Rimuru Tempest Skill System
Description
Hey guy this is my first mode that is related with anime. please try this for me and suggest changes and updates I can try for that
Mod Wiki
Rimuru Tempest Skill System
Quickstart
- Join the world and wait for the Skill Core to appear in your inventory. Your starting abilities include Strength and Great Sage, plus two randomly awakened skills.
- Hold the Core and use it on a block to open the RPG menu. Check your level, Magicules, skills, status, and evolution path there.
- Use the Core in the air to cast your equipped skill. Sneak-use it to cycle through unlocked skills. In the menu’s Skill Archive, select an unlocked skill to equip it.
- To try Predator, hold the Core, sneak, and hit a creature. First-time absorption grants XP and may teach a creature-specific ability. Weaken especially tough creatures first.
- Aim at a creature and use Analyze in the menu, or equip Great Sage and cast it, to get information and progression advice.
Overview
Your progression is saved separately for each player. Defeating mobs and absorbing creatures earn XP; leveling raises your Magicule capacity and unlocks more skills. Magicules recover over time, and skill cooldowns count down automatically.
What It Adds
The Skill Core is the central tool for casting abilities, absorbing creatures, and opening your RPG menu. Great Sage provides creature analysis and system messages; the menu also tracks skill unlocks, cooldowns, and evolution requirements.
Abilities And Mechanics
Skills cost Magicules and most have a cooldown. Attack skills that require a target work when you aim at a creature; if you have no valid target, they won’t spend Magicules. Strength is a passive melee boost while unlocked.
| Skill | Cost | Cooldown | Effect |
|---|---|---|---|
| Strength | 0 | — | Boosts melee strength; mastery improves it. |
| Speed | 14 | 8 sec | Dashes forward and briefly increases speed. |
| Regeneration | 20 | 14 sec | Restores health over 8 seconds. |
| Fire Manipulation | 22 | 10 sec | Burns and damages the creature ahead. |
| Water Blade | 20 | 7 sec | Damages and slows the creature ahead. |
| Black Lightning | 38 | 16 sec | Strikes the creature ahead with damaging lightning. |
| Shadow Step | 24 | 10 sec | Blinks forward, or behind the creature you face. |
| Barrier | 26 | 18 sec | Grants strong damage resistance for 10 seconds. |
| Gluttony | 40 | 18 sec | Damages the creature ahead and restores health. |
| Great Sage | 8 | 4 sec | Analyzes a creature ahead and gives skill and evolution advice. |
| Raphael | 24 | 24 sec | Restores some Magicules, shortens active cooldowns, and briefly grants resistance. |
| Beelzebuth | 65 | 35 sec | Damages creatures within 7 blocks and restores health. |
| Uriel | 52 | 40 sec | Grants resistance, absorption, and slow falling for 18 seconds. |
| Azathoth | 100 | 90 sec | Delivers a powerful burst against creatures within 9 blocks. |
| Web Snare | 18 | 12 sec | Slows and weakens the creature ahead. |
Using skills builds mastery, and leveling while a skill is equipped also trains it. Mastery improves some skill effects. Great Sage’s analysis can report a creature’s health, distance, species ability, and your next evolution requirements.
Predator abilities
Predator can absorb living, non-player creatures within 7 blocks. Trial bosses cannot be absorbed. First-time absorption grants 30 XP; repeating an absorption of the same creature grants diminishing XP. Each absorption has a short cooldown.
| Creature absorbed | Ability learned |
|---|---|
| Slime | Regeneration |
| Spider or Cave Spider | Web Snare |
| Blaze | Fire Manipulation |
| Enderman | Shadow Step |
| Drowned | Water Blade |
| Guardian or Elder Guardian | Barrier |
Some abilities can also be unlocked through leveling or evolution. Your initial awakening may randomly grant two additional skills, so check the Skill Archive to see what you already have.
Crafting And Obtaining
The Skill Core is granted when you first join. You can also craft one at a crafting table:


Progression And Strategy
Defeating mobs grants XP; absorbing a creature also grants XP and trains its associated ability when it has one. The menu shows your current level and progress to the next level. Magicule capacity starts at 100 and increases by 15 per level; leveling also restores some Magicules.
Open Evolution Path in the Skill Core menu to view requirements and evolve. Nether Stars are consumed when required.
| Evolution | Requirements |
|---|---|
| Majin | Level 5 and 250 total XP |
| Demon Lord Seed | Level 12, 1,800 total XP, and 1 Nether Star |
| Awakened Demon Lord | Level 25, 6,000 total XP, 2 Nether Stars, and 1 Trial victory |
| Ultimate Existence | Level 50, 25,000 total XP, 5 Nether Stars, and 3 Trial victories |
At level 5, you can start a Trial Boss from Evolution Path. It summons a powerful Ravager ahead of you; defeat it in combat for 1,500 XP, a Nether Star, an Echo Shard, and a Trial victory. Predator cannot bypass the fight. Use your Skill Core menu to check your Trial wins and track the requirements for powerful evolution-gated skills.
How to install
Download the mod and follow the step-by-step installation guide.
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This mod is licensed under the CreativeMode Mods License.




