Not Enough Challenge

v63MC Java 26.1Staff Pick
456 downloads

Description

NotEnoughChallenge/ β”œβ”€β”€ 🎯 Goal β”‚ └── Competitive challenge framework with server-side lobbies and synced settings. β”‚ β”œβ”€β”€ ⚑ Classic Speedrun β”‚ β”œβ”€β”€ πŸ‰ Race to defeat the Ender Dragon. β”‚ β”œβ”€β”€ πŸ‘€ Solo or πŸ‘₯ team. β”‚ └── πŸŒͺ️ Optional Chaos Mode with random maluses. β”‚ β”œβ”€β”€ 🎲 Speedrun Roulette β”‚ β”œβ”€β”€ 🎯 Complete a random item objective. β”‚ β”œβ”€β”€ ⚠️ Random malus every run. β”‚ β”œβ”€β”€ 🌍 Overworld β†’ Nether β†’ End progression. β”‚ └── πŸ”„ Live objective & malus pools. β”‚ β”œβ”€β”€ 🧩 Features β”‚ β”œβ”€β”€ 🏠 Multiplayer lobbies. β”‚ β”œβ”€β”€ βš™οΈ Synced settings. β”‚ β”œβ”€β”€ πŸ“– /nec info & /nec settings. β”‚ └── πŸ”’ Fully server-authoritative gameplay. β”‚ └── πŸ“¦ Item └── πŸ’Ž Challenge Core β†’ Opens the NEC menu.

Mod Wiki

Not Enough Challenge

Quickstart

  1. Craft the Challenge Core β€” your gateway to all NEC content. The recipe unlocks as soon as you join a world.
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  1. Right-click the Challenge Core to open the NEC challenge selector menu.
  2. Pick Classic Speedrun or Speedrun Roulette, create or join a lobby, and start your run.
  3. Use /nec info <mode> in chat to read detailed rules, objectives, and special systems for any visible mode before you commit.
  4. Use /nec settings to open the lobby settings menu (server operators/world owners can edit; other players see a read-only view).

Overview

Not Enough Challenge is a structured challenge framework that adds two playable competitive game modes β€” Classic Speedrun and Speedrun Roulette β€” alongside a lobby system, a synchronized settings panel, and an in-game information browser. Everything is server-authoritative: the server controls rolls, malus application, settings, and win conditions, so all players see a consistent state at all times.


What It Adds

Items

ItemPurpose
Challenge CoreOpens the NEC challenge selector and lobby menu on right-click. Shift-right-click to leave your current lobby.
Tracking CompassAutomatically points toward the nearest active runner in a Relentless Hunt session. Updates live in your inventory.

Commands

CommandWho Can Use ItWhat It Does
/nec info <mode>AnyoneOpens a read-only NEC info screen for the chosen mode, showing its description, objective, win condition, rules, and special systems.
/nec settingsAnyone (operators can edit)Opens the NEC lobby settings menu.

Modes

Only Classic Speedrun and Speedrun Roulette are selectable and visible in the current build. A third mode, Relentless Hunt (Manhunt), exists in the system but is intentionally hidden and cannot be started.


How To Use

Opening the Menu

Right-click your Challenge Core to open the challenge selector. From here you can browse visible modes, create a new lobby, or join an existing one. Shift-right-clicking the Challenge Core while in a lobby will leave that lobby immediately.

Alternatively, use /nec info roulette or /nec info classic_speedrun to read mode details without entering a lobby.

Creating and Managing Lobbies

  • Create a lobby from the challenge selector and choose your mode.
  • Lobby settings (dimension tier, Chaos Mode toggle, malus and objective pool configuration) are accessible via /nec settings or from within the lobby menu.
  • Only server operators or the world owner can change settings. All other players see a synchronized read-only view. Changes broadcast instantly to everyone and persist with the world.
  • The settings panel includes diagnostics showing how many maluses and objectives are currently active and the current sync status.

Crafting And Obtaining

Challenge Core

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The recipe is unlocked automatically when you join the world β€” no prerequisite items required. The Challenge Core cannot be burned and cannot be silenced.

Tracking Compass

The Tracking Compass recipe unlocks once you have picked up a diamond. It is used in Relentless Hunt sessions to track runners, but can be crafted at any time.


Abilities And Mechanics

Classic Speedrun

A solo or team race to defeat the Ender Dragon through standard End progression.

  • Overworld entry is always free.
  • End portal and dragon validation are tracked server-side; the run concludes when the dragon is defeated and the portal progression rules are satisfied.
  • Solo mode tracks each participant independently; team mode isolates team membership, completion state, and (when applicable) malus assignment per team.
  • Chaos Mode β€” when enabled in the lobby β€” assigns server-authoritative chaos maluses from a dedicated Classic Speedrun chaos registry, scoped per team.

Speedrun Roulette

A chaotic challenge where the server randomly rolls a survival item objective and an active malus for the lobby.

Dimension tiers control which objective and malus pools are available:

TierUnlocks
OverworldAll Overworld survival objectives (resources, tools, food, mob drops, etc.)
NetherOverworld pool plus Nether-specific objectives (blaze rods, ancient debris, netherite, etc.)
EndFull pool including End objectives (shulker shells, dragon breath, end rods, etc.)

Overworld difficulty variants:

  • Normal β€” pure equal-probability random roll across all allowed Overworld entries.
  • Hard β€” biome-influenced weighting. Forests lean toward wood and nature items; deserts lean toward sand and heat-pressure items; oceans lean toward water and mobility items.

Maluses add server-enforced penalties during the run. Examples include:

MalusEffectTrigger
Reduced JumpJump height reduced ~35%Constant
Fragile ToolsDurability consumed 5Γ— fasterOn use
No Natural RegenNatural regeneration blockedConstant
Giant/Tiny CursePlayer scale ~3Γ— larger or ~0.33Γ— smallerConstant
Sticky HandsRandom hotbar slot forced every 25–45 sTimer
Soul BurnSprinting and combat briefly ignites youOn sprint/combat
Lava PulseSafe small lava patches periodically appear nearbyPeriodic
Chorus DistortionSafe random teleport every 1–3 minutesTimer
Gravity FluxRandom floaty or heavy gravity pulsesRandom pulses
Void EchoDark violet atmospheric visual pulsesPeriodic
Cursed MomentumSliding inertia when stoppingOn stop

Malus and objective toggles in the settings menu take effect live. The diagnostics panel in settings always shows how many maluses and objectives are currently active for the lobby.

Tracking Compass (Relentless Hunt)

While carried in your inventory during an active Relentless Hunt session, the Tracking Compass automatically updates to point at the nearest active runner. If no valid runner is present, the compass tracking clears itself.


Progression And Strategy

Classic Speedrun Tips

  • Enable Chaos Mode in the lobby for an extra layer of difficulty β€” chaos maluses are assigned per team, so coordinate with teammates to mitigate their effects.
  • The server validates dragon kill and portal completion, so rushing End progression without proper gear can end a run early.

Speedrun Roulette Tips

  • Check /nec settings before starting to see which maluses are enabled and how many objectives are in the active pool for this lobby.
  • Choose Overworld Hard when you want location-aware pressure β€” rolling in a desert biome will skew your objective toward sand and heat-related items.
  • Unlock Nether or End tiers only if your team is ready for late-game objectives; the pools expand significantly and include rare drops like ghast tears, ancient debris, and shulker shells.
  • Some maluses (like No Natural Regen or Soul Burn) demand immediate tactical adjustment β€” grab golden apples and plan sprint-free approaches before the run starts.

How to install

This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

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This mod is licensed under the CreativeMode Mods License.