The Infinity Stone Gauntlet lets you channel seven stones—Space, Soul, Reality, Power, Time, Mind, and the Power of All Stones—by sneaking and right-clicking to cycle stones (current stone shown in the tooltip and action bar), pressing the comma key to open stone-specific sub-options, and right-clicking to activate abilities (hold right-click to charge powers such as the 3-second Core Shock Field). Space Stone teleports you to the block you’re looking at, clears fall distance and grants a short Slow Falling safety window; the Power Stone unleashes a massive 100×100×100 blast that no longer destroys bedrock and imparts a gentle downward push with Slow Falling afterward; the gauntlet’s melee strike deals 10 damage (5 hearts). Shadowfire Sphere now progressively converts every block inside its spherical radius into black concrete over time while still killing affected entities but excluding the activating player from the Darkness effect; the Soul Stone submenu provides Soul Harvest (collect nearby souls into XP), Undead Legion (spend souls to summon loyal zombies), Soul Empowerment (invest souls for stacking buffs), and Soulworld Banishment (banish targets into an immobilized Soulworld while you gain strong temporary survival buffs), and multi-stone ultimate effects remain extremely powerful but are processed in phased batches to be gentler on servers.
Tunnel Runner is a self-contained tunneling vehicle with a three‑lane furnace, a 54‑slot cargo hold, an automatic rear rail layer, an active drill that damages and knocks back mobs, seating for two, engine/wheel sounds with speed‑based pitch, and placement/occupant protections. While riding, press E to open the Tunnel Runner menu (it overrides your inventory key) to access your player inventory, the vehicle’s cargo, smelter, and track/support compartments, and shift‑click the rear model to open the rear utility bay — it defaults to drive mode (Space = forward 4‑block diagonal jump, Shift = forward 4‑block diagonal dive, Ctrl = exit) and the on‑screen hint telling you to press Shift to unmount has been removed so Shift is kept for dive behavior. Either rider can steer and use HUD/menus; hold left mouse to enter mining mode (HUD shows level, diagonal, and shallow behaviors), hold right mouse while moving forward to place from the utility bay (placement now works outside tunnels and can be used simultaneously with mining), manual placement runs at the same slower speed as mining for precision, Auto Place will automatically place supports and the current grid layer when a 3x3 space is detected, the utility bay’s +1/+10/+32/+64 buttons refill and craft from your inventory and the Runner’s cargo and Clear returns real items, and opening the smelter no longer causes a network error.
Record your sessions and play them back with actors that preserve each player’s exact skin, model, overlays and natural movement — just record as usual and open your replay from the in-game browser to watch, scrub and export sessions. The system is built for stability and scale: it concentrates recording on nearby entities, snapshots terrain gradually, deduplicates repeated block-state changes, ignores synthetic neighbor updates, enforces memory and per-tick limits, and flushes saves asynchronously so big fights, farms and long timelines replay reliably; visual fidelity during playback is improved for held and ranged items and item ghosts are rendered safely with restored shader state. If the Epic Fight mod is present, an optional lightweight compatibility bridge records and replays first-stage combat states (battle mode on/off, combat locomotion and idle/walk/run flags, combat pose, weapon category and transition state) and routes replay actors through Epic Fight’s renderer when available, otherwise it falls back to a stable basic holding pose; advanced Epic Fight skills, combos and special abilities are intentionally not recorded, and debug logs report detection and sync status.
🔥 Uncover the ultimate armor progression overhaul for Minecraft Bedrock Edition! Mythic Armor Sets completely dismantles vanilla protection boundaries, introducing a balanced, hyper-powered 10-tier survival progression ladder that rewards deep exploration, custom mining, and legendary titan boss hunting. Equipping a full, matching set of custom armor unlocks specialized stat multipliers, customized durabilities, and unique full-set protection attributes! 👑 THE OFFICIAL 10-TIER ARMOR PROGRESSION GUIDE & RECIPES: • TIER 1: Steel Plate Armor ⚙️ - What it is/does: High-durability starter alloy armor. Provides a notable protection boost over standard vanilla Iron armor, making it perfect for early cave exploration. - How to craft: Smelt surface Coal and Iron together into Steel Alloys, then arrange them in a standard armor pattern inside a 3x3 crafting table. • TIER 2: Bananaite Armor 🍌 - What it is/does: Lightweight exploration utility armor. Grants minor Speed and Jump Boost modifiers to assist players with surface traversal and early harvesting loops. - How to craft: Harvest and combine custom bananaite resources in a standard armor layout pattern. • TIER 3: Mythril Guardian Armor ✨ - What it is/does: High-tier tanking gear. Provides a major defense upgrade and high structural durability to withstand deep cave encounters. - How to craft: Forge together pure Mythril Alloys extracted from rare Mythril Ore veins found exclusively at deep-slate cavern bedrock layers. • TIER 4: Chaos Armor 🟢 - What it is/does: Infuses the wearer with cosmic agility. Grants permanent