Mobs › Blub
Blub
Behaviour
Blubs bounce around in little groups and glow softly, day and night. They run away when hurt. A blub never takes fall damage: it squashes flat when it lands from a fall and springs back into shape. It also squashes flat when a player lands on it, bouncing them back up, and it hops away from monsters within 6 blocks.
Variants
A blub’s look depends on where it was born:
- Soul engorged, pale blue and glowing all over, with two upright ears: Singer’s Meadow, Lullaby Hills, Sifter Canyon and the Ichor Pools.
- Carapace, a pastel patchwork with red ribbon fins and red-tipped spikes: Humbler Huskland.
- Ravines, under a purple shell with green-edged fins and pink frills: down in Humbler Huskland’s ravines.
- Meadows, teal and mossy with thin sprouts and an anglerfish lure that glows: the Wild Meadows.
- Fungal, white with hooked grey stalks: the Ravines, the caves under the Swift.
Outside the Swift, every blub is soul engorged.




Bathing
Blubs head for any ichor within 10 blocks (8 once tamed) and bathe in it. Ichor never hurts them, and they heal while they soak. Seeing a blub bathe earns Bubble Bath.
Taming
Hold a Chimebell and nearby blubs will follow you. Feed one Chimebells: each one has a 1 in 3 chance to tame it, shown by hearts. Taming a blub earns Squishy Companion.
- A tamed blub follows you around. It’s tougher than a wild one, with 6 hearts.
- Use it with anything other than a Chimebell to make it sit or stand up.
- Tamed pets can’t follow you from one dimension to another, so a blub you tame in the Swift stays in the Swift.