Your first trip
A step-by-step guide to your first visit to the Swift.
- Find an ancient city. Ancient cities are deep underground in the Deep Dark. At the centre of each one stands a huge frame of reinforced deepslate: that’s the Deep Dark portal. Watch out for the Warden. Sneak, and stay away from sculk shriekers.
- Bring note blocks. Craft them from planks and redstone dust. Place one or more within about 12 blocks of the frame.
- Play five different notes within 12 seconds. Tune five note blocks to different notes and play them one after another. Clicking a note block raises its note by one and plays it, so clicking the same note block five times works too. You can also wire note blocks to a button or a clock: redstone counts.
- Watch the frame light up. Every note fires a column of coloured light. On the fifth note, the frame fills with a shimmering portal.
- Step in. Stand in the portal for 4 seconds (instantly in Creative).
- Wake a golem. You arrive at an arrival gate on a plaza of polished swiftstone, guarded by four sleeping echo golems. Use one to wake it, and it will follow you and fight for you.
- Explore. Pick Chimebells to tame blubs, look for a Singer to give an Echo Shard to, and stay out of the dark: that’s when the swiftlings come out. When a message announces the Undertow, some of them are soul-warped and much tougher.
- Go home. Walk back into the arrival gate. It always leads to the portal you came through.
