Mobs
Twenty-six creatures live in the Swift, and a twenty-seventh, the Twisted Warden, guards every ancient city in the Overworld. Most of the passive ones are friendly, or at least harmless. The sifters come out in the dark, the sculkers lurk in Humbler Huskland and the Ravines, and four are bosses.
During the Endure tide, half the monsters that spawn are soul corrupted: tougher, wreathed in blue soul fire, and burning, freezing or swift.
Friendly and passive
Sifters
Sculkers
Other monsters
Bosses
Line-up

































