Description
NotEnoughChallenge/ βββ π― Goal β βββ Competitive challenge framework with server-side lobbies and synced settings. β βββ β‘ Classic Speedrun β βββ π Race to defeat the Ender Dragon. β βββ π€ Solo or π₯ team. β βββ πͺοΈ Optional Chaos Mode with random maluses. β βββ π² Speedrun Roulette β βββ π― Complete a random item objective. β βββ β οΈ Random malus every run. β βββ π Overworld β Nether β End progression. β βββ π Live objective & malus pools. β βββ π§© Features β βββ π Multiplayer lobbies. β βββ βοΈ Synced settings. β βββ π /nec info & /nec settings. β βββ π Fully server-authoritative gameplay. β βββ π¦ Item βββ π Challenge Core β Opens the NEC menu.
Mod Wiki
Not Enough Challenge
Quickstart
- Craft the Challenge Core β your gateway to all NEC content. The recipe unlocks as soon as you join a world.


- Right-click the Challenge Core to open the NEC challenge selector menu.
- Pick Classic Speedrun or Speedrun Roulette, create or join a lobby, and start your run.
- Use
/nec info <mode>in chat to read detailed rules, objectives, and special systems for any visible mode before you commit. - Use
/nec settingsto open the lobby settings menu (server operators/world owners can edit; other players see a read-only view).
Overview
Not Enough Challenge is a structured challenge framework that adds two playable competitive game modes β Classic Speedrun and Speedrun Roulette β alongside a lobby system, a synchronized settings panel, and an in-game information browser. Everything is server-authoritative: the server controls rolls, malus application, settings, and win conditions, so all players see a consistent state at all times.
What It Adds
Items
| Item | Purpose |
|---|---|
| Challenge Core | Opens the NEC challenge selector and lobby menu on right-click. Shift-right-click to leave your current lobby. |
| Tracking Compass | Automatically points toward the nearest active runner in a Relentless Hunt session. Updates live in your inventory. |
Commands
| Command | Who Can Use It | What It Does |
|---|---|---|
/nec info <mode> | Anyone | Opens a read-only NEC info screen for the chosen mode, showing its description, objective, win condition, rules, and special systems. |
/nec settings | Anyone (operators can edit) | Opens the NEC lobby settings menu. |
Modes
Only Classic Speedrun and Speedrun Roulette are selectable and visible in the current build. A third mode, Relentless Hunt (Manhunt), exists in the system but is intentionally hidden and cannot be started.
How To Use
Opening the Menu
Right-click your Challenge Core to open the challenge selector. From here you can browse visible modes, create a new lobby, or join an existing one. Shift-right-clicking the Challenge Core while in a lobby will leave that lobby immediately.
Alternatively, use /nec info roulette or /nec info classic_speedrun to read mode details without entering a lobby.
Creating and Managing Lobbies
- Create a lobby from the challenge selector and choose your mode.
- Lobby settings (dimension tier, Chaos Mode toggle, malus and objective pool configuration) are accessible via
/nec settingsor from within the lobby menu. - Only server operators or the world owner can change settings. All other players see a synchronized read-only view. Changes broadcast instantly to everyone and persist with the world.
- The settings panel includes diagnostics showing how many maluses and objectives are currently active and the current sync status.
Crafting And Obtaining
Challenge Core

The recipe is unlocked automatically when you join the world β no prerequisite items required. The Challenge Core cannot be burned and cannot be silenced.
Tracking Compass
The Tracking Compass recipe unlocks once you have picked up a diamond. It is used in Relentless Hunt sessions to track runners, but can be crafted at any time.
Abilities And Mechanics
Classic Speedrun
A solo or team race to defeat the Ender Dragon through standard End progression.
- Overworld entry is always free.
- End portal and dragon validation are tracked server-side; the run concludes when the dragon is defeated and the portal progression rules are satisfied.
- Solo mode tracks each participant independently; team mode isolates team membership, completion state, and (when applicable) malus assignment per team.
- Chaos Mode β when enabled in the lobby β assigns server-authoritative chaos maluses from a dedicated Classic Speedrun chaos registry, scoped per team.
Speedrun Roulette
A chaotic challenge where the server randomly rolls a survival item objective and an active malus for the lobby.
Dimension tiers control which objective and malus pools are available:
| Tier | Unlocks |
|---|---|
| Overworld | All Overworld survival objectives (resources, tools, food, mob drops, etc.) |
| Nether | Overworld pool plus Nether-specific objectives (blaze rods, ancient debris, netherite, etc.) |
| End | Full pool including End objectives (shulker shells, dragon breath, end rods, etc.) |
Overworld difficulty variants:
- Normal β pure equal-probability random roll across all allowed Overworld entries.
- Hard β biome-influenced weighting. Forests lean toward wood and nature items; deserts lean toward sand and heat-pressure items; oceans lean toward water and mobility items.
Maluses add server-enforced penalties during the run. Examples include:
| Malus | Effect | Trigger |
|---|---|---|
| Reduced Jump | Jump height reduced ~35% | Constant |
| Fragile Tools | Durability consumed 5Γ faster | On use |
| No Natural Regen | Natural regeneration blocked | Constant |
| Giant/Tiny Curse | Player scale ~3Γ larger or ~0.33Γ smaller | Constant |
| Sticky Hands | Random hotbar slot forced every 25β45 s | Timer |
| Soul Burn | Sprinting and combat briefly ignites you | On sprint/combat |
| Lava Pulse | Safe small lava patches periodically appear nearby | Periodic |
| Chorus Distortion | Safe random teleport every 1β3 minutes | Timer |
| Gravity Flux | Random floaty or heavy gravity pulses | Random pulses |
| Void Echo | Dark violet atmospheric visual pulses | Periodic |
| Cursed Momentum | Sliding inertia when stopping | On stop |
Malus and objective toggles in the settings menu take effect live. The diagnostics panel in settings always shows how many maluses and objectives are currently active for the lobby.
Tracking Compass (Relentless Hunt)
While carried in your inventory during an active Relentless Hunt session, the Tracking Compass automatically updates to point at the nearest active runner. If no valid runner is present, the compass tracking clears itself.
Progression And Strategy
Classic Speedrun Tips
- Enable Chaos Mode in the lobby for an extra layer of difficulty β chaos maluses are assigned per team, so coordinate with teammates to mitigate their effects.
- The server validates dragon kill and portal completion, so rushing End progression without proper gear can end a run early.
Speedrun Roulette Tips
- Check
/nec settingsbefore starting to see which maluses are enabled and how many objectives are in the active pool for this lobby. - Choose Overworld Hard when you want location-aware pressure β rolling in a desert biome will skew your objective toward sand and heat-related items.
- Unlock Nether or End tiers only if your team is ready for late-game objectives; the pools expand significantly and include rare drops like ghast tears, ancient debris, and shulker shells.
- Some maluses (like No Natural Regen or Soul Burn) demand immediate tactical adjustment β grab golden apples and plan sprint-free approaches before the run starts.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it β launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
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This mod is licensed under the CreativeMode Mods License.