Speed I and a minor Attack Damage modifier to handle early raid threats. - How to craft: Defeat the Tier 1 Chaos Harbinger boss to harvest its unique Chaos Shards, then wrap standard Mythril Guardian armor pieces in the shards. • TIER 5: Void Armor 🔮 - What it is/does: Ultimate dimensional protection. Grants permanent, full immunity to the dangerous Wither decay status effect, making it essential for exploring high-threat realms. - How to craft: Defeat the Tier 4 Void Abyss-Walker boss to harvest Volatile Void Crystals, then forge them onto your Chaos Armor gear. • TIER 6: Astral Armor 🌌 - What it is/does: High-tier celestial protection. Boosts the player's maximum armor rating and adds a passive projectile protection shield buff to deflect incoming hazards. - How to craft: Defeat the Tier 5 Astral Star-Stalker boss to collect Astral Shards, then reforge your Void Armor using the shards. • TIER 7: Celestial Armor ⭐ - What it is/does: Advanced cosmic defense. Surrounds the player with a celestial energy matrix that dampens incoming kinetic damage spikes from high-tier enemies. - How to craft: Collect rare Celestial Core Shards and combine them in a crafting table to upgrade your active Astral Armor pieces. • TIER 8: Titan Armor 🧱 - What it is/does: Unstoppable defensive juggernaut. Grabs massive baseline defense statistics and grants permanent, absolute Knockback Immunity to block late-game land bosses. - How to craft: Defeat the Tier 7 Iron Colossus boss to gather heavy Titan Plating, then arrange it around your Celestial Armor in a 3x3 grid. • TIER 9: Deity God Armor 🏆 - What it is/does: Legendary master-tier armor. Grants permanent environmental Resistance and continuous Strength buffs to conquer peak-tier raids. - How to craft: Defeat the Tier 8 Leviathan Typhoon master event to collect Primordial Materials, then reforge your Titan Armor at the anvil. • TIER 10: Omega God Armor 👑 [THE APEX SUPREME] - What it is/does: The absolute crown jewel of equipment! Equipping the full set unlocks the fabled 'Omega God Ascendance' matrix. Grants permanent Massive Resistance & Strength III, Ultimate Regeneration, paired with Mythic Speed II, Haste II, and an un-cancelable, smooth Permanent Night Vision overlay ticker loop that completely eliminates vanilla screen flashing during deep dives! - How to craft: Defeat our late-game custom raid titans to harvest rare Omega Stones ("boss:omega_stone"), then wrap your Tier 9 Deity God Armor pieces completely in Omega Stones inside a 3x3 crafting grid. ======================================================= ⚠️ WEB PLATFORM CATALOG NOTE ======================================================= Please note that the website's preview interface occasionally fails to render our custom 3D blocks and namespaced recipe icons on this catalog page. Rest assured, this is strictly a web-preview rendering bug—the addon files are 100% complete, and everything renders, spawns, crafts, and functions flawlessly inside your actual Minecraft game client! 🏁 DEVELOPMENT STATUS: This module is fully compiled, secure, and 100% stable in survival mode. The complete 10-tier progression map, ore generation data pools, 14-second status effect buffer loops, and item tooltip displays are permanently locked into the master release files. =========================================================== 🛑 CRITICAL DISCLOSURE: CORE DEPENDENCY REQUIRED 🛑 =========================================================== This addon is part of a tightly interconnected survival matrix and is NOT designed to run standalone. To guarantee a 100% stable gameplay experience with zero missing textures, invisible inventory slots, or broken files, you MUST download and activate all three core expansions together in your world settings: 1. 🛡️ Mythic Armor Sets (Handles custom world ore generation and bedrock layer alloys) 2. ⚔️ Mythic Weapons & Tools (Unlocks your combat arsenal and harvesting implements) 3. 🔮 Mythic Boss Materials (Drops the vital crafting catalysts needed for awakening upgrades) Why are they locked together? • The weapons and boss spawner recipes rely completely on the custom blocks and ores generated by the Armor mod. • Upgrading your weapons, tools, and armor into their ultimate 'Awakened' or 'Omega God' states relies completely on the rare drops harvested from the Boss mod. Running these addons separately will break the internal texture atlas and leave item slots completely transparent. For the flawless, definitive survival experience, install all three packs simultaneously!
Amethyst Arsenal adds a complete set of amethyst equipment — helmet, chestplate, leggings, boots plus sword, spear, axe, pickaxe, shovel, and hoe — all crafted from amethyst shards with vanilla-style purple visuals and netherite-level stats and durability. You can upgrade any amethyst item into its dark Echo Shard variant by combining the amethyst item, an Echo Shard Upgrade (now crafted by surrounding a Large Amethyst Crystal with eight amethyst blocks) and a vanilla echo shard; armor upgrades (helmet, chestplate, leggings, boots) are performed in a smithing table using the Echo Shard Upgrade as the template. Echo Shard tools and weapons gain massive 8000 durability and new dark textures, and wearing the full Echo Shard armor set continuously grants fire resistance, speed, resistance, and strength; begin by gathering amethyst shards and crafting standard amethyst gear at a crafting table, then use a smithing table to apply Echo Shard upgrades — no commands or extra setup required.
