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By drewgoesboo
Avatar Bending Arts is a full bending-progression mod where you choose a permanent bending path (Water, Earth, Fire, or Air) on first join that lasts until death, and the one-per-server Avatar is now claimed directly through the Bending Choice Scroll chooser when the Avatar slot is free — the Avatar Shrine no longer grants Avatar or participates in element selection, and Avatar death now broadcasts that the Avatar choice is open in the chooser UI. Gameplay centers on leveling to 50 by using themed abilities to earn XP, managing a Chi action bar, customizing up to 24 move slots, holding right-click to shape elements and left-click to launch Chi- and level-scaled attacks, crafting utility tools like the Element Pouch, taming mounts such as Sky Bison, Badger Mole and rare Dragons or Koi Spirit Fish, and consulting the in-game Bending Guide Book. Each element includes deep sub-bending branches (water: mist/ice/blood; earth: lava/metal/sand/seismic/crystal/mud; fire: lightning/heat/smoke/combustion; air: suffocation/weather/sound/vacuum), Avatars gain every sub-bending plus energybending and spiritbending and an Avatar State (30s duration, 3-minute cooldown) that doubles power and grants fire/lava/fall immunity, and when you die your element and transient bending state are cleared and you respawn with a Bending Choice Scroll so you can pick a new path.

By drewgoesboo
Bodhi Wisdom Guardians adds a calm, spiritual progression to Minecraft: gather wild lotus from wetlands to craft petals and offerings at Bodhi Altars, refine petals into Wisdom Lotuses that grant powerful regeneration, resistance, night vision and bonus XP, interact with monks and guardian monks who tend garden plots and build Temple Gardens and cherry blossom trees, place guardian statues for timed blessings, and meditate at Meditation Thrones to shape your Karma Score. All custom items are consumable or degradable—tools and weapons wear down normally while consumables are single-use; the Lotus Wand now takes durability and triggers a cooldown when teleporting to temples, Meditation Beads degrade while you meditate or sneak with them held, and Bodhi Temples spawn near villages (preserving a single connecting path and limited density). A universal Player Anger Reset ties Village Bonds, Kingdom Expansion and Bodhi systems together: dying counts as “justice served” and clears hostile flags, villager gossip/anger, guard and kingdom hostility, and Bodhi karma aggression, while respawning grants a 20-second peace window to prevent instant re-aggro loops; /bodhi ledger reports cleared hostility, karma reset, and remaining grace time, and escaping or dying in Bodhi punishment realms also returns you with neutral karma and no lingering village hostility. To begin, harvest lotus, build Bodhi Altars and temples near villages, use meditation and offerings to shape karma, and use in-game commands like /bodhi rebirth, /bodhi path, /bodhi mindful and /bodhi ledger to guide your journey toward enlightenment.

By drewgoesboo
Book of Changes places a physical, animated Book in the world that records every hexagram you discover and is required to activate the Ritual Bowl; using Yarrow Stalks or a craftable Coin Set you perform readings that draw from all 64 hexagrams, display floating text and trigger 60–120 second omens whose intensity is shaped by a persistent Chaos Meter, with the Book auto‑unlocking new pages on first discovery to the chime “A New Pattern Emerges.” The Book is a unique, enchanted item with an aged leather and gold‑trigram look that opens a custom UI showing discovered pages (number, name, meaning, prophecy and effect summary), glows in Harmony biomes, appears in the creative Tools tab, replaces the old scroll, and—with eight newly added hexagrams—adds tactical buffs, weather and spawn effects to encourage a core loop of performing rituals, collecting pages toward a full Cycle of Change, and using revealed hex powers to aid exploration, combat, farming and travel. Rituals are now limited to three uses per player per day and reset at dawn; attempts beyond this limit are blocked with the message "The patterns are silent. The Book needs time to realign." and do not consume offerings, yarrow stalks, pedestal components, or trigger any effects.

By drewgoesboo
The Cosmic Haven Trader is a rare, mystical merchant who spawns as a permanent village resident and never despawns, keeping his bald head, goatee, black outfit and cap along with quirky cosmic messages and gentle magical auras. He offers ten balanced villager-style trades using vanilla items like glowstone dust, amethyst shards, lapis, redstone, ender pearls, obsidian, experience bottles, golden carrots, echo shards, and name tags, and accepts Emeralds, Gold Ingots, or mod-added silver ingots at equal value, with payments able to be split across his two trade slots. Right-click his cosmic-themed menu to use commands like Follow, Stay, Wander, Fight, Gift, and Trade—he can give small cosmic gifts, passively grant nearby players Luck and repel hostiles, and when ordered to Fight will hunt slimes and blast foes with starry magic projectiles.

