Description:


The Twin Portal Launcher is a handheld tool that lets you create a personal pair of linked portals anywhere in the world — or even across dimensions. Fire glowing orbs at walls to place a blue and a red portal, then step through one to emerge from the other. Each player maintains their own independent portal pair.
| Thing | Description |
|---|---|
| Twin Portal Launcher | The item used to fire portal orbs and toggle portal color. |
| Blue Portal | A two-block-tall circular portal, colored blue. |
| Red Portal | A two-block-tall circular portal, colored red. |
Portal blocks drop nothing when broken — they exist only as long as their backing wall holds them up.
When an orb hits a surface:
| State | Appearance | Light Level |
|---|---|---|
| Connected (both portals exist) | Full colored interior with glowing frame | 14 (bright) |
| Deactivated (partner portal destroyed) | Colored frame/ring only — interior is empty | 7 (dim) |
When a portal loses its partner, it switches to a deactivated appearance automatically. The colored ring remains visible so you can see where it is, but you cannot teleport through a deactivated portal.
Portals are destroyed if:
Destroying one portal deactivates the remaining one. Destroying both removes the pair entirely.
Each player has exactly one blue portal and one red portal at a time. Firing a new orb of a given color replaces the previous portal of that color. Your portals are yours alone — other players cannot use them.
Press Shift+M to open the Super Duper Stuff Menu — a sleek item browser that hides vanilla items and creates alphabetically sorted tabs for each installed mod while still offering smart categories like Building Blocks, Cool Weapons, Tasty Treats, Wacky Mobs, and Magical Stuff; click any item to instantly add a full stack to your inventory, scroll lists with the mouse wheel or the ▲/▼ buttons, and close with ESC or M. The menu now features louder looping shop music and an animated outer glow that pulses in time with the tune around the existing rainbow border for a flashier, beat-driven presentation; the selected tab is highlighted in yellow and empty categories show a helpful message.
Record your sessions and play them back with actors that preserve each player’s exact skin, model, overlays and natural movement — just record as usual and open your replay from the in-game browser to watch, scrub and export sessions. The system is built for stability and scale: it concentrates recording on nearby entities, snapshots terrain gradually, deduplicates repeated block-state changes, ignores synthetic neighbor updates, enforces memory and per-tick limits, and flushes saves asynchronously so big fights, farms and long timelines replay reliably; visual fidelity during playback is improved for held and ranged items and item ghosts are rendered safely with restored shader state. If the Epic Fight mod is present, an optional lightweight compatibility bridge records and replays first-stage combat states (battle mode on/off, combat locomotion and idle/walk/run flags, combat pose, weapon category and transition state) and routes replay actors through Epic Fight’s renderer when available, otherwise it falls back to a stable basic holding pose; advanced Epic Fight skills, combos and special abilities are intentionally not recorded, and debug logs report detection and sync status.

This mod adds six multi-tools—the Wooden, Stone, Iron, Gold, Diamond, and Netherite Paxels—that combine pickaxe, axe, and shovel functions so you can mine, chop, and dig without swapping tools; equip and left-click to break appropriate blocks (stone, ores, wood, dirt, sand, gravel, etc.). All paxels now also perform full axe and shovel right‑click actions: right‑click logs to strip them and right‑click grass to create paths, and each paxel retains its tiered speeds and durabilities (Wooden: 100; Stone: 250; Iron: 500; Gold: 64 with faster speed; Diamond: 2,000; Netherite: 4,000

The Scythe Of Dead is a mighty Netherite weapon that kills any mob or entity in one hit with a skull particle effect and death message on left-click, and on right-click unleashes Erase All to obliterate every mob within a 30-block radius with soul-flame effects and a 3-second cooldown. While holding the scythe, sneak + right-click toggles Reaper Form, granting invisibility plus increased strength, speed, and resistance with a subtle sound cue and message feedback; use the same sneak + right-click to exit Reaper Form. The in-game tooltip now describes the Reaper Form so you can discover and control it easily while wielding the scythe.

Steam Power layers full steampunk energy into survival: collect water and fuel to run boilers, build copper pipe networks and Filling Stations to fill Steam Tanks and Portable Steam Tanks that power machines, vehicles, pistons and wearable gear, and hook into a pneumatic-style item network with Steam Transferers, Steam Item Transfer Pipes and Steam Conveyor Belts alongside copper construction pieces, snap-on panels, Steam Lamps and a Steam Rain Generator. Wearable and utility gear include a chest-mounted Steam Jetpack, merged steam boots and pants, a Steam Rifle and Steam Powered Fan, copper panel doors and transparent ladders, a 27-slot Streamers Chest, retained-steam vehicle support, a compact Steam Sorting Junction for automated routing, and a mid-game two-block Steam Hammer that accepts damaged tools/weapons/armor plus repair materials to perform advanced steam repairs and even bypass vanilla Too Expensive limits with a chance to produce Tempered items (+5% attack, +5% max durability). The placeable Steam Gatling Turret is a brass/copper defense emplacement you mount by right-click (right-click or sneak to dismount), loads up to 256 iron nuggets (or via hoppers), draws steam from your network and fires fast iron-nugget projectiles at about 9 shots per second dealing 4 damage (2 hearts) with animated barrels and mechanical sounds, tracks your view within its traverse limits and now reaches out to 32 blocks for long-range defense.
This mod is licensed under the CreativeMode Mods License.