The Swift
The Swift is Minecraft’s fourth dimension: a serene, colourful place humming with song and drifting souls.
Sky and time
By day the sky is a clear turquoise. At dusk it turns rose, and at night it fades to a deep violet full of stars. From dusk until dawn, three curtains of aurora ripple across the sky. They have bright mint lower edges and rays that rise into pink and violet. They fade in with the stars, so you won’t see them by day.
The Swift’s time is measured in tides: Slack at dawn and dusk, Surge by day and Undertow by night, and each tide changes what the Swift’s souls do.





Landscape
Most of the Swift is rolling pink meadow at about the Overworld’s sea level, broken by groves of tall white willows trailing long pale strands, towering red swiftstone spires, the bone-strewn dunes of the Carapace and wide basins of ichor. Floating islands drift high overhead, trailing weeping willow strands, and sinkholes lead down into the Echo Den, a maze of sculk-lined caverns. See Biomes and Structures.

Atmosphere
Glowing motes and soul wisps float through the air. The Swift has its own music, and now and then soft chimes drift across the land. When you walk through a patch of Chimebells, they ring.
Rules of the Swift
- No sleeping. “The Swift hums too brightly to sleep.” Beds don’t work and don’t set your spawn point, and respawn anchors do nothing.
- Dying sends you back to your spawn point in the Overworld.
- Monsters spawn in the dark (light level 7 or below), just like in the Overworld.
- Portals can’t be lit here. Deep Dark portal frames built inside the Swift stay dark. Use the gate you arrived through to get home.