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By toodles_yt
The Diamond Phaseblade is an overpowered, unbreakable melee weapon that, while held in your main hand, continuously grants Regeneration II, Resistance II, and Strength V, removes harmful effects like poison/wither/slowness, and on hit deals the game’s maximum supported extra damage, instantly destroys target armor, summons a lightning strike, and bypasses normal invulnerability frames. Right-click to teleport up to 16 blocks in the direction you’re looking (resets fall damage), and the blade never loses durability—any damage is reset while it’s in your inventory. The mod also makes players effectively unkillable by cancelling incoming damage and clearing fire/fall effects (with low-health and void safety checks), and adds a V keybinding to toggle Phase Flight (server-granted flight so it works in Survival); press V again to turn flight off.

By miller069777
Endless Trials scatters decorative, color‑coded portals across the Overworld that whisk you into procedurally generated arena dungeons where waves of difficulty‑scaled henchmen spawn and a locked boss only awakens once the waves are defeated; arenas vary by color (green = small, blue = medium, purple = large, with red/black special challenges) and feature themed interiors, carpeted paths, pillars, banners and a throne scaled to the fight. Portals spawn automatically while at least one eligible non‑spectator Overworld player is online (only one global portal at a time), close after 1 minute if nobody enters, and after any spawn, close, destruction, or trial end the next automatic portal will not appear for at least 3 real‑time minutes plus a randomized delay; use /endlesstrials spawn <color> to attempt to create a portal (the command will refuse if one is already active) and /endlesstrials leave to exit a trial, with temporary arenas cleaned up after victory, failure, timeout, or leaving. Victory awards difficulty‑scaled loot (Green = starter rewards, Blue = upgraded gear, Purple = hard‑mode spoils, Red = elite nightmare‑tier loot, Black = extreme rewards), while dying fails the run, wipes your inventory and XP, and respawns you at the portal; additionally, bosses and henchmen now spawn safely on cleared floor space (boss lock positions moved away from throne blocks and spawn points clear a small area) to prevent immediate suffocation or clipping into decorations.

By miller069777
This mod greatly expands vanilla villages across plains, desert, savanna, snowy, and taiga biomes—making them larger, denser, and more varied with furnished homes, shop- and restaurant-style profession buildings, parks, markets, and taller civic landmarks complete with proper workstations; blacksmiths are now reliably present inside expanded villages and standalone blacksmith structures are more common, containing high-value loot like diamond gear, diamond blocks, enchanted golden apples, and netherite-tier rewards. Village spacing has been reduced so villages generate closer together again in newly generated chunks, and blacksmith-style buildings have been injected into village house and street pools to increase their chance of appearing; use /locate structure endless-village-expanse-5rejxujz:blacksmith to find nearby standalone blacksmiths or explore newly generated chunks to discover upgraded villages. Existing villages in your world are not altered—only newly generated chunks will contain the expanded, blacksmith-rich villages.

By bluephoenix2002
Turn your world into a full orchard, garden and kitchen experience: harvest oranges, pears, mangos, bananas, cherries, plums and many berries from bushes, trees, grass and chests, grow vegetables like tomatoes, lettuce, corn, cucumbers, garlic, onions and bell peppers, grind wheat into flour, shred cheese, craft tomato sauce and combine fruits, veggies, fillings and batters at a workbench to make juices, smoothies, ciders, teas, milkshakes, ice creams, pies, cookies, donuts, cakes, salads, sandwiches and many hearty savory dishes (including mac and cheese, bacon mac, burgers, fries, ramen and sloppy joes), with many pasta- and soup-style meals returning your bowl when eaten. Start by exploring for wild grass drops and chest loot to collect seeds and recipes, then replant or regrow plants, right-click berry bushes to harvest without destroying them, use shears to pick up and relocate bushes, chop fruit trees for full drops, and unlock additional recipes through chest loot and advancements to build stable orchards and kitchens. Everything from the mod — every food, drink, ingredient, bush item and plant block — is also available in creative mode in a dedicated Falling Fruit Fields creative inventory tab so creative players can easily access and place the full content set.

By jrg
The Orbital Railgun is a devastating end‑game weapon that calls down a catastrophic orbital strike up to 200 blocks away, capable of dealing up to 100,000 damage and carving a massive crater down to the void. Aim at a surface and right‑click to lock on; the weapon now runs a compressed ~3‑second firing sequence (fast charge VFX followed by a brief lightning‑like laser descent) and the multi‑stage explosion begins only when the beam impacts. There is no cooldown and multiple strikes can be launched and queued rapidly, so use it carefully—friendly targets and terrain will be irreversibly obliterated.

By klow
Relics Of Damnation │ ├── 🐎 Four Horsemen's Relics │ │ │ ├── 💀 Death │ │ └── A cursed scepter that imprisons its victim in a coffin before a brutal execution. │ │ │ ├── ⚔️ War │ │ └── A blood-stained saber that summons crimson seals before a devastating sky strike. │ │ │ ├── 👁️ Famine │ │ └── A corrupted eye that drains life through an escalating green-and-violet beam. │ │ │ └── ✊ Conquest │ └── A stone fist relic that launches its wielder into a crushing ground slam. │ ├── 🔮 Future Collections │ ├── More symbolic / mythological relic sets may be added... │ └── 💬 Suggest your own collection in the mod comments! │ └── 🛠️ Created by KLOW

By lioz81885
Titan Quarry adds three crowned black pickaxes that expand your mining area: Level I clears a 3x3, Level II a 5x5, and Level III a 9x9 area centered on the block you break — simply equip a Titan Quarry pickaxe and break a block and the tunneling plane auto-aligns to the surface you're aiming (wall, floor, or ceiling) to clear the whole area at once. Level I is craftable while Levels II and III are obtained by upgrading the previous level; their durabilities are 3000 (Level I), 5000 (Level II), and 7000 (Level III), and they feature a black base with a crown and increasing flame effects. All three Titan Quarry pickaxes now mine with a mining speed of 15 for much faster tunneling.