June 7, 2026
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These Mods are all my published mods.

By editname
House Key adds a craftable House Key item that binds to the first player who right-clicks it and lets that owner lock and unlock doors so only their key can open them. Right-click a door with your bound key to lock it to that key, and sneak-right-click with the matching key to remove the lock; locked doors ignore normal interaction, empty hands, wrong keys, and other players' keys. Keys store their owner on the item stack, door lock ownership is saved with the world (and cleaned up when a locked door is broken), and the item includes a creative tab entry, texture, recipe, and in-game tooltips explaining usage.

By editname
The Cave Glow Marker is a handheld light source for exploring dark caves — drop it on the ground to instantly create a bright light that keeps darkness at bay while you mine or explore. Picking it up immediately removes the placed light so it won't linger, and you can stack up to 25 in a single inventory slot for long expeditions.

By editname
This mod adds a thin 1x1 ceiling-mounted glow panel that you place on the underside of solid blocks; each powered panel creates an invisible 3x3 light field directly beneath it to brightly illuminate rooms. Panels only emit light while a flat electric panel is mounted on a nearby wall within 15 blocks, so you must install wall-mounted electric panels to power ceiling lights — lights will automatically switch off and clean up their light when out of range or removed. All parts are available in survival (crafting recipes, drops, and creative inventory entries included) so you can build, power, and arrange lighting systems with normal gameplay.

By editname
Adds a craftable Fire Alarm Speaker block (recipe uses redstone, iron ingots, and a note block) that you can place from the Redstone creative tab and mine with a pickaxe. The speaker continuously scans a 15-block radius for regular fire, soul fire, and lit campfires; when it detects fire it flips to an active visual state, repeatedly plays alarm-like sounds and note particles, and stays alarming until all nearby fire is out. While alarming it emits full redstone power so you can wire it into lights, doors, or other contraptions for automated warnings and safety systems.

By editname
Phantom Facade adds a placeable decorative block that can impersonate any other block: place a Phantom Facade then right-click it while holding any block item to change its appearance, with action-bar feedback and the disguise preserved across saves and synced in multiplayer. By default facades are non-solid so players and mobs can walk through them and they drop as items for easy relocation; right-clicking a Phantom Facade with a stick now toggles a locked/unlocked state—locked facades gain a full-block collision so no one can enter, while unlocked facades remain pass-through. You can craft them from glass and an ender pearl or find them in the Creative inventory; use a block item to disguise and a stick to seal or open, and the lock state is saved and synced for multiplayer.

By editname
This mod adds a GTA V–style "Phantom God" overlay menu in the top-left of your HUD that you open with F5; it uses a compact dark/blue look and is controlled with the keyboard. The menu exposes four per-player, server-authoritative toggles: God Menu (cancel incoming damage), Player Invisible (hide your player from other players), Mob Invisible (prevent hostile mobs from targeting you and clear nearby hostile targets), and Unlimited Oxygen (continuously refill your air so you can breathe underwater). Navigate options with Up/Down and flip a selected option On/Off with Left/Right; changes take effect immediately in singleplayer and multiplayer.

By editname
Capture the creatures of Minecraft with a Magical Camera: craft it (or find it in the mod creative tab), then right-click any living mob to store that mob inside a new Captured Photograph item and remove the mob from the world. Each Photograph is named after the captured mob and shows the contained creature in its tooltip, and if your inventory is full the photo will simply drop on the ground. To release a captured mob, right-click the ground with the Photograph and the mob will be spawned back with its stored data; the mod also provides item models, textures, a recipe, and in-game sounds and messages for clear feedback.

By editname
Originally an empty CreativeMode starter project, this mod adds a Shared Chest Network mechanic to vanilla chests. Rename a Name Tag on an anvil and right‑click a chest to assign that custom network name (the tag is consumed in survival, and an unrenamed tag shows an action‑bar hint when used). Any chests that have the exact same name share a single inventory — opening or naming a chest binds it to that shared storage — and the contents persist across world reloads as long as at least one chest with that name remains.

By editname
Timber Chainshot adds a craftable Chainshot tool that fells entire trees sideways: use the Chainshot on any log (right-click) to trigger a blade animation with sweep particles and chain/axe sounds, scan connected logs and leaves, remove the upright tree, and rebuild it rotated so the trunk lies on its side away from the clicked face (oversized trees are safely rejected). The Chainshot is obtainable in survival via a shaped recipe using iron ingots, sticks, chains, and a diamond, and appears in the Tools creative tab; it has durability and a cooldown and uses a custom handheld icon and model. This lets you quickly harvest wood in a single, cinematic action while preserving the blocks as a fallen trunk for easy collection and aesthetic landscaping.