June 8, 2026
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Modpack for Avatar Survival world.
By drewgoesboo
Avatar Bending Arts is a full bending-progression mod where you choose a permanent bending path (Water, Earth, Fire, or Air) on first join that lasts until death, and the one-per-server Avatar is now claimed directly through the Bending Choice Scroll chooser when the Avatar slot is free — the Avatar Shrine no longer grants Avatar or participates in element selection, and Avatar death now broadcasts that the Avatar choice is open in the chooser UI. Gameplay centers on leveling to 50 by using themed abilities to earn XP, managing a Chi action bar, customizing up to 24 move slots, holding right-click to shape elements and left-click to launch Chi- and level-scaled attacks, crafting utility tools like the Element Pouch, taming mounts such as Sky Bison, Badger Mole and rare Dragons or Koi Spirit Fish, and consulting the in-game Bending Guide Book. Each element includes deep sub-bending branches (water: mist/ice/blood; earth: lava/metal/sand/seismic/crystal/mud; fire: lightning/heat/smoke/combustion; air: suffocation/weather/sound/vacuum), Avatars gain every sub-bending plus energybending and spiritbending and an Avatar State (30s duration, 3-minute cooldown) that doubles power and grants fire/lava/fall immunity, and when you die your element and transient bending state are cleared and you respawn with a Bending Choice Scroll so you can pick a new path.

By drewgoesboo
Bodhi Wisdom Guardians adds a calm, spiritual progression to Minecraft: gather wild lotus from wetlands to craft petals and offerings at Bodhi Altars, refine petals into Wisdom Lotuses that grant powerful regeneration, resistance, night vision and bonus XP, interact with monks and guardian monks who tend garden plots and build Temple Gardens and cherry blossom trees, place guardian statues for timed blessings, and meditate at Meditation Thrones to shape your Karma Score. All custom items are consumable or degradable—tools and weapons wear down normally while consumables are single-use; the Lotus Wand now takes durability and triggers a cooldown when teleporting to temples, Meditation Beads degrade while you meditate or sneak with them held, and Bodhi Temples spawn near villages (preserving a single connecting path and limited density). A universal Player Anger Reset ties Village Bonds, Kingdom Expansion and Bodhi systems together: dying counts as “justice served” and clears hostile flags, villager gossip/anger, guard and kingdom hostility, and Bodhi karma aggression, while respawning grants a 20-second peace window to prevent instant re-aggro loops; /bodhi ledger reports cleared hostility, karma reset, and remaining grace time, and escaping or dying in Bodhi punishment realms also returns you with neutral karma and no lingering village hostility. To begin, harvest lotus, build Bodhi Altars and temples near villages, use meditation and offerings to shape karma, and use in-game commands like /bodhi rebirth, /bodhi path, /bodhi mindful and /bodhi ledger to guide your journey toward enlightenment.

By drewgoesboo
Book of Changes places a physical, animated Book in the world that records every hexagram you discover and is required to activate the Ritual Bowl; using Yarrow Stalks or a craftable Coin Set you perform readings that draw from all 64 hexagrams, display floating text and trigger 60–120 second omens whose intensity is shaped by a persistent Chaos Meter, with the Book auto‑unlocking new pages on first discovery to the chime “A New Pattern Emerges.” The Book is a unique, enchanted item with an aged leather and gold‑trigram look that opens a custom UI showing discovered pages (number, name, meaning, prophecy and effect summary), glows in Harmony biomes, appears in the creative Tools tab, replaces the old scroll, and—with eight newly added hexagrams—adds tactical buffs, weather and spawn effects to encourage a core loop of performing rituals, collecting pages toward a full Cycle of Change, and using revealed hex powers to aid exploration, combat, farming and travel. Rituals are now limited to three uses per player per day and reset at dawn; attempts beyond this limit are blocked with the message "The patterns are silent. The Book needs time to realign." and do not consume offerings, yarrow stalks, pedestal components, or trigger any effects.

