Description:

The Firewisp Bush is a dangerous decorative plant that burns anything that comes near it — entities that walk over it take fire damage and are set ablaze, and right-clicking any part of the bush scorches the player with a burst of flames; when broken the bush collapses as a connected multiblock and leaves behind spreading fire blocks at each position it occupied, so handle it with care. Firewisp seeds can now be thrown by right-clicking in the air (consumes one seed when not in creative); the seeds spawn a visible projectile that, on impact, ignites a 2x2 fire patch and triggers a short-lived spreading burn which places fire over nearby grass and scorches those grass blocks into podzol. These bushes naturally generate in underground cave-like spaces and near lava in the Overworld and are common across Nether biomes, and their collapse behavior works correctly for naturally spawned or reloaded bushes.

Tideglow Algae is a living bioluminescent block that emits a soft glow and ambient bubble, drip, and sparkle particles to brighten water and shorelines; it now supports waterlogging so it no longer breaks when submerged and can be placed or grown in water without disrupting fluid behavior. Right-clicking a patch produces a satisfying splash and burst of bubbles and it naturally seeds and spreads across many stone-like blocks for subtle lighting and decoration, while breaking a patch reliably drops exactly one Algae Bit. Algae Bits are edible — consuming one heals 3 hearts but applies Slowness I for 30 seconds, so use them for emergency healing but be prepared for reduced movement afterward.
Record your sessions and play them back with actors that preserve each player’s exact skin, model, overlays and natural movement — just record as usual and open your replay from the in-game browser to watch, scrub and export sessions. The system is built for stability and scale: it concentrates recording on nearby entities, snapshots terrain gradually, deduplicates repeated block-state changes, ignores synthetic neighbor updates, enforces memory and per-tick limits, and flushes saves asynchronously so big fights, farms and long timelines replay reliably; visual fidelity during playback is improved for held and ranged items and item ghosts are rendered safely with restored shader state. If the Epic Fight mod is present, an optional lightweight compatibility bridge records and replays first-stage combat states (battle mode on/off, combat locomotion and idle/walk/run flags, combat pose, weapon category and transition state) and routes replay actors through Epic Fight’s renderer when available, otherwise it falls back to a stable basic holding pose; advanced Epic Fight skills, combos and special abilities are intentionally not recorded, and debug logs report detection and sync status.

The Ghost Bouncer For Hire item summons a professional ghost bouncer who looks like Reigen Arataka and keeps Vexes and Phantoms away from you. To hire the bouncer, simply right-click while holding the item - you'll need at least 10 experience levels to pay for his services. Once hired, the ghost bouncer will actively repel Vexes within 16 blocks and Phantoms within 20 blocks for exactly 3 minutes, after which he'll politely say goodbye and leave.
This mod is licensed under the CreativeMode Mods License.