This mod fills the Overworld with uncanny horror: Goat Stalkers and Something apparitions silently spawn near active players to stalk, hunt, and terrify — Goat Stalkers keep an unsettling portrait and right-look apparition, can materialize from behind blocks and pause/slide/fade before an active chase, while Somethings favor dark, enclosed spaces, climb into view to stare then drop or fade into a melee charge, lurk around corners, vanish if looked at or pursue if ignored, and some Somethings can spawn up to three temporary minions that pursue the same target and can break soft obstructing blocks if mob griefing is enabled. Natural horror events run at night every three minutes with audio cues building from distant bass into tense music and include a Bed Peeker that appears at the foot of your bed while you sleep, rare tunnel events that drop you into a torch-lined pitch-black passage and return you, a Door Peeker that opens a nearby closed door to peek and slide away, and a new Window Head & Hand event that can occur when you're sheltered: an uncanny head will appear at a nearby window, stare, then slowly slide downward, shattering up to four nearby glass/window blocks before the same hand reaches in, withdraws, fades and drifts down. If killed by a Goat Stalker, Something, or a Something minion you respawn in a newly generated mineshaft-style tunnel near your death site with Blindness for five minutes to recover (creative players are no longer immune; spectators remain ignored), and all events can be forced with the mod commands /stalkermod or the typo-compatible /stalkemod plus event-specific triggers such as event_window_head_hand_event and event_window_head_event.

Adds 144 adorable, interactive 2D pixel‑art Furbies that naturally spawn across the Overworld and in revamped Furby Groves, with lit tree homes as their only housing and Furby Villagers appearing more frequently for variant distribution while using full vanilla villager AI and trading. Tame Furbies with crafted Furby Snacks and manage each one with a right‑click care menu (Follow, Wander, Play, Dance, Sing); enjoy dancing and singing animations while eating, teach phrases, receive gifts, craft Furby Fur armor, use a Furby teleport tool, and breed them with fruit (wild cooldown ~20 minutes, villager cooldown ~40 minutes, ~50% success, one baby per event) under a soft biome cap of roughly 35 Furbies.
Batter Up! Turns cake baking into a full survival pastime: swap the egg in the vanilla cake recipe for almost any item or block to craft themed cakes that restore hunger and saturation, and often grant potion or status effects; cakes can be placed as full blocks, shown on six-slice displays, sliced with the Cake Knife, and exhibited on Display Stands. Explore naturally spawning starter tents, bakeries and cake shops to discover dozens of cake varieties and work toward the Grand Confectioner advancement that tracks all 242 cakes, and operators can use the /cake_time command to spawn collections of the mod’s items. And the /all_cakes command to spawn a 13 by 19 grid of all the cakes. Updates In Progress!
🔥 Uncover the ultimate combat progression overhaul for Minecraft Bedrock Edition! Mythic Weapons and Tools completely dismantles vanilla combat boundaries, introducing a balanced, hyper-powered survival progression ladder that rewards deep exploration, custom mining, and legendary titan boss hunting. Equipping your custom weapons and tools unlocks specialized background JavaScript actions, customized durabilities, and unique combat or utility capabilities powered directly by an active Script-API engine! 👑 THE OFFICIAL COMBAT AND UTILITY TIER GUIDE: • TIER 1: Steel Weapons and Tools - What it is/does: High-durability starter equipment. Provides a notable attack damage and efficiency boost over standard vanilla Iron, making it perfect for early-game resource collection. The unique Steel Hoe completely overrides vanilla constraints, tilling grass natively into farmland with visual happy-villager particle loops and custom audio digs. - How to craft: Smelt surface Coal and Iron together into Steel Alloys, then arrange them in a standard pattern inside a 3x3 crafting table. • TIER 2: Bananaite Weapons and Tools - What it is/does: Lightweight exploration utility tools. Features high mining speeds and quick attack cooldown responses to assist players with rapid harvesting loops and early threat defense. - How to craft: Harvest and combine custom bananaite resources in a standard tool layout pattern. • TIER 3: Mythril Guardian Gear - What it is/does: High-tier cavern mining