Overview
Voltage Mullet is a helmet-mounted energy cannon. Equip it and you gain a powerful forward-firing laser that can shred through enemies at range. The helmet also provides full knockback resistance, making you a sturdy duelist. The mod's signature feature is the Laser Clash system: when two players' beams meet in mid-air, the game locks both beams at the impact point and turns the fight into a rapid button-mashing showdown.
What It Adds
| Item | Type | Slot |
|---|
| Voltage Mullet | Helmet / Laser Cannon | Head armor |
The Voltage Mullet is the mod's single item. It functions as both a piece of head armor and an active weapon. It appears in the Combat creative tab.
Armor stats:
- Helmet-tier defense (2 armor points)
- 2.0 toughness
- Full knockback resistance
- 15 base durability
How To Use
Firing the Laser
- Equip the Voltage Mullet in your helmet slot.
- Hold Ctrl (the sprint key by default) while looking at your target to fire a continuous laser beam up to 55 blocks long.
- The beam damages all entities it passes through each tick, dealing significantly amplified damage — enough to destroy even powerful mobs quickly.
- A mana bar is shown on your HUD. The laser drains mana while firing at 1.5 mana/tick. Mana regenerates slowly when the laser is off (0.15 mana/tick).
- Running out of mana automatically stops the laser.
Overheat and Backfire
- Prolonged firing risks Static Backfire, which drains your own health. Manage your mana carefully and avoid firing continuously until your pool is empty.
HUD
- A mana bar displays your current energy reserves.
- A red hit marker appears at the center of your screen when your laser is actively hitting an entity.
Abilities And Mechanics
Laser Clash System
When your laser beam and another player's laser beam intersect in mid-air, a Laser Clash is triggered:
- Both beams freeze at the exact point of impact — neither advances further.
- Both players receive the message: "LASER CLASH! Rapidly tap Ctrl to push the impact point!"
- A burst of electric spark particles erupts at the clash point.
- Each player must rapidly tap Ctrl (press and release repeatedly, as fast as possible). Each press pushes the frozen impact point toward the opponent.
- A HUD timer counts down the clash duration (8 seconds). Both players can see the current push position updated every half-second.
Clash Win Conditions
A clash ends when any of the following occur:
| Condition | Result |
|---|
| Your side pushes the point to the maximum limit | You win |
| The opponent stops firing or runs out of mana | You win |
| The timer expires with your side ahead | You win |
The losing player suffers:
- A direct hit of 8 damage (4 hearts)
- An explosion (power 2.5) at their position
- Their laser is forcibly shut down
Important: During an active clash, releasing Ctrl does not cancel your beam. You must keep tapping it to mash. Only truly stopping your fire (losing all mana) counts as a forfeit.
Crafting And Obtaining
Craft the Voltage Mullet at a crafting table. The recipe requires two iron helmets as a base, a Nether Star for power, an Echo Shard for targeting, iron ingots for the frame, and dyes to finish the assembly.
The item is also available directly from the Combat creative tab.
Progression And Strategy
- Open combat: Hold Ctrl and sweep your aim across groups of mobs. The high damage-per-tick clears enemies extremely fast, but mana is limited — don't waste it on weak targets.
- PvP basics: The laser is devastating at range. Keep distance, aim carefully, and fire in controlled bursts to preserve mana for a potential clash.
- Winning clashes: Raw pressing speed wins clashes. Use a key that's comfortable for rapid tapping. Remember — releasing Ctrl between taps is fine and expected; only stopping entirely forfeits the duel.
- Mana management is the core skill. Entering a clash with low mana is extremely dangerous, as running dry counts as an instant loss. Regenerate between fights.
- Full knockback resistance means you cannot be knocked away mid-duel — use this to hold your ground aggressively.