedae4569
The Infinity Stone Gauntlet lets you channel seven stones — Space (teleportation and anchors), Soul (soul‑harvesting and Soulworld banishment), Reality (large‑area edits plus a Projectile Bubble Field that converts hostile projectiles into harmless bubbles), Power (destructive modes including the updated Blue Hellfire), Time (tick/world control), Mind (mass control), and the Power of All Stones (Omniscience Scan, Universal Shield Burst, and a Creator spawn‑egg inventory); Temporal Air‑Crush Launch and the Absolute Infinity Command are no longer present. Use sneak + right‑click to cycle stones (current stone appears in the tooltip and action bar), press the comma key to open stone‑specific sub‑options and use the mouse wheel to adjust values, hold right‑click to charge certain powers, melee strikes deal 10 damage, and hold Shift while hovering the gauntlet in your inventory for an expanded controls overview. The Power Stone’s Blue Hellfire, when selected from its sub‑options, now visibly ignites about 80% of eligible solid block tops within a 40×20×40 radius using real fire (like flint‑and‑steel) without replacing blocks, and the wearer gains short, continuously refreshed Fire Resistance while standing in or on either that soul fire or normal fire; the Shadowfire black‑concrete replacement will now only replace existing non‑air blocks so air spaces remain untouched.

By thedailyemerald
The Lethal Tesla Coil is a 16-block-tall electrical multiblock that operates automatically without redstone, scanning from its top-center toroid for a lightning rod or nearby mobs; with a rod it enters Grounded Mode and fires dramatic branching arcs for a visual display, without a rod it switches to Kill Mode and can lock onto up to three mobs dealing continuous lightning damage, and when idle it spawns drifting electrical particles. To use it, place the coil and optionally position a lightning rod within its top-centered range for the visual effect, or remove the rod to let it automatically attack mobs — it never targets players and prioritizes hostile then passive mobs. This update makes all arcs, beams, particles and range checks originate from the actual top-center of your built structure and respect the coil’s rotation, so effects now visually match behavior with no offset drift when the multiblock is placed or rotated.

By masteremerald
Lucky Block Tiers adds placeable Lucky Blocks in multiple tiers that reward randomized loot when activated: place a block and it will tick for about 100 ticks (~5 seconds), emit enchantment particles and then pop and drop tier-specific loot (you can also break the block manually to get its loot immediately). In this v11.0.0 update a dedicated Gold Lucky Block was added with its own item, model and gold-themed texture — gold blocks place as tier 0 and drop two random items — and crafted Iron, Copper, Diamond, Netherite and Gold Lucky Blocks now correctly register and appear in the creative inventory with their proper tiers.

By alastor
Mystic Ability Wolf lets you summon a one-time-use, colorful tamable wolf companion (30% taming chance with bones) that automatically uses one of 20+ magical combat and utility powers, draws hostile mobs with a Taunt Aura, and—when tamed—can guide you to nearby diamonds if you sneak while holding a diamond; wolves come in rarities (Normal, Gold, Epic, Crimson, Void) that change power count, glow/fur effects and special immunities. Use the Mystic Wolf Tuner to customize wolves: right-click a wolf to cycle its primary power, sneak-right-click (Creative only) to set rarity and power slots, and right-click a Mystic Ability Wolf spawn item with an empty hand to open the abilities GUI, where you can buy Level 2 and Level 3 upgrades for individual abilities (the GUI shows tooltips, a name-tag toggle, and will consume the exact required items and XP from your inventory when you confirm purchases; upgrades persist on the wolf). Notable upgrades include multi-fire behaviors, blink teleportation, stacking enchantments, faster automatic drops, massive health Tank upgrades, lightning effects, and arrow enhancements. A new Greater Mystic Ability Wolf spawn item uses a more expensive recipe, never spawns Normal/common rarity, has adjusted higher chances for rarer tiers, and spawns with each ability randomly set to level 1–3. Two new utility items were added: the Mystic Wolf Capture Orb (right-click to throw; 40% capture/tame chance on untamed wolves, and can pick up your already-tamed wolves into an item you can carry and later use on a block to release) and the Wolf Ability Reroll Charm (use on a Mystic Ability Wolf to reroll its ability and rarity once per Minecraft day; each wolf tracks its own daily reroll cooldown).

By lioz81885
Night Slayer Armor v7 refreshes the set with a sleek black-and-green look while keeping all prior functionality: wearing the full set prevents all fall damage, and the Night Slayer leggings keep a 30‑stack pocket—right-click an item stack onto the leggings to store it, and right-click the leggings with an empty cursor to retrieve the most recently stored stack. New in v7: right-clicking any axe toggles Night Slayer glide mode—right-click once while jumping or falling to enter a short glide that slows your descent, gives a small forward boost, emits green flame particles and sound, and resets fall distance to prevent landing damage; right-click the axe again to cancel the glide and restore chestplate mode with action bar and sound feedback. An on-screen action bar message appears when glide is engaged or canceled, and the toggle works in multiplayer.

By loopysmods
Equip the full Prime Commander armor set to replace your third-person player model with a large, fully animated Optimus-style mech; when the full set is worn and you are not in truck mode the mech renderer takes over and the camera automatically switches to a backed-up third-person back view while first-person still hides the empty hand for immersion. The robot features the new reference-matching blue helmet, black visor with cyan eyes, silver faceplate and crest, intact transformation and movement animations, and updated armor/item icons to match the red, blue and silver look; remove any piece or switch to truck mode to return to the normal player render, and truck mode now reliably spawns only one truck shell per player. Truck-mode ramming now knocks targets back harder with a slight lift and plays a new truck crash sound on impact (with a short cooldown to prevent audio spam), and the truck’s engine start, drive, idle and rev noises have been revamped to a raw, high-power diesel sound layered with the existing road hiss for a more visceral vehicle experience.