equipment. Provides a major weapon damage upgrade and high mining tier attributes to easily shatter tough blocks inside deep cave encounters. - How to craft: Forge together pure Mythril Alloys extracted from rare Mythril Ore veins found exclusively at deep-slate cavern bedrock layers. • TIER 4: Chaos Weaponry - What it is/does: Infuses combat actions with disabling speed. Striking an entity with the Chaos Scythe forces an immediate movement penalty, injecting instant Slowness and Mining Fatigue status effects onto the target's registry. - How to craft: Defeat the Tier 1 Chaos Harbinger boss to harvest its unique Chaos Shards, then wrap standard Mythril Guardian weapon frames in the shards. • TIER 5: Void Weaponry - What it is/does: Ultimate dimensional siphon tools. The Void Reaper features native lifesteal math, actively siphoning health directly from your targets on hit and feeding clean Regeneration status effects straight back to your health pool. - How to craft: Defeat the Tier 4 Void Abyss-Walker boss to harvest Volatile Void Crystals, then forge them onto your Chaos weaponry. • TIER 6: Astral Armaments - What it is/does: High-tier space-time folding blades. The Astral Katana features an active teleportation script, allowing a single right-click to execute an instant blink that teleports your physical character hitbox forward by 5 coordinates blocks, leaving a trailing visual wall of endrod particles. - How to craft: Defeat the Tier 5 Astral Star-Stalker boss to collect Astral Shards, then reforge your Void weapons using the shards. • TIER 7: Celestial Destroyer - What it is/does: Advanced cosmic artillery. Inputs are cleanly split for maximum tactical flow! Left-clicking triggers standard physical melee strikes, while a single Right-Click instantly bypasses hitboxes to summon devastating vertical lightning bolts straight down onto surrounding enemies. - How to craft: Collect rare Celestial Core Shards and combine them in a crafting table to upgrade your active Astral blades. • TIER 8: Infinity Hammer and Titan Breaker - What it is/does: Unstoppable kinetic force instruments. The Titan Breaker delivers deep armor-piercing strikes that place heavy, high-tier Weakness modifiers onto targets. Right-clicking or striking with the Infinity Hammer injects a massive Levitation vector field that launches enemies high into the air columns. - How to craft: Defeat the Tier 7 Iron Colossus boss to gather heavy Titan Plating, then arrange it around your Celestial equipment in a 3x3 grid. • TIER 9: Soul Devourer and Banana Cannon - What it is/does: Legendary master-tier equipment. The Soul Devourer harvests target soul files on hit to supply immediate speed and strength boosts to the player. The Banana Cannon introduces heavy projectile artillery, where firing standard eggs intercepts the engine to spawn massive exploding TNT charges upon landing! - How to craft: Defeat the Tier 8 Leviathan Typhoon master event to collect Primordial Materials, then reforge your Titan gear at the anvil. • TIER 10: The Awakened Tier Class [THE APEX SUPREME] - What it is/does: The absolute crown jewel of your arsenal! Upgrading your weapons into their supreme Awakened states unlocks maximum Script-API values: The Awakened Void Reaper grants immediate health Absorption blocks on top of regeneration; the Awakened Astral Katana blinks forward by a massive 7-block jump trailing dragon-breath flakes; the Awakened Celestial Destroyer rains down multiple chain lightning bolts across an expanded 5-block radius; the Awakened Banana Cannon fires triple-barreled TNT clusters; and holding the Awakened Dragon King Sword fires a continuous system.runInterval aura loop that drops volcanic flame particles around your feet every 1.5 seconds! - How to craft: Defeat our late-game custom raid titans to harvest rare Void Crystals ("mythic:void_crystal"), then wrap your Tier 9 weapons completely in Void Crystals inside a 3x3 crafting grid. ======================================================= ⚠️ WEB PLATFORM CATALOG NOTE & TRANSPARENT SLOTS ======================================================= Please note that the website's preview interface occasionally fails to render our custom 3D blocks and namespaced recipe icons on this catalog page. Rest assured, this is strictly a web-preview rendering bug—the addon files are 100% complete! Following our massive update, all 34 weapons and tools render beautifully in-game using native handheld sprite extrusion, and everything spawns, crafts, and functions flawlessly inside your actual Minecraft game client! You will notice 9 completely transparent empty item slots inside the catalog registry grid. These are intentional ghost-texture references (Steel Chunk, Bananaite Ingot, Celestial Essence, Chaos Spore, Ancient Alloy, Realm Stone, God Core, Astral Shard, and Mythril Ingot) generated strictly to pass the platform's standalone publisher verification. Your crafting recipes remain completely isolated. When loaded onto a live server alongside our Armor and Boss expansions, the game will ignore these empty blocks and pull the true high-resolution textures dynamically! 