🔮 Prepare for the ultimate endgame challenge in Minecraft Bedrock Edition! Mythic Boss Materials introduces a terrifying chronological titan-hunting gauntlet. Craft rare summoning artifacts, trigger custom Script-API spawner sequences, and conquer 8 massive, hyper-powered boss entities to harvest the legendary crafting components needed to forge god-tier weapons and armor! 🥚 SUMMONING MECHANICS: These titans do not spawn naturally in the overworld to protect your survival builds. Players must actively gather resources to forge their unique Core Summoning Items or place their custom Egg Spawners to call them down. Right-clicking or using a spawner item cleanly triggers our background JavaScript runtime engine to safely invoke the boss raid entity right before your eyes! 👑 THE CHRONOLOGICAL TITAN GAUNTLET GUIDE: Gather your resources, craft your spawner cores, and survive the 8 custom boss fights in order of difficulty: • BOSS 1: Chaos Harbinger 🟢 - Lore/Drops: The gateway threat. Use its core spawner to face it and drop unique Chaos Shards used to advance your Mythril Guardian armor plates into active Chaos tier gear. • BOSS 2: Ancient Fyre-Drake 🐉 - Lore/Drops: A soaring, ancient reptilian terror. Fire down its scales to harvest high-yield primordial forging components upon defeat. • BOSS 3: Withered Overlord 💀 - Lore/Drops: A brutal, multi-headed undead champion. Conquer this raid boss to secure rare, corrupted high-tier material drops. • BOSS 4: Void Abyss-Walker 🔮 - Lore/Drops: A terrifying, dark dimensional entity that spreads decay. Defeat its rift spawner to farm volatile Void Crystals. • BOSS 5: Astral Star-Stalker 🌌 - Lore/Drops: A floating, high-tier cosmic hunter. Shatter its stellar shield layers to collect rare Astral Shards. • BOSS 6: Leviathan Typhoon 🌊 - Lore/Drops: An elite ocean monarch that calls down devastating elemental storm strikes. Drops rare Celestial Core Shards and Primordial Materials. • BOSS 7: Iron Colossus 🧱 - Lore/Drops: An unstoppable defensive juggernaut block machine. Defeat it to secure heavy, un-yielding Titan Plating blocks. • BOSS 8: Awakened Hell-Lord 🔥 [THE CEILING RAIDS] - Lore/Drops: The absolute final challenge of your survival journey! Re-balanced and locked down at a punishing difficulty ceiling of 1,000 HP, this colossal obsidian-and-magma titan utilizes custom combat scripts. Conquering this peak egg-spawner raid drops the ultimate Omega Stones and unlocks access to the rarest endgame upgrade keys! ======================================================= ⚠️ WEB PLATFORM CATALOG NOTE ======================================================= Please note that the website's preview interface occasionally fails to render our custom 3D entity models and namespaced recipe icons on this catalog page. Rest assured, this is strictly a web-preview rendering bug—the addon files are 100% complete, and everything renders, spawns, and functions flawlessly inside your actual Minecraft game client! 🏁 DEVELOPMENT STATUS: This module is fully compiled, secure, and 100% stable in survival mode. The full 8-boss behavior data tree, right-click spawner item triggers, background JavaScript runtime files (world.afterEvents.itemUse), and entity scaling properties are permanently locked into the master release files. =========================================================== 🛑 CRITICAL DISCLOSURE: CORE DEPENDENCY REQUIRED 🛑 =========================================================== This addon is part of a tightly interconnected survival matrix and is NOT designed to run standalone. To guarantee a 100% stable gameplay experience with zero missing textures, invisible inventory slots, or broken files, you MUST download and activate all three core expansions together in your world settings: 1. 🛡️ Mythic Armor Sets (Handles custom world ore generation and bedrock layer alloys) 2. ⚔️ Mythic Weapons & Tools (Unlocks your combat arsenal and harvesting implements, this mod need the Mythic Armor Sets mod to work.) 3. 🔮 Mythic Boss Materials (Drops the vital crafting catalysts needed for awakening upgrades, this mod needs the Mythic Armor Sets mod and Mythic Weapons and tools mod to fully work.) Why are they locked together? • The weapons and boss spawner recipes rely completely on the custom blocks and ores generated by the Armor mod. • Upgrading your weapons, tools, and armor into their ultimate 'Awakened' or 'Omega God' states relies completely on the rare drops harvested from the Boss mod. Running these addons separately will break the internal texture atlas and leave item slots completely transparent. For the flawless, definitive survival experience, install all three packs simultaneously!
Adds multi-purpose Alltools — Netherite, Diamond, Gold, Iron, Copper, Stone, and Wood — each functioning as a sword, pickaxe, axe, shovel, and hoe so a single item handles combat, mining, chopping, digging and tilling. Use them like vanilla tools: left-click to attack or break blocks and use-on (interact) to till soil or perform other tool actions; the Copper Alltool is a balanced copper-tier option between Stone and Iron and can be repaired with copper ingots.
The Twin Portal Launcher lets you place two linked two‑block‑tall circular portals on vertical faces up to 100 blocks apart; right‑click to fire a visible orb (~12 blocks/sec) and sneak + right‑click to toggle which color will be placed before firing, with orbs that ignore floors/ceilings, fizzle on invalid surfaces or when hitting the opposite‑color portal space, and create a portal on a valid vertical wall for your personal pair. Walk into a portal to teleport instantly to the other (including across dimensions), emerging facing outward with a 1.0 second re‑entry cooldown; if one portal is destroyed the remaining portal switches to a deactivated appearance that keeps its colored ring/frame and emits half the light of a connected pair. Deactivated blue and red portals now show only their colored frames with the interior and surrounding background left empty (no white or black backdrop).

Pharaoh’s Pyramid Vehicle lets you deploy and drive a massive stepped pyramid (13×13 base, 8‑block tall shell) that flattens and rebuilds the ground as it moves while refusing to step into spaces that would clip, sink, or overlap; right‑click any exterior block to enter Driver Mode (you sit in a fixed driver seat centered 2 blocks above the base) and steer with WASD at 2.2 blocks/sec (speed shown in the action bar). The Eye of Ra teleports you into a persistent 17×17×12 pocket home with a return portal that still remounts you back into the driver seat, while the Pyramid Exit Sign now returns you to the top center of the mobile pyramid and forcibly dismounts you before and after teleport so you’re free to move alone atop it. Shift dismounts, Space triggers a Sandstorm Burst (10s cooldown), the Heart of Ra toggles movement so you can look freely while steering, and the moving pyramid produces golden edge glows, lit hieroglyphs, warm chanting, drifting sand motes and a sandstone dust trail while violently shoving mobs out of its swept path.

Voltage Mullet is a helmet-mounted cannon: equip it in your helmet slot and hold sneak while aiming to fire a focused forward laser up to 55 blocks that deals greatly amplified damage and consumes the mod’s mana while interacting with its overheat/backfire and HUD mechanics. When two players’ beams meet the mod now performs a server-authoritative clash: both beams freeze at the exact impact midpoint and the duel becomes a push contest. During a clash, rapidly tap your sprint key (default Ctrl) to push the point toward your opponent—releasing the key no longer cancels the beam—and the side that reaches the limit or outlasts the timer wins, shutting down the loser’s laser and triggering an explosion plus direct damage; stopping firing or running out of mana also counts as a loss.