By talitharine
The Orbital Laser is a devastating long-range weapon: right-click to lock onto any point up to 100 blocks away, then unleash a swirling, translucent beam that stretches into the sky and detonates like stacked TNT blasts, carving through blocks (except bedrock) and blasting mobs with authentic explosion damage and knockback for 10 seconds. It holds 64 charges—each shot consumes one—and glows with a constant enchantment effect; after firing it enters a 15-second cooldown during which a “recharging” message appears. Use it to precisely reshape terrain or clear out mobs with explosive flair, then wait for the beam to recharge before firing again.

By nocube
Este mod adiciona três máquinas automáticas — Wood Farm, Stone Generator e Growth Pot — que geram recursos e fazem crescer árvores e cultivos dentro do bloco, consumindo energia do Gerador a Carvão (clique direito com carvão para abastecer); as máquinas mostram barras de energia e progresso na GUI, se conectam por Cabos de Energia finos e Cabos de Itens, aceitam upgrades (segure Shift e clique direito com o upgrade) e pausam automaticamente quando a saída ou um inventário conectado está cheio. Inclui também a Bateria de Energia (capacidade 1.000.000) que carrega as peças da armadura Technology na sua GUI — cada peça armazena 1.000.000, brilha quando cheia e exibe o valor no tooltip; ao equipar o conjunto completo você ganha Velocidade, Haste e Visão Noturna, a Technology Compass mostra na action bar as coordenadas do Technology Ore mais próximo dentro de 96 blocos, e a progressão adiciona o bioma Technological Mountains com Technology Ore, nuggets, ingots e Upgraded Netherite Ingot para melhorar equipamentos. O Magic Technology Staff funciona como espada, picareta, machado, pá e enxada (indestrutível e encantável): clique esquerdo para atacar ou quebrar blocos e clique direito para executar interações de ferramenta (por exemplo, transformar grama em caminho e apagar campfires com a pá, arar terra e converter coarse/rooted dirt com a enxada, descascar troncos com o machado); as ferramentas Technology também realizam essas interações, e o modelo 3D do cajado foi refeito para ser uma peça contínua e conectada quando segurado, dropado ou exibido fora do inventário, mantendo o ícone 2D original no inventário e no crafting. Versão do mod: 33.0.0.

By masteremerald
The Electric Fence is a placeable multiblock structure that electrocutes any mob that enters its area. Once placed, it continuously damages, immobilizes, and weakens any nearby mobs, making them glow so you can spot them through walls. Right-click any part of the structure to toggle it on or off, with a status message and sound confirming the current state.

By helltheres
Ultimate Arsenal Pack radically expands Minecraft combat with dozens of new weapons, tools and systems: craftable guns with full 3D in‑hand models and an on‑screen ammo HUD, combat knives with bleeding/backstab effects, acid and cryo explosives, a tiered missile system, tactical armor and riot shields, grappling hooks, Gun/Ammo/Explosives Fabricators for field manufacturing, and persistent Training/Military Tents that consume ingredients and XP to grant upgradeable permanent bonuses. Progression revolves around crafting fabricators, guns and ammo, calling supply drops with remotes or the /arsenal kit, placing and upgrading Training Tents for permanent bonuses, looting higher-tier supply drops for rarer gear, and outfitting persistent vehicles from cars and APCs up to rideable attack helicopters and fixed‑wing Scout and Strike Planes for fast travel and combat. A new craftable Neon Titan Core unlocks a 90‑second playable titan survival run: right‑click the Core to transform into a giant glowing combat titan with extra health, armor, speed and melee power (electric glow and sounds included), an action‑bar HUD shows timer/wave/pulse/score, right‑click again to fire a cyan pulse blast that knocks back and damages nearby hostiles (with cooldown feedback), waves escalate and are cleaned up after the run, wins reward energy cells and heavy bullets, and the Core is craftable and included in the /arsenal kit so you can replay the titan challenge.

By nullthedead
The Voidite Spear is a powerful void-touched melee weapon that deals 5 attack damage with a weighty, deliberate attack speed. When you successfully strike an enemy, the spear unleashes void energy that damages all other living entities within a 5-block radius for additional area-of-effect damage, accompanied by purple void particles and ominous sounds. Simply equip the spear and attack enemies normally to trigger its devastating area effect on each successful hit.

By avmalka
The Wizardry Staff is a magical weapon with five selectable spells—Evil Spirit (ground-crawling soul faces that spread from you along the floor and pulse damage), Ice Storm (a spiraling snow-and-ice vortex that freezes water, lays temporary snow and slows enemies), Nova (a charged expanding knockback sphere with a visible light-blue charge ring and a mandatory cooldown), Energy Ball (a short-charge, stabilized plasma orb that arcs around your direct view before striking), and Flame Chain (a boiling lava-link chain that locks, wraps, pulls targets, melts ice/snow and applies burn). Use shift + right-click to cycle spells and right-click to cast the selected spell (hold and release to charge Nova; Energy Ball requires a brief charge), and watch the staff’s action-bar level (1–10) — higher levels increase damage, area/range, speed and reduce charge/cooldowns. Every spell includes vivid environmental and visual effects (dark smoke and soul faces, bluish fog and frost, growing shockwave, electric trails, heat-haze and embers), the staff gains combat XP as you fight, and picked-up XP is also applied automatically to repair equipped and other damageable gear at the vanilla rate (1 XP = 2 durability).