🏁 DEVELOPMENT STATUS: This module is fully compiled, secure, and 100% stable in survival mode under format_version 1.21.90. The complete item shortname texture atlas, decoupled right-click capabilities, clean main.js scripting backend loops, and non-conflicting creative tab tooltip displays are permanently locked into the master release files. =========================================================== 🛑 CRITICAL DISCLOSURE: CORE DEPENDENCY REQUIRED 🛑 =========================================================== This addon is part of a tightly interconnected survival matrix and is designed to run standalone. But if you want more, there are other mods of mine that are a part of a modpack, stated below: 1. 🛡️ Mythic Armor Sets (Handles custom world ore generation and bedrock layer alloys) 2. ⚔️ Mythic Weapons and Tools (Unlocks your combat arsenal and harvesting implements) [Needs the Mythic Armor Sets mod to work 100%] 3. 🔮 Mythic Boss Materials (Drops the vital crafting catalysts needed for awakening upgrades) [Needs the Mythic Armor Sets mod to work 100%] Why are they locked together? • The weapons and boss spawner recipes rely completely on the custom blocks and ores generated by the Armor mod. • Upgrading your weapons, tools, and armor into their ultimate 'Awakened' or 'Omega God' states relies completely on the rare drops harvested from the Boss mod. Running these addons separately will break the internal texture atlas and leave item slots completely transparent. For the flawless, definitive survival experience, install all three packs simultaneously!

Moody Harvests adds an emotion-driven farming loop around five mood crops — Joyful Wheat, Melancholy Nightshade, Passionate Thornvine, Anxious Silverleaf, and Balanced Mindflower — which you plant on crafted Soil of Moods and monitor with the Mood Gauge and Mood Table as they slowly grow through stages 0–3 to yield seeds, alchemical ingredients, special drops and parts for uniquely skinned mood swords with mood-based effects. Growth is deliberately slow (many 2‑second care ticks per stage); untended nearby mood crops lose 1 mood point every 2 seconds, and the action‑bar neglect countdown now always runs while a crop is untended showing current mood, remaining care cycles, and the matching rescue elixir — though crops keep their normal growth skins until mood falls to 40 or below, at which point the black neglected skin appears. Rescue and speed options come from brewing five elixirs at the Alchemical Bench (Euphoria, Sorrow, Wrath, Dread, Equilibrium) which restore mood and accelerate growth, while bone meal advances one stage but applies a 5‑point mood penalty; perfect‑mood harvests double yields and award extra seeds and powerful drops, and the Mood Table has updated instructions reflecting the always‑running countdown and the 40‑mood blackening threshold. You can even craft swords from the crop drops... Epic...powerful swords.
Runeborn Ascension is a complete RPG overhaul that drops you into a class-driven progression—right-click the Class Cookie to pick Ranger, Knight or Defender, then spend upgrade points across Might, Guard, Mobility, Wisdom and Mastery as you level toward 100. In the v114 update players' Minecraft XP and Runeborn class level/XP are reset (class preserved when possible) and every active class now starts with 100 unspent base upgrade points (class level-ups still grant +3 points per level), with the Class Cookie UI and action bar showing the new baseline. Hunt scaled monsters, elites and bosses, craft Ascendant gear from 90 weapons with rarity, durability, enchantability, upgrade paths and rune sockets, unlock Mastery Classes via the Mastery Cookie and push into Pixel and Cubic Ultra tiers, while long-term progression continues through Ascends, Prestiges and Rebirths supported by Complete Cookie, Cookie Bag, Cubic Backpacks, Upgrade Forge, Runeborn Shop Tool and the BW Coin economy. Quality-of-life tweaks and preserved storage items from previous resets round out the experience so you can jump in and rebuild your rise to power.
