July 16, 2026
2 downloads



































dark matter a lot

By jasontoddisdead
The Chrono Freeze Watch M2 is a stopwatch-like item that, when toggled with right-click (M2), freezes all living creatures, in-flight projectiles, and the world’s time; while frozen you can walk into and collect most frozen projectiles and recover their proper item stacks when possible. While time is frozen, crouch + right-click grabs the looked-at mob’s held item, weapon, armor piece, or block into your inventory (or drops it if your inventory is full), and pressing Mouse Button 4 will also grab the looked-at mob’s equipment while the freeze is active; normal right-click toggling still works when you are not crouching. Additionally, double-press the jump key within one second while the watch is anywhere in your inventory to toggle a granted flight mode (double-jump again to turn it off), and while the watch is in your inventory you will not take fall damage.

By csmith23
The Corruption adds a new, naturally generating Overworld biome: a dark, Nether‑inspired region of black-and-purple terrain, gloomy skies and fog, and a hostile, ominous ambience that players can discover simply by exploring any newly generated world. The biome is filled with custom terrain and vegetation—Corrupted Ash, Corruptstone, Corruption Stem and Leaves, and patches of Gloom Fungus—that spawn as twisted trees and ground cover and drop mod items and loot when harvested, providing unique decorative and building materials. It’s designed for exploration and survival play: expect dangerous encounters and a distinct atmosphere, with everything ready to use out of the box so you just install the mod and seek out the corrupted regions.

By rufflesgamin
The Diamond Magnet is a utility item that, when right-clicked while held, instantly grants you one diamond. It has a 1-second cooldown and plays the item pickup sound on use; if your inventory is full the diamond will instead be dropped at your feet so you won't lose it.

By duckymc
This mod adds the Galaxy Golem, a powerful cosmic variant of the iron golem with 60 hearts of health and devastating attack power. The Galaxy Golem features a unique "Blackhole Pull" ability that activates when enemies get too close, dragging them toward the golem while inflicting blindness and poison, and healing itself in the process. Like regular iron golems, it will defend villages and attack hostile mobs, but with significantly enhanced strength and its gravity-manipulating cosmic powers.

By hyperbeam687
The Super Warden Mace is a warden/sculk‑themed all‑in‑one tool and weapon you spawn with (or receive on respawn) that massively raises your max health, keeps your hunger full, and grants creative‑mode flight and Speed 10 while carried. Press the Control (sprint) key while on the ground to perform a single super jump that launches you roughly 99 blocks upward with no fall damage (one jump per key press); left‑click performs a heavy mace smash with strong knockback, bonus airborne damage, tree‑felling and 3×3 stone/ore mining (including breaking bedrock where applicable), and right‑click dashes you forward — the dash has no cooldown so you can spam it by repeatedly right‑clicking. The mace returns to your inventory on death and gives a brief Speed and Jump burst to help you rejoin fights; the mod also includes the Galaxy Titan Sword for powerful melee and a craftable Bedrock Crossbow that you charge with right‑click and release to fire infinite Bedrock Sword projectiles. World features: small shelter houses with basic supplies (food and torches) are generated around players when they join or respawn, and rare large bedrock temples can generate in the Overworld — these temples are built from bedrock/obsidian and contain dispenser arrow/bow traps, lava/magma/TNT traps, and a final loot chest with Bedrock Crossbows, Bedrock Swords, bedrock, enchanted golden apples, netherite, diamond blocks, and totems.

By duckymc
The Galaxy Venomblade is a devastating mystical sword that strikes with 15 base attack damage, surpassing even the mightiest vanilla weapons. Each hit inflicts Poison II for 5 seconds and Blindness for 3 seconds on your target, making it extremely difficult for enemies to recover or fight back. Find it in the Combat tab of your Creative Mode inventory and dominate any foe that crosses your path.