Copperstrike Longshot — a black, scoped sniper rifle with suppressor, extended stock and a 6-round detachable magazine that fires high-velocity Copperstrike Bullets (craftable from iron + copper); headshots or critical hits instantly kill while body shots deal about half damage. Hold the use button to enter a spyglass-style scoped aim (movement is slowed while scoped) and release the use/attack to fire — the rifle only shoots on release. New rifles start with an empty magazine; keep Copperstrike Bullets in your inventory to reload (consumes up to six bullets to fill the magazine) and the weapon will not reload or fire without the special ammo.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a villager that is useful! Meet Pickaxe Pete, the miner with one sole purpose... dig, dig, dig! As long as you are within the chunk he is, he will be mining and bringing you the mats you need for crafting, building, and decorating. Everything he mines will be placed in chests beside the house and as he gets one full, he will place another. Place the Creative-only Miner marker to clear a large squared work zone (ground level up to 20 blocks high) centered on the chosen house footprint and instantly spawn a Miner’s house facing the player's direction with foundation, walls, torches, a stocked chest, and a usable red bed; the addon also prebuilds eight identical 14×14 quarries arranged in a balanced square ring around the house with a continuous cobblestone compound path connecting the house to every mine. Five seconds after the house finishes building Pickaxe Pete appears with an indestructible diamond pickaxe and begins automated quarrying, depositing mined resources into the chests beside the house. Pete is invulnerable, works one mine at a time in a fixed clockwise order locked to the house rotation, stops each quarry at y = -58, and only seals immediate exposed openings or hazards so he behaves like a quarry worker rather than a cave explorer. Only after a mine is truly complete will he move on to the next one.
Blue Ember Wisp ajoute de petits esprits nocturnes au corps invisible qui émettent une lueur bleu foncé, particules et flammes : ils apparaissent naturellement en groupes de six dans les biomes Plaine, Forêt Sombre et désormais aussi dans les cavernes (grottes luxuriantes, grottes de spéléothèmes et abîmes), en groupes de deux dans le Nether, et peuvent aussi être générés par œuf de spawn/commandes. Ils se laissent apprivoiser avec du charbon ou du charbon de bois (consommés en Survie), peuvent être assis/ramassés par clic droit, orbitent et se téléportent quand ils suivent leur maître et fournissent une lumière mobile intangible ; un clic droit avec du minerai brut lance un cycle de raffinage de 10 secondes qui transforme le minerai en lingot (ou le dépose près du feu follet si le joueur est hors ligne). Les feux follets apprivoisés assis scannent et tirent des boules de feu défensives, bénéficient d’une Régénération I permanente côté serveur, de 20 % de santé supplémentaire et d’un bloc lumineux associé plus puissant (leurs boules infligent dégâts, feu et lévitation), tandis que les sauvages attaquent naturellement Blaze et Wither squelettes ; donner une potion de Régénération déclenche une aura visuelle de 2 secondes avec son d’explosion (consommée) et cette capacité a un cooldown de 60 secondes, signalé et sauvegardé, réinitialisable avec 10 poudres de blaze. Nouveauté : un feu follet sauvage blessé cherchera du minerai de charbon à proximité, le minera et consommera le charbon récolté pour se soigner, et un feu follet apprivoisé blessé mangera du charbon ou du charbon de bois posé au sol à proximité pour récupérer des points de vie.
This mod adds a persistent disease simulation where many non-boss mobs roughly 1-in-12 spawn infected with a named strain that incubates for about two minutes and then pulses every 10 seconds with escalating, particle-free effects (from slowness/poison/hunger up to weakness/blindness/wither); diseases spread by being within roughly 3 blocks without full protection, by touching/hitting/being hit, or via contaminated dropped items, and you can craft a full yellow biohazard suit (hood, chestplate, leggings and boots) that completely blocks infection and pulses though individual pieces can break off if you take damage. Use the Disease Inspector (sneak-use or normal entity-interact) to open a reliable GUI that shows strain name, incubation countdown, criticality, pulse details, effects, transmission methods, cure weakness and cure rules, cure status, infection/chance stats (including the ~1-in-50 incubation-only uncurable strains) and the chance a strain will alter behavior; you can cure an infected entity or yourself by giving the listed weakness item (it is consumed on cure). Investigate, contain and respond to outbreaks across your world by combining the inspector, containment tactics and protective gear to track strains, treat or quarantine infected mobs, and manage behavior-altering infections.
Type /shop to open a client-side, paginated multi-tab shop GUI with picture-backed listings, item detail pages, and buy/sell action menus across Building Blocks, Food & Farming, Mob Droppings, Special & Rare, Resources & Redstone, and Tools & Armor; the Coins scoreboard objective is auto-initialized and existing balances are migrated, with prices adjusted (Building Blocks, Food & Farming, Mob Droppings, Special & Rare, and Tools & Armor generally higher, Resources & Redstone unchanged), Food & Farming and Mob Droppings listings adding +3 Coins to buys and sells, every mob head fixed at 50,000 Coins buy price, and Elytra buy-only at 15,000 Coins. Selling items now reliably credits your Coins scoreboard — sell transactions add the sell value to your balance, show the updated balance in chat and an immediate action-bar confirmation, and the shop verifies your scoreboard identity before removing sold items to prevent loss if the balance cannot be updated. The in-shop help explains scoreboard commands, and a craftable Scoreboard UI admin tool (with its own recipe and inventory icon) opens an admin menu only for players with the admin tag (operators without the tag receive an access-denied message); from that menu you can Manage Scoreboard to edit up to 10 persistent scoreboard lines using placeholders like player, money, and coins, which display on the bottom action bar and refresh automatically.

Never fall again... When equipped in your hand this tool automatically builds a five-block-long crying obsidian walkway in front of you whenever you step off a ledge. It follows the direction you’re facing, never breaks normal blocks, you cannot fall off of it, and stops when it meets solid terrain or walls. When you return to natural ground or unequip it, the bridge retracts so your world stays clean and tidy.
Only the first 28 pages are available while signed out. Sign in to browse deeper results.