Core City Pathway transforms Agentic into a city-and-tower exploration-adventure: follow visible cyan/white spark-trails emitted by Pathway Towers and Pathway Directors to discover Advanced Cities (these cities keep their original size but are now much rarer, on the order of woodland-mansion rarity), and grab a one-time starter book called the Pathway Sketch with guided objectives. Clear segmented reactor arenas and use the F.E.A.T. Firewall Encoder And Tether to hack or tether roaming Drones, City Chieftains, and City Bots as you push toward THE CORE — a cinematic, multi-stage boss you trigger by feeding ignited TNT (and an ender pearl when allowed). Combat and loot have been rebalanced around a Core Anger economy (city chests favor copper/iron/redstone with rarer rewards); Breached BOTs are tougher and do not burn in sunlight, and Breached drones are now persistent breached enemies that attack all non-allied living mobs while avoiding allied bots and Breached BOTs (they also won’t turn on Breached BOTs even during Evoker encounters). A dedicated Core City creative tab holds new items, blocks, spawn eggs, music and upgrades; the Core Head must be equipped manually; anvil enchantment rules now block invalid Severance combinations at output; and the Severance Rod/Overload has been redesigned as a melee-only timed left-click combo with visible timing prompts, scaling damage, and a failure cooldown.

🌌 THE BACKROOMS EXPERIENCE ├─ 🚪 How to enter the Backrooms │ ├─ While walking in the Overworld, a hidden noclip event can occur. │ ├─ Every time you enter the Overworld (or return from the Backrooms), │ │ a random distance between 20 and 100 blocks is selected. │ ├─ Once that distance has been traveled, reality begins to distort. │ └─ After a short cinematic fall, you are sent into the Backrooms. ├─ ⌨️ Commands │ ├─ /be items │ │ └─ Gives access to Backrooms-related items for testing. │ ├─ /be sounds │ │ └─ Used for sound testing and debugging. │ ├─ /backrooms ... │ │ └─ Reserved for administration, debugging and development tools. │ └─ Normal gameplay does not require commands. ├─ 🟨 Level 1 — The Lobby │ ├─ Endless yellow rooms and corridors. │ ├─ Search for supplies and useful items. │ ├─ Explore carefully and avoid getting lost. │ └─ Find the route leading to the next level. ├─ 🏭 Level 2 — Industrial Facility │ ├─ A large industrial maintenance complex. │ ├─ Complete the objective required to restore power. │ ├─ Activate the freight elevator. │ └─ Use the elevator to access the next level. ├─ 🏊 Level 3 — Pool Maze │ ├─ A 40x40 Poolrooms-inspired maze. │ ├─ Filled with water, colored clues and interconnected paths. │ ├─ Explore the maze and locate the exit slide door. │ ├─ Find the hidden color sequence. │ ├─ Interact with the terminal. │ ├─ Enter the colors in the correct order. │ └─ Unlock the exit and leave the level. ├─ 👾 Entities │ ├─ Some levels contain hostile entities. │ ├─ Stay alert and manage your resources carefully. │ └─ Not every sound means danger... but many do. ├─ 🚧 Current State │ ├─ This version currently contains 3 playable levels. │ ├─ Additional levels, entities, puzzles and mechanics are planned. │ └─ Expect future updates and expansions. └─ 💡 Suggestions └─ Feel free to suggest existing Backrooms levels from the lore or completely original level ideas in the comments! Made by KLOW with CreativeMode ❤️
BLACK SUN, RED MOON turns your world into cosmic horror from the moment you spawn: the sun becomes an inky black disc and the moon glows blood‑red, villages rot into corpse‑villager husks, and every player is marked by a Red Omen tree whose touch brings nausea and visions as floating Sun and Moon creatures hunt you. Defeat those cube‑like foes to collect Sunnite and Lunite, craft placeable blocks and assemble hollow 2x3 portal frames to reach hostile floating realms—or mix both materials to open a space portal and face the circular Sunnite/Lunite arena where the Black Sun and Red Moon and their minions await; portals create return links so scavenging, barricading and facing ever‑larger foes drive your progression. This release is version 12.0.0 and contains no gameplay changes from previous versions; if you encounter a startup crash on Windows during Fabric’s jar remapping step, try clearing the quick‑play remappedJars cache, closing leftover Java/launcher processes, and checking antivirus or Controlled Folder Access exclusions before relaunching.