By drewgoesboo
DreamCraft adds a personal, ever-shifting Dream Realm you enter by sleeping in a valid bed; each session begins in a cozy floating Dream Hub at the center of an exact 111x111x111 pocket space, and leaving that cube safely wakes you. Explore outward into surreal biomes—crystal caves, upside-down forests, candy rivers, starry platforms, ancient ruins, mushroom groves, cloud cities, and floating forests—filled with gentle platforming, collectible Dream Fragments that auto-forge Dream Memory consumables (granting half-hour buffs like Luck, Speed, and Jump Boost plus rare rewards), named dream creatures, and new block varieties including Moonlit Marble, Aurora Tiles, Cotton Candy Sand, Lucid Grass Block, Starlace Leaves, and Opal Dreamstone alongside ethereal materials like shimmering clouds, glowing dream crystal, pastel stone, translucent dream glass, and starry void blocks. Nightmares remain as atmospheric, harmless Nightmare Shadows but occur much less often now, spawn farther toward the outer edges, and use a longer cooldown and calmer fallback events; dreams still end naturally at sunrise (with warnings), falling into the void wakes you safely, and a glowing Dream Bed appears in the hub every third dream while the Dream Anchor and Dream Journal let you force entry and review your sessions.

By drewgoesboo
Adds a new Overworld Farmlands biome with lush grass and foliage, large hydrated chunk-local crop fields that grow wheat, carrots, potatoes, and beetroots roughly three times faster, cozy three-floor villager-style houses stocked with chests, crafting stations, loot, and peaceful animals and villagers offering extra cheap or free food trades. Villager population is strictly tied to usable unclaimed beds in the biome so villagers spawn naturally only near available beds (and will not appear bedless in open areas); spawning has been made more reliable and frequent with larger search areas, higher per-scan spawn caps, shorter per-bed cooldowns, exact bed-home assignment, normalized bed-head handling, and a bounded fallback bed-block scan so freshly generated or deed-placed homes register correctly. Farmlands houses now contain ten usable beds spread across all three floors, and players can instantly place a decorated Farmlands house with a House Deed or locate/teleport to the nearest Farmlands using a right-clickable Farmlands Teleporter, making the biome ideal for fast food production and farming-based progression.

By drewgoesboo
Glorious New Day is a peaceful, ritual-driven progression mod where you cultivate a persistent Path by performing rituals (Give, Love, Surrender, Wash, Affirm and the Heartfelt Offering) and offering crafted items to heal and bless yourself, grant long buffs, clear weather, bless villagers and crops, and occasionally summon friendly animals; rituals and villager actions are paced by cooldowns and managed through a streamlined, button-based villager UI opened with the Moonstone Guide Rod. Villagers have a deep social system with relationships from -100 to +100 (unlocking dating at +75, marriage at +100 and child creation), and relationships are driven by gifts and actions rather than chat — new craftable gift items (Wedding Ring, Handwritten Letter, Handwritten Love Letter, Handwritten Poem, Wrapped Present, and Chocolates) help grow bonds and feed into rituals or special interactions. Combat now affects social standing: harming hostile mobs raises friendship with nearby villagers, while attacking villagers or farm animals lowers nearby friendship (with clear particle feedback), and a craftable Marriage Altar lets you perform a marriage ceremony by right-clicking it near a +100 villager while holding a Wedding Ring to consume the ring and marry that villager with celebratory effects; villagers also feature distinct custom skins so their appearances are clearer and unique.

By drewgoesboo
This mod adds Guard Villagers — armored villager defenders who wear iron armor and wield iron swords to automatically fend off zombies, skeletons, creepers, spiders and other hostile mobs while remaining friendly to players and other villagers. Guard Villagers naturally appear in villages to keep populations guarded and will occasionally show up in rare wilderness caravans of a few guards accompanied by 1 or 2 trader llamas, and you can right-click a Guard Villager to toggle Patrol, Follow, or Stay modes.

By drewgoesboo
The Harvest Drumstick now comes in raw and cooked forms: raw drumsticks (dropped by villagers) apply Poison II for 30 seconds if eaten, while Cooked Harvest Drumsticks restore a large amount of hunger with high saturation, heal 9 hearts, and grant Resistance I for 30 seconds. Raw drumsticks can be cooked in a furnace, smoker, or campfire to convert them into the safe cooked version, and the item tooltip will indicate the effects for each state when hovered in your inventory.

By drewgoesboo
The Harvest Machete is a durable, Diamond-tier axe-type tool (1561 uses) designed for efficient harvesting that doubles all item drops from broken blocks, now including leaf blocks. It mines leaves quickly and yields leaf block drops in addition to the doubled vanilla drops, while retaining a slightly faster attack speed than a standard axe. Use it simply by breaking blocks with it—no special keybinds—and you can further improve it at an enchanting table.

