Description:

Tideglow Algae is a living bioluminescent block that emits a soft glow and ambient bubble, drip, and sparkle particles to brighten water and shorelines; it now supports waterlogging so it no longer breaks when submerged and can be placed or grown in water without disrupting fluid behavior. Right-clicking a patch produces a satisfying splash and burst of bubbles and it naturally seeds and spreads across many stone-like blocks for subtle lighting and decoration, while breaking a patch reliably drops exactly one Algae Bit. Algae Bits are edible — consuming one heals 3 hearts but applies Slowness I for 30 seconds, so use them for emergency healing but be prepared for reduced movement afterward.
Fetch is a placeable skull that answers questions about the world, letting you locate nearby entities, blocks, ores, biomes, structures, and a new Items category that finds nearby dropped item stacks of normal, player‑interactable items. Power Fetch by right‑clicking the placed skull while holding a Diamond (adds 20 questions), Gold Ingot (adds 10), or Emerald (adds 1) — each gem is consumed; with questions available, right‑click with an empty hand to open the selection screen, browse or search categories, pick an entry and click LOCATE to reveal the nearest match’s coordinates in chat (consumes one question). The Structures list has been fixed to prevent crashes and will fall back to a safe vanilla list when needed, and the Items list filters out technical/internal items so only things you’d normally use are shown.

Equip the full Prime Commander armor set to replace your third-person player model with a large, fully animated Optimus-style mech; when the full set is worn and you are not in truck mode the mech renderer takes over and the camera automatically switches to a backed-up third-person back view while first-person still hides the empty hand for immersion. The robot features the new reference-matching blue helmet, black visor with cyan eyes, silver faceplate and crest, intact transformation and movement animations, and updated armor/item icons to match the red, blue and silver look; remove any piece or switch to truck mode to return to the normal player render, and truck mode now reliably spawns only one truck shell per player. Truck-mode ramming now knocks targets back harder with a slight lift and plays a new truck crash sound on impact (with a short cooldown to prevent audio spam), and the truck’s engine start, drive, idle and rev noises have been revamped to a raw, high-power diesel sound layered with the existing road hiss for a more visceral vehicle experience.
Record your sessions and play them back with actors that preserve each player’s exact skin, model, overlays and natural movement — just record as usual and open your replay from the in-game browser to watch, scrub and export sessions. The system is built for stability and scale: it concentrates recording on nearby entities, snapshots terrain gradually, deduplicates repeated block-state changes, ignores synthetic neighbor updates, enforces memory and per-tick limits, and flushes saves asynchronously so big fights, farms and long timelines replay reliably; visual fidelity during playback is improved for held and ranged items and item ghosts are rendered safely with restored shader state. If the Epic Fight mod is present, an optional lightweight compatibility bridge records and replays first-stage combat states (battle mode on/off, combat locomotion and idle/walk/run flags, combat pose, weapon category and transition state) and routes replay actors through Epic Fight’s renderer when available, otherwise it falls back to a stable basic holding pose; advanced Epic Fight skills, combos and special abilities are intentionally not recorded, and debug logs report detection and sync status.

The Storm King adds a one-time giant floating boss that spawns near the first player two minutes after they join a world, shows a boss bar, and records that it has appeared so it only spawns once per world. In combat the Storm King strikes with lightning and summons hostile Thunder Wolves, and at 50% health it becomes enraged—changing its boss bar color, attacking faster, summoning more wolves, and dealing stronger lightning damage. Defeating it drops the Crown of Tempests, which lets the wearer fly while it is raining (flight is revoked when the rain stops or the crown is no longer carried), and the mod includes custom visuals and renderers for the Storm King, Thunder Wolves, and the crown.
This mod is licensed under the CreativeMode Mods License.