Tides
The Swift’s days and nights run in three tides, Flow, Thrive and Endure, and each one changes what the Swift’s souls do.
The tides follow the time of day, which the Swift shares with the Overworld, so a full cycle takes 20 minutes, as long as a Minecraft day. Flow comes at dawn, Thrive runs through the day, Flow returns at dusk and Endure lasts all night. Outside the Swift, nothing changes.
| Tide | When | What changes |
|---|---|---|
| Flow | Dawn and dusk, 1 minute 40 seconds each | The Swift is calm. Dormant echo golems sleep until Thrive. |
| Thrive | The day, 8 minutes 20 seconds | Drained Soul Blocks placed in the Swift recharge, and one used now keeps its charge. Dormant echo golems can be woken, and awake ones send out their soul pulse twice as often. |
| Endure | The night, 8 minutes 20 seconds | Echo golems stop pulsing, and dormant ones sleep. Half the monsters that spawn are soul corrupted. Slabbers doze. |
Knowing the tide

When you arrive in the Swift, a message tells you the tide. Whenever it turns, its name appears on screen with a sound. The haze shows it too: mint during Thrive, peach or coral during Flow, and violet during Endure, when the aurora comes out in full.
Soul corrupted monsters

During Endure, half the monsters that spawn in the Swift are soul corrupted. They burn with blue soul fire and are tougher than usual: they have 4 extra hearts, and their melee attacks deal 1½ hearts more. Each one has a trait:
- Burning: its hits set you on fire.
- Freezing: its hits slow you down.
- Swiftness: it moves much faster.
The corruption fades as soon as the tide turns. Bosses, monsters that live in structures and monsters from spawn eggs are never corrupted.