By drewgoesboo
The Fancy Plate is a decorative place setting that boosts any food consumed from it: food eaten from the plate restores double the normal hunger and saturation, and any status effects the food would normally provide last twice as long. Right-click a placed plate while holding any edible item to set it down, then right-click the plate with an empty hand to eat from it. This version is compact and occupies a single centered block (1x1), so it no longer overlaps adjacent blocks and is easier to place on crowded surfaces.

By drewgoesboo
Right-click the single full-cube stone-disguised hideout block to be teleported into your own private, persistent pocket-dimension base—now a 13x13x7 interior with clearly zoned living, storage, crafting, and enchanting areas, fully furnished with vanilla-style utilities and decorations. Stand on the glowing exit portal to return to the exact world position and view you entered from, or sneak as a backup; the exterior behaves and looks like vanilla stone (stone sounds/mining, 64 stack size, drops cobblestone) so it blends into builds, and each player gets a stable personal room that persists across restarts. The block and item textures have been cosmetically updated to a custom rough grey rock that better matches the intended large-rock proportions, while all hideout mechanics remain unchanged (mod updated to version 4.0.0).

By drewgoesboo
Kingdom Expansion turns clusters of five or more beds into full-fledged, defended settlements with stone-brick perimeter walls, gates, corner towers, spaced royal castles, specially seeded villagers, guarded throne rooms with persistent iron golems, and a one-time fanfare when a kingdom is founded, with wall generation that respects existing kingdoms and an infrastructure score that grows as settlements expand. Befriend villagers and royalty by holding any item and pressing G while looking at them to give gifts—friendship unlocks quests, rewards, and ledger-tracked statuses via the Kingdom Interaction Tool (which shows hostility, justice, grace, quest entries, and more); villagers will also place short-lived blocks to solve pathing, contributing to infrastructure, and a universal Player Anger Reset treats player death as “justice served,” clearing gossip, bounties, and hostility while granting a short respawn grace window. To keep interactions stable, any villager you open a UI with (trading, gifting, kingdom, quest, offering or other merchant screens) is completely frozen: all AI, navigation, brain/gossip/POI/profession/schedule/trade refresh and panic/attack/construct behaviors are paused so UIs no longer auto-close, and everything resumes normally when you close the screen; this freeze is compatible with guards, royalty, Bodhi guardians, kingdom villagers, special professions, and modded villager-like entities and custom UIs.

By drewgoesboo
Mob Milk Creamery turns mob milking and dessert crafting into a survival loop: craft a handheld milker or press the V key to milk any targeted living mob, then combine mob milks or foods with sugar and a cone in an Ice Cream Machine block to make themed ice creams that restore double hunger and amplify status effects. Two-block-tall freezer and fridge blocks provide large ingredient and treat storage, and wandering Ice Cream Vendor villagers open a full villager-style trading menu that accepts cookies, sweet berries, honey bottles, pumpkin pie, cake and a rare golden apple trade for special ice creams. A reusable fencing tool plus rope quickly builds a one-block-high 3x3 oak fence ring for corralling or display, and every milkable mob—including villagers, horses, rare and hostile mobs—yields matching milk and ice cream with unique or amplified effects, encouraging exploration and progression by milking tougher creatures and unlocking rarer desserts.

By drewgoesboo
The Opal Hearth Rod conjures a fully furnished 11x11x11 villager home when you right-click any block, Homes now include expanded vanilla workstations—smithing, cartography, fletching, stonecutter, loom, blast furnace, smoker, grindstone, crafting table and furnace—along with extra decorative touches and multiple stocked containers (two chests and a barrel) filled with randomized useful supplies.

By drewgoesboo
The Phantom Door is a two-block-tall dark oak door that looks, sounds, and functions like a vanilla door but acts as a random teleporter: walking through it (it has no collision) instantly teleports you to a randomly chosen valid door lower-half in the same dimension, including vanilla doors, with no distance limit or required pairing. Right-click toggles the door as normal and will show portal particles if any valid destination exists or smoke if none, and a same-tick teleport guard prevents immediate double-teleports. The mod keeps door appearance and behavior unchanged, automatically validates and cleans stale destination entries, and requires only that at least one other door exist in the dimension for teleportation to work.