The Infinity Stone Gauntlet lets you channel seven stones—Space, Soul, Reality, Power, Time, Mind, and the Power of All Stones—by sneaking and right-clicking to cycle stones (current stone shown in the tooltip and action bar), pressing the comma key to open stone-specific sub-options, and right-clicking to activate abilities (hold right-click to charge powers such as the 3-second Core Shock Field). Space Stone teleports you to the block you’re looking at, clears fall distance and grants a short Slow Falling safety window; the Power Stone unleashes a massive 100×100×100 blast that no longer destroys bedrock and imparts a gentle downward push with Slow Falling afterward; the gauntlet’s melee strike deals 10 damage (5 hearts). Shadowfire Sphere now progressively converts every block inside its spherical radius into black concrete over time while still killing affected entities but excluding the activating player from the Darkness effect; the Soul Stone submenu provides Soul Harvest (collect nearby souls into XP), Undead Legion (spend souls to summon loyal zombies), Soul Empowerment (invest souls for stacking buffs), and Soulworld Banishment (banish targets into an immobilized Soulworld while you gain strong temporary survival buffs), and multi-stone ultimate effects remain extremely powerful but are processed in phased batches to be gentler on servers.
Tunnel Runner is a self-contained tunneling vehicle with a three‑lane furnace, a 54‑slot cargo hold, an automatic rear rail layer, an active drill that damages and knocks back mobs, seating for two, engine/wheel sounds with speed‑based pitch, and placement/occupant protections. While riding, press E to open the Tunnel Runner menu (it overrides your inventory key) to access your player inventory, the vehicle’s cargo, smelter, and track/support compartments, and shift‑click the rear model to open the rear utility bay — it defaults to drive mode (Space = forward 4‑block diagonal jump, Shift = forward 4‑block diagonal dive, Ctrl = exit) and the on‑screen hint telling you to press Shift to unmount has been removed so Shift is kept for dive behavior. Either rider can steer and use HUD/menus; hold left mouse to enter mining mode (HUD shows level, diagonal, and shallow behaviors), hold right mouse while moving forward to place from the utility bay (placement now works outside tunnels and can be used simultaneously with mining), manual placement runs at the same slower speed as mining for precision, Auto Place will automatically place supports and the current grid layer when a 3x3 space is detected, the utility bay’s +1/+10/+32/+64 buttons refill and craft from your inventory and the Runner’s cargo and Clear returns real items, and opening the smelter no longer causes a network error.
Record your sessions and play them back with actors that preserve each player’s exact skin, model, overlays and natural movement — just record as usual and open your replay from the in-game browser to watch, scrub and export sessions. The system is built for stability and scale: it concentrates recording on nearby entities, snapshots terrain gradually, deduplicates repeated block-state changes, ignores synthetic neighbor updates, enforces memory and per-tick limits, and flushes saves asynchronously so big fights, farms and long timelines replay reliably; visual fidelity during playback is improved for held and ranged items and item ghosts are rendered safely with restored shader state. If the Epic Fight mod is present, an optional lightweight compatibility bridge records and replays first-stage combat states (battle mode on/off, combat locomotion and idle/walk/run flags, combat pose, weapon category and transition state) and routes replay actors through Epic Fight’s renderer when available, otherwise it falls back to a stable basic holding pose; advanced Epic Fight skills, combos and special abilities are intentionally not recorded, and debug logs report detection and sync status.
🔥 Uncover the ultimate armor progression overhaul for Minecraft Bedrock Edition! Mythic Armor Sets completely dismantles vanilla protection boundaries, introducing a balanced, hyper-powered 10-tier survival progression ladder that rewards deep exploration, custom mining, and legendary titan boss hunting. Equipping a full, matching set of custom armor unlocks specialized stat multipliers, customized durabilities, and unique full-set protection attributes! 👑 THE OFFICIAL 10-TIER ARMOR PROGRESSION GUIDE & RECIPES: • TIER 1: Steel Plate Armor ⚙️ - What it is/does: High-durability starter alloy armor. Provides a notable protection boost over standard vanilla Iron armor, making it perfect for early cave exploration. - How to craft: Smelt surface Coal and Iron together into Steel Alloys, then arrange them in a standard armor pattern inside a 3x3 crafting table. • TIER 2: Bananaite Armor 🍌 - What it is/does: Lightweight exploration utility armor. Grants minor Speed and Jump Boost modifiers to assist players with surface traversal and early harvesting loops. - How to craft: Harvest and combine custom bananaite resources in a standard armor layout pattern. • TIER 3: Mythril Guardian Armor ✨ - What it is/does: High-tier tanking gear. Provides a major defense upgrade and high structural durability to withstand deep cave encounters. - How to craft: Forge together pure Mythril Alloys extracted from rare Mythril Ore veins found exclusively at deep-slate cavern bedrock layers. • TIER 4: Chaos Armor 🟢 - What it is/does: Infuses the wearer with cosmic agility. Grants permanent