By drewgoesboo
The Cosmic Haven Trader is a rare, mystical merchant who spawns as a permanent village resident and never despawns, keeping his bald head, goatee, black outfit and cap along with quirky cosmic messages and gentle magical auras. He offers ten balanced villager-style trades using vanilla items like glowstone dust, amethyst shards, lapis, redstone, ender pearls, obsidian, experience bottles, golden carrots, echo shards, and name tags, and accepts Emeralds, Gold Ingots, or mod-added silver ingots at equal value, with payments able to be split across his two trade slots. Right-click his cosmic-themed menu to use commands like Follow, Stay, Wander, Fight, Gift, and Trade—he can give small cosmic gifts, passively grant nearby players Luck and repel hostiles, and when ordered to Fight will hunt slimes and blast foes with starry magic projectiles.

By drewgoesboo
DreamCraft adds a personal, ever-shifting Dream Realm you enter by sleeping in a valid bed; each session begins in a cozy floating Dream Hub at the center of an exact 111x111x111 pocket space, and leaving that cube safely wakes you. Explore outward into surreal biomes—crystal caves, upside-down forests, candy rivers, starry platforms, ancient ruins, mushroom groves, cloud cities, and floating forests—filled with gentle platforming, collectible Dream Fragments that auto-forge Dream Memory consumables (granting half-hour buffs like Luck, Speed, and Jump Boost plus rare rewards), named dream creatures, and new block varieties including Moonlit Marble, Aurora Tiles, Cotton Candy Sand, Lucid Grass Block, Starlace Leaves, and Opal Dreamstone alongside ethereal materials like shimmering clouds, glowing dream crystal, pastel stone, translucent dream glass, and starry void blocks. Nightmares remain as atmospheric, harmless Nightmare Shadows but occur much less often now, spawn farther toward the outer edges, and use a longer cooldown and calmer fallback events; dreams still end naturally at sunrise (with warnings), falling into the void wakes you safely, and a glowing Dream Bed appears in the hub every third dream while the Dream Anchor and Dream Journal let you force entry and review your sessions.

By drewgoesboo
Adds a new Overworld Farmlands biome with lush grass and foliage, large hydrated chunk-local crop fields that grow wheat, carrots, potatoes, and beetroots roughly three times faster, cozy three-floor villager-style houses stocked with chests, crafting stations, loot, and peaceful animals and villagers offering extra cheap or free food trades. Villager population is strictly tied to usable unclaimed beds in the biome so villagers spawn naturally only near available beds (and will not appear bedless in open areas); spawning has been made more reliable and frequent with larger search areas, higher per-scan spawn caps, shorter per-bed cooldowns, exact bed-home assignment, normalized bed-head handling, and a bounded fallback bed-block scan so freshly generated or deed-placed homes register correctly. Farmlands houses now contain ten usable beds spread across all three floors, and players can instantly place a decorated Farmlands house with a House Deed or locate/teleport to the nearest Farmlands using a right-clickable Farmlands Teleporter, making the biome ideal for fast food production and farming-based progression.

By drewgoesboo
This mod adds Guard Villagers — armored villager defenders who wear iron armor and wield iron swords to automatically fend off zombies, skeletons, creepers, spiders and other hostile mobs while remaining friendly to players and other villagers. Guard Villagers naturally appear in villages to keep populations guarded and will occasionally show up in rare wilderness caravans of a few guards accompanied by 1 or 2 trader llamas, and you can right-click a Guard Villager to toggle Patrol, Follow, or Stay modes.

By drewgoesboo
The Harvest Drumstick now comes in raw and cooked forms: raw drumsticks (dropped by villagers) apply Poison II for 30 seconds if eaten, while Cooked Harvest Drumsticks restore a large amount of hunger with high saturation, heal 9 hearts, and grant Resistance I for 30 seconds. Raw drumsticks can be cooked in a furnace, smoker, or campfire to convert them into the safe cooked version, and the item tooltip will indicate the effects for each state when hovered in your inventory.

