July 7, 2026
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with these mod your game will be so easier and you still can have mods that wont make it harder.

By glamorlesss
This is the first fully functional, bug free version. Advancement Tab Sorter v7 lets you reorder the tabs on the vanilla Advancements screen by holding a configurable Pick Up Advancement Tab key (default: Left Shift; rebind it in Options → Controls → Key Binds) and dragging a tab to a new position. It is compatible with datapacks and mods that change, add, or remove advancements/advancement tabs. I personally use Blazeandcave's Advancement Pack and have experienced no issues. While dragging you get a highlighted border, a translucent ghost preview and a tooltip showing the tab's resource id, and your custom order is saved automatically with newly added tabs appended to the end — no commands or setup required beyond installing the mod.

By guns67
Place the Atomic Delay Charge block and watch out -- it automatically arms itself with a 30-second countdown the moment it is placed, announced by a priming sound and chat warning. During the countdown, escalating smoke and flame particle effects along with increasingly rapid beeping will signal the approaching detonation. Right-clicking the structure at any time displays the remaining seconds, color-coded from green to red as the deadline approaches. When the timer hits zero, a massive explosion equivalent to five times the power of TNT detonates with fire and a dramatic mushroom cloud effect. Break the structure before it detonates to safely defuse it.

By jasontoddisdead
The Chrono Freeze Watch M2 is a stopwatch-like item that, when toggled with right-click (M2), freezes all living creatures, in-flight projectiles, and the world’s time; while frozen you can walk into and collect most frozen projectiles and recover their proper item stacks when possible. While time is frozen, crouch + right-click grabs the looked-at mob’s held item, weapon, armor piece, or block into your inventory (or drops it if your inventory is full), and pressing Mouse Button 4 will also grab the looked-at mob’s equipment while the freeze is active; normal right-click toggling still works when you are not crouching. Additionally, double-press the jump key within one second while the watch is anywhere in your inventory to toggle a granted flight mode (double-jump again to turn it off), and while the watch is in your inventory you will not take fall damage.

By kyso00_
Elemental Arms gives you one of four powerful elemental swords at spawn that becomes permanently bound to your character — it cannot be dropped, placed in containers, lost on death, and will even be automatically restored if it ever disappears — each with refreshed visuals (Cloud katana, Volcanic broadsword, Ice glacier buster, and Tidal scimitar). Each sword starts at 3 attack and gains +1 attack per player kill up to a maximum of 8, unlocking a basic active ability at 1 kill (right-click) and a stronger secondary at 3 kills (sneak + right-click); all ability descriptions and current/max damage are shown on the sword tooltip so you can track progression. All sword skills now include rich particle and visual effects — from explosive Lava Burst and Magma Slam to mist, lightning, Water Jet and a persistent swirling Whirlpool Trap with pull-line splash effects, plus the Ice sword’s Frost Bite showing icy readiness particles and stronger snow/ice burst feedback — making each ability’s impact and control much clearer and more satisfying in combat.

By p01nt_bl4nk
A lightweight Hulk-themed mod adds a short progression: gather Elastic Fabric to craft Sweatpants (leggings) and combine those with an Emerald Block in a smithing table to make the Hulk Sweatpants. Equip the pants and press R to toggle Hulk mode, which doubles your size and maximum health, swaps your appearance to an emerald giant humanoid skin, and grants Strength III, Speed II, and Jump Boost III. While transformed and wearing the pants, right-click the ground with your main hand to perform a ground smash that launches nearby terrain blocks as flying debris in a line to damage mobs (but not you), skipping air, unbreakable blocks, and block-entity blocks, with a cooldown to prevent spamming.

By bluephoenix2002
The Glassglow Spirit Spider is a mystical spider with a glass-like, softly glowing body and bright eyes that light up dark places; it naturally spawns in dark areas and can be tamed with string to follow you, curl up in cobwebs, or rest while you sleep. Tamed spiders will defend you by seeking out hostile monsters while ignoring you, friendly animals, and other Glassglow spiders, and this mod adds two new themed variants — a shadowy Void Glassglow Spirit Spider and a swirling Vortex Glassglow Spirit Spider — each with distinctive dark-themed appearances and matching spawn eggs but the same tameable, protective behavior.

By bluephoenix2002
The Hauntweaver Broodmother is a terrifying oversized boss spider about 2.5 times a normal spider, with 100 health, heavy armor and strong knockback resistance; her venomous bite poisons and every ten seconds she summons Mini Hauntweavers that entangle victims in sticky cobwebs, and she can appear naturally in the Overworld even during the day. When slain she drops Haunted Webs (with extra webs if killed by a player), which can be crafted into a powerful full Haunted Web armor set, a high-durability Haunted Web sword, and a durable Haunted Web bow that fires empowered arrows. You can craft Haunted Arrows that deal double the damage of normal arrows, and wearing the complete Haunted Web armor set prevents you from getting stuck in webs and lets you climb and stick to walls (hold sneak while against a wall to stick).

By maccy0804
Hundredfold Arsenal adds 100 new weapons created by combining ten elemental aspects—Ember, Frost, Storm, Shadow, Verdant, Crystal, Tidal, Solar, Void, and Echo—with ten weapon forms, each with unique on-hit effects and a cooldowned right-click special that can cost durability and produce particles, buffs, movement effects, area damage, crowd control, or healing so you can build melee, ranged, support, or utility loadouts. Every one of the 100 weapons is craftable in survival: ten new ores spawn in the Overworld and are mineable with a pickaxe, and each weapon is made with a simple shapeless recipe that pairs the matching elemental ore with a weapon-form core; the Hundredfold Arsenal creative tab (now including the ores) keeps testing and planning easy. For creative testing and convenience the built-in commands /hundredfoldarsenal give_all and /hundredfoldarsenal give_number remain available, and the mod is updated to version 5.0.0.