Speed I and a minor Attack Damage modifier to handle early raid threats. - How to craft: Defeat the Tier 1 Chaos Harbinger boss to harvest its unique Chaos Shards, then wrap standard Mythril Guardian armor pieces in the shards. • TIER 5: Void Armor 🔮 - What it is/does: Ultimate dimensional protection. Grants permanent, full immunity to the dangerous Wither decay status effect, making it essential for exploring high-threat realms. - How to craft: Defeat the Tier 4 Void Abyss-Walker boss to harvest Volatile Void Crystals, then forge them onto your Chaos Armor gear. • TIER 6: Astral Armor 🌌 - What it is/does: High-tier celestial protection. Boosts the player's maximum armor rating and adds a passive projectile protection shield buff to deflect incoming hazards. - How to craft: Defeat the Tier 5 Astral Star-Stalker boss to collect Astral Shards, then reforge your Void Armor using the shards. • TIER 7: Celestial Armor ⭐ - What it is/does: Advanced cosmic defense. Surrounds the player with a celestial energy matrix that dampens incoming kinetic damage spikes from high-tier enemies. - How to craft: Collect rare Celestial Core Shards and combine them in a crafting table to upgrade your active Astral Armor pieces. • TIER 8: Titan Armor 🧱 - What it is/does: Unstoppable defensive juggernaut. Grabs massive baseline defense statistics and grants permanent, absolute Knockback Immunity to block late-game land bosses. - How to craft: Defeat the Tier 7 Iron Colossus boss to gather heavy Titan Plating, then arrange it around your Celestial Armor in a 3x3 grid. • TIER 9: Deity God Armor 🏆 - What it is/does: Legendary master-tier armor. Grants permanent environmental Resistance and continuous Strength buffs to conquer peak-tier raids. - How to craft: Defeat the Tier 8 Leviathan Typhoon master event to collect Primordial Materials, then reforge your Titan Armor at the anvil. • TIER 10: Omega God Armor 👑 [THE APEX SUPREME] - What it is/does: The absolute crown jewel of equipment! Equipping the full set unlocks the fabled 'Omega God Ascendance' matrix. Grants permanent Massive Resistance & Strength III, Ultimate Regeneration, paired with Mythic Speed II, Haste II, and an un-cancelable, smooth Permanent Night Vision overlay ticker loop that completely eliminates vanilla screen flashing during deep dives! - How to craft: Defeat our late-game custom raid titans to harvest rare Omega Stones ("boss:omega_stone"), then wrap your Tier 9 Deity God Armor pieces completely in Omega Stones inside a 3x3 crafting grid. ======================================================= ⚠️ WEB PLATFORM CATALOG NOTE ======================================================= Please note that the website's preview interface occasionally fails to render our custom 3D blocks and namespaced recipe icons on this catalog page. Rest assured, this is strictly a web-preview rendering bug—the addon files are 100% complete, and everything renders, spawns, crafts, and functions flawlessly inside your actual Minecraft game client! 🏁 DEVELOPMENT STATUS: This module is fully compiled, secure, and 100% stable in survival mode. The complete 10-tier progression map, ore generation data pools, 14-second status effect buffer loops, and item tooltip displays are permanently locked into the master release files. =========================================================== 🛑 CRITICAL DISCLOSURE: CORE DEPENDENCY REQUIRED 🛑 =========================================================== This addon is part of a tightly interconnected survival matrix and is NOT designed to run standalone. To guarantee a 100% stable gameplay experience with zero missing textures, invisible inventory slots, or broken files, you MUST download and activate all three core expansions together in your world settings: 1. 🛡️ Mythic Armor Sets (Handles custom world ore generation and bedrock layer alloys) 2. ⚔️ Mythic Weapons & Tools (Unlocks your combat arsenal and harvesting implements) 3. 🔮 Mythic Boss Materials (Drops the vital crafting catalysts needed for awakening upgrades) Why are they locked together? • The weapons and boss spawner recipes rely completely on the custom blocks and ores generated by the Armor mod. • Upgrading your weapons, tools, and armor into their ultimate 'Awakened' or 'Omega God' states relies completely on the rare drops harvested from the Boss mod. Running these addons separately will break the internal texture atlas and leave item slots completely transparent. For the flawless, definitive survival experience, install all three packs simultaneously!
Amethyst Arsenal adds a complete set of amethyst equipment — helmet, chestplate, leggings, boots plus sword, spear, axe, pickaxe, shovel, and hoe — all crafted from amethyst shards with vanilla-style purple visuals and netherite-level stats and durability. You can upgrade any amethyst item into its dark Echo Shard variant by combining the amethyst item, an Echo Shard Upgrade (now crafted by surrounding a Large Amethyst Crystal with eight amethyst blocks) and a vanilla echo shard; armor upgrades (helmet, chestplate, leggings, boots) are performed in a smithing table using the Echo Shard Upgrade as the template. Echo Shard tools and weapons gain massive 8000 durability and new dark textures, and wearing the full Echo Shard armor set continuously grants fire resistance, speed, resistance, and strength; begin by gathering amethyst shards and crafting standard amethyst gear at a crafting table, then use a smithing table to apply Echo Shard upgrades — no commands or extra setup required.
