Description:
No items, commands, or setup are needed — just walk up to a qualifying corner and press X.
Sitting in Minecraft adds a natural, immersive sitting mechanic that works with any block in the game — vanilla or modded. Instead of requiring special furniture items, the mod reads the actual collision shapes of blocks around you and lets you sit wherever a horizontal surface meets a vertical face, just like sitting in a real corner. There is nothing to craft or place; the interaction is purely positional.
Walk toward any interior corner where a horizontal top surface is flush against a vertical block face. The mod scans the collision geometry of nearby blocks automatically — you do not need to aim at anything. When you are close enough to a valid corner and standing on the ground, press X. Your character snaps into a seated position facing away from the vertical face.
Valid surfaces include (but are not limited to):
While seated, your W / A / S / D movement keys shift your position along the block you are sitting on:
| Key | Effect |
|---|---|
| W | Scoot forward (away from you) |
| S | Scoot backward (toward you) |
| A | Strafe left |
| D | Strafe right |
Movement is clamped to the original surface — you cannot scoot off the edge of the block you sat on. To leave, press X or dismount normally.
Press X at any time while seated to stand up. You will return to your normal standing position.
Sitting in Minecraft is a pure roleplay and quality-of-life mod with no progression gating. There are no unlocks, levels, or items to gather. Simply install the mod and press X near any corner to use it from your very first moment in a world.
For builders and roleplay servers, the mod shines as a way to make furnished rooms feel lived-in — place a slab against a wall for a bench, or use any existing floor-wall junction as a natural seat. Because detection is collision-shape-based, any furniture mod's blocks will work as sitting surfaces automatically.

Eternal Falls transforms the Overworld into a misty waterfall realm of taller cliffed mountains, long streams of Eternal Water, deep river-carved valleys and expanded caves filled with underground falls, hanging plants, mossy ruins and new building materials like Eternal Stone, Eternal Moss, Glow Lotus, Cascade Vines, dense Waterfall Grass and the Bed of Leaves so you can craft serene temples, bases, or hideouts; all tree types now grow in the biome. The update adds several rare, peaceful, glow-accented creatures — Glowing Spirit Koi, Luminous Spirit Jellyfish, Ethereal Mist Heron, Gentle Spirit Deer, Bioluminescent Moss Rabbit and Peaceful Guardian Turtle — and places special features such as sacred statues, Glow Lotus and Mist Lily patches, Cascade Vines and Eternal Stone accents very rarely to preserve the tranquil atmosphere; creative spawn eggs and a teleportation testing tool can help you find or place them. All standard ores can now be found beneath the Eternal Falls surface in rare underground pockets, letting you discover coal, copper, iron, gold, redstone, lapis, diamond and emerald (with deepslate variants deeper down) plus very rare nether-ore/ancient debris accents mixed with companion blocks like amethyst, calcite, dripstone, obsidian and Eternal Moss, making cave exploration and mining a core part of progression.
Tunnel Runner is a self-contained tunneling vehicle with a three‑lane furnace, a 54‑slot cargo hold, an automatic rear rail layer, an active drill that damages and knocks back mobs, seating for two, engine/wheel sounds with speed‑based pitch, and placement/occupant protections. While riding, press E to open the Tunnel Runner menu (it overrides your inventory key) to access your player inventory, the vehicle’s cargo, smelter, and track/support compartments, and shift‑click the rear model to open the rear utility bay — it defaults to drive mode (Space = forward 4‑block diagonal jump, Shift = forward 4‑block diagonal dive, Ctrl = exit) and the on‑screen hint telling you to press Shift to unmount has been removed so Shift is kept for dive behavior. Either rider can steer and use HUD/menus; hold left mouse to enter mining mode (HUD shows level, diagonal, and shallow behaviors), hold right mouse while moving forward to place from the utility bay (placement now works outside tunnels and can be used simultaneously with mining), manual placement runs at the same slower speed as mining for precision, Auto Place will automatically place supports and the current grid layer when a 3x3 space is detected, the utility bay’s +1/+10/+32/+64 buttons refill and craft from your inventory and the Runner’s cargo and Clear returns real items, and opening the smelter no longer causes a network error.

Coalspike Barrens is a harsh new Overworld biome of stark stone where jagged cobblestone and stone spikes — up to 30 blocks high — rise from the ground; giant towers are a bit rarer while shorter multi-block spikes are noticeably more common, and spike columns are always supported down to nearby solid ground so they stay connected across slopes and pits (single-block pillars are absent). The surface and near-subsurface are solid stone with abundant coal (including larger and deepslate veins) and dramatic pits, plus vanilla-rate copper veins underground; when ore generates there is a rare 0.8% chance for a coal ore or a copper ore placement to instead be a Block of Coal or a Raw Copper Block respectively. There is no vegetation or passive wildlife, so come prepared with food, wood, and careful footing — this biome is excellent for coal harvesting but hazardous to traverse, simply find it in the Overworld to begin exploring.

Life As Slime turns you into an agile, squishy adventurer: you move like slime but break blocks with vanilla tools, gain a five-block jump, take no fall damage (this also protects player-bonded companions), and wild slimes can spawn in any biome day or night while overall mob populations are slightly increased. Gameplay centers on mass and consumption — press R to consume whatever you’re looking at (Left Shift + R to split when mass allows) which increases your mass and now also restores a small amount of hunger and saturation; baby slimes can even eat coral blocks and coral fans. Press Y to fire an acid attack that breaks the targeted block and drops its loot (7-second cooldown), and progression includes rare Slime Sword and full Slime Armor in village chests, a Creative Testing Tool that opens a Slime Mastery screen to set/reset/split mass, safe placement on first spawn or respawn near a village, plus clear tooltips, chat feedback, squish sounds and particle effects. NOTE! you might spawn underground, use acid attack, check/change keybinds.

This mod adds a GTA V–style "Phantom God" overlay menu in the top-left of your HUD that you open with F5; it uses a compact dark/blue look and is controlled with the keyboard. The menu exposes four per-player, server-authoritative toggles: God Menu (cancel incoming damage), Player Invisible (hide your player from other players), Mob Invisible (prevent hostile mobs from targeting you and clear nearby hostile targets), and Unlimited Oxygen (continuously refill your air so you can breathe underwater). Navigate options with Up/Down and flip a selected option On/Off with Left/Right; changes take effect immediately in singleplayer and multiplayer.
This mod is licensed under the CreativeMode Mods License.