By klow
NotEnoughChallenge/ ├── 🎯 Goal │ └── Competitive challenge framework with server-side lobbies and synced settings. │ ├── ⚡ Classic Speedrun │ ├── 🐉 Race to defeat the Ender Dragon. │ ├── 👤 Solo or 👥 team. │ └── 🌪️ Optional Chaos Mode with random maluses. │ ├── 🎲 Speedrun Roulette │ ├── 🎯 Complete a random item objective. │ ├── ⚠️ Random malus every run. │ ├── 🌍 Overworld → Nether → End progression. │ └── 🔄 Live objective & malus pools. │ ├── 🧩 Features │ ├── 🏠 Multiplayer lobbies. │ ├── ⚙️ Synced settings. │ ├── 📖 /nec info & /nec settings. │ └── 🔒 Fully server-authoritative gameplay. │ └── 📦 Item └── 💎 Challenge Core → Opens the NEC menu.

By jrg
The Orbital Railgun is a devastating end‑game weapon that calls down a catastrophic orbital strike up to 200 blocks away, capable of dealing up to 100,000 damage and carving a massive crater down to the void. Aim at a surface and right‑click to lock on; the weapon now runs a compressed ~3‑second firing sequence (fast charge VFX followed by a brief lightning‑like laser descent) and the multi‑stage explosion begins only when the beam impacts. There is no cooldown and multiple strikes can be launched and queued rapidly, so use it carefully—friendly targets and terrain will be irreversibly obliterated.

By hello12415
Physics-lite adds lightweight, realistic physics to Minecraft so the world reacts more naturally: trees can collapse into falling, tumbling logs that push outward and loosen canopy leaves; granular blocks like sand, gravel, and concrete powder cascade and slide in avalanches; and pressurized water pockets seek escape routes and can break weak materials such as dirt, mud, clay, sand, gravel, farmland, snow, and torches. It also adds boiling-water behavior near heat sources, a toggleable ragdoll mode for fully physical player movement (press R or use /physicslite ragdoll), and gameplay-impacting systems you can inspect with /physicslite status and configure with /physicsliteextras (for example /physicsliteextras boil true/false to enable or disable boiling and /physicsliteextras oxygen true/false to enable or disable closed-room oxygen loss). To survive sealed environments you can craft and place the new Air Pump block to ventilate rooms only when it can pull air from an adjacent open-air space, and a new optional waterfall-splash effect (disabled by default) makes water that falls more than three blocks generate repeated splash, bubble and mist particles plus a looping splash sound in a 4-block radius until the flow stops; enable it with /physicsliteextras waterfall true or disable it (which also clears active splash points) with /physicsliteextras waterfall false.

By wendyshadowgaming
This mod adds the Signal Strider, a mysterious mechanized version of the Strider that wanders the world with electric sparks and eerie chimes while periodically scanning for signals and responding to certain items or players. Normally neutral, it becomes a formidable foe if provoked—unleashing power surges that create bursts of flame and a disorienting weakening aura—while being immune to fire and boasting increased health and heightened senses, and it now spawns reliably without issues.

By maccy0804
Sculk Frontier adds an entire new dark biomedimension full of eerie sculk terrain you can reach with a crafted Gateway Shard or instantly via the /sculkfrontier travel command (and return with /sculkfrontier return); arriving lands you on a safe arrival platform so you can explore immediately. The dimension features custom sculk trees (logs, leaves, and saplings), scattered sculk villages with huts, plazas, shriekers, soul lanterns and tree shrines, and generated sculk ore veins and setpieces to discover. Progression revolves around harvesting sculk ore and processing it into sculk ingots, using those ingots to craft a full set of sculk tools and weapons, gathering sculk wood and saplings to replant trees, and using village resources and shrieker mechanics to unlock deeper exploration and survival strategies.