This mod adds a Tractor Beam Door block and a bindable Tractor Beam Remote you can craft or find in loot; sneak + right-click a door with the remote to bind it, right-click the door to cycle modes, or open the remote GUI to choose Off, Upward Lift, or Downward Glide. The remote GUI has been redesigned into a centered, tidy panel with clearly separated mode and speed areas, aligned buttons and fields, clean labels and hint text, and distinct up/down speed fields (each clamped between 0.25x and 2.0x); both speeds are saved on the door and the remote remembers the last-entered values (old single-speed values are used as a fallback). Upward Lift smoothly pulls players and mobs upward while preserving horizontal motion, braking gently and resetting fall damage, and Downward Glide makes doors passable and lets entities glide down safely with short landing immunity and a gentler descent; the beam appears as a luminous 3D holographic cylinder with animated rings and cyan/white (Up) or blue/violet (Down) sparks, and the mod includes refined door textures plus full English and German localization.

Nightpeek Stalker fills your world with tense, cinematic horror by adding several Nightpeek variants that peek from behind logs and walls to trigger loud jumpscares, screen darkening, nausea, slowness, particles and action‑bar horror messages before vanishing or burning in daylight. The forest‑bound Mimic (replacing the old Abomination) still spawns roughly 17 blocks away, copies your visible name and an unsettling skin, applies Blindness and begins chasing when you come within 12 blocks while leaving a longer, denser trail of green particle arrows toward a safety endpoint; Mimics are much rarer in the wild (about a 1 in 50 chance) though a Creative spawn egg is kept for testing. Freeze Watchers now spawn only in exact pairs at day, night or underground, remain inactive until you move within 6 blocks and stand perfectly still while you look at them, but when you look away they move far faster with increased health, damage and follow range and close in with denser soul particles, whisper sounds, darker and louder wake‑up feedback, stronger nausea/darkness effects and a larger, more terrifying close‑range scare; dying to a Nightpeek stare, Mimic, or Nightpeek hunt shows a full‑screen jumpscare overlay with a loud screech, and you can craft a single‑use Nightpeek Magic Stick (stack 1) that instantly kills a Nightpeek variant when right‑clicked.
Der Returning Blade fügt ein wirbelndes, werfbares Schwert hinzu: Rechtsklick wirft es (kurzer Klick für einen schwächeren Wurf), langes Laden füllt eine HUD‑Anzeige — je voller, desto schneller, stärker und durchschlagskräftiger (bei hoher Ladung kann die Klinge mehrere Mobs durchdringen); gestochen oder abgelegte Klingen sind unzerstörbar und despawnen nicht. Tasten steuern Spezialfähigkeiten: C ruft die Klinge dimensionsübergreifend zurück, V schaltet den Doppelklingen‑Modus (eine permanente Klinge bleibt auf einmal Pflicht; V erzeugt eine temporäre Offhand‑Klinge mit eigener Abklingzeit, echter Doppel‑Schaden nur bei simultanen Treffern) und B aktiviert den Wirbelwind (drehende Pose, temporäre Offhand‑Klinge, regelmäßiger Flächenschaden; Werfen ist während Wirbelwind deaktiviert); dazu kommen überarbeitete Partikel, Sounds, Animationen und eine verbesserte Item‑Textur. The Returning Blade adds a swirling, throwable sword: right-click to throw (short click for a weaker toss), hold to charge a HUD meter — the fuller the charge the faster, stronger, and more penetrating the blade (high charge can pass through multiple mobs); stuck or dropped blades are indestructible and do not despawn. Special abilities use keys: C recalls the blade across dimensions, V toggles Dual‑Blade mode (one persistent blade remains allowed at a time; V spawns a temporary offhand blade with its own cooldown and true double damage only on simultaneous hits), and B activates Whirlwind (spinning stance, temporary offhand blade, periodic AoE damage; throwing is disabled during Whirlwind); signing the Swordsart Pact lets you summon the blade when it does not yet exist, and if you have not signed the pact the C/V/B keys are now silently ignored with no messages.