Description:
Copperstrike Longshot adds a rare, enchantment-glinting black sniper rifle with a suppressor, extended stock, and 6-round detachable magazine. It fires custom Copperstrike Bullets — special ammo you craft yourself from iron and copper. The rifle features a spyglass-style scoped aiming mode and punishing hit detection that rewards precision.
| Item | Description |
|---|---|
| Copperstrike Longshot | Rare sniper rifle. Scoped, suppressed, 6-round magazine. Durability: 384. |
| Copperstrike Bullet | Custom ammo (uncommon rarity). Stacks to 64. Required to reload and fire. |
Copperstrike Bullet — crafted shapeless at a crafting table:


Copperstrike Longshot — crafted shaped at a crafting table:


The rifle can also be repaired in an anvil using copper ingots or iron ingots (each restores 96 durability points).
New rifles start with an empty magazine. Keep Copperstrike Bullets anywhere in your inventory. When you attempt to fire, the rifle automatically reloads — consuming up to 6 bullets to fill the magazine. If you have no bullets, the rifle will not reload or fire.
The rifle only fires on release. Holding the button is purely for aiming.
There is a ~1.8-second cooldown between shots.
Every shot checks where the bullet strikes relative to the target's height:
| Hit Location | Effect |
|---|---|
| Head (top ~35% of entity) | Instant kill + lightning bolt visual effect. Chat message: ☠ HEADSHOT! |
| Body | Deals 50% of the target's maximum health as damage. Chat message: ✦ Body shot! |
Your action bar always shows your current magazine count after firing: [Copperstrike] Bullets: X/6.
The Copperstrike Longshot can be enchanted at an enchanting table or anvil using sword-type enchantments.
Download the mod and follow the step-by-step installation guide.
This horror addon adds 16 new horror themed mobs to your Minecraft world as well as creepy sounds, jump scares and more. Will you survive the terrors?.. WARNING This addon was designed to be relatively difficult. Some mobs and encounters may require better gear or different ways of fighting.

This mod adds a suite of explosive and utility items: one‑use Nuke and Stab Shot rods (right‑click to cast), a reusable dual‑mode Orbital Remote, a one‑use Teleport Rod, a one‑use Wolf Command Rod, a one‑use Wolf Cleanup Rod, and the Orbital Railgun. The Stab Shot carves a full 12‑block‑wide shaft down to bedrock and is lethal to anything inside (an offhand Totem will be consumed instead of death); the Teleport Rod launches you up to 300 blocks and then breaks; the Wolf Command spawns 100 combat‑buffed tamed wolves and the Cleanup rod removes them. The Orbital Remote is handheld — right‑click to call strikes, sneak + right‑click to cycle modes (you must use it again to actually fire after switching), and hitting a target in Stab mode locks them for the next strike; all special activations share a short 0.5‑second cooldown. The Orbital Railgun is used like a bow (hold and release) to fire its tightly stacked high‑speed volley, but now requires a full stack of 64 arrows to activate (it will not fire without one) and causes a fatal backlash to the user unless you have two Totems in your offhand, in which case both are consumed and you survive.
Thragg Gripper is an invisible handheld tool—right-click to grab a nearby entity and right-click again to hurl it; grabbed targets are held close while the item stays mostly invisible, and thrown entities blast off at extreme speed, carving and explosively clearing blocks on impact with particles, sounds, shockwaves, and an expanding ring of explosion particles that grows to 20 blocks and orients to your aim. Extreme-velocity throws ignite for stronger impacts, throws launched above y:222 gain a dive boost, and impact power scales with nearby block density. While the Thragg Gripper is selected you gain +20 knockback resistance, and that resistance persists for 10 seconds after you stop holding the item before returning to normal.
This mod is licensed under the CreativeMode Mods License.