Description:





Deploy the pyramid — hold the Mobile Pyramid item and right-click the top face of any solid block. The pyramid spawns as a massive 13×13 base, 8-block-tall stepped structure centered on that point. You need a clear 13×13×8 space; the pyramid will refuse to spawn if terrain would clip it.
Enter Driver Mode — right-click any block on the pyramid's exterior. You are seated 2 blocks above the base in a fixed driver seat.
Steer with WASD at 2.2 blocks/sec. Your current speed and sandstorm cooldown are shown in the action bar. Shift to dismount.
Pharaoh's Pyramid Vehicle is a rideable, world-reshaping vehicle mod. You craft and deploy a fully realized stepped sandstone pyramid that actually moves across the landscape — flattening terrain ahead of it and rebuilding the ground it passes over. The pyramid carries its own interior pocket dimension, has visual and audio spectacle while in motion, and comes with a suite of special blocks that control its behavior.
All items and blocks are found in the Pharaoh Tech creative tab.
| Item / Block | Description |
|---|---|
| Mobile Pyramid | Deployable item that spawns the moving pyramid vehicle |
| Heart of Ra | Crafting ingredient and placeable block that toggles pyramid drive on/off |
| Pyramid Exterior | The sandstone shell blocks that make up the pyramid's surface |
| Lit Pyramid Hieroglyph | Glowing hieroglyph blocks embedded in the pyramid's exterior |
| Eye of Ra | Glowing wall block; right-click to teleport into the pocket home dimension |
| Pyramid Return Portal | Found inside the pocket home; right-click to teleport back to the driver seat |
| Pyramid Exit Sign | Right-click to teleport back to the top of the pyramid and dismount freely |
Right-click any exterior block of a deployed pyramid to enter Driver Mode. You sit in a centered, fixed driver seat. While riding:
| Control | Action |
|---|---|
| W / A / S / D | Steer the pyramid at 2.2 blocks/sec |
| Space | Trigger a Sandstorm Burst (10-second cooldown) |
| Shift | Dismount the pyramid |
Your action bar shows drive status, speed, and the remaining sandstorm cooldown in seconds.
The pyramid moves one full block at a time, flattening whatever ground is ahead and cleanly rebuilding the surface it leaves. It will refuse to move into any space that would cause it to clip into terrain, sink underground, or overlap with obstacles.
Right-clicking a placed Heart of Ra block while the pyramid is nearby toggles the drive on and off. When drive is offline, the pyramid stays still and you can look around freely without the vehicle moving. A message confirms the current state. This is useful for taking in your surroundings before committing to a direction.
Right-click the Eye of Ra block on the pyramid's exterior to teleport into a persistent 17×17×12 pocket home dimension linked to your pyramid. This private space persists between sessions.
Inside, you will find a Pyramid Return Portal — right-click it to teleport back and remount directly into the driver seat of your pyramid, ready to drive.
Right-click the Pyramid Exit Sign block (also found inside the pyramid) to be teleported to the top center of the pyramid on the outside. You are fully dismounted before and after the teleport, so you can walk freely on top of the structure.
Press Space while driving to unleash a Sandstorm Burst. This has a 10-second cooldown, displayed in the action bar.
While the pyramid is in motion, any mob caught within its swept path is violently knocked aside. Nothing living can stand in the way of a moving pyramid.
A moving pyramid is a spectacle:
The Heart of Ra is required before you can craft the pyramid itself. Build it first from gold blocks, lapis blocks, and a Nether Star — then use it as the core of the Mobile Pyramid recipe.
Heart of Ra:
Mobile Pyramid:
Both items are also available in the Pharaoh Tech creative tab for quick access in creative mode.

Slime Flow adds a craftable Flowing Slime Bucket that pours a translucent, gooey liquid you can scoop back up; the green sticky flow behaves like a slow lava you can ride, trap mobs in, or use to build sticky contraptions and farm setups. Players and non-slime mobs bounce on first impact like a slime block, then stick and slowly sink with small rebound pulses and reduced fall damage; submerged heads suffer poison and rapid suffocation faster than in water, and slime will ignite or explode on contact with fire or lava

Alpine Lakes overhauls the high-elevation biome into a dramatic mountain playground of turquoise cirque lakes, snow-capped granite peaks, serrated ridges, steep rocky shores and scree slopes, with larger, more natural bowl-shaped basins and raised enclosing ridgelines that create realistic shorelines and dramatic vistas. Lakes are no longer simple circles: basins use rotated elliptical shapes, asymmetric shoreline modulation, inlets and bays, variable rocky shore benches and deeper, more varied lake bottoms while keeping the signature turquoise water, and new players are spawned safely at a nearby alpine lake or shoreline (with a fallback to shallow alpine water) accompanied by subtle particles and the chat message You awaken by the alpine lake.... Exploration and traversal remain central—craft skis and snowboards for downhill boosts, or a paddleboard that spawns a rideable water vehicle you control with WASD (can remount and grants Dolphin's Grace while riding)—while enjoying dense conifer and aspen stands, wildflower meadows, Stellar Jays, coyotes and brown bears, biome-specific pine and granite resources, recipes and loot, and a fast-changing alpine weather system that keeps travel dynamic.
Tunnel Runner is a self-contained tunneling vehicle with a three‑lane furnace, a 54‑slot cargo hold, an automatic rear rail layer, an active drill that damages and knocks back mobs, seating for two, engine/wheel sounds with speed‑based pitch, and placement/occupant protections. While riding, press E to open the Tunnel Runner menu (it overrides your inventory key) to access your player inventory, the vehicle’s cargo, smelter, and track/support compartments, and shift‑click the rear model to open the rear utility bay — it defaults to drive mode (Space = forward 4‑block diagonal jump, Shift = forward 4‑block diagonal dive, Ctrl = exit) and the on‑screen hint telling you to press Shift to unmount has been removed so Shift is kept for dive behavior. Either rider can steer and use HUD/menus; hold left mouse to enter mining mode (HUD shows level, diagonal, and shallow behaviors), hold right mouse while moving forward to place from the utility bay (placement now works outside tunnels and can be used simultaneously with mining), manual placement runs at the same slower speed as mining for precision, Auto Place will automatically place supports and the current grid layer when a 3x3 space is detected, the utility bay’s +1/+10/+32/+64 buttons refill and craft from your inventory and the Runner’s cargo and Clear returns real items, and opening the smelter no longer causes a network error.

Boo Veil transforms the Overworld into an ethereal sanctuary of floating isles, glowing forests and ocean-like lagoons full of dense underwater gardens and new resources like Lumina Crystal, Voidstone, Floating Moss and Stardust for crafting lanterns, tools, armor and Stardust-powered recipes. Lumina Mermaids and Lumina Witches are a core part of exploration—mermaids naturally populate lagoons, buff nearby players, trade items and drop a placeable Mermaid Box when defeated (they can also be summoned with spawn eggs), but natural mermaid density is now regulated so encounters feel meaningful rather than overwhelming while box-released mermaids stay persistent. Veil ocean lagoons now sometimes form small emergent water islets topped with Veil Grass, Veil Soil and glowing Boo Veil flowers, creating compact new areas to explore and harvest as you trade with mermaids and witches and craft sanctuary gear to deepen your influence.
This mod is licensed under the CreativeMode Mods License.