Mobs
Fifteen creatures live in the Swift. Most of the passive ones are friendly, or at least harmless. The swiftlings come out in the dark, the sculk creatures lurk in the Carapace and the Echo Den, and three bosses guard their own structures.
During the Undertow, half the monsters that spawn are soul-warped: tougher, wreathed in blue soul fire, and burning, freezing or swift.
Friendly and passive
Swiftlings
Sculk creatures
Bosses
Line-up