🔮 Prepare for the ultimate endgame challenge in Minecraft Bedrock Edition! Mythic Boss Materials introduces a terrifying chronological titan-hunting gauntlet. Craft rare summoning artifacts, trigger custom Script-API spawner sequences, and conquer 8 massive, hyper-powered boss entities to harvest the legendary crafting components needed to forge god-tier weapons and armor! 🥚 SUMMONING MECHANICS: These titans do not spawn naturally in the overworld to protect your survival builds. Players must actively gather resources to forge their unique Core Summoning Items or place their custom Egg Spawners to call them down. Right-clicking or using a spawner item cleanly triggers our background JavaScript runtime engine to safely invoke the boss raid entity right before your eyes! 👑 THE CHRONOLOGICAL TITAN GAUNTLET GUIDE: Gather your resources, craft your spawner cores, and survive the 8 custom boss fights in order of difficulty: • BOSS 1: Chaos Harbinger 🟢 - Lore/Drops: The gateway threat. Use its core spawner to face it and drop unique Chaos Shards used to advance your Mythril Guardian armor plates into active Chaos tier gear. • BOSS 2: Ancient Fyre-Drake 🐉 - Lore/Drops: A soaring, ancient reptilian terror. Fire down its scales to harvest high-yield primordial forging components upon defeat. • BOSS 3: Withered Overlord 💀 - Lore/Drops: A brutal, multi-headed undead champion. Conquer this raid boss to secure rare, corrupted high-tier material drops. • BOSS 4: Void Abyss-Walker 🔮 - Lore/Drops: A terrifying, dark dimensional entity that spreads decay. Defeat its rift spawner to farm volatile Void Crystals. • BOSS 5: Astral Star-Stalker 🌌 - Lore/Drops: A floating, high-tier cosmic hunter. Shatter its stellar shield layers to collect rare Astral Shards. • BOSS 6: Leviathan Typhoon 🌊 - Lore/Drops: An elite ocean monarch that calls down devastating elemental storm strikes. Drops rare Celestial Core Shards and Primordial Materials. • BOSS 7: Iron Colossus 🧱 - Lore/Drops: An unstoppable defensive juggernaut block machine. Defeat it to secure heavy, un-yielding Titan Plating blocks. • BOSS 8: Awakened Hell-Lord 🔥 [THE CEILING RAIDS] - Lore/Drops: The absolute final challenge of your survival journey! Re-balanced and locked down at a punishing difficulty ceiling of 1,000 HP, this colossal obsidian-and-magma titan utilizes custom combat scripts. Conquering this peak egg-spawner raid drops the ultimate Omega Stones and unlocks access to the rarest endgame upgrade keys! ======================================================= ⚠️ WEB PLATFORM CATALOG NOTE ======================================================= Please note that the website's preview interface occasionally fails to render our custom 3D entity models and namespaced recipe icons on this catalog page. Rest assured, this is strictly a web-preview rendering bug—the addon files are 100% complete, and everything renders, spawns, and functions flawlessly inside your actual Minecraft game client! 🏁 DEVELOPMENT STATUS: This module is fully compiled, secure, and 100% stable in survival mode. The full 8-boss behavior data tree, right-click spawner item triggers, background JavaScript runtime files (world.afterEvents.itemUse), and entity scaling properties are permanently locked into the master release files. =========================================================== 🛑 CRITICAL DISCLOSURE: CORE DEPENDENCY REQUIRED 🛑 =========================================================== This addon is part of a tightly interconnected survival matrix and is NOT designed to run standalone. To guarantee a 100% stable gameplay experience with zero missing textures, invisible inventory slots, or broken files, you MUST download and activate all three core expansions together in your world settings: 1. 🛡️ Mythic Armor Sets (Handles custom world ore generation and bedrock layer alloys) 2. ⚔️ Mythic Weapons & Tools (Unlocks your combat arsenal and harvesting implements, this mod need the Mythic Armor Sets mod to work.) 3. 🔮 Mythic Boss Materials (Drops the vital crafting catalysts needed for awakening upgrades, this mod needs the Mythic Armor Sets mod and Mythic Weapons and tools mod to fully work.) Why are they locked together? • The weapons and boss spawner recipes rely completely on the custom blocks and ores generated by the Armor mod. • Upgrading your weapons, tools, and armor into their ultimate 'Awakened' or 'Omega God' states relies completely on the rare drops harvested from the Boss mod. Running these addons separately will break the internal texture atlas and leave item slots completely transparent. For the flawless, definitive survival experience, install all three packs simultaneously!
Adds multi-purpose Alltools — Netherite, Diamond, Gold, Iron, Copper, Stone, and Wood — each functioning as a sword, pickaxe, axe, shovel, and hoe so a single item handles combat, mining, chopping, digging and tilling. Use them like vanilla tools: left-click to attack or break blocks and use-on (interact) to till soil or perform other tool actions; the Copper Alltool is a balanced copper-tier option between Stone and Iron and can be repaired with copper ingots.
The Twin Portal Launcher lets you place two linked two‑block‑tall circular portals on vertical faces up to 100 blocks apart; right‑click to fire a visible orb (~12 blocks/sec) and sneak + right‑click to toggle which color will be placed before firing, with orbs that ignore floors/ceilings, fizzle on invalid surfaces or when hitting the opposite‑color portal space, and create a portal on a valid vertical wall for your personal pair. Walk into a portal to teleport instantly to the other (including across dimensions), emerging facing outward with a 1.0 second re‑entry cooldown; if one portal is destroyed the remaining portal switches to a deactivated appearance that keeps its colored ring/frame and emits half the light of a connected pair. Deactivated blue and red portals now show only their colored frames with the interior and surrounding background left empty (no white or black backdrop).

Pharaoh’s Pyramid Vehicle lets you deploy and drive a massive stepped pyramid (13×13 base, 8‑block tall shell) that flattens and rebuilds the ground as it moves while refusing to step into spaces that would clip, sink, or overlap; right‑click any exterior block to enter Driver Mode (you sit in a fixed driver seat centered 2 blocks above the base) and steer with WASD at 2.2 blocks/sec (speed shown in the action bar). The Eye of Ra teleports you into a persistent 17×17×12 pocket home with a return portal that still remounts you back into the driver seat, while the Pyramid Exit Sign now returns you to the top center of the mobile pyramid and forcibly dismounts you before and after teleport so you’re free to move alone atop it. Shift dismounts, Space triggers a Sandstorm Burst (10s cooldown), the Heart of Ra toggles movement so you can look freely while steering, and the moving pyramid produces golden edge glows, lit hieroglyphs, warm chanting, drifting sand motes and a sandstone dust trail while violently shoving mobs out of its swept path.

Voltage Mullet is a helmet-mounted cannon: equip it in your helmet slot and hold sneak while aiming to fire a focused forward laser up to 55 blocks that deals greatly amplified damage and consumes the mod’s mana while interacting with its overheat/backfire and HUD mechanics. When two players’ beams meet the mod now performs a server-authoritative clash: both beams freeze at the exact impact midpoint and the duel becomes a push contest. During a clash, rapidly tap your sprint key (default Ctrl) to push the point toward your opponent—releasing the key no longer cancels the beam—and the side that reaches the limit or outlasts the timer wins, shutting down the loser’s laser and triggering an explosion plus direct damage; stopping firing or running out of mana also counts as a loss.