By drewgoesboo
Pharaoh’s Pyramid Vehicle lets you deploy and drive a massive stepped pyramid (13×13 base, 8‑block tall shell) that flattens and rebuilds the ground as it moves while refusing to step into spaces that would clip, sink, or overlap; right‑click any exterior block to enter Driver Mode (you sit in a fixed driver seat centered 2 blocks above the base) and steer with WASD at 2.2 blocks/sec (speed shown in the action bar). The Eye of Ra teleports you into a persistent 17×17×12 pocket home with a return portal that still remounts you back into the driver seat, while the Pyramid Exit Sign now returns you to the top center of the mobile pyramid and forcibly dismounts you before and after teleport so you’re free to move alone atop it. Shift dismounts, Space triggers a Sandstorm Burst (10s cooldown), the Heart of Ra toggles movement so you can look freely while steering, and the moving pyramid produces golden edge glows, lit hieroglyphs, warm chanting, drifting sand motes and a sandstone dust trail while violently shoving mobs out of its swept path.

By drewgoesboo
Raft of Release is a short, serene survival expansion that lets you craft or claim a Raft of Release, equip it on your action bar to launch guided crossings, and follow parable-style storylines that convert completed trials into calm rewards and progression. Shrine temples hide meditation beads, raft bundles, release tokens and other calm-themed loot; Meditation Beads no longer open a tree UI but instead provide quiet in-world and action-bar guidance (with calming particles) and grant progression-based buffs and messages as you complete trials. To begin, explore shrines and chests for raft items, equip your raft to use action-bar crossings, and use Meditation Beads to start and follow guided trials and monk interactions—advancement requirements have been simplified and a few parables were removed for a more peaceful flow.

By drewgoesboo
The Rainbow Clover is a magical item harvested from taller Rainbow Clover Patches, 2x2x2 plant structures found in the world or placed from your inventory — right-click any part of a patch to harvest 1–3 clovers or break a patch to collect 2–5. While holding a Rainbow Clover you gain a rotating arc of rainbow particles above your head, occasional chimes, a passive Luck bonus that improves fishing and chest loot, and you gently attract nearby friendly mobs (animals, tameable mobs, villagers, iron golems, and allays); patches also slowly and safely seed nearby grass and dirt with subtle particle and sound cues. Patch visuals have been updated to taller stems and leafy rainbow-accented clusters, and the multiblock patch is now non-solid so players and mobs can pass through it while its outline and interaction remain usable for targeting, harvesting, and breaking.

By drewgoesboo
Refillable Glass is a reusable drinking vessel that works like a mini-bucket: it can pick up and place source fluids (water, lava, and modded fluids) and also serve as a drinkable container for water, honey, and milk. Right-click a still source to fill, right-click an adult cow, mooshroom, or goat with an empty glass to milk it (milking uses the bucket interaction and sound, consumes the empty glass, and takes priority over block interactions), right-click a block to pour, and right-click-and-hold (or hold the Z key) to drink from either hand — water restores a little hunger and extinguishes fire, honey restores more hunger and removes poison, and milk clears all status effects. The tooltip now shows the current contents on one line (Empty or Contains: <liquid name>) and will display Contains: Cow Milk for cow/mooshroom milk and Contains: Goat Milk for goat milk, while behavior and compatibility remain unchanged.

By drewgoesboo
The Secret Grass Chest is a disguised storage block that looks and tints exactly like a vanilla grass block from all angles, letting you hide valuables in plain sight across biomes. Place it and right-click to set or enter a password using the improved modal (press Enter to submit); you'll see validation messages for invalid input and receive server feedback if the password is incorrect. Once unlocked it reveals a large 81-slot inventory, with its contents and password saved to your world.

By drewgoesboo
The Starfeather Trader is a mysterious, hovering blue bird-like merchant with vivid lighter-blue plumage and bright yellow eyes that wanders the Overworld leaving soft blue soul-flame particles; approach and right-click to open a vanilla-style trading menu offering valuable potions, spectral arrows, and tipped arrows in exchange for common resources, and it can be spawned with a matching vivid blue and yellow spawn egg. This version makes the trader immune to rain, water, and drowning so it can safely swim or stand in storms, and it no longer teleports away when wet or when players look at it while keeping its original appearance, sounds, peaceful behavior, and trades.

By drewgoesboo
The Tempest Cloud Cruiser is a rideable multiblock flying cloud vehicle you build and activate by right-clicking any part to transform it into a hovering cruiser; while piloting use WASD to move, Space to ascend, Shift to descend, your view to turn, and Ctrl to exit (which returns the item to you). While flying, press [ (left bracket) to cycle the weather/disaster menu through Clear Sky, Rainstorm, Thunderstorm, Lightning Strike, Earthquake, Fire Storm, and Chasm, then right-click to trigger the selected effect; a HUD displays your speed, altitude, heading and current mode and automatically switches to third-person so you can see the full cruiser. Earthquake shakes and launches nearby entities while damaging them and cracking surface blocks with explosion and anvil sounds; Fire Storm rains burning embers across a large area, setting fires and igniting nearby entities; Chasm tears open a deep directional trench in front of you to rip through the ground, and status messages report how many fires or blocks were affected; the Tornado Gust option has been removed.