By drewgoesboo
The Harvest Machete is a durable, Diamond-tier axe-type tool (1561 uses) designed for efficient harvesting that doubles all item drops from broken blocks, now including leaf blocks. It mines leaves quickly and yields leaf block drops in addition to the doubled vanilla drops, while retaining a slightly faster attack speed than a standard axe. Use it simply by breaking blocks with it—no special keybinds—and you can further improve it at an enchanting table.

By drewgoesboo
Right-click the single full-cube stone-disguised hideout block to be teleported into your own private, persistent pocket-dimension base—now a 13x13x7 interior with clearly zoned living, storage, crafting, and enchanting areas, fully furnished with vanilla-style utilities and decorations. Stand on the glowing exit portal to return to the exact world position and view you entered from, or sneak as a backup; the exterior behaves and looks like vanilla stone (stone sounds/mining, 64 stack size, drops cobblestone) so it blends into builds, and each player gets a stable personal room that persists across restarts. The block and item textures have been cosmetically updated to a custom rough grey rock that better matches the intended large-rock proportions, while all hideout mechanics remain unchanged (mod updated to version 4.0.0).

By drewgoesboo
Kingdom Expansion turns clusters of five or more beds into full-fledged, defended settlements with stone-brick perimeter walls, gates, corner towers, spaced royal castles, specially seeded villagers, guarded throne rooms with persistent iron golems, and a one-time fanfare on first founding; wall generation respects existing kingdoms to avoid overlaps. Befriend villagers and royalty by holding any item and pressing G while looking at them to give gifts—rising friendship unlocks quests and rewards and is tracked by the Kingdom Interaction Tool, which now also shows ledger entries for hostility, justice, and grace status. Villagers intelligently handle pathing problems by placing short-lived dirt or oak planks/slabs/stairs to build bridges, ramps, or steps (avoiding player structures), which play a placing animation and either auto-remove after 5–10 minutes or persist as kingdom infrastructure that raises an infrastructure score. A new universal Player Anger Reset treats player death as “justice served,” clearing villager gossip, guard and faction hostility, kingdom bounties, and Bodhi karma on death (and on escape from punishment realms), then grants a 20-second respawn grace window that prevents re-aggro while the ledger updates to “Conflict resolved by justice”; this reset applies to villagers, guards, royalty, spirits, and compatible modded hostile AI.

By drewgoesboo
The Opal Hearth Rod conjures a fully furnished 11x11x11 villager home when you right-click any block, Homes now include expanded vanilla workstations—smithing, cartography, fletching, stonecutter, loom, blast furnace, smoker, grindstone, crafting table and furnace—along with extra decorative touches and multiple stocked containers (two chests and a barrel) filled with randomized useful supplies.

By drewgoesboo
The Phantom Door is a two-block-tall dark oak door that looks, sounds, and functions like a vanilla door but acts as a random teleporter: walking through it (it has no collision) instantly teleports you to a randomly chosen valid door lower-half in the same dimension, including vanilla doors, with no distance limit or required pairing. Right-click toggles the door as normal and will show portal particles if any valid destination exists or smoke if none, and a same-tick teleport guard prevents immediate double-teleports. The mod keeps door appearance and behavior unchanged, automatically validates and cleans stale destination entries, and requires only that at least one other door exist in the dimension for teleportation to work.