By klow
🌌 THE BACKROOMS EXPERIENCE ├─ 🚪 How to enter the Backrooms │ ├─ While walking in the Overworld, a hidden noclip event can occur. │ ├─ Every time you enter the Overworld (or return from the Backrooms), │ │ a random distance between 20 and 100 blocks is selected. │ ├─ Once that distance has been traveled, reality begins to distort. │ └─ After a short cinematic fall, you are sent into the Backrooms. ├─ ⌨️ Commands │ ├─ /be items │ │ └─ Gives access to Backrooms-related items for testing. │ ├─ /be sounds │ │ └─ Used for sound testing and debugging. │ ├─ /backrooms ... │ │ └─ Reserved for administration, debugging and development tools. │ └─ Normal gameplay does not require commands. ├─ 🟨 Level 1 — The Lobby │ ├─ Endless yellow rooms and corridors. │ ├─ Search for supplies and useful items. │ ├─ Explore carefully and avoid getting lost. │ └─ Find the route leading to the next level. ├─ 🏭 Level 2 — Industrial Facility │ ├─ A large industrial maintenance complex. │ ├─ Complete the objective required to restore power. │ ├─ Activate the freight elevator. │ └─ Use the elevator to access the next level. ├─ 🏊 Level 3 — Pool Maze │ ├─ A 40x40 Poolrooms-inspired maze. │ ├─ Filled with water, colored clues and interconnected paths. │ ├─ Explore the maze and locate the exit slide door. │ ├─ Find the hidden color sequence. │ ├─ Interact with the terminal. │ ├─ Enter the colors in the correct order. │ └─ Unlock the exit and leave the level. ├─ 👾 Entities │ ├─ Some levels contain hostile entities. │ ├─ Stay alert and manage your resources carefully. │ └─ Not every sound means danger... but many do. ├─ 🚧 Current State │ ├─ This version currently contains 3 playable levels. │ ├─ Additional levels, entities, puzzles and mechanics are planned. │ └─ Expect future updates and expansions. └─ 💡 Suggestions └─ Feel free to suggest existing Backrooms levels from the lore or completely original level ideas in the comments! Made by KLOW with CreativeMode ❤️

By kapselsky
The Void Heart is a powerful late-game artifact that grants its wielder three abilities inspired by the End dimension. Right-clicking dashes you up to 20 blocks forward in the direction you're looking, teleporting you through open space while avoiding walls, with a 2-second cooldown. Crouching and right-clicking unleashes a shockwave that knocks back and damages all nearby enemies within 6 blocks, with a 5-second cooldown. As a passive bonus, if your health drops below 3 hearts while the Void Heart is anywhere in your inventory, it automatically activates a Last Stand effect, granting Strength V, Regeneration II, and Resistance II for 10 seconds, with a 5-minute cooldown between triggers.

By vibes325
The Void Shard is a devastating end-game weapon crafted from a Dragon Egg, Netherite Ingots, and Amethyst Shards, dealing a massive 20 hearts of base damage per hit. As you use it in combat, the weapon gains XP, unlocking two powerful abilities: at 100 XP, a Dodge ability becomes available, and at 250 XP, a Teleport Strike is unlocked, which you activate by right-clicking to launch yourself up to 50 blocks toward your target and descend with Slow Falling. Landing 5 hits within 10 seconds triggers a Void Shockwave, dealing area damage and applying Slowness to nearby enemies, and the weapon also deals 30% bonus damage against End mobs like Endermen and the Ender Dragon. Your current XP, durability, and unlocked abilities are always visible above your hotbar while holding the shard, and the weapon even uses accumulated XP to automatically repair itself over time.

By zaya630
The Voidstorm Plasma Cannon is a handheld energy weapon you hold in first or third person and fire with a right-click; it consumes one Amethyst Shard per shot in Survival/Adventure (Creative exempt) and has a 5-second cooldown. Firing launches a large, smooth circular purple-white plasma orb that drifts forward, anchors on impact, pulls in nearby entities and blocks with a 5-second vortex, then detonates in a catastrophic explosion that deals massive damage, flings mobs outward, and sends absorbed blocks flying as debris. The cannon’s in-hand model has been polished with refined details and glowing crystal accents, while the hotbar displays a flat, front-facing 2D-like icon for a classic look.