Description:


The Azure Oblivion Turret is a large automated defense structure that hunts down hostile mobs and annihilates them with a powerful blue laser beam. Once placed, it operates entirely on its own — scanning, charging, firing, and reloading without any player input. It is best suited for protecting large areas or wiping out mob farms in spectacular fashion.
Place the turret item like any block. The structure automatically orients itself to face you and expands into a full 4×4×4 multiblock form. You only need the single turret item; all parts snap into place on their own.
| Interaction | Effect |
|---|---|
| Right-click | Displays the turret's current status and remaining cooldown time |
| Sneak + Right-click | Toggles whether the turret can target other players |
Players in Creative or Spectator mode are always exempt from targeting, regardless of the player-targeting toggle.
The turret continuously scans for hostile mobs within a 150-block radius. When a target is found, it begins a charge sequence before firing.
Once a target is acquired, the turret charges for 3 seconds. During this time:
When the charge completes, the turret fires its blue laser at the target:
Certain blocks are immune to the laser's block destruction:
After each shot the turret enters a 60-second cooldown before it can fire again. Right-click the turret at any time to see exactly how long remains.
The recipe is automatically unlocked when you join a world — no advancement hunting required.
The materials reflect the turret's immense power: Netherite Blocks form the frame, a Dragon Head sits at the top, a Beacon powers the core, and a Nether Star fuels the laser. Gather late-game resources before attempting to craft one.
The Torrent Launcher is a placeable multiblock turret that automatically targets and attacks hostile mobs within 32 blocks, firing a projectile every 2 seconds. Place it on the ground to deploy the structure, then right-click any part of it to cycle between its two firing modes — Arrows and TNT — with the current mode shown on your action bar. Arrows now fire as accurate shots that predict target movement and compensate for gravity with no spread, while TNT launches explosive rounds in a short-fuse arc so position the turret carefully; firing effects use crit particles instead of fireballs.

The F1 Car is a large multiblock structure that you can place in your world as a decorative racing car. Once placed, right-clicking any part of the car revs the engine, producing a thunderous roar accompanied by bursts of flame, billowing smoke plumes rising from the exhaust, and a dust cloud at wheel level to simulate tire screech. If you want to give a quick honk, simply sneak and right-click any block of the car to sound a two-tone horn, sending musical notes floating into the air above it.

The Laser Turret is a defensive block that automatically detects and attacks hostile mobs within the chunk where it's placed. Once activated by right-clicking, the turret will scan for any hostile creatures in the area and fire a red laser beam dealing 10 damage every 2 seconds until the target is eliminated or leaves the chunk. Right-click the turret again to deactivate it and stop it from firing.
The XP Collector is a placeable block that automatically captures all experience you earn from any source (mob kills, smelting, trading, etc.), storing up to roughly 200 levels worth of XP and giving you a Remote Wand when placed to check stored XP and toggle collection with a sneak right-click. Right-click the collector to withdraw stored XP; hold a multiplier item when withdrawing to increase the payout (Gold Ingot 2x, Iron Ingot 2.5x, Diamond 4x, Netherite Ingot 8x; the ingot is consumed), and sneak right-click the block to pick it up for relocation. Your stored XP, the collector’s last saved location, and its enabled/disabled state now persist across logouts and server restarts, so your progress and settings are preserved when you return.

The Pocket Lantern is a handy light source that, when kept in your inventory at night, automatically illuminates a 6-block radius around you by creating up to eight temporary invisible light points that vanish when you move away or when daytime arrives. You can also place the lantern on the ground at night to have it burn brightly for 2 minutes before extinguishing and dropping for reuse, and right-clicking a placed lantern makes it flicker so you can confirm it's still active. All temporary lights are now fully invisible, so you won’t see floating or missing-texture blocks—just smooth illumination.
This mod is licensed under the CreativeMode Mods License.