By korbin.s.
The Dodge Challenger is a sleek, black rideable car you place as a multiblock structure — right-click any part of the placed structure to spawn and automatically mount it. The seat faces backwards but controls are not inverted: pressing forward drives the car in the direction you intend, and it can reach blistering speeds (with exhaust smoke trailing behind); press Ctrl to dismount and leave it parked, right-click to re-enter, or attack the parked car to pick it up as an item. The Midnight Challenger variant’s crafting now uses iron ingots instead of netherite ingots, making it easier to craft.

By dylmoney42
The Mob Bucket lets you capture and relocate any living mob — including villagers — by right-clicking directly on the creature; the bucket will rename itself and show the captured mob's name and entity type in its title and tooltip. Right-click any block surface to release the mob where it will retain all its data (health, equipment, custom names, and villager trades intact). The bucket is now craftable as a shapeless recipe using two vanilla buckets.

By klow
NotEnoughChallenge/ ├── 🎯 Goal │ └── Competitive challenge framework with server-side lobbies and synced settings. │ ├── ⚡ Classic Speedrun │ ├── 🐉 Race to defeat the Ender Dragon. │ ├── 👤 Solo or 👥 team. │ └── 🌪️ Optional Chaos Mode with random maluses. │ ├── 🎲 Speedrun Roulette │ ├── 🎯 Complete a random item objective. │ ├── ⚠️ Random malus every run. │ ├── 🌍 Overworld → Nether → End progression. │ └── 🔄 Live objective & malus pools. │ ├── 🧩 Features │ ├── 🏠 Multiplayer lobbies. │ ├── ⚙️ Synced settings. │ ├── 📖 /nec info & /nec settings. │ └── 🔒 Fully server-authoritative gameplay. │ └── 📦 Item └── 💎 Challenge Core → Opens the NEC menu.

By adamid_play_yt
Elemental Maces adds craftable, powerful melee maces you prime with right‑click and unleash with a charged smash to trigger spectacular, weapon‑specific effects. Notable weapons include the TNT Mace, which makes a centered "safe" explosion that damages foes and breaks nearby destructible blocks without harming you; the Void Mace, whose charged smash deals massive triple damage; the Wind Mace, which grants a quick dash and prevents fall damage while held; and the Netherite Mace, which offers a dense clearing effect—each mace has clear tooltips, sounds, and consistent server‑side behavior for multiplayer. Updated to version 26.0.0, the mod now reliably loads via its Fabric main entrypoint and makes all mace combat and passive logic safe for any living entity (not just players), so mobs or other entities holding or being affected by maces behave correctly while player‑only mechanics like right‑click cooldowns remain unchanged.

By ballblaster
Right-click the Counterfeit Trade item once its in your hand to consume it and summon a hooded Shady Dealer villager who immediately opens a randomized merchant screen offering 3–5 shady trades that swap common junk for valuables; right-click the dealer to reopen and reroll his offers, and enjoy his subtle twitching and leaning animations. Beware: there is a 35% chance he will spawn hostile and skip the menu, and even if he trades, each completed purchase applies Bad Omen and carries a 35% roll to close the screen and ambush you — hostile dealers target the player, fight with a netherite sword in melee, and periodically spit llama-style projectiles. If he doesn’t become hostile and you close the trade screen, he will linger for two minutes and then vanish in a dramatic black cloud of smoke. Super cool enhancement for survival players, and provides a unique opportunity to offload useless materials and gain valuables- but it is not without extreme risk... notch always said it's best to trade properly... but sometimes you have to spice it up a bit. Shaders recommended to enhance aesthetic. This is a Java 26.1 mod.

By bluephoenix2002
Shardbound lets you master nine elemental magics—fire, water, air, earth, lightning, shadow, sun (light), poison, and ice—by hunting naturally spawning elemental creepers, endermen, zombies, skeletons, and spiders for elemental shards you combine into pearl-like Elemental Cores to craft and upgrade powerful element-themed gear up to netherite. Full elemental armor sets grant strong protection, fall-damage mitigation, and unique buffs, while each of the nine elemental blades (plus an Omni-Elemental Sword) has a right-click elemental nova and distinct on-hit effects like ignite, levitate, life-steal, lightning bolts, blind, poison, freeze/slow and drown; mixed-element tools offer instant-mining, tree-felling and element-specific harvesting bonuses. Visuals have been refreshed across the mod—the sun skeleton received a radiant redesign and the lightning elemental skeleton has been redone with storm-and-electricity themed textures—and new items appear in the Combat and Tools & Utilities creative tabs and can be given or summoned with commands like /shardbound grant_armory and /shardbound summon_elemental. All elemental and mixed armor now properly display when placed on armor stands, so you can showcase crafted sets and progression without losing any of the original armor stats or material behavior.

By sugarsniper
This mod adds a natural sitting mechanic: walk up to any interior 90-degree corner where a horizontal top surface meets a vertical face and press X to sit — the mod detects block collision shapes, spawns a temporary invisible seat, and aligns your body against the corner so you can sit on floors, benches, walls, or other qualifying shapes without special furniture or size limits; no commands, items, or extra setup are required and it works with both vanilla and modded blocks. While seated, use your regular movement keys (W/A/S/D) to scoot around the horizontal block you sat on. Movement remains server-authoritative and clamped to the original surface so you cannot leave that block unless you dismount. Press Shift to dismount.