Copperstrike Longshot — a black, scoped sniper rifle with suppressor, extended stock and a 6-round detachable magazine that fires high-velocity Copperstrike Bullets (craftable from iron + copper); headshots or critical hits instantly kill while body shots deal about half damage. Hold the use button to enter a spyglass-style scoped aim (movement is slowed while scoped) and release the use/attack to fire — the rifle only shoots on release. New rifles start with an empty magazine; keep Copperstrike Bullets in your inventory to reload (consumes up to six bullets to fill the magazine) and the weapon will not reload or fire without the special ammo.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a villager that is useful! Meet Pickaxe Pete, the miner with one sole purpose... dig, dig, dig! As long as you are within the chunk he is, he will be mining and bringing you the mats you need for crafting, building, and decorating. Everything he mines will be placed in chests beside the house and as he gets one full, he will place another. Place the Creative-only Miner marker to clear a large squared work zone (ground level up to 20 blocks high) centered on the chosen house footprint and instantly spawn a Miner’s house facing the player's direction with foundation, walls, torches, a stocked chest, and a usable red bed; the addon also prebuilds eight identical 14×14 quarries arranged in a balanced square ring around the house with a continuous cobblestone compound path connecting the house to every mine. Five seconds after the house finishes building Pickaxe Pete appears with an indestructible diamond pickaxe and begins automated quarrying, depositing mined resources into the chests beside the house. Pete is invulnerable, works one mine at a time in a fixed clockwise order locked to the house rotation, stops each quarry at y = -58, and only seals immediate exposed openings or hazards so he behaves like a quarry worker rather than a cave explorer. Only after a mine is truly complete will he move on to the next one.
Blue Ember Wisp ajoute de petits esprits nocturnes au corps invisible qui émettent une lueur bleu foncé, particules et flammes : ils apparaissent naturellement en groupes de six dans les biomes Plaine, Forêt Sombre et désormais aussi dans les cavernes (grottes luxuriantes, grottes de spéléothèmes et abîmes), en groupes de deux dans le Nether, et peuvent aussi être générés par œuf de spawn/commandes. Ils se laissent apprivoiser avec du charbon ou du charbon de bois (consommés en Survie), peuvent être assis/ramassés par clic droit, orbitent et se téléportent quand ils suivent leur maître et fournissent une lumière mobile intangible ; un clic droit avec du minerai brut lance un cycle de raffinage de 10 secondes qui transforme le minerai en lingot (ou le dépose près du feu follet si le joueur est hors ligne). Les feux follets apprivoisés assis scannent et tirent des boules de feu défensives, bénéficient d’une Régénération I permanente côté serveur, de 20 % de santé supplémentaire et d’un bloc lumineux associé plus puissant (leurs boules infligent dégâts, feu et lévitation), tandis que les sauvages attaquent naturellement Blaze et Wither squelettes ; donner une potion de Régénération déclenche une aura visuelle de 2 secondes avec son d’explosion (consommée) et cette capacité a un cooldown de 60 secondes, signalé et sauvegardé, réinitialisable avec 10 poudres de blaze. Nouveauté : un feu follet sauvage blessé cherchera du minerai de charbon à proximité, le minera et consommera le charbon récolté pour se soigner, et un feu follet apprivoisé blessé mangera du charbon ou du charbon de bois posé au sol à proximité pour récupérer des points de vie.
This mod adds a persistent disease simulation where many non-boss mobs roughly 1-in-12 spawn infected with a named strain that incubates for about two minutes and then pulses every 10 seconds with escalating, particle-free effects (from slowness/poison/hunger up to weakness/blindness/wither); diseases spread by being within roughly 3 blocks without full protection, by touching/hitting/being hit, or via contaminated dropped items, and you can craft a full yellow biohazard suit (hood, chestplate, leggings and boots) that completely blocks infection and pulses though individual pieces can break off if you take damage. Use the Disease Inspector (sneak-use or normal entity-interact) to open a reliable GUI that shows strain name, incubation countdown, criticality, pulse details, effects, transmission methods, cure weakness and cure rules, cure status, infection/chance stats (including the ~1-in-50 incubation-only uncurable strains) and the chance a strain will alter behavior; you can cure an infected entity or yourself by giving the listed weakness item (it is consumed on cure). Investigate, contain and respond to outbreaks across your world by combining the inspector, containment tactics and protective gear to track strains, treat or quarantine infected mobs, and manage behavior-altering infections.
Type /shop to open a client-side, paginated multi-tab shop GUI with picture-backed listings, item detail pages, and buy/sell action menus across Building Blocks, Food & Farming, Mob Droppings, Special & Rare, Resources & Redstone, and Tools & Armor; the Coins scoreboard objective is auto-initialized and existing balances are migrated, with prices adjusted (Building Blocks, Food & Farming, Mob Droppings, Special & Rare, and Tools & Armor generally higher, Resources & Redstone unchanged), Food & Farming and Mob Droppings listings adding +3 Coins to buys and sells, every mob head fixed at 50,000 Coins buy price, and Elytra buy-only at 15,000 Coins. Selling items now reliably credits your Coins scoreboard — sell transactions add the sell value to your balance, show the updated balance in chat and an immediate action-bar confirmation, and the shop verifies your scoreboard identity before removing sold items to prevent loss if the balance cannot be updated. The in-shop help explains scoreboard commands, and a craftable Scoreboard UI admin tool (with its own recipe and inventory icon) opens an admin menu only for players with the admin tag (operators without the tag receive an access-denied message); from that menu you can Manage Scoreboard to edit up to 10 persistent scoreboard lines using placeholders like player, money, and coins, which display on the bottom action bar and refresh automatically.

Never fall again... When equipped in your hand this tool automatically builds a five-block-long crying obsidian walkway in front of you whenever you step off a ledge. It follows the direction you’re facing, never breaks normal blocks, you cannot fall off of it, and stops when it meets solid terrain or walls. When you return to natural ground or unequip it, the bridge retracts so your world stays clean and tidy.
Only the first 28 pages are available while signed out. Sign in to browse deeper results.