By drewgoesboo
Player Ascension V2 adds a full per-player RPG progression system that tracks XP, levels, prestige and permanent bonuses across a comprehensive set of stats (Speed, Agility, Strength, Jump, Sneak, Endurance, Damage, Ranged, Magic, Mining, Fishing, Crafting, Farming, Building, Swimming, Luck, Charisma, Engineering, Survival, Navigation, Taming, Cooking, Alchemy and more). You begin simply by joining a world and receiving the undroppable Ascension Monitor: right‑click toggles a compact HUD (top 6 visible stats) while sneak + right‑click opens the full stat menu, which shows XP bars, bonuses, perks, prestige controls, and a HUD Settings tab for position/scale/opacity, per‑stat visibility, compact/detailed mode, and level‑up-only display. All stats gain XP from vanilla actions (including new hooks for sneaking, jumps, swimming, rare drops, trades, redstone use, travel, taming, cooking and brewing), grant gameplay bonuses (e.g. building reach, crop yield, swim speed, luck/rare drops, trade improvements, redstone range, regen, mount/elytra control, pet boosts, food saturation, potion potency), unlock milestone perks (Dash, Roll, Heavy Swing, Mana Pulse, Ore Sense, Fortune’s Favor) that auto‑unlock and are toggleable, and can be prestiged at max level for permanent passive scaling; level‑ups, perk unlocks and prestiges produce configurable toasts, sounds and particles, and nearly every behavior is configurable for servers or singleplayer while remaining event‑driven and performance‑friendly.

By drewgoesboo
Raft of Release is a short, serene survival expansion that lets you craft or claim a Raft of Release, equip it on your action bar to launch guided crossings, and follow parable-style storylines that convert completed trials into calm rewards and progression. Shrine temples hide meditation beads, raft bundles, release tokens and other calm-themed loot; Meditation Beads no longer open a tree UI but instead provide quiet in-world and action-bar guidance (with calming particles) and grant progression-based buffs and messages as you complete trials. To begin, explore shrines and chests for raft items, equip your raft to use action-bar crossings, and use Meditation Beads to start and follow guided trials and monk interactions—advancement requirements have been simplified and a few parables were removed for a more peaceful flow.

By drewgoesboo
The Rainbow Clover is a magical item harvested from taller Rainbow Clover Patches, 2x2x2 plant structures found in the world or placed from your inventory — right-click any part of a patch to harvest 1–3 clovers or break a patch to collect 2–5. While holding a Rainbow Clover you gain a rotating arc of rainbow particles above your head, occasional chimes, a passive Luck bonus that improves fishing and chest loot, and you gently attract nearby friendly mobs (animals, tameable mobs, villagers, iron golems, and allays); patches also slowly and safely seed nearby grass and dirt with subtle particle and sound cues. Patch visuals have been updated to taller stems and leafy rainbow-accented clusters, and the multiblock patch is now non-solid so players and mobs can pass through it while its outline and interaction remain usable for targeting, harvesting, and breaking.

By drewgoesboo
Refillable Glass is a reusable drinking vessel that can pick up and place source fluids like a bucket—including water, lava, and registered modded fluids—while also serving as a drinkable container for water, honey, and milk. Right-click to fill a still source (or right-click a cow to milk it when empty), right-click a block while holding a filled glass to pour its fluid, and right-click and hold while filled to drink—water restores a little hunger and extinguishes fire, honey restores more hunger and removes poison, and milk clears all status effects. A new default keybinding lets you hold Z to start drinking a filled Refillable Glass from either your main or off hand (releasing Z stops the drink just like the normal use button); this only initiates drinking and does not replace the existing fill and pour behavior.

By drewgoesboo
The Secret Grass Chest is a disguised storage block that looks and tints exactly like a vanilla grass block from all angles, letting you hide valuables in plain sight across biomes. Place it and right-click to set or enter a password using the improved modal (press Enter to submit); you'll see validation messages for invalid input and receive server feedback if the password is incorrect. Once unlocked it reveals a large 81-slot inventory, with its contents and password saved to your world.

By drewgoesboo
Sky Warden sends you skyward: craft or use /skywarden give to get a Cloud Sigil, then right‑click beneath an open sky to begin a Sky Warden Trial — the HUD tracks waves, wave timers, and sky focus as you fight escalating, enlarged 2D Skyreavers and minibosses through five balanced waves culminating in a full‑body Storm Dragon to earn Sky Feathers, Skyreaver Shards, Dragonstorm Fragments and unique gear like the SkyBow and LockDown Arrows, with Sky Temple portal chests auto‑regenerating helpful loot. Guardian interactions use a polished inventory-style Offering UI that shows required item(s) → reward with clear hover text (e.g. "Offer: 3x item → Receive: reward"), rejects invalid offerings with red particles and the message "This Guardian does not accept that offering", and only grants true end‑game rewards (relics, weapons, armor, SkyBow upgrades, LockDown Arrow bundles, Sky Temple keys, rare materials and cosmetics) while never dispensing trial loot or taming components like Phantom Echo Pearls, Storm Talons, or Cloud‑Vein Membranes. Three new overworld cloud mounts — the passive Cloudling, the neutral Nimbus Strider, and the rare Tempest Charger — spawn in high open‑sky biomes as flat 2D sprites, can be tamed with their matching items, saddled and ridden (WASD to steer, Space to ascend, Shift to dismount), emit themed particles, and grant floating, glide and dash abilities plus slow‑fall on dismount.

By drewgoesboo
The Starfeather Trader is a mysterious, hovering blue bird-like merchant with vivid lighter-blue plumage and bright yellow eyes that wanders the Overworld leaving soft blue soul-flame particles; approach and right-click to open a vanilla-style trading menu offering valuable potions, spectral arrows, and tipped arrows in exchange for common resources, and it can be spawned with a matching vivid blue and yellow spawn egg. This version makes the trader immune to rain, water, and drowning so it can safely swim or stand in storms, and it no longer teleports away when wet or when players look at it while keeping its original appearance, sounds, peaceful behavior, and trades.

By drewgoesboo
The Tempest Cloud Cruiser is a rideable multiblock flying cloud vehicle you build and activate by right-clicking any part to transform it into a hovering cruiser; while piloting use WASD to move, Space to ascend, Shift to descend, your view to turn, and Ctrl to exit (which returns the item to you). While flying, press [ (left bracket) to cycle the weather/disaster menu through Clear Sky, Rainstorm, Thunderstorm, Lightning Strike, Earthquake, Fire Storm, and Chasm, then right-click to trigger the selected effect; a HUD displays your speed, altitude, heading and current mode and automatically switches to third-person so you can see the full cruiser. Earthquake shakes and launches nearby entities while damaging them and cracking surface blocks with explosion and anvil sounds; Fire Storm rains burning embers across a large area, setting fires and igniting nearby entities; Chasm tears open a deep directional trench in front of you to rip through the ground, and status messages report how many fires or blocks were affected; the Tornado Gust option has been removed.

By drewgoesboo
Village Bonds turns villages into living, persistent communities you manage by crafting and placing a Central Village Statue and Community Board, then opening the Village Ledger to scan and control residents, homes, workstations, pets, golems and factions; sneak-right-click any home door to open a Home Panel for buying, selling, renting, pricing and teleporting, and the craftable Debug Wand provides simulation tools and relationship visualization. Villagers have persistent hunger and social dynamics — they eat from farms, storage, kitchens and player gifts using the interaction key — and a full Villager Combat Expansion makes them detect and fight modded hostiles up to 32 blocks, call allies, avoid danger, retreat when wounded, record combat memories and enforce a universal retaliation system that tracks HostileToVillage players, lets villagers surround or skirmish attackers, protect family, call reinforcements or vote to banish repeat offenders, with the Village Ledger Defense tab tracking attacks, injured villagers, faction anger and banishments. A new Universal Player Anger Reset ties Village Bonds to Kingdom Expansion and Bodhi Wisdom Guardians: dying counts as "justice served" and clears villager anger memories, faction/kingdom hostility, guard aggro, karma flags and combat targets (including modded AI), replaces memories with "Conflict resolved by justice," and grants a 20-second post-respawn safety window to prevent instant re-aggro; the Village Ledger now surfaces these justice-reset entries and active grace windows, and Bodhi punishment-realm resolutions use the same reset so you can return with clean karma and no village hostility.